Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands
> When ingame the view is permanently scrolling down, as if the arrow-down key > is pressed. I have never heard of that one. -- https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/net-boost-asio. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands
Today it does not happen for me anymore. Really strange effect, no idea what happened there. So, if no-one has any requests or suggestions left, lets merge this? -- https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/net-boost-asio. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1695701-militarywindow-crash into lp:widelands
The problem was that the old building gets destroyed and a new one created in the same spot. This is partially done via scheduled playercommands, so we can have nondeterministic delays here. Sending a note to the building window fixes the issue. I'd still like to look some more at that conquering code though - it's overly complicated. Before the OneTribe change, we used to have "global" militarysites so that we could add other tribes' building types when conquering. This is no longer needed, so I think rather than destroying and recreating, we should be able to simply unconquer for old owner, change owner and conquer for new owner. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1695701-militarywindow-crash/+merge/325040 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1695701-militarywindow-crash. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc7 into lp:widelands
Review: Resubmit Travis logs should be clean now, except for a warning with buffer size in a map_io packet. Since I already have a macro purge branch setup for that one, I'd rather not deal with the merge conflicts. I'm not happy with the code duplication caused by the new GCC7_DIAG_ON/OFF macros, but it's the best I can do without installing gcc7. -- https://code.launchpad.net/~widelands-dev/widelands/gcc7/+merge/323576 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/gcc7. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp