[opensource-dev] 2.6.x builds and enhanced body physics?
Hello, do 2.6.x builds have the enhanced body physics too or is this a feature of that special beta, only? Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] releasenote list?
Hello, is there something like a combined change list for all the builds I can browse through, not including messages like "merged down from ..."? More like everything you would put into release notes. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] SL Beta: things that are broken greatly
Hello, I have to complain again. I know this is the dev list, but it's all bad development, so I think it belongs here. - Resetting all your preferences That's pretty bad. Each time a new client comes you have to redo ALL your changes. I'm pretty annoyed by that, I have done this many dozen times till today. Why not parse the config entries against some minimum/maximum boundary list, drop whats unknown and set values to default if boundaries are crossed? I really hate do disable toasts, voice, media, resetting the cache path, raising display settings, filtering all the notice types etc. over and over again. - Viewer automatic update installation This is as bugged as the regular standalone installation. It downloads the update and when installing asks you for the windows admin password... and... as bugged as the standalone installation, starts the client ad 'admin' right after. So, if you customize all the preferences, all the settings are LOST, because next time you start SL as the regular user, not admin, so it can't find any settings.xml because it's in the admin home. Why not just do a popup after installation in the end: "Installation finished, restart the client from the desktop now!" or something similar? - Busy reply message gets lost It's still not remembered. After logout it's gone. - Instability Till finishing redoing all preferences I crashed 3 times. It was never as bad as this before. Two times it crashed the nvidia driver. That didnt happen for a looong time. - Windlight Settings Window This change is one of the worst in the latest updates. You can't change windlight settings anymore, quickly. This is a complete nightmare for photographers and machinimatographers (see jira entries for the complaints). Each time windlight stuff changes, you need more and more clicks to get anything changed here. How do I select a windlight theme quicky or move around the sun to get the light I want? - Local Lights Toggle Adds to the worseness of previous topic. Local lights on/off is hidden in the debug settings. - Highres Snapshots There are still those ugly offsets in water and clouds when doing highres snapshots. If you do a highres snapshot, the client splits the snapshot into like 4 parts, snapping all 4 of them one by one, and then merging into one big snapshot. During this, water and clouds continue to move, which creates ugly offsets where the 4 parts get merged together afterwards. The client by now is not usable for taking photos anymore beyond postcards. If you do anything more complicated like art snapshots (high resolution needed), crowded events or machinima, you need to use a different client. In advanced mode there should be streamlined workflows for advanced users, but there are not. I see at least 2 different groups that would need better workflows: - builders/designers - photographers/machinimatographers For both the workflows got pretty worse within the last months. You need more clicks for almost all the stuff you usually do. Tillie Advanced event photographer with 400+ fashion events done (photos). ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Real Time Animation with Kinect
On 31.10.2011 11:23, Fumi.Iseki wrote: > We are developing the system of real time animation on SL with Kinect. > > Please see > http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=33 > > Is this interesting? Wow, great idea! :D ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Client: Library description + how to a add a new library best
Hello, so after 1 day fiddling with stuffs I got the client compiled on windows finally with Visual Studio 2010 Express (yay!). So now I want to try adding the EXIF stuff to 'Snapshot to Disk' again. Do we have a description of all the libraries being used by the client so I can find out if we already have what's neede somewhere in there or do I have to look them up all on google and find out myself? :) If there is nothing usedful I would try to go for Exiv2. Is this one usable? --snip-- http://www.exiv2.org/download.html#license Exiv2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Alternatively, Exiv2 is also available with a commercial license, which allows it to be used in closed-source projects. Contact me for more information. --snip-- What's the best way to add a new library, where do I start? I had exiv2 in some year ago in an older version of the client, and I know adding the library was the worst part, adding the couple lines of code was lots easier. Maybe some hints where and how to add it? Thank you! Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 245237 for snowstorm_viewer-development (cfa78777453c) on CYGWIN
On 16.11.2011 01:57, Automatic notification for viewer-development builds wrote: > installer_CYGWIN: > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/245237/arch/CYGWIN/installer/Second_Life_3-2-4-245237_Development_Setup.exe That build crashes the nVidia driver pretty often. Right now I can't even log in with the dev client, crashes the driver right after clicking Login. nVidia driver 285.62 on Win7 64bit Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Real Time Animation with Kinect
On 22.12.2011 19:17, Fumi.Iseki wrote: > We are now developing SLKinect2(beta) that sends Animation Data to > SecondLife/OpenSim > Viewer on network in real-time. > It is possible that synchronization of Animation on the network using > Animation Relay Server Great to see this project advance! Keep us informed. That's pretty interesting. :) Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Policy Changes
