Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?
> > So "prior knowledge" is not simple - and indeed, dominates our perceptual > performance. Sensory stimuli just serve as updates Peter, This must be why I find it so difficult to persuade people when I am right and they are wrong ("hysteria", did you say?) ... The nice thing, of course is that if you agree with my (/?our) theory that is another vote for it, but if you disagree with it you prove it. Apologies for the whimsy, Best, Michael ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?
Hi As usual, we seem to be going around in circles. I found a trace of a Sursound posting I made two and a half years ago. :-) >Richard Dobson wrote: >> Out of interest - what research has been done on this where the >> listeners were lying down? > >The subject is not my area, but I know of an old paper: >James Lackner: Influence of Posture on the Spatial Localization of Sound > >http://www.aes.org/e-lib/browse.cfm?elib=4554 James Lackner has researched things related to this thread. Googled these: http://www.jneurosci.org/content/5/3/579.full.pdf http://www.cns.bu.edu/~shinn/resources/pdfs/2001/2001JNeurophys_Dizio.pdf Eero ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.