Re: [Sursound] Bittorrent responses--thanks!

2012-06-06 Thread Jörn Nettingsmeier

On 06/06/2012 05:39 AM, Eric Carmichel wrote:

...  everyone's friendly advice made me feel more at ease regarding
bittorrent downloads.


one thing to put you even more at ease: the idea behind bittorrent is 
that you can download little snippets of a file from several torrent 
"seeders", to maximise the download speed.


each snippet is therefore checksummed after download to ensure it has no 
bit errors. the same mechanism makes it very hard for malicious seeders 
to slip you a corrupted snippet. so if you have reason to believe the 
original file (and its meta-information) is trustworthy, there should be 
very little additional risk from the torrent download as such. [1]


so if you always initiate your download from ambisonia.com, all should 
be well unless a) the server has been compromised, or b) a malicious 
ambisonia contributor has uploaded a file containing malware.


given the small size of our community and the fact that everybody jumps 
on new uploads within a few hours of their arrival on ambisonia, a 
malware upload would hardly go unnoticed.


furthermore, for malware to actually become effective on your system, it 
has to exploit a hole in the player you are using, which, given the 
diversity of players and the quite arcane setups necessary for ambi 
playback, is highly unlikely. the other option would be to include an 
executable, and the user being stupid enough to actually execute it. 
similarly unlikely, since you appear to be a security-conscious person 
without a 
double-click-on-any-exe-and-ok-all-warnings-to-make-them-go-away pattern :)



best,


jörn



[1] iirc, the hash algo is sha-1, which has demonstrable weaknesses and 
might be broken in the very near future, but the effort to create a hash 
collision is still big enough for any malicious seeder to seek softer 
targets elsewhere.


--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

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Re: [Sursound] The Sound of Vision (Mirage-sonics?)

2012-06-06 Thread Peter Lennox
Gregory, R.L., (1996) "Is your green as green as mine?" in The Sunday Times, 
Science section 8th September 1996

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Robert Greene
Sent: 04 June 2012 03:02
To: Eric Carmichel; Surround Sound discussion group
Subject: Re: [Sursound] The Sound of Vision (Mirage-sonics?)


Could I point out that in fact one does not
know what auditory reality is like for other
people whether or not they are hearing impaired?
One supposes it is similar. And structurally
it is similar--people tend to hear sound in the
same locations under given circumstances.
But literal sensation is entirely unknowable--
do you see the same color when you look at
green grass that I do? This is essentially unknowable.
One supposes so for convenience. But there is
no way to know because pure sensation cannot be
communicated.
This is something that will not change. More
and more evidence can be adduced to the effect
that the brain processes are similar. But there
cannot be proof that the experience is the same--
this is unverifiable from the scientific viewpoint
and always will be(in anything like our present
scientific world anyway). Thought and sensation
transfer in the literal sense is not around.
Of course there is always that movie("Strange Days")
Maybe someday. But right now, no one can know
what anyone else experiences except in some structural sense.
Robert

On Sat, 2 Jun 2012, Eric Carmichel wrote:

> Greetings All,
> I continue to learn a lot from this site (and someday hope to have something 
> to give back). For now, however, I will briefly comment on posts by 
> Umashankar Mantravadi, Augustine Leudar, and Entienne.
>
> Entienne wrote the following [abridged]: **The argument essentially says that 
> for something to appear real it has to fit people's *pre-conception* of what 
> is real, rather than fit what actually is real. In other words, throw out 
> veridicality (coincidence with reality); instead, try to satisfy people's 
> belief of reality. This is another argument for questioning the extent to 
> which physical modeling has the capacity to create illusions of reality in 
> sound...**
>
> Entienne made me consider further something of great importance re my CI 
> research. Briefly, we really don?t know what auditory perception is like for 
> hearing-impaired listeners (remembering that there?s a lot more to 
> sensorineural hearing loss than threshold elevation). For example, does the 
> Haas effect work for them? Why is noise-source segregation so difficult? Does 
> breaking apart an auditory scene create greater dysfunction, or can they put 
> the pieces back together to give the illusion of a unified sound source (as 
> with the cello example)? How does multi-band compression sound for them, etc? 
> We would most certainly like to know how altering a physical stimulus 
> improves their belief of reality (thus improving their ability to communicate 
> or enjoy music)? But how do we measure the perception of cochlear implant and 
> hearing aid users other than providing *physically accurate, real-world* 
> stimuli? Side note: Thanks for the reference to H. Wallach
> (1940).
>
> Re Augustine?s post: Thanks for suggesting Gary Kendall?s paper. While it 
> doesn?t provide a *complete* explanation (who can?), it is a good read. I 
> proposed a somewhat similar study while a grad student, but the stimuli would 
> have included speech, dynamical sounds (such as breaking glass or a bouncing 
> ball), and unfamiliar sounds. The constituent components of the unfamiliar 
> sounds would be spatially separated but have identical start times. We could 
> then ask whether it?s familiarity (as with a cello), arrival times, or other 
> variables that unify the separate sounds into a common source.
>
> Umashankar Mantravadi wrote the following: *As a location sound mixer, I 
> exploited the visual reinforcement of sound in many situations. If you are 
> recording half a dozen people speaking, and the camera focuses on one - 
> provided the sound is in synch - the person in picture will sound louder, 
> nearer the mic, than the others. It is a surprisingly strong effect, and one 
> side benefit is you can check for synch very quickly using it.*
>
> Many thanks for sharing this experience. I am currently creating AV stimuli 
> (using a PowerPoint presentation as the metronome/teleprompter). While there 
> is nothing new or novel about incorporating video, I am unaware of any 
> investigations using cochlear implant patients? in a surround of uncorrelated 
> background noise combined with a video of the talker(s). One could also study 
> the effects of simulated cochlear implant hearing (using normal-hearing 
> subjects) with visual cues in a *natural* environment.
>
> It has been known for some time that lipreading is useful fo

