Re: [Sursound] [allowed] Re: Recreating a 3d soundfield with lots of mics.....

2013-05-21 Thread Robert Greene

Even "dead" concert halls in the relative sense
have a lot of reverberation. A really dead hall
still has a 1 second reverberation time say
and most of what you hear in the audience is still
reverberant sound.
Robert

On Mon, 20 May 2013, David Pickett wrote:


At 00:50 18-05-13, Robert Greene wrote:


Of course in those live versus canned experiments(also with AR)
reverberation tended to make things sound pretty much the same
to smooth out errors and so on.


Reverberation in the RFH pre 1966?

David

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Re: [Sursound] time variance...

2013-05-21 Thread Dave Hunt

Hi,

So, there must be quite a lot going on in Focusrite's Liquid Channel.

http://global.focusrite.com/mic-pres-channel-strips/liquid-channel

Reputedly Focusrite license a system from Sintefex.

http://www.sintefex.com/docs/appnotes/dynaconv.PDF

Ciao,

Dave Hunt


Date: Mon, 20 May 2013 20:33:33 +
From: Fons Adriaensen 

On Sun, May 19, 2013 at 10:18:35AM +0200, J?rn Nettingsmeier wrote:


On 05/02/2013 01:26 AM, Richard Dobson wrote:

I have always  understood it to mean that the behaviour is not  
dependent
upon ~when~ the signal is injected. Thus, a plain delay is TI  
because
everything is always delayed the same way; while a modulated  
effect such
as a flanger (maybe using a variable delay) is not TI as exactly  
what

comes out depends in the time something goes in.


...

for practical purposes, i guess fons' definition is more useful,
because then the term "LTI" system is strictly limited to something
that can be fully described with an impulse response.


Despite what I wrote before, I tend to agree with Richard. If I  
interpret
his formulation correctly, a system is time-invariant iff, when the  
output
for input x(t) is y(t), then the output for x(t + T) is y(t + T),  
for any
T. It's actually quite difficult to formulate a stronger version  
*unless*

you assume that the system is linear as well.

A linear time-invariant (LTI) system is fully defined by an impulse
response, or by a transfer function in the frequency domain.

Now consider three cases:

1. A filter,
2. A tremolo effect,
3. A compressor.

The filter is LTI, while the tremolo and compressor are not. Do they
fail to be LTI because they are not linear, or because they are not
time-invariant ?

The tremolo fails Richard's TI criterion. But it *is* linear in a
very strong sense: for any a(t) and b(t) Tremolo (a(t) + b(t)) ==
Tremolo (a(t)) + Tremolo (b(t)).

The compressor is time-invariant according to Richard's criterion.
But it isn't linear in the way the tremolo is. It could be said to
be linear 'at any instant', assuming attack and release times are
non-zero. But that is a somewhat problematic definition of linearity,
since apart from trivial cases (pure gain) linear processes depend
on the input's or output's history, and are not defined by some
relation at a single instant.

So it seems that a stronger definition of TI is not necesssary.

Ciao,

--
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)


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Re: [Sursound] time variance...

2013-05-21 Thread Sampo Syreeni

On 2013-05-21, Dave Hunt wrote:


So, there must be quite a lot going on in Focusrite's Liquid Channel.
http://global.focusrite.com/mic-pres-channel-strips/liquid-channel

Reputedly Focusrite license a system from Sintefex.
http://www.sintefex.com/docs/appnotes/dynaconv.PDF


There's altogether too much hype there. Yes, you can do what they do: 
characterize the short term near-LTI part of the system in steady state 
and then brute force apply that sample by sample in a time-variant 
convolution. That is a pretty powerful operation, but it's not really 
the form you need for compressors. I believe it's both underkill and 
overkill at the same time. (The input portion seems legit as far as I 
can tell, presuming they implemented it right.)


That's because typical analog compressors are single band, which means 
they operate on instantaneous amplitude only. There's filtering 
complexity to be sure, but it's entirely in the side chain, whereas the 
main path is more or less just a voltage controlled amplifier. The 
Focusrite architecture gets it the other way around: a brutal amount of 
brute force processing power is being used for an operation which 
essentially ends up recreating a constant, more or less unity, EQ curve, 
while the side chain isn't being modelled at all beyond instantaneous 
nonlinearity.