On 25.02.2012 01:18, Jessica Lyon wrote: > Actually, under 2.k, features like breast physics, secondary attachments, > shared parcel WL etc, would have never been permitted to exist. And this > means that any feature in the future to which a TPV > may conjur up, which effects the shared experience (Ie. something one user > could see but another couldn't) will need to be developed for the LL viewer > by TPV devs, accepted by LL, released by LL > before a TPV may release it themselves. Another example would be the Mesh > deformer from Qarl, if LL were not interested in it.. none of us would be > allowed to release it in our viewers. Yah. I guess Oscars meetings will be crowded now with people asking if this or that is policy compliant or not. So there should be more Lindens at the meeting probably, having answers to that. Cause a "dont know" or "have to ask" or "we have to consider yet" as response wont help at all and make work for TPV devs impossible. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Policy Changes
Hello Oskar, > 2.k You must not provide any feature that alters the shared experience of the > virtual world in > any way not provided by or accessible to users of the latest released Linden > Lab viewer. Ah hm... - What about text based viewers? - What about viewers on mobile devices? - What about special viewers for disabled people, that may have quite some different representation of everything? Or someone's just trying to connect a C64 virtual machine based viewer to SL, with its own, quite unique representation. What about that? The "shared experience" of all those is quite different from the LL viewer. And more: - What about the shared experience of very old LL viewers? Not allowed to copy/clone if its not in the "latest released Linden Lab viewer"? - What about LL viewers in DEV or BETA status? Have TPV devs to wait till a feature is officially out? Is there any grace period till the new policy is enforced? What about grace periods on client changes later, LL client removes something, do TPV devs have to remove it instantly, too (dont say now there is nothing being removed, I remember Avatar Ratings, for example). Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Policy Changes
On 25.02.2012 19:24, Adeon Writer wrote: > It wouldn't disallow derendering, since others on TPV's and others on > official see it the same way (ie, they both see nothing happen at all and it > doesn't violate privacy) Derendering is essential for photographers, if there is thise newbie blocking the sight onto something important during a show. It helps a lot to do my work. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] GTX680 Compatibility
On 06.04.2012 19:43, Ann Otoole wrote: > Will SL run on the new nVidia GTX680? If not are there any plans to advance > Secondlife with the way Video card technology is moving? I got the Asus version of the GTX 680 and it runs all well. :-) About 30-35 fps with a resolution of 2560x1600 and shadows enabled. ;-D Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] LSL commands/parameters for light projectors
Hello, my feature request BUG-1497 (see below) got closed (not applicable). Why that? Do we have so submit working patches for features requests? I think my request is pretty valid. *LSL commands for light projectors* Implementation of additional LSL command parameters: I would add parameters for llSetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast: Flag: PRIM_CAST_LIGHT Description: Let the prim with activated point light cast shadows. Usage: [ PRIM_CAST_LIGHT, key projection_texture, integer fov, integer focus, integer ambiance ] Texture, FOV, Focus and Ambiance are already properties of a prim, only they cannot get accessed via scripts yet. Why can't we set those parameters via scripts? Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] LSL commands/parameters for light projectors
Am 01.02.2013 20:05, schrieb Darien Caldwell: > Sure but I don't think that's what the JIRA was about. It's not about forcing > people to view shadows from light sources. It's about creators being able to > programmically modify the newer light > parameters. (see attached picture). Prim lights can be turned on and off, > color changed, intensity changed, radius changed, falloff changed, all from a > script. So why can't FOV, Focus, Ambiance, and > the projected texture be changed too? It really limits the usefulness for > products. Yep, that was the idea. It's no new feature lightwise, it's just scriptifying what's already there. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
On 08.02.2010 11:22, Robin Cornelius wrote: > I'm very keen to know if anyone else is seeing grey textures that are > talking longer/never loading WRT previous snowglobe versions or if > anyone is seeing any unusal entries in the log/console due to > textures. My part of SNOW-196 in theory if things are not working as i > expected could potentially cause some texture issues, hence the > testing here. > > I also want to know about hard lockup deads locks, if anyone was > finding snowglobe freezing solid before and now its fine for them, > please also let me know here, or directly via email/in world etc. I had a very long fashion show yesterday with 38+ people in the model sim and 50-65 people in the visitor sim. I had no deadlock at all, and all the textures on the model sim (where i were too rezzed well). I only had serious trouble to get most of the textures in the visitor sim loaded, but I guess that was not related to the client version but the heavy lag on that sim. What is still a problem, but not related to the mentioned fixes, is the crash when the client has loaded a given amount of stuff. You sooner or later crash, somewhere around 1,3 GB of used memory (Win 7 64bit, but that happened on Vista 64bit and XP 32bit, too). What I see often in the log is WARNING: LLVOAvatar::getTargetAttachmentPoint: Object attachment point invalid: 128 but probably related to some avatar using Emerald with additional attachment points There are several INFO: LLSDXMLParser::Impl::parse: LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:Internal Server Error too and I see many INFO: LLCircuitData::dumpResendCountAndReset: Circuit: :12035 resent packets in the log. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] SecondLife 2.0 beta download????
