Re: [ubuntu-art] Who is our target audience?

2007-12-24 Thread Thorsten Wilms

On Sun, 2007-12-23 at 22:58 -0600, xl cheese wrote:
> That is the question we need to ask.  Do we want to target noobs to 
> linux or the vets of linux?   Maybe I'm wrong, but new linux and 
> novice computer users are typically enticed with eye candy.  It's 
> the veteran linux users that like things functional and plain.  

I don't think those are the right categories. Don't forget that Ubuntu
strives for more market share. The term noob is a sign of the wrong
mindset.

Inexperienced users would be hurt the most by a 'bold' design.


Having a clearly defined target audience would be of advantage. But I
have to say that during my industrial design studies, this part was
mostly guesswork. We defined a number of users and thought about their
needs and wants. That's better than having no structured base at all.
For an operating system environment, the target audience can be very
diverse. Even if we got to know (as opposed to just assume) that one
important fraction of the audience is mothers between 40 and 50, who
mainly browse the web, use email and do a little office work ...
what exactly would that tell us about the style to go for, the means of
communication to express what we want to say?


Still, how could we define our target audience?

Gender: Female, male, everything in between or outside ;)
I'm not at all sure how and to what extent the female tastes and needs
in visual communication differ from the male. I only know that
colour-deficient vision is much more common in men.

Nationality/Region: The world is the market, but it would be great if we
could get a grip on some cultural differences, as the whole software
world is ... western-centric. What can we express with colours that will
not be understood differently in some part of the world? Mainly for
icons: What artifacts and metaphors can be used for the largest part of
the world?

Age
Education
Occupation
Interests and Hobbies

A quick stab at a list:
- Home user
- Enthusiast user
- Developer
- Office worker
- Student

... probably more and each one would have to be fleshed out.

We could build personas
http://www.cooper.com/insights/journal_of_design/articles/perfecting_your_personas_1.html
But to not just guess, some research is needed. I tend to think
Canonical should do that, not an outside group.


Closely related to the target audience is the environment:
- Private and/or professional use of Ubuntu?
- Room and furniture.
- Organisation (hierarchy, department, team, family ...)


We could tackle "what do we want to say?" with only a vague idea of the
audience. I don't think it would be all that bad for the results.

Part of the "what to say" is rather technical:
- What can be done with a widget (try to always use the same 'words' for
the same kind of action)?
- Which window has focus?
- What's disabled?
- Where can you drag a window?
- What is the scope of some controls or how are they grouped?

An example: Title bar and menu bar of windows shouldn't be unified as
long as you can't drag the window on the free space of the menu bar.
Because you don't say one thing and do another.


Merry Christmas or just happy holidays :)

Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/


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Re: [ubuntu-art] Who is our target audience?

2007-12-24 Thread Andrew Laignel
Firstly Merry Christmas - I am off and wont be back 'till after.  Hope 
santa is good to you all!

Secondly I agree.  When I undertake a traditional graphic design project 
or website, I'll usually do a mockup, the client will then say if they 
like it/hate it and suggest changes.  When your creating something it's 
hard to see the wood for the trees a lot of the time and you lack the 
ability to take a new look at it as you know it so well already.  It 
takes a critical outside eye to bring your attention to everything you 
missed.

It would be a shame to get to the end of the process and whoever in 
charge says 'nope, I don't like any' when the situation could have 
easily been avoided with regular feedback from the people up top.

xl cheese wrote:
> That is the question we need to ask.  Do we want to target noobs to linux or 
> the vets of linux?   Maybe I'm wrong, but new linux and novice computer users 
> are typically enticed with eye candy.  It's the veteran linux users that like 
> things functional and plain.  
>
> I would submit that we want to bias the artwork towards new users and have it 
> on the bold side of things.  Long time users generally change the default 
> right off the bat anyway.  
>
> At any rate, I think it's safe to say that we, the Art Team, are getting 
> anxious for the folks on top of the totem pole to throw us a bone and show us 
> something official.  At least a hint of what they're thinking would be nice!  
> ;)  That way our enthusiasm and efforts would be directed at producing 
> relevant fruit.
>   

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[ubuntu-art] Target Audience

2007-12-24 Thread Henning Ludeke
Hey happy festive times all :)


>From a marketing point of view I agree with xl cheese:  Bias the GUI towards
novice users.

