Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Henri Beauchamp
On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote:

> On 4/13/2012 1:10 PM, Henri Beauchamp wrote:
> > Again, the viewer side AOs are in fact mimicking exactly what
> > scripted AOs (and most specifically Francis Chung's "Franimation
> > Overrider") do.
> 
> I believe FS's was designed to mimic the ZHAO II hud, it even uses its
> config notecards. "Franimation Overrider" is a new one to me.

Francis Chung's "Franimation Overrider" existed long before the ZHAO
HUD, and in fact, at the end of the documentation for the latter you
can read: "Based on Francis Chung's Franimation Overrider v1.8"

Let's not overlook the contribution of the original authors (I hate
it enough when it happens to my contributions to not let it happen
to others'...).

Henri.
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
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On 4/14/2012 1:14 AM, Henri Beauchamp wrote:
> On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote:
> 
>> On 4/13/2012 1:10 PM, Henri Beauchamp wrote:
>>> Again, the viewer side AOs are in fact mimicking exactly what 
>>> scripted AOs (and most specifically Francis Chung's
>>> "Franimation Overrider") do.
>> 
>> I believe FS's was designed to mimic the ZHAO II hud, it even
>> uses its config notecards. "Franimation Overrider" is a new one
>> to me.
> 
> Francis Chung's "Franimation Overrider" existed long before the
> ZHAO HUD, and in fact, at the end of the documentation for the
> latter you can read: "Based on Francis Chung's Franimation
> Overrider v1.8"
> 
> Let's not overlook the contribution of the original authors (I
> hate it enough when it happens to my contributions to not let it
> happen to others'...).
> 
> Henri.

Somebody else already explained it to me. It was before my time and
its been years since I've looked at the documentation for the ZHAO II
mod I use.
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Henri Beauchamp
On Sat, 14 Apr 2012 15:59:47 +1000, Tateru Nino wrote:

> That's because the AOs in TPVs are necessarily incomplete - because they
> cannot integrate with the server-side. If Linden Lab *were* considering
> just dropping similar functionality into the viewer without additional
> server-side integration, I'd consider that to only be half a job.
> 
> ie: If Linden Lab basically copied what the TPVs do for the official
> viewer then creators would once again likely wind up in the position of
> telling customers "No, you can't use the builtin thingy. You have to use
> the scripted thingy instead, or it won't work properly. Why? Well, it's
> kind of complicated to explain..." That's a point of friction that users
> don't need.

Fully seconded, and that's the very reason behind my first message in this
thread.

Henri
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 12:17, Zi Ree wrote:
> Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
>> Alright, here's some features that, if missing, *someone* would complain:
> 
> All of your requirements are present in the Firestorm viewer side AO.

Only because he forgot to include the extremely important "it has to be an 
asset that can be worn with an outfit". That one's a complete dealbreaker for 
me.

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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 18:05, Kadah wrote:
> I believe FS's was designed to mimic the ZHAO II hud, it even uses its
> config notecards. "Franimation Overrider" is a new one to me.

Franimation is what ZHAO was originally based on.

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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 20:28, Ziggy Puff wrote:
> Agreed, for purely selfish reasons. I hope LL adds new LSL functions 
> that enable AO features / performance / scalability that is impossible 
> today. Then someone else will write the next ubiquitous AO, and I will 
> eventually stop getting the "Your walk sucks, I want my money back or 
> I'm reporting you to the Lindens" IMs. My only piece of advice to 
> whoever might pick up that baton - don't distribute it in a form that 
> allows someone to sell an object with your name as creator.

Heh. I get all kinds of _interesting_ messages about "my" avatars or sex toys 
or what have you not working, because they use a version of one of my scripts.

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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
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On 4/14/2012 5:16 AM, Argent Stonecutter wrote:



It would be possible to make it seem like a worn asset, but it would
be a bit tricky.
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
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On 4/14/2012 5:16 AM, Argent Stonecutter wrote:
> On 2012-04-13, at 12:17, Zi Ree wrote:
>> Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
>>> Alright, here's some features that, if missing, *someone*
>>> would complain:
>> 
>> All of your requirements are present in the Firestorm viewer
>> side AO.
> 
> Only because he forgot to include the extremely important "it has 
> to be an asset that can be worn with an outfit". That one's a 
> complete dealbreaker for me.


It would be possible to make it seem like a worn asset, but it would
be a bit tricky.
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
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On 4/14/2012 5:23 AM, Argent Stonecutter wrote:
> On 2012-04-13, at 18:05, Kadah wrote:
>> I believe FS's was designed to mimic the ZHAO II hud, it even
>> uses its config notecards. "Franimation Overrider" is a new one
>> to me.
> 
> Franimation is what ZHAO was originally based on.
> 

Yeah, its been pointed out to me over a dozen times already... I get
it >_>
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[opensource-dev] Adding a library

2012-04-14 Thread Cinder Roxley
Hello!

I've been working on a patch for VWR-2125 "Include EXIF data in snapshot 
downloads" and it's just about working. However, I've done this without 
properly adding the library to use (I used libexif 0.6.20 found in 
cygwin, and just included it that way.) I'm not that familiar with cmake 
and I'm not even sure including the entire library would be best since 
the viewer doesn't really need to decode exif tags, just write them. I 
was also not sure whether or not there's already a library included with 
the viewer to write exif tags. This just seemed to be easiest.

So I guess I'm just looking for feedback on how to best include the 
library or rewrite functionality into the viewer itself. Apologies if 
this e-mail seems a bit scattered. It's the weekend and I've had a few 
drinks.

-- 
Kind regards,
-Cinder
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Re: [opensource-dev] Adding a library

2012-04-14 Thread Nicky Perian
Assuming you are on windows and linking cygexif-12.dll into the viewer. Is that 
correct?



>
> From: Cinder Roxley 
>To: opensource-dev@lists.secondlife.com 
>Sent: Sunday, April 15, 2012 10:39 AM
>Subject: [opensource-dev] Adding a library
> 
>Hello!
>
>I've been working on a patch for VWR-2125 "Include EXIF data in snapshot 
>downloads" and it's just about working. However, I've done this without 
>properly adding the library to use (I used libexif 0.6.20 found in 
>cygwin, and just included it that way.) I'm not that familiar with cmake 
>and I'm not even sure including the entire library would be best since 
>the viewer doesn't really need to decode exif tags, just write them. I 
>was also not sure whether or not there's already a library included with 
>the viewer to write exif tags. This just seemed to be easiest.
>
>So I guess I'm just looking for feedback on how to best include the 
>library or rewrite functionality into the viewer itself. Apologies if 
>this e-mail seems a bit scattered. It's the weekend and I've had a few 
>drinks.
>
>-- 
>Kind regards,
>-Cinder
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>
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Andromeda Quonset
If we had viewer-side AO's, I am wondering about a couple of things, 
and maybe I just don't get it:

1.  Would the only person that sees "us" animating just be 
ourselves?  Or would other people in-world be able to see the 
identical animation?  If so, does that mean the animation is stored 
locally with the client, on the client computer, and is a constant 
upload stream to the grid while it is playing?  That doesn't sound 
like an improvement to me.  More like a bandwidth-hog.

2..  If the animation is not stored on the client system with the 
viewer, then what could the point possibly be of even having it?

3.  Could somebody please deprecate all this mesh stuff from the grid?

--Andro

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Re: [opensource-dev] Adding a library

2012-04-14 Thread Cinder Roxley

Yes, exactly.

On 4/14/2012 9:06 PM, Nicky Perian wrote:

Assuming you are on windows and linking
cyg*exif-*12.dll into the viewer. Is that correct?


*From:* Cinder Roxley 
*To:* opensource-dev@lists.secondlife.com
*Sent:* Sunday, April 15, 2012 10:39 AM
*Subject:* [opensource-dev] Adding a library

Hello!

I've been working on a patch for VWR-2125 "Include EXIF data in
snapshot
downloads" and it's just about working. However, I've done this
without
properly adding the library to use (I used libexif 0.6.20 found in
cygwin, and just included it that way.) I'm not that familiar with
cmake
and I'm not even sure including the entire library would be best
since
the viewer doesn't really need to decode exif tags, just write
them. I
was also not sure whether or not there's already a library
included with
the viewer to write exif tags. This just seemed to be easiest.

So I guess I'm just looking for feedback on how to best include the
library or rewrite functionality into the viewer itself. Apologies if
this e-mail seems a bit scattered. It's the weekend and I've had a
few
drinks.

-- 
Kind regards,

-Cinder
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posting privileges




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