[Sursound] Interactive Audio Systems Symposium, University of York, 23rd Sept

2016-04-25 Thread Gavin Kearney
Hello all,
Apologies for any cross-posting. Please see below a call for
contributions for a free event on Interactive Audio Systems to be held
at the University of York on 23rd September. Hope to see you there.
Many thanks,
Gavin


Call for Contributions

Interactive Audio Systems Symposium,
University of York
York, UK

Friday 23rd September, 2016

Recent advances in low-cost motion-tracking and sensing technologies,
coupled with increased computing power have paved the way for new
methods of audio production and reproduction. Interactive audio
systems can now readily utilise non-tactile data such as listener
location, orientation, gestural control and even biometric feedback,
such as heart rate, to intelligently adjust sound output. Such systems
offer new creative possibilities for a diverse range of applications
ranging from virtual reality, mobile technologies, in-car audio,
gaming, social media and film and TV production.

The University of York is pleased to announce a one-day symposium
dedicated to this topic of interactive audio systems. The symposium
will explore the perceptual, signal processing and creative challenges
and opportunities arising from such audio systems affected through
enhanced human-computer interaction.

The symposium will consist of original paper and poster sessions as
well as invited presentations from key industry figures and
demonstrations of emerging interactive audio technologies. We are now
accepting proposals (Abstract and Precis) for 4-8 page papers or
posters on novel research in related fields to interactive audio
including, but not limited to, the following areas:

- Moving sounds and moving listeners
- Audio for Virtual Reality
- Spatial audio techniques
- Psychoacoustics and perception
- Signal processing for interactive audio
- Robust listener control
- Motion tracking
- Game audio
- Real-time audio synthesis
- Interactive music generation
- Workflows for interactive audio
- Sound design for interactive audio

We also invite proposals for tutorials, workshops and demos to be
presented on the day.

Prospective participants can download the call for contributions here:
http://www.york.ac.uk/sadie-project/IASS2016/IASS_Call_for_Contributions_2016.pdf

Important dates:
July 1st 2016 -  Paper/Poster Abstract Submission deadline
July 15th 2016 - Notification of acceptance
July 31st 2016 - Workshop/Demos submission deadline
August 26th 2016 - Camera-ready paper submission
September 23rd 2016 - Symposium

Please visit the symposium webpage for further details at
http://www.sadie-project.co.uk/IASS2016.html


Organising Committee:

Symposium Chair: Gavin Kearney
Email: iass-ch...@sadie-project.co.uk

Papers Chairs: Gavin Kearney and Hyunkook Lee
Email: iass-papers-ch...@sadie-project.co.uk

Workshops Chairs: Sam Hughes and Mariana Lopez
Email: iass-workshops-ch...@sadie-project.co.uk

Program Committee:
Jude Brereton, University of York
Helena Daffern, University of York
Marcin Gorzel, Google Inc.
Sam Hughes, University of York
Gavin Kearney, University of York
Hyunkook Lee, University of Huddersfield
Mariana Lopez, Anglia Ruskin University
Damian Murphy, University of York
Chris Pike, BBC R&D



-- 
Dr. Gavin Kearney
Lecturer in Audio and Music Technology
Department of Electronics
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/


EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm
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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-04-25 Thread Aaron Heller
Is there some trick to uploading these files?  The files I make upload, but
then fail during processing.

 I make the files like this:

$ /opt/local/bin/ffmpeg -loop 1 -framerate 30 -i cube-1920x960.png -i
> AJH_eight-positions-ambix.wav -map 0:v -map 1:a -c:a pcm_s16le
> -channel_layout quad  -c:v libx264 -preset medium -tune stillimage
> -shortest -pix_fmt yuv420p output-png-30fps-pcm_s16le-quad.mov



then use Dillon's "Spatial Media Metadata Injector" (SMMI for short) like
this:

$ python spatialmedia --inject --spatial-audio
> output-png-30fps-pcm_s16le-quad.mov
> output-png-30fps-pcm_s16le-quad-inject-spatial-audio.mov
> Processing: output-png-30fps-pcm_s16le-quad.mov
> Saved file settings
> Track 0
> Spherical = true
> Stitched = true
> StitchingSoftware = Spherical Metadata Tool
> ProjectionType = equirectangular
> Track 1
> Ambisonic Type: periphonic
> Ambisonic Order: 1
> Ambisonic Channel Ordering: ACN
> Ambisonic Normalization: SN3D
> Number of Channels: 4
> Channel Map: [0, 1, 2, 3]


and then use Google Chrome to upload
 output-png-30fps-pcm_s16le-quad-inject-spatial-audio.mov to my account on
YouTube and the file uploads, but then YouTube reports " Upload failed:
Can't process file"

