[opensource-dev] Change to repository usage - take note

2012-03-10 Thread Oz Linden (Scott Lawrence)

  
  
I've updated the wiki page on our Viewer
  Integration and Release Process - I suggest that anyone
pulling from our sources, whether for contribution back to us or
not, review that page.

The key change is that the viewer-release repository (not
viewer-development) should be considered the stable base on which
you should be building. 

All three canonical repos will still be public - the others will
continue to be available for you to see sources before they are in
either beta or release viewers; some other Linden Lab project (pre
viewer-development) repositories may also be public as the needs of
the project dictate.  The Snowstorm team review repositories will of
course remain public.

I strongly suggest that third party viewer developers treat the
viewer-development and viewer-beta repositories as experimental;
pull from them into development repositories if you wish to work on
pre-release features, but be aware that you may have to refork if
the changes are set aside.   I recommend that you not release
viewers to large numbers of users that contain those changes.

This change has been motivated by a number of occasions over the
last few months during which release of some features has been
delayed or made more difficult by problems that had been merged into
the single development>beta stream; the new methodology allows
for us to simply set aside any such badly broken build and begin
again with a clean fork of viewer-release while the problem is
solved.

  

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[opensource-dev] Why Develop?

2012-03-10 Thread aklo
Hey Everybody!

pls forgive me if this sounds kinda off-topic.  i don't think it is,
really, but you have to be a little patient.  Anyway, before you read the
hopefully un-boring things i have to say, pls look at this:

http://www.reuters.com/article/2012/03/09/us-japan-digital-diva-idUSBRE8280DO20120309?feedType=RSS&feedName=oddlyEnoughNews

This:

http://www.youtube.com/watch?v=R-8POAZLIes

And this:

http://www.youtube.com/watch?v=xBZOlipfjkQ

(In that order - and don't forget to turn on subtitles in your player for
the YouTube videos, unless you do Japanese, of course.)

i've kinda given up on hanging out with ppl in SL because i don't really
fit in.  i still do SL, i just don't hang out with ppl.  (Pls resist the
urge to turn me off here, to make my point, i gotta explain where it comes
from 1st.)  One big diff is that i'm not a gamer.  Actually, i *hate*
gaming.  To me, gaming is a kind of heroin, and the ppl who do it are
kinda like junkies, no offense, pls, if you think i'm pointing at you.  i
couldn't say that if i didn't know what it's like.  Being a junkie, i
mean.  Been there, done that, moved on.  So, i'm not criticizing gamers,
just explaining that i understand the trip in ways gamers maybe don't
realize.

The diff between gaming & what ppl like me get outta SL is that gaming
misses a lot of the idea in enhanced reality.  Enhanced reality is more
than Hatsune Miko, it's also those robots cruisin around on Mars and stuff
like that.  SL has potential to be that, & more.  Treating it like a game
& developing it like just for gamers (& the phony romance/sex creeps -
don't even get me started!) is practically a crime against humanity for
being given a priceless gateway to making the most xtreme imagination real
& then just polishing the gates' hinges or something instead of using it
to go somewhere.  (BTW, don't think i'm trying to make an idea like being
Hatsune Miko in SL a goal.  She's neat & all, but there's way more to it
than that.  She's just really good at getting attention.  Serious. 
Remember what they said in the vids about her record sales?  And after you
remember that, think about how many millions - hundreds of millions - of
ppl in the world would be into SL if it were more than a game, & oh yeah,
not tryin to make a big deal out of "property rights" & IP & all that
*junk*.  What i'm on about is a step beyond.)

One solid example - That's one reason why i don't understand why, after
the several ppl i've seen here trying to get live action controls to move
our avis, we still have the crude controls SL started with and what has
often seemed like movement away from immersion instead of obsession on
expanding it.

i know there's a big diff between the kind of animation that makes Miko
"real" & what's possible for great gobs of ppl not paying several Gs a
month to access shared (not super) computers on the Internet.  But there's
still a lot that can be done.  Some really good things have been happening
in SL, & i think some of the devs here are totally as good as the PhDs at
work where they basically let me be an admin.  i'm just trying to get ppl
to think about the kinda attitude that makes us able be the best selves
our minds can imagine and maybe do something with it that changes more
world than just SL, instead of just playing around sorta like inventing
the Starship Enterprise just for the Holodeck & a cool ride to a concert
or something.

That's it!  Sorry (again, like always) for the non-technical content. 
Like my boss & my fave teachers say, sometimes you have to get up to
40,000 feet to get a view of the world that's useful for you on the
ground, crawling over big rocks to get where you're going.  You're all way
better at all of that than me.  i just wanna help if i can.

- AK

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