Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands

2017-06-05 Thread GunChleoc
> When ingame the view is permanently scrolling down, as if the arrow-down key 
> is pressed.

I have never heard of that one.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/net-boost-asio into lp:widelands

2017-06-05 Thread Notabilis
Today it does not happen for me anymore. Really strange effect, no idea what 
happened there.

So, if no-one has any requests or suggestions left, lets merge this?
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https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1695701-militarywindow-crash into lp:widelands

2017-06-05 Thread GunChleoc
The problem was that the old building gets destroyed and a new one created in 
the same spot. This is partially done via scheduled playercommands, so we can 
have nondeterministic delays here.

Sending a note to the building window fixes the issue.

I'd still like to look some more at that conquering code though - it's overly 
complicated. Before the OneTribe change, we used to have "global" militarysites 
so that we could add other tribes' building types when conquering. This is no 
longer needed, so I think rather than destroying and recreating, we should be 
able to simply unconquer for old owner, change owner and conquer for new owner.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1695701-militarywindow-crash/+merge/325040
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/gcc7 into lp:widelands

2017-06-05 Thread GunChleoc
Review: Resubmit

Travis logs should be clean now, except for a warning with buffer size in a 
map_io packet. Since I already have a macro purge branch setup for that one, 
I'd rather not deal with the merge conflicts.

I'm not happy with the code duplication caused by the new GCC7_DIAG_ON/OFF 
macros, but it's the best I can do without installing gcc7.
-- 
https://code.launchpad.net/~widelands-dev/widelands/gcc7/+merge/323576
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