If I don't specify --spatial-audio on the SMMI, the resulting file uploads
and processes just fine.  The spherical video works, but no spatial audio.
You can find it here:  https://youtu.be/dyf_BXpqeMg

I also tried different audio codecs  '-c:a libfdk_aac -b:a 512k' and '-c:a
libvorbis -b:a 512k' and different containers 'mp4' and 'mkv' -- no joy.

Any ideas anyone???  (Am I on double-secret probation?  Do I need upload
insurance?)


Aaron (hel...@ai.sri.com)
Menlo Park, CA  US


On Fri, Apr 22, 2016 at 12:06 PM, Bruce Wiggins 
wrote:
>
> We've been running a few tests and I'll be putting more details up on my
> website when we're happy with the results.
>
> 360 Ambisonic VR Tests:
> http://www.youtube.com/playlist?list=PL6JlYpSUt3kgtQJou2AfgAVtWA5a6SMO1
>
> The use of wav over aac, by the way, is more to do with ffmpeg messing
with
> the channel order, which is a pain.  Much easier to use pcm.
>
> Cheers
>
> Bruce
>
> On Fri, 22 Apr 2016 17:07 Marc Lavallee,  wrote:
>
> > On Fri, 22 Apr 2016 17:42:34 +0200
> > Bo-Erik Sandholm  wrote:
> >
> > > Hi
> > > I suspect it could be possible to create a 360 video containing  one
> > > cicular/ball panorama with FOA sound and play that via youtube?
> >
> > But only using their Youtube Android app... Those using a
> > non-google-appified Cyagenmod as their Android OS cannot use the
> > Youtube app, because all the google-apps must be installed first.
> > Google is breaking EU antitrust rules:
> > http://europa.eu/rapid/press-release_MEMO-16-1484_en.htm
> >
> > > Is this possible? if so, which tools to use to create a video to
> > > upload.
> >
> > Check:
> >
https://support.google.com/youtube/answer/6395969?hl=en&ref_topic=2888648
> > Then:
> > https://trac.ffmpeg.org/wiki/Encode/YouTube
> >
> > The video must be in equirectangular 2:1 format.
> >
> > > I have foa recordings of my own and panoramas from the recording.
> > > Bo-Erik
> >
> > I hope to soon provide a browser based alternative to the Youtube app.
> > --
> > Marc
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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-04-25 Thread Albert Leusink
Aaron Heller  writes:

> 
> Is there some trick to uploading these files?  The files I make upload, but
> then fail during processing.
> 
 

Hi Aaron,

Try this, start with an MP4 video file and the 4-channel .wav ACN audio
file. Maybe the issue is that you are trying to loop a still image? Also, I
did not specify quad layout, I just attached the 4-ch .wav.


 -i YT_Videofile.mp4 -i YT_ACN_audiofile.wav -map 0:0 -map 1:0 -c:a copy
-async 1 -c:v copy -aspect 1920:960 -pix_fmt yuv420p -threads 8 -metadata
creation_time=now -sn -y YoutubeFinal.mov

It takes about 4 hours for the spatial audio (with the rotation) to fully
process after you upload it (sometimes longer), but you should be able to
hear the ACN rendered to stereo pretty soon after you upload.

Hope that helps,

Albert

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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-04-25 Thread Bruce Wiggins
I've documented the workflow and commands that worked for me here:
http://www.brucewiggins.co.uk/?p=666

cheers

Bruce

On Mon, Apr 25, 2016 at 10:15 PM Albert Leusink 
wrote:

> Aaron Heller  writes:
>
> >
> > Is there some trick to uploading these files?  The files I make upload,
> but
> > then fail during processing.
> >
>
>
> Hi Aaron,
>
> Try this, start with an MP4 video file and the 4-channel .wav ACN audio
> file. Maybe the issue is that you are trying to loop a still image? Also, I
> did not specify quad layout, I just attached the 4-ch .wav.
>
>
>  -i YT_Videofile.mp4 -i YT_ACN_audiofile.wav -map 0:0 -map 1:0 -c:a copy
> -async 1 -c:v copy -aspect 1920:960 -pix_fmt yuv420p -threads 8 -metadata
> creation_time=now -sn -y YoutubeFinal.mov
>
> It takes about 4 hours for the spatial audio (with the rotation) to fully
> process after you upload it (sometimes longer), but you should be able to
> hear the ACN rendered to stereo pretty soon after you upload.
>
> Hope that helps,
>
> Albert
>
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[Sursound] Envelopment

2016-04-25 Thread Ralph Glasgal
 The last paragraph is the meat, if this is too long.  I have belatedly gotten 
around to reading the AES paper by Sunish George, Francis Rumsey et al entitled 
"Development and Validation of an Unintrusive Model for Predicting the 
Sensation of Envelopment Arising from Surround Sound Recordings"  Dec 2010.  
This paper defines what envelopment sounds like quite well,  But to paraphrase 
the US Supreme Court on pornography, I know envelopment when I hear it. For me 
it is a sense of "You Are There" concert hall realism.  For some time now, I 
have been using Ambiophonics and the RACE program to generate a sense of 
envelopment by using two speakers behind the listening position at an angle of 
about 20 degrees and only two meters or so away from the main listening family 
size area..  This rear speaker pair is fed a duplicate of the front pair and is 
just crosstalk cancelled using somewhat different parameters than used for the 
front 2.0 pair.  Neither the level nor the delay of the rear pair is critical 
within reason which is a rather remarkable result.
I have had hundreds of listeners here and elsewhere in the world confirm the 
effect.  I call it Envelophonics and there is a tutorial on the details on the 
Ambiophonics website.  I wish I had the resources to get a 50 man listening 
panel and produce an AES paper but perhaps NYU will produce a thesis on 
Envelophonics like the one Roginska et al did on frontal Ambiophonics.  (Link 
on the Ambiophonics.org home page)
Basically when you turn on the rear crosstalk cancelled speakers, you have an 
enhanced spatial sense of being there at the recording site.  The stage gets 
wider and it is easier to localize instruments and sense depth.  The home 
listening area also gets larger and, if way off the center line or walking 
about the room, you still get a feeling of space and can hear both channels 
clearly.  In brief what most auditors hear and describe matches what the 
referenced paper and other earlier sources describe as envelopment.  There is 
no sense of ASW (Apparent Spource Width) changing so that factor is not an 
issue.  Now if you turn off RACE, so you just have a rear stereo pair behind 
you, this envelopment effect collapses entirely.  I had originally used the 
rear speakers for surround sound purposes so as to achieve a full circle of 
direct sound in the horizontal plane from just ordinary 4.0 media.  They were 
also used to correct a 2.0 pinna localization cue distortion..  So I was 
pleased that the rear speakers were additionally valuable when auditioning 2.0 
media.  Note that head tracking has never been required for Ambiophonics and is 
similarly not needed when Envelophonics is added.  You can move your head all 
you wish, lean, nod, stand, move forward or back, rotate the head, etc. with 
little affect.
Why is crosstalk cancellation fort the rear pair essential to producing this 
kind of envelopment?  Subject to a PHD project someday by someone, I believe 
the effect is easy to explain.  In normal hearing the pattern of very very 
early reflections from the half circle of seats or heads behind you changes in 
directional cues with the location of a sound source in front of you.  But if 
you are listening to a 60 degree stereo loudspeaker triangle in a listening 
room, all the reflections from nearby rear surfaces have essentially the same 
level and time differences at the ears no matter where the virtual image in 
front is.  The brain senses this as a flat earth effect.  If you then provide a 
rear reflection pattern that does change normally with the frontal direct sound 
source location, you get early reflections that come from all over including 
the sides which are known to stimulate envelopment.  This rich early reflection 
collection now also swamps the later lower level room reflections so their 
static nature is less significant and even desirable.  Again, if you just have 
ordinary stereo at the rear it does not work and worse, you might then have 
front to rear reversals.  With RACE on at the rear, the level can be quite high 
before anything behind you becomes audible.  List members are welcome to visit 
to hear the effect for themselves or just use one of the RACE apps or 
components and DIY.  Ralph Glasgal, glas...@ambiophonics.org
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