Re: [Sursound] The Sound of Vision (Mirage-sonics?)

2012-06-06 Thread Michael Chapman
> Gregory, R.L., (1996) "Is your green as green as mine?" in The Sunday
> Times, Science section 8th September 1996
>
> Dr Peter Lennox

At least one can describe green-greener-greenest, or loud-
louder-loudest, or high-pitch---higher-pitch--- ...
but colour is really an odd one:
You can only describe 'green' as 'green', but what I see as
green you may 'see' as red ... but we both call it green.

There is -as far as I know- no relative way of describing
colours   .  .  .

Michael



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Re: [Sursound] The Sound of Vision (Mirage-sonics?)

2012-06-06 Thread Peter Lennox
That's exactly what Richard Gregory was saying (He's no longer with us, but his 
website - richardgregoryonline - lives on, I believe)

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Michael Chapman
Sent: 06 June 2012 13:58
To: Surround Sound discussion group
Subject: Re: [Sursound] The Sound of Vision (Mirage-sonics?)

> Gregory, R.L., (1996) "Is your green as green as mine?" in The Sunday
> Times, Science section 8th September 1996
>
> Dr Peter Lennox

At least one can describe green-greener-greenest, or loud-
louder-loudest, or high-pitch---higher-pitch--- ...
but colour is really an odd one:
You can only describe 'green' as 'green', but what I see as
green you may 'see' as red ... but we both call it green.

There is -as far as I know- no relative way of describing
colours   .  .  .

Michael



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Re: [Sursound] The Sound of Vision (Mirage-sonics?)

2012-06-06 Thread Dave Malham

Yep - try http://www.richardgregory.org/papers/articles/brainy-mind-bmj.pdf

On 06/06/2012 14:55, Peter Lennox wrote:

That's exactly what Richard Gregory was saying (He's no longer with us, but his 
website - richardgregoryonline - lives on, I believe)

Dr Peter Lennox
School of Technology
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Michael Chapman
Sent: 06 June 2012 13:58
To: Surround Sound discussion group
Subject: Re: [Sursound] The Sound of Vision (Mirage-sonics?)


Gregory, R.L., (1996) "Is your green as green as mine?" in The Sunday
Times, Science section 8th September 1996

Dr Peter Lennox

At least one can describe green-greener-greenest, or loud-
louder-loudest, or high-pitch---higher-pitch--- ...
but colour is really an odd one:
You can only describe 'green' as 'green', but what I see as
green you may 'see' as red ... but we both call it green.

There is -as far as I know- no relative way of describing
colours   .  .  .

Michael



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--
 These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Music"http://music.york.ac.uk/";   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
/* UK   'Ambisonics - Component Imaging for Audio'   */
/*"http://www.york.ac.uk/inst/mustech/3d_audio/"; */
/*/

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Re: [Sursound] B- Format to A-format conversion for an ambisonics fx (SERO SERO)

2012-06-06 Thread SERO SERO
m not sure why converting to from B - format A - format will
> necessarily allow you more creative possibilities - I'm not really
> sure why you would do that,  A - format as I understand it is just the
> raw recordings that come out of a microphone ?
> You can see a patch Ive made here for spatialising audio in 3d with a
> wii controller (an electroacoustic granular magic wand):
>
> http://www.youtube.com/watch?v=7cmodvSM5jE
>
> Id be happy to share knowledge patches etc ,
> cheers,
> Gus
>
>
>
>
>
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Re: [Sursound] The Sound of Vision (Mirage-sonics?)

