Like a star, I burn bright, dissipating into the night.

2005-06-01 Thread Jeff_Relf

Hi  eprint10108,  Hiding like a rat,  You asked me if I was saved ? :
  http://115639.aceboard.net/forum2.php?rub=158&cat=61&login=115639&page=0#id96

No, I am not, and neither are you.
You can't handle reality, can't face your own mortality,
so, instead of taking drugs to hallucinate, you get high on Christ.

Better to let go of all your attachments, I say.
Our world is always and forever ephemeral,
everyone and everything goes away, in the long run.

My mantra is:

  Through no fault of my own... I was born.
  Through no fault of my own... I die.
  Like a star, I burn bright, dissipating into the night.

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Re: Like a star, I burn bright, dissipating into the night.

2005-06-02 Thread Jeff_Relf

Hi  phaywood,  Re:  Your grooving to this mantra of mine:
  Like a star, I burn bright, dissipating into the night.

Seeing as you're in Comp.Lang.C, I'll express that in MicroSoft_C++ 7.1,
slowly dissipating Sun into Night.

I'm using special 32 bit random number routines here,
but, because the appropriate graphics would be too much work,
the results can only be viewed in a debugger.

#pragma warning( disable:  4127 4508  )
#define WIN32_LEAN_AND_MEAN
#include 

#define LOOP while ( 1 )
#define Loop( N ) int J = - 1, LLL = N ; while ( ++ J < LLL )
#define LoopD( N ) int J = N ; while( -- J )
#define Tics ( QueryPerformanceCounter( ( Quad * ) & _Tics ), _Tics )

typedef LARGE_INTEGER Quad ;  typedef int * int_P ;

const int HighResQual = 0x400, DecM = HighResQual* 4- 1, LongLeg = 63
, Short_Leg = 37, BothLegs = LongLeg + Short_Leg
, Seed_Buf_Sz = 2 * BothLegs - 1, StopBit = 1 << 30
, EvenBits = StopBit - 2, Rand_Mask = StopBit - 1 ;

int LegsBuf [ BothLegs ], HighResBuf [ HighResQual ];
int_P RanE = HighResBuf + BothLegs, RanP ;
__int64 _Tics ;
Deal();

Shuffle () { int StreamSperation = 70 - 1, Seed_Buf[ Seed_Buf_Sz ]
  , Seed = int( Tics ), Seed_2 = Seed + 2 & EvenBits;  RanP = RanE ;
  { Loop( BothLegs ) { Seed_Buf[ J ] = Seed_2 ;  Seed_2 <<= 1 ; 
  if ( Seed_2 >= StopBit ) Seed_2 -= EvenBits; } }
  ZeroMemory( Seed_Buf + BothLegs, ( BothLegs - 1 ) * 4 ); Seed_Buf[ 1 ] ++ ; 
  Seed_2 = Seed & Rand_Mask ;
  LOOP {  { LoopD( BothLegs ) Seed_Buf[ 2 * J ] = Seed_Buf[ J ]; }
{ int_P P = Seed_Buf + 1, R = Seed_Buf + Seed_Buf_Sz - 1 ; 
  Loop( BothLegs - LongLeg / 2 - 1 ) 
P[ 2 * J ] = R [ -2 * J ] & EvenBits ; }
{ int_P B = Seed_Buf, P = B + Seed_Buf_Sz, R = B + Short_Leg - 1 ; 
  LoopD( BothLegs ) {  if ( ! ( * -- P & 1 ) ) continue; 
  R [ J ] = R [ J ] - * P & Rand_Mask ; 
  B [ J - 1 ] = B [ J - 1 ] - * P & Rand_Mask; }  }
if ( Seed_2 & 1 ) { memmove( Seed_Buf + 1, Seed_Buf, BothLegs * 4 );
  * Seed_Buf = Seed_Buf [ BothLegs ];
  if ( Seed_Buf [ BothLegs ] & 1 ) 
Seed_Buf [ Short_Leg ] 
= Seed_Buf [ Short_Leg ] - Seed_Buf[ BothLegs ] & Rand_Mask ;  }
if ( ! Seed_2 && ! -- StreamSperation ) break ;  Seed_2 >>= 1 ;  }
  memmove( LegsBuf, Seed_Buf + Short_Leg, LongLeg * 4 ); 
  memmove( LegsBuf + LongLeg, Seed_Buf, Short_Leg * 4 );  Deal(); }

int Deal() {  if ( ! RanP ) Shuffle();
  if ( RanP && RanP < RanE )  return * RanP ++ ;  RanP = HighResBuf ;
  memmove( HighResBuf, LegsBuf, sizeof LegsBuf );
  { Loop( HighResQual - BothLegs ) 
  HighResBuf [ J + BothLegs ] 
  = HighResBuf [ J ] - HighResBuf [ J + LongLeg ] & Rand_Mask ;  }
  int_P  P = HighResBuf + HighResQual - Short_Leg; 
  { Loop( Short_Leg ) 
  LegsBuf [ J ] = P [ J - LongLeg ] - P [ J ] & Rand_Mask ;  }
  P = HighResBuf + HighResQual - LongLeg ; 
  Loop( LongLeg ) 
LegsBuf [ J + Short_Leg ] = P [ J ] - LegsBuf [ J ] & Rand_Mask ;  
  return * RanP ++ ; }

inline float Rand() { return Deal() / ( float ) Rand_Mask ; }

main() {  double Star = 1e308, Night = 0 ;
  LOOP {  float Dissipation = Rand();
if ( Star < Dissipation ) { Star = 0 ; return ; }
Star -= Dissipation, Night += Dissipation ;  }  }

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Targeting Win_XP is taboo somehow ? It shouldn't be.

2005-06-02 Thread Jeff_Relf

Hi  Leonard_Blaisdell and  phaywood,
I'm in Comp.OS.Linux.Advocacy Leonard_Blaisdell is in Comp.Sys.Mac.Advocacy.

Re:  The MicroSoft_C++ 7.1 code I showed,  You told me:
  Unless clc has changed dramatically and rapidly,
  you won't be welcomed with this.  What were you thinking ?
  Embrace the flames if they deign to reply at all. 

I wouldn't worry about an onslaught of replies if I were you,
it was posted over 20 hours ago... you were the only reply.

Targeting Win_XP is taboo somehow ?  It shouldn't be.

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Bailo's LSD: Linux_Shamanism_Delusion.

2005-06-02 Thread Jeff_Relf

Hi  Bailo, Leonard_Blaisdell and  Phaywood,

I commented:  Targeting Win_XP is taboo somehow ?  It shouldn't be.

And Bailo, under the heavy influence of LSD, the Linux_Shamanism_Delusion,
asked:  Why target a dying OS that a Top Tier ISP has abandoned ?
  Earthlink is featuring the thrifty Xandrox Desktop.
  A $69 PC that is Internet Ready?  Earthlink has it!
  It can't be done with the buggy and expensive Windos...

As I've told you a quintillion times, Earthlink's insanity aside,
Win_XP is a virtual network, quite indepent of the connection used.
Linux is hardly an OS, it's just a kernel.

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