Recursion bug...
To start with, I'm new at Python, so if this is something relatively ordinary or a symptom of thinking in C++, I apologize... Anyhow, I'm currently trying to write a means of generating genetic-programming functions in Python; the details would be a little much for a Usenet post, but suffice it to say that it would involve trees of objects with an opcode and a variable number, between in this case 0 and 3, of 'arguments' -- also objects of the same sort. As a function to implement them, I'm doing something to the effect of this: max_opcode = ( 20, ) max_with_arguments = ( 15, ) class TreeCommand: opcode = 0 children = [] def __init__(self, anOpcode) : opcode = anOpcode def MakeTreeCommand( maxdepth, currdepth ) : if ( currdepth == 0 ) : toRet = TreeCommand(random.randint(0, max_with_arguments[0]) elif ( maxdepth == currdepth ) : toRet = TreeCommand(random.randint(max_with_arguments[0]+1, max_opcode[0])) else : toRet = TreeCommand(random.randint(0, max_opcode[0])) if ( toRet.opcode <= max_with_arguments[0] ) : childrenRequired = something_greater_than_0 else : childrenRequired = 0 generated = 0 while ( generated < childrenRequired ) : toRet.children.append(MakeTreeCommand(maxdepth, currdepth + 1)) return toRet Sorry to have given such a long example... But anyways, the problem is that, while I think this should generate a number of children for each toRet equivalent to the required number of children, it's actually appending all children generated in the function to the 'root' toRet rather than to child functions -- so that if I ask for a tree with depth 2, and the root would have 2 arguments, the first child would have 1, and the second child would have 2, the result is a root with a 5-argument-long children and two child functions with 0-argument ones. There's some other strange stuff going on here, too; in particular, with one particular opcode, toRet is assigned a member 'value' which is randomly generated between 0 and 10,000. All toRets assigned value seem to be ending up with the same result... Could anyone explain what I'm doing wrong? I'm beginning to suspect that Python scope rules must not work like my native C++; have I made a common mistake? -- http://mail.python.org/mailman/listinfo/python-list
Re: Recursion bug...
Devan L wrote: > Well, for one, in your __init__ method, you never do anything with > anOpcode. You simply assign the name 'opcode' to anOpcode. The reason > why everything is the same is that you're accessing > TreeCommand.children or Treecommand.opcode, which is shared by all > instances unless you assign to it. OK, _that's_ what I was doing wrong... Thanks a lot. I suspected it might be a product of C++-isms and being self-taught in the language... > And you never increment generated, > so I don't see why the while loop would ever end, unless you > intentionally wanted that. I just forgot to add that part -- I was demi-transcribing it, you might put it, as opposed to actually copying. There were a few bugs in that part... :P > Try this code instead: > -- http://mail.python.org/mailman/listinfo/python-list
Re: Recursion bug...
[EMAIL PROTECTED] wrote: > ex_ottoyuhr wrote: > > class TreeCommand: > > opcode = 0 > > children = [] > > def __init__(self, anOpcode) : > > opcode = anOpcode > > > opcode and children in this case is more like "class" variable in C++. > If you want "instance" variable, you need to do it as self.opcode, > self.children, in all methods. Thanks a lot. I'm sorry to have bothered you and the newsgroup with such a simple problem, but then again, I'm glad it was simple, and I suppose that's what newsgroups are for... :) -- http://mail.python.org/mailman/listinfo/python-list
Mutability of function arguments?
I'm trying to create a function that can take arguments, say, foo and bar, and modify the original copies of foo and bar as well as its local versions -- the equivalent of C++ funct(&foo, &bar). I've looked around on this newsgroup and elsewhere, and I gather that this is a very common concern in Python, but one which is ordinarily answered with "No, you can't. Neat, huh?" A few websites, newsgroup posts, etc. have recommended that one ask for a more "Pythonic" way of doing things; so, is there one, or at least one that doesn't involve using objects as wrappers for mutable arguments? And, indeed, would that approach work? Would declaring: class FooWrapper : __init__(fooToLoad) : self.foo = fooToLoad mean that I could now declare a FooWrapper holding a foo, pass the FooWrapper to a function, and have the function conclude with the foo within the FooWrapper now modified? Thanks in advance for everyone's time; I hope I'm comprehensible. -- http://mail.python.org/mailman/listinfo/python-list
Re: Mutability of function arguments?
(Re. mutability question:) Update, never mind. I found that the FooWrapper solution isn't so bad after all -- and even better is putting the variable in question in a different module entirely. However, anyone who wants to answer the question is still welcome to. Sorry to be a bother, and to have posted before I thought... :) -- http://mail.python.org/mailman/listinfo/python-list