On 17.02.2010 21:25, Maggie Leber (sl: Maggie Darwin) wrote: > On Wed, Feb 17, 2010 at 3:22 PM, Robert Martin wrote: >> ive noticed that there is a link on the secondlife.com dashboard to >> download sl 2.0 (with a target of http://secondlife.com/beta-viewer/) >> is this a case of released to soon or what?? > > Your question cannot be answered unless you sign an NDA. :-) I'll sign an NDA happily if I get an answer for that and get a working download link for the 2.0 beta. ;-D Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] VC 2010 Express?
Hello, anyone downloaded VC 2010 Express yet and tried to compile SL with it? http://www.microsoft.com/express/Downloads/#2010-Visual-CPP Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 2.0 trunk binaries available
On 14.04.2010 01:49, Philippe (Merov) Bossut wrote: > Whohoo! Yes! We now have the parabuild automated build system running > correctly on the 3 platforms and posting results to S3 successfully! The > only thing that's missing to make ua perfectly happy is having the > notification email working too... One last little snag to fix... The installer displays ${VIEWERNAME} instead of Snowglobe 2 yet. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 2.0 trunk binaries available
On 14.04.2010 01:49, Philippe (Merov) Bossut wrote: > Hi, > > Whohoo! Btw. would it be possible to configure the installer that way that it doesnt require admin login on windows? I guess it's probably just the "install for all users" feature of the installer. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] SL 2.1.1: Menu entry not working
Hello, 1. I can't get the advanced sky window into the World dropdown. Something like this I thought should work: but doesn't. Any ideas? 2. And is there a way to get the 'East Angle' slider into the bottom bar? That would really help me for taking photos, as I don't need to have open the Advanced Sky window all the time. 3. Oh and I tried to move the Upload entries from inventory to a FILE entry in top bar again. But it doesnt translate the [COST] strings. 4. And I got 2 crashes by now: 2010-08-26T09:56:25Z newview/llappviewer.cpp(1247) : error 2010-08-26T09:56:25Z ERROR: LLAppViewer::mainLoop: Bad memory allocation in LLAppViewer::mainLoop()! No idea what the cause was, once I was wearing an outfitfolder, the other time I only opened a menu dropdown. Second Life 2.1.1 (208043) Aug 12 2010 14:14:07 (Second Life Beta Viewer) Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Which build should I try?
On 05.09.2010 17:38, Ponzu wrote: > Same kind of crash as 209029. >> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html On Windows I couldn't log in with the latest build, I had to revert back to 208921. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Which build should I try?