In analog compressors, and especially the better ones, the side chain 
which determines the eventual gain in the main one is exceedingly 
carefully tuned, stateful, and at longer time scales surprisingly 
nonlinear. It has different attack and decay time constants, it can 
employ slew rate limited ramps purposely, and sometimes it even has 
differently EQ's subbands with different constants. That is not 
something an architecture like Focusrite's can capture, not in analysis 
nor in synthesis. Mostly you're not going to notice it, of course, but 
a suitable mixture of steady state background, transients and silence 
will almost certainly show a definite difference to the original system 
being modelled.


Additionally they say in the second link that they interpolate impulse 
responses linearly. That is a bad idea in itself, because it'll almost 
always lead to passband ripple between the endpoints, and if you're 
heavily into transient content like me, intermediate forms with 
time-variant allpass terms, muddying up the temporal structure of the 
signal. Combining the simulation of the nonlinear preamp and the 
compressor into a single, simple circuit like this buys them easy 
analysis, but it also makes their synthesis side unsuited to the task at 
hand and so nasty to analyze properly they don't even try it but resort 
to passing ad hoc intuitions to it.


That sort of thing is Unclean. It will get the macroscopic stateless 
nonlinearity of the preamp more or less right, in steady state, for 
sparse quasiperiodic LF signals, the overall EQ curve more or less in 
the ballpark, and it'll capture the compression characteristic for 
slowly and smoothly varying envelopes. But it'll definitely not be a 
"precise" replica of any and all analog input stages. In fact I'm pretty 
sure you can even hear alias in the output, because when you do it the 
way they claim to, that first crucial coefficient of the impulse 
response, as a function of the input signal, will constitute an 
arbitrary table lookup/waveshaper of very high polynomial order. That 
sort of thing is very easy to drive into audible aliasing unless they 
employ truly exorbitant oversampling rates in the intermediate 
stages...which you can't really do without running into processing power 
and latency constraints.

--
Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
+358-50-5756111, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [Sursound] Naive question on MS and Ambisonics

2013-05-21 Thread revery
Hello jörn,

Thinking about what you say here, is this working by having pure M from the 
front and S from 90 degrees to the side, effectively 'mixing' the M S signals 
in the air as they reach the ears/brain? (Maybe I'm thinking about this too 
much, my brain is hurting.)
 If so, is there significant distortion/corruption of the effect from the two 
ears receiving different variations of the M and S signals?
I realise that ear crosstalk effect is an issue with standard two speaker 
stereo as well, but the consequences with this kind of signal presentation seem 
to me to be quite different. As part of this, if the head turns say 45 degrees 
to the left, the ear difference would seem to be at a maximum, with the left 
ear receiving a significant amount of the opposite lobe of the figure 8 with 
little cancellation effect from the M in front. Perhaps this is all part of the 
plan….?

Regards,

Ray E.

> 
> i sometimes use MS pairs in ambisonic mixing, where a first or 
> higher-order panner takes the M signal (i point it into the direction of 
> the mic as seem from the listening position) and a first-order panner 
> with W disconnected takes the S signal, which i point to mic position 
> minus 90?.
> 
> 
> -- 
> J?rn Nettingsmeier
> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
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Re: [Sursound] [allowed] Re: Recreating a 3d soundfield with lots of mics.....

2013-05-21 Thread David Pickett

At 12:16 21-05-13, Robert Greene wrote:


Even "dead" concert halls in the relative sense
have a lot of reverberation. A really dead hall
still has a 1 second reverberation time say
and most of what you hear in the audience is still
reverberant sound.


Did you ever hear an orchestra playing in the RFH pre 1960???

David

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[Sursound] [ot] hard to find papers

2013-05-21 Thread Sampo Syreeni
Does anybody happen to have the Dolby A and SR papers handy? They seem 
to be particularly difficult to find without access to the AES archives.

--
Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
+358-50-5756111, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [Sursound] [ot] hard to find papers

2013-05-21 Thread Eric Benjamin
They should be in your in-box by now.  I trust you were able to find the 
patents?


- Original Message 
From: Sampo Syreeni 
To: sursound-list 
Sent: Tue, May 21, 2013 5:27:36 PM
Subject: [Sursound] [ot] hard to find papers

Does anybody happen to have the Dolby A and SR papers handy? They seem to be 
particularly difficult to find without access to the AES archives.
-- Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
+358-50-5756111, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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