Which python framework?
I love programming in python but I'm having trouble deciding over a framework for a single player MUD like game I'm making for fun. Ideally it's a cross-platform free framework in case I want make it open source later with good capabilities of customizing the GUI look/style. Currently I'm using wxpython which is great but I'm reading that if I want more customization over the look (i.e. a frame being all black and not using windows 7 blue borders) then I may want to look elsewhere? If so what would be more ideal? Keep in mind this is only a text based game so 3D is not needed. Perhaps I have to forgo my love of python for something else? Something comparable to appealing look of python syntax? -- https://mail.python.org/mailman/listinfo/python-list
Re: Which python framework?
On Monday, January 6, 2014 12:09:28 PM UTC-5, Chris Angelico wrote: > On Tue, Jan 7, 2014 at 4:02 AM, wrote: > > > I love programming in python but I'm having trouble deciding over a > > framework for a single player MUD like game I'm making for fun. Ideally > > it's a cross-platform free framework in case I want make it open source > > later with good capabilities of customizing the GUI look/style. > > > > If by "MUD-like" you mean that it's fundamentally based on scrolling > > text and inputted commands, you may be able to just skip the GUI > > altogether and use the console (print() and input()). That'd save you > > a lot of trouble. Alternatively, it might be worth going the other way > > and actually making it a MUD. Wait for a socket connection, let the > > user TELNET in. Your GUI would then be an actual MUD client, off the > > shelf, giving you all its features absolutely for free. Either way, > > you put zero effort into building a GUI, and you get something every > > bit as powerful as you could build manually. > > > > ChrisA I suppose what I'm trying to accomplish isn't ordinary. Yes, it's fundamentally a scrolling text based game but... with input commands only as a secondary option. I'm going to design a new user experience I have in mind via a GUI that can engage users without having to type commands. This is why I'm wondering about alternatives. -- https://mail.python.org/mailman/listinfo/python-list
Re: Which python framework?
On Monday, January 6, 2014 12:37:24 PM UTC-5, blis...@gmail.com wrote: > On Monday, January 6, 2014 12:09:28 PM UTC-5, Chris Angelico wrote: > > > On Tue, Jan 7, 2014 at 4:02 AM, wrote: > > > > > > > I love programming in python but I'm having trouble deciding over a > > > framework for a single player MUD like game I'm making for fun. Ideally > > > it's a cross-platform free framework in case I want make it open source > > > later with good capabilities of customizing the GUI look/style. > > > > > > > > > > > > If by "MUD-like" you mean that it's fundamentally based on scrolling > > > > > > text and inputted commands, you may be able to just skip the GUI > > > > > > altogether and use the console (print() and input()). That'd save you > > > > > > a lot of trouble. Alternatively, it might be worth going the other way > > > > > > and actually making it a MUD. Wait for a socket connection, let the > > > > > > user TELNET in. Your GUI would then be an actual MUD client, off the > > > > > > shelf, giving you all its features absolutely for free. Either way, > > > > > > you put zero effort into building a GUI, and you get something every > > > > > > bit as powerful as you could build manually. > > > > > > > > > > > > ChrisA > > > > I suppose what I'm trying to accomplish isn't ordinary. Yes, it's > fundamentally a scrolling text based game but... with input commands only as > a secondary option. I'm going to design a new user experience I have in mind > via a GUI that can engage users without having to type commands. This is why > I'm wondering about alternatives. It appears pyqt has better theming capabilities from what I'm reading up on. -- https://mail.python.org/mailman/listinfo/python-list