A curses-game I need help with.

2006-10-08 Thread Gasten
Hello.
The last weeks I've been coding a roguelike (you know, like nethack) in
python using the nCurses library. Some week ago I ran into a problem:
When I made the object for messagebar-output, I found a bug that I
can't figure out (believe me; I've tried everything and asked for help
several times on the IRC-channel).

The updateMsg() and iMsg() takes a list of message-lines as argument
(or process a string to a list), and it'll output each of them to the
messagebar, output a sign that say: More, and wait for the user to hit
space, and then output another line. The last line will just be
outputed, without waiting for the user to hit space. Thou, that doesn't
work. It doesn't output the last line. Not when there are more than one
line, and not when there is just that one line.

I've tried calling noutrefresh() and doupdate() instead of just
refresh(), I've rebuilt the structure of the methods, and done all
sorts of things. By writing debug-messages to a file, I've understood
that the last addstr() DO output the line, but the refresh isn't
working. Or something else isn't working.

Can you help?

I'll just append all my code here (for anyone to test), so you who
doesn't want to read this humble beginners code can skip to another
message. Thank you  for your time.

(So far I've understood, is that iMsg() and updateMsg() is wrong. Line
71 and 92.)


try:
import curses
except ImportError:
print "Missing the Curses-library."
print "Please install the curses-library correctly."
SystemExit

#---

class Game:
"""The Game-object. Controls the windows, global settings and so
on."""
def __init__(self):
self.mainwin = curses.initscr()

## Some basic settings
curses.noecho()
curses.cbreak()
self.mainwin.keypad(1)
curses.curs_set(0)

self.msg = Msg()
self.msg.msg(["Welcome to The Game! Lets watch another fearless
samurai", "get beaten bloody in the arena!"])

self.mainwin.addstr(3,15, '+' + '-' * 62 + '+')
self.mainwin.addstr(22,15, '+' + '-' * 62 + '+')
self.mainwin.vline(4,15, '|', 18)
self.mainwin.vline(4,78, '|', 18)


movedir = {
'up':   {'x':0, 'y':-1},
'down': {'x':0, 'y':+1},
'right':{'x':+1, 'y':0},
'left': {'x':-1, 'y':0},
'downright':{'x':+1, 'y':+1},
'upright':  {'x':+1, 'y':-1},
'downleft': {'x':-1, 'y':+1},
'upleft':   {'x':-1, 'y':-1}
}

walls = (
ord('|'),
ord('+'),
ord('-')
)

#---

class Msg:
"""The messagehandeling and -bar system."""
def __init__(self):
self.msgs = []

def printMore(self):
# Print the little #More#-sign
game.mainwin.addch(1, 71, curses.ACS_BLOCK, curses.A_REVERSE)
game.mainwin.addstr(1, 72, "More", curses.A_REVERSE)
game.mainwin.addch(1, 76, curses.ACS_BLOCK, curses.A_REVERSE)

def msg(self, msg):
if isinstance(msg, str):
self.msgs.append(msg)
else:
self.msgs = self.msgs + msg

def ereasMsg(self):
for count in range(0,2):
game.mainwin.move(count,0)
game.mainwin.clrtoeol()

def updateMsg(self):
count = len(self.msgs)
for msg in self.msgs:   # Print one msg after
another
game.mainwin.addstr(0,0, msg)   # Print the actual message
if count > 1:   # If there are two or more
laft, print a #More#-sign.
count -= 1
self.printMore()
game.mainwin.refresh()
while 1:
next = game.mainwin.getch()
if next == ord(' '):
self.ereasMsg()
break
else:
continue
else:
game.mainwin.refresh()

self.msgs = [] # When done, kill all messages
return True

def iMsg(self, msg):
"""Same as msg(), but the screen will refresh instantly.
'i' is standing for Interface or Instant message."""
if isinstance(msg, str):
msg = [msg] # List'it!
count = len(msg)
for item in msg:
if count > 1:
count -= 1
self.printMore()
game.mainwin.addstr(0,0, item)
game.mainwin.refresh()
while 1:
next = game.mainwin.getch()
if next == ord(' '):
self.ereasMsg()
break
else:
continue
else:
game.mainwin.addstr(0,0, item)

return


#-

Re: A curses-game I need help with.

2006-10-09 Thread Gasten
Hi. I would like to know why no one have answered my post
http://groups.google.com/group/comp.lang.python/browse_thread/thread/8424904058bd1734
.
It were my first post here (and on the Usenet overall), so I would like
to know what I did wrong. Too´many spellingmisstakes? Shitty code? No
one understands? No one got the answer? Should I wait a little longer?
Thank you.

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Re: A curses-game I need help with.

2006-10-10 Thread Gasten
Ben Finney wrote:
> If you have a problem you'd like a lot of people to look at, the most
> effective way is to make a short, complete example that demonstrates
> exactly the problem you're trying to understand.

I should make a demo, you say? I'm gonna do that next time. Thanks.

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Re: A curses-game I need help with.

2006-10-10 Thread Gasten
Rob Wolfe wrote:
> > while running:
> > key_command = game.mainwin.getch()
>
>   # I've moved erasing messages here
>   game.msg.ereasMsg()

Man... I didn't even think of that. It's embarassing. Thanks. It works
perfect now. Again, thanks.

Gasten

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Re: Hacking in python

2007-02-12 Thread Gasten
On Feb 12, 1:18 am, [EMAIL PROTECTED] wrote:
> On Feb 10, 5:25 pm, "Geoff Hill" <[EMAIL PROTECTED]> wrote:
>
> > The word "hack" can be known as a "smart/quick fix" to a problem.
>
> Giving the benefit of the doubt here, perhaps Enes Naci saw this
> article:http://www.hetland.org/python/instant-hacking.phpand got
> some strange idea about confusing programming with breaking into
> computer systems.  Maybe.

It's probably more likely that he have stumbled upon this:
http://wwwu.edu.uni-klu.ac.at/epirker/unix/hacker-howto.html , or any
other version (That's my favourite, by the way). It says that Python
is a good program to start with on the journey to become a hacker.

Gasten

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