On 06.09.2010 16:46, Ponzu wrote: > OK, thanks. I am still curious, though. Is it somehow normal that the > "latest" build fails to even completely launch? Is it my hardware or > something? My settings? Ponzu, it's DEV builds, they can do ANYTHING besides running. ^^ Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] The Plan for Snowglobe
On 08.09.2010 16:50, Oz Linden (Scott Lawrence) wrote: > The expectation is that the Development builds will be pretty stable. Needs some polishment before that. The DEV builds crash every now and then, with not much in the log and a created dump file of 0 bytes. If you have an idea how I can get more infos out of a crash, give me some hints. I'm installing about every second dev build and using it. :-) Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Severe water flicker in recent development build
On 12.09.2010 15:29, Lance Corrimal wrote: >> It's very irritating. I think we need to do something about it >> (might we be able to force Atmospheric Shaders to 'on'? That >> appears to suppress the problem). > I think that might be a bad idea... as already discussed here, 90% of > new residents leave right away because their hardware is just not up > to it. Forcing athmospheric shaders would raise the bar even higher. Are there any statistics out there about what kind of hardware people have? Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Stability in Recent Dev Builds (and crash dumps?)
On 16.09.2010 20:22, Bunny Halberd wrote: > So, I have two questions - 1.) are crash dumps working correctly on > the dev builds, I crash 2 or 3 times a day too with the dev builds and only on rare occasions a .dmp file with >0 bytes is written. The crashes seem to be somewhat random, apparently more often when people are around or arrive. I got one crash though that produced a dump file. Log looks like this: 2010-09-02T21:46:50Z INFO: LLVOAvatar::processAvatarAppearance: AvatarAppearance msg received without any parameters, object: fd56cc9b-0dcd-4fdb-8ca7-0e186524d064 2010-09-02T21:46:50Z INFO: LLVOAvatar::processAvatarAppearance: That's okay, we already have a non-default shape for object: fd56cc9b-0dcd-4fdb-8ca7-0e186524d064 2010-09-02T21:46:52Z WARNING: LLSysWellWindow::removeItemByID: Unable to remove notification from the list, ID: 5e2c7343-57ce-b9e8-8699-d7cc9b1b10ad 2010-09-02T21:46:52Z INFO: LLFloater::closeFloater: Closing floater toast 2010-09-02T21:46:53Z INFO: LLAppViewer::idle: Kills on unknown objects: 3 2010-09-02T21:46:55Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE requesting 276e8dce-3a46-edc5-fe2e-e62b96197131 type animatn 2010-09-02T21:46:55Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE asset 276e8dce-3a46-edc5-fe2e-e62b96197131 found in VFS 2010-09-02T21:46:58Z INFO: display_stats: FPS: 49.90 2010-09-02T21:47:01Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE requesting 1d1bbc86-4c42-9fcb-5514-0c55da61fcc4 type animatn 2010-09-02T21:47:01Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE asset 1d1bbc86-4c42-9fcb-5514-0c55da61fcc4 found in VFS 2010-09-02T21:47:07Z INFO: display_stats: FPS: 49.10 2010-09-02T21:47:12Z INFO: display_stats: MEMORY: 1192 MB 2010-09-02T21:47:14Z INFO: windows_post_minidump_callback: generated minidump: ba07ec5c-aebc-433a-a507-716f8c0faa21.dmp 2010-09-02T21:47:14Z INFO: windows_post_minidump_callback: Entering Windows Exception Handler... 2010-09-02T21:47:14Z INFO: LLAppViewer::handleViewerCrash: Handle viewer crash entry. 2010-09-02T21:47:14Z INFO: LLAppViewer::handleViewerCrash: Last render pool type: 14 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: * PRINT OUT LL CALL STACKS * 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2774 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2744 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2696 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2594 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2574 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: LLPipeline::postSort line: 2563 2010-09-02T21:47:14Z INFO: LLError::LLCallStacks::print: *** END OF LL CALL STACKS *** If someone wants the dump file (Snowstorm build #208921 for that crash)... I think it didnt send out the crash data. The crashes with 0 byte dumps dont do send anything ever. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Upcoming depth-of-field feature
On 30.11.2010 18:00, Nyx Linden wrote: > Depth of Field is a quick feature one of our devs developed while > looking into anti-aliasing bugs. It didn't take a substantial amount of > time away from bug-hunting, and should be useful for a variety of > purposes (photography and machinima for starters). Are the major screenshot bugs being fixed? Cause I dont need no nifty DoF feature if the second I hit snapshot for doing a screensized shot (2560x1600) or doing a socalled 'hires shot' the client crashes with a memory error. And I think there is still the annoying 'offset-lines' bug with fog, clouds and water when doin hires snaps. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges