Mouse event - binding
Hello All, I am new with Python, your help would be very appreciated. I have a simple pinpong applicaiton. I would like make a ball's color change when mouse is clicked on it. Here is my sample code: from Tkinter import * import string class Pong(Frame): def createWidgets(self): self.QUIT = Button(self, text='QUIT', foreground='red', command=self.quit) self.QUIT.pack(side=LEFT, fill=BOTH) ## The playing field self.draw = Canvas(self, width="5i", height="5i") ## The speed control for the ball self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", from_=-100, to=100) self.speed.pack(side=BOTTOM, fill=X) # The ball #self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", # fill="red") self.theBall() self.x = 0.05 self.y = 0.05 self.velocity_x = 0.3 self.velocity_y = 0.5 self.draw.pack(side=LEFT) def theBall(self): self.ball = self.draw.create_oval("0i", "0i", "0.20i", "0.20i", fill="red") def moveBall(self, *args): if (self.x > 5.0) or (self.x < 0.0): self.velocity_x = -1.0 * self.velocity_x if (self.y > 5.0) or (self.y < 0.0): self.velocity_y = -1.0 * self.velocity_y deltax = (self.velocity_x * self.speed.get() / 100.0) deltay = (self.velocity_y * self.speed.get() / 100.0) self.x = self.x + deltax self.y = self.y + deltay self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) self.after(10, self.moveBall) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.moveBall) game = Pong() game.mainloop() Thanks, -- http://mail.python.org/mailman/listinfo/python-list
Re: Mouse event - binding
Dear John, Thanks for your help. I don't know how to bind the ball only into a program. Would you mind help me on this? I added the changeColour function, here is a complete program. --- from Tkinter import * import string class Pong(Frame): def createWidgets(self): self.QUIT = Button(self, text='QUIT', foreground='red', command=self.quit) self.QUIT.pack(side=LEFT, fill=BOTH) ## The playing field self.draw = Canvas(self, width="5i", height="5i") ## The speed control for the ball self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", from_=-100, to=100) self.speed.pack(side=BOTTOM, fill=X) # The ball self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", fill="red") self.theBall() self.x = 0.05 self.y = 0.05 self.velocity_x = 0.3 self.velocity_y = 0.5 self.draw.pack(side=LEFT) def changeColour(self, event): x = self.draw.canvasx(event.x) y = self.draw.canvasy(event.y) item = self.draw.find_closest(x,y) currentColour = self.draw.itemcget(item, 'fill') if currentColour == 'red': self.draw.itemconfigure(item, fill='blue') else: self.draw.itemconfigure(item, fill='red') def moveBall(self, *args): if (self.x > 5.0) or (self.x < 0.0): self.velocity_x = -1.0 * self.velocity_x if (self.y > 5.0) or (self.y < 0.0): self.velocity_y = -1.0 * self.velocity_y deltax = (self.velocity_x * self.speed.get() / 100.0) deltay = (self.velocity_y * self.speed.get() / 100.0) self.x = self.x + deltax self.y = self.y + deltay self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) self.after(10, self.moveBall) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.moveBall) game = Pong() game.mainloop() Thanks -- http://mail.python.org/mailman/listinfo/python-list
Re: Mouse event - binding
Hi John, It don't work! I did what you told me, here is theBall function def theBall(self): self.ball = self.draw.create_oval("0i", "0i", "0.20i", "0.20i", fill="red") self.draw.tag_bind(self.ball, '', changeColour) Would you review all my code? from Tkinter import * import string class Pong(Frame): def createWidgets(self): self.QUIT = Button(self, text='QUIT', foreground='red', command=self.quit) self.QUIT.pack(side=LEFT, fill=BOTH) ## The playing field self.draw = Canvas(self, width="5i", height="5i") ## The speed control for the ball self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", from_=-100, to=100) self.speed.pack(side=BOTTOM, fill=X) # The ball #self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", # fill="red") self.theBall() self.x = 0.05 self.y = 0.05 self.velocity_x = 0.3 self.velocity_y = 0.5 self.draw.pack(side=LEFT) def theBall(self): self.ball = self.draw.create_oval("0i", "0i", "0.20i", "0.20i", fill="red") self.draw.tag_bind(self.ball, '', changeColour) def changeColour(self, event): x = self.draw.canvasx(event.x) y = self.draw.canvasy(event.y) item = self.draw.find_closest(x,y) currentColour = self.draw.itemcget(item, 'fill') if currentColour == 'red': self.draw.itemconfigure(item, fill='blue') else: self.draw.itemconfigure(item, fill='red') def moveBall(self, *args): if (self.x > 5.0) or (self.x < 0.0): self.velocity_x = -1.0 * self.velocity_x if (self.y > 5.0) or (self.y < 0.0): self.velocity_y = -1.0 * self.velocity_y deltax = (self.velocity_x * self.speed.get() / 100.0) deltay = (self.velocity_y * self.speed.get() / 100.0) self.x = self.x + deltax self.y = self.y + deltay self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) self.after(10, self.moveBall) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.moveBall) game = Pong() game.mainloop() Thanks, Quoc -- http://mail.python.org/mailman/listinfo/python-list
binding - python
Dear All, I am new with Python. I have question on binding. I have small pingpong application, I want to change color og the ball whenever mouse is clicked. I have theBall and changeColor functions. I don't know how to bind it together. Does anyone know? I am very appreciate of your help. Thanks. Here is a source code: from Tkinter import * import string class Pong(Frame): def createWidgets(self): self.QUIT = Button(self, text='QUIT', foreground='red', command=self.quit) self.QUIT.pack(side=LEFT, fill=BOTH) ## The playing field self.draw = Canvas(self, width="5i", height="5i") ## The speed control for the ball self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", from_=-100, to=100) self.speed.pack(side=BOTTOM, fill=X) # The ball #self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", # fill="red") self.theBall() self.x = 0.05 self.y = 0.05 self.velocity_x = 0.3 self.velocity_y = 0.5 self.draw.pack(side=LEFT) def theBall(self): self.ball = self.draw.create_oval("0i", "0i", "0.20i", "0.20i", fill='blue' ) def changeColor(sefl, event): x = self.draw.canvasx(event.x) y = self.draw.canvasy(event.y) item = self.draw.find_closest(x,y) currentColour = self.draw.itemcget(item, 'fill') if currentColour == 'red': self.draw.itemconfigure(item, fill='blue') else: self.draw.itemconfigure(item, fill='red') def moveBall(self, *args): if (self.x > 5.0) or (self.x < 0.0): self.velocity_x = -1.0 * self.velocity_x if (self.y > 5.0) or (self.y < 0.0): self.velocity_y = -1.0 * self.velocity_y deltax = (self.velocity_x * self.speed.get() / 100.0) deltay = (self.velocity_y * self.speed.get() / 100.0) self.x = self.x + deltax self.y = self.y + deltay self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) self.after(10, self.moveBall) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.moveBall) game = Pong() game.mainloop() +++ Thanks, Quoc -- http://mail.python.org/mailman/listinfo/python-list
Re: binding - python
Hi John, It works! thank you vey much. I have another question. I would very appreciated if you have any clue. I want the ball STOP whenever mouse is clicked anywhere, then ball KEEP MOVING when next mouse click is applied. Thanks. Regards, Quoc -- http://mail.python.org/mailman/listinfo/python-list
Re: binding - python
Hi John, It works. Thank you veyr much. Cheers, Q -- http://mail.python.org/mailman/listinfo/python-list
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