The discussion regarding upper levels - I think they'll all agree we want to
make Ubuntu a real alternative to Vista & Leopard.
Thus the GUI needs to be as easy to use, yet more innovative in some ways as
the same time.


Recently Walt Mossberg from Wall Street Journal pointed Ubuntu's
shortcomings/complexities that scare average users from Linux:

http://online.wsj.com/public/article/SB118963540721725614-FnJzx_wcNlkRFOef4cgq74PBW3g_20080912.html


We need to make things at least as simple, cool, striking etc. as any
competing GUI/OS to have new users 'get it', and 'get excited' about using
the OS as an alternative that's as simple as windoze, yet comes with more
under the hood.

I think there's a reason Mac geeks and newcomers freak about OSX - Aqua is
slick but also generic.  It's consistent - people digg the elegance.


Not sure if you're all familiar with Apple's Human Interface Guidelines:

http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGIntro/chapter_1_section_1.html



In Summary:

a) I think the reason windoze and tiger/leopard has a great market share has
to do with ease of use.
Their GUI's are common denominators for millions of 'average' users.
b) To make inroads into this mainstream OS market - the GUI needs to be easy
to use for most users.
c)  I agree the 'cool' factor attracts novices, compiz etc. is great - but
balance is key.
d)  Experienced users will enjoy 'cool' features and shouldn't mind to
change the theme with 3 clicks if that helps getting Ubuntu on
millions more desktops out there.


I'm new so let me know if I'm repeating things.

Enjoy the next few days and thumbs up for an exciting few months of Ubuntu
Art :)

Henning



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Re: [ubuntu-art] Target Audience

2007-12-24 Thread Thorsten Wilms
On Mon, 2007-12-24 at 14:45 +0200, Henning Ludeke wrote:

> From a marketing point of view I agree with xl cheese:  Bias the GUI
> towards novice users.

What would that even mean, to bias the GUI towards novice users?
Even if we would agree on this, it leads nowhere if there are no
consequences that clearly follow.


> The discussion regarding upper levels - I think they'll all agree we
> want to make Ubuntu a real alternative to Vista & Leopard. 
> Thus the GUI needs to be as easy to use, yet more innovative in some
> ways as the same time.

I don't think ease of use and innovation are opponents.


> We need to make things at least as simple, cool, striking etc. as any
> competing GUI/OS to have new users 'get it', and 'get excited' about
> using the OS as an alternative that's as simple as windoze, yet comes
> with more under the hood. 

Please stop calling it windoze. I don't think Windows is that simple to
use and I hope that someday, free software including Ubuntu will step
out of the shadow of the giant. Your mind wouldn't be a bad place for
that to start ;)


> a) I think the reason windoze and tiger/leopard has a great market
> share has to do with ease of use.
> Their GUI's are common denominators for millions of 'average'
> users. 

This suggest to me that you either don't know or chose to ignore
history. Windows is where it is due to a lucky deal with IBM, being
cheap and most important: the cleverness of having it shipped with
almost every machine.

I don't know the actual numbers, but the market share of OS X is likely
small compared to that of Windows. Would anyone in their right mind say
this is due to ease of use or some other quality of the products?

But actually this is all off-topic.

With this constant emphasis on ease of use - did anyone ever suggest to
make Ubuntu hard to use? ;)


> I'm new so let me know if I'm repeating things.

Yes, you do ;)

 
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Re: [ubuntu-art] Who is our target audience?

2007-12-24 Thread Thorsten Wilms

On Mon, 2007-12-24 at 11:18 +0100, Thorsten Wilms wrote:

...
I had users and environment, so I should also mention tasks.
Quick draft:

- Research
  - Browsing the web
- Communicate
  - Email
  - Chat
  - VoIP
  - Video conferencing
- Create
  - Graphics
- Photography
- Graphic design
- Digital painting
- 3d
- Video
  - Audio
  - Office
- Writing letters
- Documentation
- Doing Calculations
- Play


Now what could that mean for theming?
- Work well with black on white text documents
- Work well with typical websites
- Provide a neutral backdrop for graphics work
...?

Such a list should be part of an over-arching strategy.
Theming should be embedded into strategy and 
interaction/interface design, anyway

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[ubuntu-art] MERRY XMASS

2007-12-24 Thread sylvain marc
MERRY CHRISTMASS FOR ALL OF YOU AND FOR YOUR FAMILY
AND HAPPY NEW YEAR...

Sam7 (Sylvain)
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Re: [ubuntu-art] Who is our target audience?

2007-12-24 Thread Troy James Sobotka
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Thorsten Wilms wrote:
> Having a clearly defined target audience would be of advantage. But I
> have to say that during my industrial design studies, this part was
> mostly guesswork. 

Then you didn't go to a very good school or for long enough.

> We defined a number of users and thought about their
> needs and wants. That's better than having no structured base at all.
> For an operating system environment, the target audience can be very
> diverse. Even if we got to know (as opposed to just assume) that one
> important fraction of the audience is mothers between 40 and 50, who
> mainly browse the web, use email and do a little office work ...
> what exactly would that tell us about the style to go for, the means of
> communication to express what we want to say?

You are completely missing the point here.  You can both define
a 'desired' audience or cater to your existing audience if they
are different groups.

Apple has a disproportionate number of artists and designers
under their umbrella -- why?  Because they have constantly
catered to the needs of that group and treated them as
'important'.  Automobile designers also must carefully
focus on how they present a product -- a rugged ATV styled
truck needs to be attractive to the quotient that is going
to purchase it and emotionally invest in the success of the
product.

The point of choosing an audience is not exactly as murky as you
wish to paint it.  It is perhaps one of the most valuable discussions
this list has _ever_ seen.

Unfortunately, in the end, the default installations presence
and audience are outside of the scope of our realm and lays
in the hands of the higher ups.

Sincerely,
TJS
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[ubuntu-art] YAM (Yet Another Mockup) - Tropical Feather: Renegade

2007-12-24 Thread Nanley Chery
Title sounds cool doesn't it? =D
Well this is a Hardy theme I made using everything included in the
default Hardy Alpha - except for the wallpaper that is. Instead of
being orange and black, it's more of a gold and black. I choose this
because it looks better and **the title bars give off a cool glow.**
Let me know what you think? I'm bracing myself. (>*-*<)
Wiki: https://wiki.ubuntu.com/Artwork/Incoming/Hardy/Alternate/Feather
Flickr: http://flickr.com/photos/[EMAIL PROTECTED]/sets/72157603534841580/

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[ubuntu-art] "Union" Theme

2007-12-24 Thread Ken Vermette
A few days back I said I'd create a theme based from my own work:

https://wiki.ubuntu.com/Artwork/Incoming/Hardy/Alternate/BasicIdeals
...and another theme by forum user Floodcasso2...
http://ubuntuforums.org/showthread.php?p=2620273#post2620273

The end result is linked below in a new Wiki, which also states the end
goal. Just as a side note, this was the biggest pain to develop - I'm "Light
Theme" impaired, so don't expect much. The theme also has several
half-finished elements and is missing common features such as "Buttons" and
"Widgets" (Who needs those, anyway?); The theme is called "Union", because
it's the Union of the two themes.

https://wiki.ubuntu.com/Artwork/Incoming/Hardy/Alternate/Union

I'll be away on the 25th (today), so apologies if I don't get back to any
emails or anything expediently. Tear this theme apart, please.

 -- Ken Vermette
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