A question about sprite rendering in game development

2016-11-15 Thread shadecelebi
I'm still quite new to python, but I have a concern. I want to learn python for 
game development, but I need to know if python is capable of rendering, let's 
say 50 animated character sprites, at once without lagging. 

if anyone's ever played the epic war game series then you should have an idea 
of what I'm trying to create. in short, I need several different types of 
characters to be under the players command while there are several of each 
character and each of them also need to be able to react to their envoirment 
(being able to notice when an opponent is in front of them) 

is all of this possible in python without massive lagg??
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Re: A question about sprite rendering in game development

2016-11-16 Thread shadecelebi
thanx a lot you guys. I'm slightly familiar with pygame from before so I'll 
make sure to utilize it. and no I don't have any of the characters yet as I've 
yet to start. I just wanted to know if I should keep learning python or if it 
would be trivial to try making my game a reality with this language. I'll need 
to learn a couple more things before I try to make a prototype. I believe the 
easiest route will be to simply rectangels of different colors for the early 
gameplay and to try and perfect the game mechanics before I move over to adding 
sprites and such. thank you both. I'll post updates in a different thread when 
I'm starting to see some kind of results
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