[PyMOL] Trouble with reinterpolating

2012-11-10 Thread Jordan Willis
Hello,

I'm having trouble with a movie I'm making. My very last scene which stores my 
objects in a different place is trying to reinterpolate them with the starting 
objects. In one scene I align them with each other and I just want to work from 
that alignment. However, pymol moves them back to there starting orientation 
found in frame 1 because it's trying to possibly loop? I have no idea. 

Anyone have any thoughts? 

I have attached the .pml file if it helps anyone. You can look at frame 300 and 
310. From frame 300 to 310 (the last frame) it tries to orient it with frame 1.

Jordan


makemovie.pml
Description: Binary data
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[PyMOL] Question regarding scene states

2012-11-10 Thread Jordan Willis
Hi List,

I figured out a hack way to fix my last question. That's ok, because I have 
another one. In my movie I have some objects with multiple states, and some 
objects with one. Is there a way to use mset (or in my case madd) for the 
multiple state objects and disregard the other objects?

For some reason mset and madd when working with multi-state objects using this 
command:

mset 1 -10 x10

is giving the multi-state objects ten frames but then appending the 
single-state objects an additional 10 frames. Does anyone know if this can be 
done? 

sorry to spam the list,

Jordan



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Re: [PyMOL] Question regarding scene states

2012-11-10 Thread Jordan Willis
Sorry,

I found the answer to my own question.

madd 1 -10 

If you don't use xframes, then it won't add additional frames to single-state 
objects. I can't quite figure out the rationale for that but if you already 
have pre-loaded states before you use mset, you can't request additional 
frames. However if I didn't want to map 1 state to 1 frame, this makes it 
impossible.

For instance

#show each state for 3 frames
madd 1 -30 x90

seems impossible now,

but close enough,
Jordan







On Nov 10, 2012, at 11:46 PM, Jordan Willis  wrote:

> Hi List,
> 
> I figured out a hack way to fix my last question. That's ok, because I have 
> another one. In my movie I have some objects with multiple states, and some 
> objects with one. Is there a way to use mset (or in my case madd) for the 
> multiple state objects and disregard the other objects?
> 
> For some reason mset and madd when working with multi-state objects using 
> this command:
> 
> mset 1 -10 x10
> 
> is giving the multi-state objects ten frames but then appending the 
> single-state objects an additional 10 frames. Does anyone know if this can be 
> done? 
> 
> sorry to spam the list,
> 
> Jordan
> 
> 


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