Which python framework?

2014-01-06 Thread blissend
I love programming in python but I'm having trouble deciding over a framework 
for a single player MUD like game I'm making for fun. Ideally it's a 
cross-platform free framework in case I want make it open source later with 
good capabilities of customizing the GUI look/style.

Currently I'm using wxpython which is great but I'm reading that if I want more 
customization over the look (i.e. a frame being all black and not using windows 
7 blue borders) then I may want to look elsewhere? If so what would be more 
ideal?

Keep in mind this is only a text based game so 3D is not needed. Perhaps I have 
to forgo my love of python for something else? Something comparable to 
appealing look of python syntax?
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Re: Which python framework?

2014-01-06 Thread blissend
On Monday, January 6, 2014 12:09:28 PM UTC-5, Chris Angelico wrote:
> On Tue, Jan 7, 2014 at 4:02 AM,   wrote:
> 
> > I love programming in python but I'm having trouble deciding over a 
> > framework for a single player MUD like game I'm making for fun. Ideally 
> > it's a cross-platform free framework in case I want make it open source 
> > later with good capabilities of customizing the GUI look/style.
> 
> 
> 
> If by "MUD-like" you mean that it's fundamentally based on scrolling
> 
> text and inputted commands, you may be able to just skip the GUI
> 
> altogether and use the console (print() and input()). That'd save you
> 
> a lot of trouble. Alternatively, it might be worth going the other way
> 
> and actually making it a MUD. Wait for a socket connection, let the
> 
> user TELNET in. Your GUI would then be an actual MUD client, off the
> 
> shelf, giving you all its features absolutely for free. Either way,
> 
> you put zero effort into building a GUI, and you get something every
> 
> bit as powerful as you could build manually.
> 
> 
> 
> ChrisA

I suppose what I'm trying to accomplish isn't ordinary. Yes, it's fundamentally 
a scrolling text based game but... with input commands only as a secondary 
option. I'm going to design a new user experience I have in mind via a GUI that 
can engage users without having to type commands. This is why I'm wondering 
about alternatives.
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Re: Which python framework?

2014-01-06 Thread blissend
On Monday, January 6, 2014 12:37:24 PM UTC-5, blis...@gmail.com wrote:
> On Monday, January 6, 2014 12:09:28 PM UTC-5, Chris Angelico wrote:
> 
> > On Tue, Jan 7, 2014 at 4:02 AM,   wrote:
> 
> > 
> 
> > > I love programming in python but I'm having trouble deciding over a 
> > > framework for a single player MUD like game I'm making for fun. Ideally 
> > > it's a cross-platform free framework in case I want make it open source 
> > > later with good capabilities of customizing the GUI look/style.
> 
> > 
> 
> > 
> 
> > 
> 
> > If by "MUD-like" you mean that it's fundamentally based on scrolling
> 
> > 
> 
> > text and inputted commands, you may be able to just skip the GUI
> 
> > 
> 
> > altogether and use the console (print() and input()). That'd save you
> 
> > 
> 
> > a lot of trouble. Alternatively, it might be worth going the other way
> 
> > 
> 
> > and actually making it a MUD. Wait for a socket connection, let the
> 
> > 
> 
> > user TELNET in. Your GUI would then be an actual MUD client, off the
> 
> > 
> 
> > shelf, giving you all its features absolutely for free. Either way,
> 
> > 
> 
> > you put zero effort into building a GUI, and you get something every
> 
> > 
> 
> > bit as powerful as you could build manually.
> 
> > 
> 
> > 
> 
> > 
> 
> > ChrisA
> 
> 
> 
> I suppose what I'm trying to accomplish isn't ordinary. Yes, it's 
> fundamentally a scrolling text based game but... with input commands only as 
> a secondary option. I'm going to design a new user experience I have in mind 
> via a GUI that can engage users without having to type commands. This is why 
> I'm wondering about alternatives.

It appears pyqt has better theming capabilities from what I'm reading up on.
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