Re: [Sursound] Sursound Digest, Vol 153, Issue 11
> > Message: 2 > Date: Mon, 24 May 2021 13:59:09 + > From: Mikhail Pozdniakov > To: Surround Sound discussion group > Subject: Re: [Sursound] Ambisonics for larger spaces > Message-ID: > < > dm6pr10mb3498b9b691f935fdd720a449e5...@dm6pr10mb3498.namprd10.prod.outlook.com > > > > Content-Type: text/plain; charset="windows-1252" > > Hi Tom, > > I don't have anything useful to contribute on your set of questions, but I > did have a few for you: > > When mixing for this project, did you lie down on the floor of your studio > to check if the mix works? Going from standing to lieing down will > effectively make the listeners inhabit 2pi space with all the glories of > proximity effect on bass/lower mids and lack of rear reflections. > > Also, do you use those KEF 107s in your normal workflow? :) > > Thanks, > Mikhail > Thanks Mikhail, Yes I have been checking the mix lying down with the outside ring of speakers in the floor and lying at the edge of said ring. It's definitely a very different way of thinking about spatial placement. I did use the 107s in my normal workflow but only when mixing more song-based material. I'd usually balance, EQ and dynamics of several instruments in stereo first then transfer them individually to the ambisonic system. I sadly sold them a few months ago though. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20210525/24859018/attachment.htm> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Sursound Digest, Vol 153, Issue 11
> > > Message: 5 > Date: Mon, 24 May 2021 16:58:03 +0100 > From: Guillaume Le Nost > To: Surround Sound discussion group > Subject: Re: [Sursound] Ambisonics for larger spaces > Message-ID: > < > camvt1urfyzbyxbxuxbrywg-ka4knne_bqvx_cmosdmdxqk0...@mail.gmail.com> > Content-Type: text/plain; charset="utf-8" > > Hi Tom, > > Scaling 3D speaker setups to larger spaces is a challenging topic. > If you are willing to consider hardware processing for the larger space, I > could only encourage you to consider the L-ISA technology from L-Acoustics, > that my team develops. It would tick almost all the boxes of your > requirements: > - software renderer to work in the studio on speakers or headphones > (headtracked binaural) > - hardware renderer for real-time, large-scale performances > - it includes a "scale simulation" mode to anticipate issues you will face > when in the larger space (timing issues, precedence issues, speaker > coverage issues, etc.) > - it is not Ambisonics based, but object-based > - 3D panning and 3D room engine > - DAW friendly with control plugins AU, VST, AAX, mac / windows. > - Integrates with a 3D speaker design software (Soundvision) to accurately > design your system for the larger space, including SPL coverage, timing > metrics, localisation metrics. > > Have a quick look at www.l-isa-immersive.com. You will find some more > details on the technology, but also many stories relating to large-scale > immersive audio projects, such as the Coachella festival, Panorama > festival, the UAE National Day, the Tate Modern Turbine Hall, etc. > > I actually live in New Cross Gate (London), not far from your studio, happy > to discuss your project further ! > > Guillaume > > Thanks Guillaume, L-ISA is actually on my list of products to consider. It would be great if we could talk some more. I'm particularly keen to understand how the scale simulation mode works as my biggest concern is preserving the feel of the studio mix as much as possible. I'll contact you directly today. Best, Tom -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20210525/584b9c0a/attachment.htm> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files)))
Dolby Atmos comes in (at least) three different versions, if I would have to classify. The home system can't offer 128 objects, because Dolby Digtal Plus is limited to 15.1. (= 15 channels + objects) (The home system is Dolby Digital Plus + JOC.) Best regards Stefan Data: Mon, 24 May 2021 21:35:38 +0200 De: Fons Adriaensen Assunto: Re: [Sursound] Matroska (was: ALAC (was Re: WavPack (was: Re: Ambix files))) On Mon, May 24, 2021 at 08:19:40PM +0100, Stefan Schreiber wrote: However: < Will > you mix an Atmos track in this way, in practice? (Doubts here.) Elevated sources are often effects such as the helicopter hovering above. You typically don't have too many of them, so it makes sense to encode them separately as objects. Given the choice between say 7.1.4 or 5.1 with up to six objects I'd probably prefer the latter (for movie content at least). (Not to forget that your bed will be probably 5.1, and in the home system you don't have sooo many objects to distribute either...) In theory up to 128 channels... the physical channel is the limit here, not the Atmos encoding. Bonne nuit, :-) Gute Nacht, -- FA ___ Sursound mailing list surso...@music.vt.eduhttps://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. - Fim da mensagem de Fons Adriaensen - -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20210525/660c803e/attachment.htm> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
[Sursound] Fully-funded PhD position in Room Acoustic Modelling
Dear Colleagues, apologies for crossposting. Please see the announcement below from Enzo de Sena (University of Surrey) - please get in touch with him directly if you have any questions. — FULLY-FUNDED PHD POSITION IN ROOM ACOUSTIC MODELLING University of Surrey (UK) Application deadline: 11 June 2021 Start date: September 2021 or shortly thereafter Funding information: Full tuition fees and stipend at the UKRI rate, currently £15,609 for 2021/22. Available to citizens of all countries worldwide. Industrial partners: Electronic Arts, Sonos, and others Applications are invited for a fully-funded PhD position at the Institute of Sound Recording (IoSR, http://iosr.uk<http://iosr.uk/>) aligned to EPSRC project SCReAM (“SCalable Room Acoustic Modelling”). The project will explore connections between room acoustic models; define new unifying and scalable room acoustic models; adapt those models for application in e.g. consumer electronics, computer games, immersive media, and architectural acoustics. The Institute of Sound Recording (IoSR) is a leading centre for research in psychoacoustic engineering, with world-class facilities and significant funding from research councils and industry. Our work combines elements of digital signal processing, acoustics, and psychoacoustics (theoretical and experimental). Our world-class facilities include industry-specification sound-recording studios and edit suites, and an ITU-R BS.1116 standard critical listening room equipped with a 22.2-channel reproduction system. The IoSR is also home to the Tonmeister degree in Music and Sound Recording, which produced a stream of highly successful graduates, including seven Grammy winners, twelve BAFTA winners, and three Oscar winners. Candidates will ideally have a Masters in a relevant discipline and will definitely have a 1st or 2:1 Bachelors degree (or equivalent). Candidates should be will be able to demonstrate excellent mathematical, analytical and computer programming skills. Advantage will be given to applicants with experience in one or more of: mathematics, programming, acoustics, psychoacoustics, statistical analysis, and especially signal processing. Furthermore, candidates will have excellent research skills evidenced by a significant Bachelors/Masters research project, involving experimental research, appropriate use of the literature and/or computer-based simulations, and a formal dissertation-style report. For more informations about the position and how to apply, see https://www.surrey.ac.uk/fees-and-funding/studentships/scalable-room-acoustic-modelling-scream . For more informations about the SCReAM project, see https://www.scream-project.org<https://www.scream-project.org/>. Informal enquiries may be made to the project lead, Dr Enzo De Sena e.des...@surrey.ac.uk<mailto:e.des...@surrey.ac.uk>. -- Enzo De Sena, PhD Lecturer (Assistant Professor) in Audio Institute of Sound Recording Department of Music & Media University of Surrey Guildford, Surrey, GU2 7XH, UK Office: 07 BC 03 Email: e.des...@surrey.ac.uk<mailto:e.des...@surrey.ac.uk> URL: desena.org<http://desena.org/> Twitter: @EnzoResearch LinkedIn: https://www.linkedin.com/in/enzodesena Zoom: https://surrey-ac.zoom.us/my/e.desena -- Dr Lorenzo Picinali Reader in Audio Experience Design Dyson School of Design Engineering Imperial College London Dyson Building Imperial College Road South Kensington, SW7 2DB, London T: 0044 (0)20 7594 8158 E: l.picin...@imperial.ac.uk http://www.imperial.ac.uk/people/l.picinali www.imperial.ac.uk/design-engineering-school<http://www.imperial.ac.uk/design-engineering-school> -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20210525/ccd2c52c/attachment.htm> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.