[vdr] [ANNOUNCE] VDR maintenance patch 1.4.4-3

2007-01-05 Thread Klaus Schmidinger
VDR maintenance patch 1.4.4-3 is now available at

ftp://ftp.cadsoft.de/vdr/Developer/vdr-1.4.4-3.diff

This is a 'diff' against version 1.4.4-2 (which is the official
version 1.4.4, patched with ftp://ftp.cadsoft.de/vdr/Developer/vdr-1.4.4-1.diff
and ftp://ftp.cadsoft.de/vdr/Developer/vdr-1.4.4-2.diff).


Small fixes to the officially released VDR versions will be first
made available as "maintenance patches" in the Developer directory,
so that they can be reviewed and tested before a new official
release is published.

So please apply the above patch and report whether it works (or
if it causes any new problems).


The changes since version 1.4.4-2:

- Fixed a possible segfault if VDR gets terminated while a message is displayed
  (thanks to Udo Richter).
- Fixed the INSTALL section on retrying shutdown later (reported by Udo 
Richter).
- When entering text via the numeric keys, the characters are now checked 
against
  the allowed characters (thanks to Frank Schmirler).
- Added a missing break statement in cCiHandler::OpenSession().

Have fun!

Klaus

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Re: [vdr] vdr on PS3

2007-01-05 Thread Qwasi
Am Donnerstag, 4. Januar 2007 13:30 schrieb Clemens Kirchgatterer:
> so what do others think about this idea? anything i have not thought
> about that makes it even impossible to run vdr (or some other softdevice
> client) on the PS3?

As you can see here:
http://www.gnulinux.dk/arj/?p=88

MMS (www.mymediasystem.com) is already running on a PS3, so at least a 
vdr-client (frontend) should easily be possible ;)

Lg
Roman


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Re: [vdr] New VDR hardware

2007-01-05 Thread Tony Houghton
In <[EMAIL PROTECTED]>, Matthias Schwarzott wrote:

> On Thursday 04 January 2007 10:20, Laz wrote:
> >
> > Hmmm...I've got one of these and I've never seen it disconnect yet
> > (a few months so far...fingers crossed!).
> >
> > When I've seen USB disconnections with two USB2 Nova-T devices, I was
> > getting things like /dev/dvb/adapter0, /dev/dvb/adapter2,
> > /dev/dvb/adapter3, i.e. adapter1 missing from where one of them had
> > been originally before disconnecting and then being reassigned as
> > adapter3! in this situation, vdr only sees the first DVB device
> > because it starts at adapter0 and stops counting when the next number
> > doesn't exist.
> 
> This is something I would like to change.
> Just let vdr iterate over (number only an example) the first 8 dvb-adapters 
> and try them.
> 
> For now you can also have your runvdr give vdr the parameters -D 0 -D 2 -D 3 
> (script loop) to use all adapters.
> 
> Or better: Ask hal (if available) to enumerate them. That could even enable 
> us 
> to get vdr hotplug-able.
> My long term goal is to get the dvb-driver no longer crash on disconnect, but 
> just signalize The error ENODEV. And that vdr cope with device plug/unplug.

Unfortunately HAL doesn't seem to support DVB devices. Nor is there a
generic way to find a device's /dev node AFAICT; it can only provide
that information for devices with a class it knows about. If there's a
way to get HAL uids based on /dev node and vice-versa, eg through udev,
HAL might work though.

-- 
TH * http://www.realh.co.uk

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[vdr] mplayer plugin -> no sound on vdr-1.4.4 ?

2007-01-05 Thread Soeren Sonnenburg
Dear all,

does anyone else observer that the mplayer plugin does no longer give
sound output with vdr 1.4.4 ? Could it be that the sound device is somehow
still locked/occupied by vdr ?

I am using the latest vdr-mp3/mplayer (0.9.15) and it used to work with
1.4.1 ... so what changed ?

Soeren



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Re: [vdr] mplayer plugin -> no sound on vdr-1.4.4 ?

2007-01-05 Thread VDR User

Works fine here.  I'd suggest you double-check your settings and make sure
something didn't get messed up somewhere.

On 1/5/07, Soeren Sonnenburg <[EMAIL PROTECTED]> wrote:


Dear all,

does anyone else observer that the mplayer plugin does no longer give
sound output with vdr 1.4.4 ? Could it be that the sound device is somehow
still locked/occupied by vdr ?

I am using the latest vdr-mp3/mplayer (0.9.15) and it used to work with
1.4.1 ... so what changed ?

Soeren



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Re: [vdr] vdr on PS3

2007-01-05 Thread Darren Wilkinson

Matthias Schniedermeyer wrote:

Darren Wilkinson wrote:
  

Matthias Schniedermeyer wrote:



Video is inherently bandwith intensive.
At least (for PAL):
720x576x4x25 = about 40MB/s (*)
1920x1080x4x25 = about 200MB/s

And that's taking aside ANY of the other processing. Decoding, IDCT,
YUV->RGB transformation and so on. Also taking aside the total bandwith
killer, when you have to scale the material.

AFAICT the vector cores COULD(*2) help you with the first parts, but the
rest has to be done by the 3(,?)Ghz RISC PPC-CPU and shoveling that much
data back and forth may be a bit much, without any acceleration.
But on the other side the PS3 systems is supposed to have an impressing
memory-bandwith, which could rescue the day.

So unless someone tries there is no way to be sure, but for the time
beeing i'm sceptical.

IOW:
- SDTV maybe
- HDTV no way without acceleration



*:
x4 isn't a typo. Most systems use 32 bit per color. 24 bit "packed"
format isn't used anymore AFAIK.

*2:
If you have software that can use the SPUs, but unless someone writes a
Decoder-Library with SPU support you can only use the Main-CPU.


Bis denn

  
  

Most people AFAICT use vdr for sdtv and while HDTV may or may not be out
of the question due to bandwidth sdtv definitely isn't. In fact I have
linux on my xbox which has much less bandwidth than even the ps2 and
most distros for that have a dvd player.



The thing with the XBOX is that it pretty much has a standard PC with a
standard Geforce 3.5 (AFAIR it is something between the 3 and the 4). So
it should have hardware acceleration, which makes it a quite good
platform for a video player, although i wouldn't buy one myself.
  
The xbox does have the hardware but (like the PS3) has no accelerated 
drivers to use it. Video access is done through the framebuffer but this 
is more than enough for dvd playback which is the same resolution as sdtv.
  

I am actually looking into a building a working dtv rig for the
(original) xbox but am much more limited by the "mere" 60mb (64mb-4mb
for the framebuffer) of memory and others have made mythtv clients for
it. As someone else pointed out though a PS3 for linux doesn't make much
sense unless you already want a PS3. Any applications it runs will, due
to the 88mb ram,  probably *feel* slower than a 1-2ghz pc with 128mb+ of
ram running an quivalent distro even without graphics accelleration.



If i'm not mistaken you mixed it with the memory that the Wii has.

The PS3 and the XBox360 have 512MB total. And i'm quite sure that one of
them was a split-memory-architecture (256MB/256MB) and the other one has
a unified-memory-architecture.
So the PS3 should have something around 240MB or 500MB of available memory.

  

Yep, my bad.

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Re: [vdr] vdr on PS3

2007-01-05 Thread Petri Hintukainen

On Sat, 6 Jan 2007, Darren Wilkinson wrote:

Matthias Schniedermeyer wrote:

 Darren Wilkinson wrote:
>  Most people AFAICT use vdr for sdtv and while HDTV may or may not be out
>  of the question due to bandwidth sdtv definitely isn't. In fact I have
>  linux on my xbox which has much less bandwidth than even the ps2 and
>  most distros for that have a dvd player.

 The thing with the XBOX is that it pretty much has a standard PC with a
 standard Geforce 3.5 (AFAIR it is something between the 3 and the 4). So
 it should have hardware acceleration, which makes it a quite good
 platform for a video player, although i wouldn't buy one myself.


The xbox does have the hardware but (like the PS3) has no accelerated drivers 
to use it. Video access is done through the framebuffer but this is more than 
enough for dvd playback which is the same resolution as sdtv.


XBox has accelerated video driver in DirectFB (video overlay with YUV->RGB 
conversion and scaling). Decoding 720x576 mpeg2 with xine-lib uses ~20% of 
CPU power, another 10% is used to copy data around.



>  I am actually looking into a building a working dtv rig for the
>  (original) xbox but am much more limited by the "mere" 60mb (64mb-4mb
>  for the framebuffer) of memory


Memory is just enough for simple DirectFB player, even with no swap (I
use xineliboutput vdr-fbfe on diskless XBox). But for VDR and 
software player RAM is definetely too small. Anyway, installing VDR to 
XBox does not make much sense as one can't attach DVB cards to XBox,

so using separate server for cards (and VDR) is required.


- Petri

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