2012-06-06 Thread Paul Hodges
--On 06 June 2012 12:57 + Michael Chapman  wrote:

> but what I see as
> green you may 'see' as red ... but we both call it green.

I disagree; there is no meaning to saying "what we see green as" other
than "what we experience when we look at the colour which we agree to
call green".

Paul

-- 
Paul Hodges


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[Sursound] Setting up my first ambisonic system

2012-06-06 Thread Anthony Palomba
Hey folks,

I am looking to setup an ambisonic sounds system for use in music
performance.

I apologize if this subject has come up already, but I tried searching the
email archive, the search feature does not work!

The general idea is to have multiple audio tracks encoded in Max/MSP and
then
send that to a decoder which would then send the audio to speakers.

Some questions:
1. what kind of decoder should I use: hardware or software?
I assume is using a software decoder it will be running on another
computer.

2. What would be a good scalable and portable strategy to get the audio to
the speakers?
Running a bunch of cables all over the place would be a nightmare. Are there
wireless options?




Thanks,
Anthony
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Re: [Sursound] Setting up my first ambisonic system

2012-06-06 Thread Jörn Nettingsmeier

On 06/06/2012 07:33 PM, Anthony Palomba wrote:


The general idea is to have multiple audio tracks encoded in Max/MSP and
then
send that to a decoder which would then send the audio to speakers.

Some questions:
1. what kind of decoder should I use: hardware or software?
I assume is using a software decoder it will be running on another
computer.


software. but why would you want to use a separate computer for that? 
either find something that works in max/msp, or use jack to patch the 
generated b-format into ambdec or another decoder of your choice. what 
platform are you on?



2. What would be a good scalable and portable strategy to get the audio to
the speakers?
Running a bunch of cables all over the place would be a nightmare. Are there
wireless options?


since you seem to have a problem with nightmares (i can relate to 
that!), wireless is definitely _not_ an option. running cables isn't too 
hard. if you must minimize the amount of cabling, go for passive 
speakers with a centralized amp rack - that way, there is only one wire 
per speaker.


how many channels are we talking about?

--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

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[Sursound] Red is blue & sideways is straight ahead

2012-06-06 Thread Eric Carmichel
Hello All,
First, many thanks for taking time to read this. This may be one of my better 
attempts at communicating what I’m attempting to do.
I very much appreciate and respect all the input regarding human perception (re 
prior posts / the sound of vision).

Professor Robert Greene wrote *...But right now, no one can know what anyone 
else experiences except in some structural sense.* I fully agree, but we 
(experimenters, psychologists) would have to provide the same physical stimulus 
for participants to agree on what *red” is. This means that light reflecting 
off of the *red* object contains the electromagnetic wavelengths requisite for 
stimulating the retinal cones (and rods too?) and eliciting a perception of the 
colour red (or the light itself is could be *red* by physical definition). Same 
goes for audio stimuli.

I believe it would be interesting to study how the hearing impaired *hear* 
reverberation. Have you listened to the Scottish prayer example that is often 
used in classroom demonstrations? This so-called “ghoulies and ghosties” 
demonstration (found on the “Harvard tapes”) has become somewhat of a classic. 
The recording is of a hammer striking a brick followed by an old Scottish 
prayer. The reader is Dr. Stanford Fidell. Playing the recording backwards 
focuses our attention on the echoes.

Practically no one reports hearing echoes in small (although reverberant) 
spaces when a transient sound is initiated. The echoes are not *heard* although 
the reflected sound may arrive as much as 30 to 50 ms later. The Scottish 
prayer demonstration is designed to make the point that these echoes do exist 
and are appreciable in size. Our hearing mechanism somehow manages to suppress 
the late-arriving reflections, and they go unnoticed (at least for the majority 
of us).

There is reason to believe that hearing-impaired persons have greater 
difficulty suppressing reverberation (a central processing issue, not 
necessarily peripheral organ dysfunction??). Hearing and consciously perceiving 
these echoes could, then, impart a deleterious effect on word recognition 
ability. But without providing the same physical stimulus to the hearing 
impaired listener, can we determine the magnitude of effect? If the recording 
of the hammer (transient) is perceived as being the same regardless whether it 
is played in reverse or not, we can make inferences regarding echo suppression. 
But if the recording used for one population (normal-hearing listeners) is not 
identical to the recording used to study a different population (e.g. 
hearing-impaired listeners), what initial inferences can we make about the 
latter’s perception under reverberant conditions? A recording / playback system 
that includes echoes coming from multiple directions could
 provide additional insight (and real-world validity).

All I’ve been saying is that the one variable that can be controlled is the 
physical stimulus. Stimuli that represent real-world scenarios have more 
external validity than tightly controlled sounds made up of monaural buzzes, 
clicks or tones. Similarly, it’s relatively easy to build and program a robot 
that can navigate in a virtual world built around well-defined colors, blocks 
and shapes; understanding how we navigate in the real (complex) world requires 
more complex stimuli (e.g. Rodney Brooks’ robots successfully navigate over 
difficult terrain without a priori info about the environment). We will never 
know what these robots are *thinking* (some don’t even run on code), but we can 
still measure their performance and then find ways to improve on the design. I 
wish to improve hearing aid and cochlear implant design; consequently, I need 
physical stimuli that represent the world outside of the laboratory. This has 
been my impetus for exploring
 Ambisonics. Naturally, I'm greatly enjoying the musical / artistic aspects of 
Ambisonics as well.

Kind regards,
Eric
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Re: [Sursound] Setting up my first ambisonic system

2012-06-06 Thread Anthony Palomba
Hello Jörn,

Thanks for your response. I use Max/MSP and Abelton Live
running on a mac.

I figured I would decode on a separate machine because
I thought it might be CPU intensive. The laptop I am running the
performance on, will already be working pretty hard doing other
signal/video processing tasks.

There are ambisonic encode/decode externals for Max...
http://www.grahamwakefield.net/soft/ambi~/index.htm
That might be the easiest thing to try first.

Ideally  I would like to have 8 (maybe more) speakers that I could
configure in various different ways.




-ap



On Wed, Jun 6, 2012 at 1:26 PM, Jörn Nettingsmeier <
netti...@stackingdwarves.net> wrote:

> On 06/06/2012 07:33 PM, Anthony Palomba wrote:
>
>  The general idea is to have multiple audio tracks encoded in Max/MSP and
>> then
>> send that to a decoder which would then send the audio to speakers.
>>
>> Some questions:
>> 1. what kind of decoder should I use: hardware or software?
>> I assume is using a software decoder it will be running on another
>> computer.
>>
>
> software. but why would you want to use a separate computer for that?
> either find something that works in max/msp, or use jack to patch the
> generated b-format into ambdec or another decoder of your choice. what
> platform are you on?
>
>
>  2. What would be a good scalable and portable strategy to get the audio to
>> the speakers?
>> Running a bunch of cables all over the place would be a nightmare. Are
>> there
>> wireless options?
>>
>
> since you seem to have a problem with nightmares (i can relate to that!),
> wireless is definitely _not_ an option. running cables isn't too hard. if
> you must minimize the amount of cabling, go for passive speakers with a
> centralized amp rack - that way, there is only one wire per speaker.
>
> how many channels are we talking about?
>
> --
> Jörn Nettingsmeier
> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
>
> Meister für Veranstaltungstechnik (Bühne/Studio)
> Tonmeister VDT
>
> http://stackingdwarves.net
>
>
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Re: [Sursound] Red is blue & sideways is straight ahead

2012-06-06 Thread Peter Lennox
 majority 
of us).

There is reason to believe that hearing-impaired persons have greater 
difficulty suppressing reverberation (a central processing issue, not 
necessarily peripheral organ dysfunction??). Hearing and consciously perceiving 
these echoes could, then, impart a deleterious effect on word recognition 
ability. But without providing the same physical stimulus to the hearing 
impaired listener, can we determine the magnitude of effect? If the recording 
of the hammer (transient) is perceived as being the same regardless whether it 
is played in reverse or not, we can make inferences regarding echo suppression. 
But if the recording used for one population (normal-hearing listeners) is not 
identical to the recording used to study a different population (e.g. 
hearing-impaired listeners), what initial inferences can we make about the 
latter’s perception under reverberant conditions? A recording / playback system 
that includes echoes coming from multiple directions could
 provide additional insight (and real-world validity).

All I’ve been saying is that the one variable that can be controlled is the 
physical stimulus. Stimuli that represent real-world scenarios have more 
external validity than tightly controlled sounds made up of monaural buzzes, 
clicks or tones. Similarly, it’s relatively easy to build and program a robot 
that can navigate in a virtual world built around well-defined colors, blocks 
and shapes; understanding how we navigate in the real (complex) world requires 
more complex stimuli (e.g. Rodney Brooks’ robots successfully navigate over 
difficult terrain without a priori info about the environment). We will never 
know what these robots are *thinking* (some don’t even run on code), but we can 
still measure their performance and then find ways to improve on the design. I 
wish to improve hearing aid and cochlear implant design; consequently, I need 
physical stimuli that represent the world outside of the laboratory. This has 
been my impetus for exploring
 Ambisonics. Naturally, I'm greatly enjoying the musical / artistic aspects of 
Ambisonics as well.

Kind regards,
Eric
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