Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands
Yes, this branch could brake loading a map in editor or starting a game, not during gameplay (maybe except scenarios). If you got a crash, it would be always helpful to have the last console output. -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1540827 into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1540827 into lp:widelands. Commit message: Fixed bug with establishing smuggling routes in the Smugglers scenario. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1540827 in widelands: "Smugglers scenario needs testing" https://bugs.launchpad.net/widelands/+bug/1540827 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1540827/+merge/290164 I only tested that the smuggling routes get established now. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1540827 into lp:widelands. === modified file 'data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua' --- data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua 2016-01-28 05:24:34 + +++ data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua 2016-03-26 09:22:28 + @@ -10,7 +10,7 @@ -- Find a warehouse for in the given area function find_warehouse(region) for idx,f in ipairs(region) do - if f.immovable and f.immovable.descr.type_name == "barbarians_warehouse" then + if f.immovable and f.immovable.descr.type_name == "warehouse" then return f.immovable end end @@ -47,10 +47,10 @@ end if not send_whf.immovable or - send_whf.immovable.descr.type_name ~= "barbarians_warehouse" or + send_whf.immovable.descr.type_name ~= "warehouse" or send_whf.immovable.owner ~= send_plr or not recv_whf.immovable or - recv_whf.immovable.descr.type_name ~= "barbarians_warehouse" or + recv_whf.immovable.descr.type_name ~= "warehouse" or recv_whf.immovable.owner ~= recv_plr then send_to_all(smuggling_route_broken:bformat( ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lua-driven-help into lp:widelands
As i understand the "double free or corruption (!prev)" failure happens because of trying to free memory which is already been freed former. And i have the feeling that the crash is mostly triggered when much memory (RAM) is consumed/newly assigned through some other programs. So i tried to consume/assign much memory by open all widelands screenshots in Gimp and let widelands run from trunk. Starting this branch and click on the help in editor causes widelands to crash with the known error message. But starting it again all is fine. Yesterday the error is triggered after starting blender and afterwards starting this branch. And again the error is only triggered once. So there is no real scenario for testing, but assigning new memory seems to trigger the error more often than starting with always the same amount of memory usage. -- https://code.launchpad.net/~widelands-dev/widelands/lua-driven-help/+merge/289782 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/lua-driven-help. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands
Mhh, I found #1562332 again, but this is yet another other Issue, can someone elese reproduce this? -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands
I don't think that bug 1562332 is related to this branch. Lets wait with merging until eastern is past, maybe we get some comments in the forum over this weekend. -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/about into lp:widelands
Works :-) The only thing is F1 hotkey, which triggers the tribal encyclopedia during gameplay and Trees/terrains in editor and not a general help. But i think this would be fixed with the lua_driven_help branch. Some other things: Editor: "H" Shortcut: Closes README window if open Opening the README window and close the main Menu window (move the README window a bit) closes also the README window "C: Toggle census" is shown in Editor README window In Game: None :-) -- https://code.launchpad.net/~widelands-dev/widelands/about/+merge/288697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/about. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands
Archipelago works for Atlanters, so it should work for pretty every tribe. Ill try another Map the next days. One of the three AIs was able to develop at least a bit. You will need horses (ochsen, donkeys) in the long term however -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/about into lp:widelands
Sorry, meant the Help window instead of README window -- https://code.launchpad.net/~widelands-dev/widelands/about/+merge/288697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/about. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands
Klaus, i don't know what your intend to doing... If a shipped map is loaded in Game or Editor, the changes of this branch does not take any effect anymore. The only exception are maybe the scenarios (but i don't understand them at all :-( ). -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp