[opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Oz Linden (Scott Lawrence)
This has gotten a bit out of hand...  We are absolutely not going to 
automate draw distance.

This got started as a speculative discussion that forked off of the draw 
distance slider in which I asked whether or not it might be possible to 
create a system that _if_explicitly_requested_, some smart software 
could look at what factors in a users configuration might be changed to 
improve FPS and advise the user on changes that might improve 
performance.   While DD might be one such parameter, the system I asked 
about would not be an interesting contribution at all if it were the 
only factor, and I never envisioned a system that would actually change 
anything automatically - it would inform and educate the user as to what 
settings changes might be made to improve performance.


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Re: [opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-19 Thread Oz Linden (Scott Lawrence)
On 2011-06-18 16:43, Lee ponzu wrote:
> Extra symptom.  So, there I am, and the avatars are all rendered as 
> expected, when  --blink-- one of them turns gray, like the texture got 
> lost.  No, she didn't change to an all gray skin and outfit.  8-)

This is, unfortunately, not new behavior.  I've seen it on and off for 
at least a couple of months but have not been able to pin it down.

If we could organize an effort to 1) improve the instrumentation around 
avatar bakes, and then 2) hunt down the problems and stomp them, it 
would be a major win.

I'd really like it to be true that by the end of 2011 no one in SL needs 
to have the "what do I look like to you" conversation any more.


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Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Carlo Wood
Draw distance never makes a significant difference for me.
Strange actually, cause I think it should... But it's not
a very important factor it seems :/

Something that seems to correlate a lot with a low FPS
is the number of avatars that have to be rendered.

On Sun, 19 Jun 2011 06:49:19 -0400
"Oz Linden (Scott Lawrence)"  wrote:

> This has gotten a bit out of hand...  We are absolutely not going to 
> automate draw distance.
> 
> This got started as a speculative discussion that forked off of the
> draw distance slider in which I asked whether or not it might be
> possible to create a system that _if_explicitly_requested_, some
> smart software could look at what factors in a users configuration
> might be changed to improve FPS and advise the user on changes that
> might improve performance.   While DD might be one such parameter,
> the system I asked about would not be an interesting contribution at
> all if it were the only factor, and I never envisioned a system that
> would actually change anything automatically - it would inform and
> educate the user as to what settings changes might be made to improve
> performance.
> 
> 
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-- 
Carlo Wood 
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Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Lance Corrimal
Am Sonntag, 19. Juni 2011 schrieb Carlo Wood:


> Something that seems to correlate a lot with a low FPS
> is the number of avatars that have to be rendered.


for me a big factor on FPS is the number of textures that the client 
is still waiting for... the more grey, the more lag.


bye,
LC
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Re: [opensource-dev] DD Philosophy

2011-06-19 Thread Argent Stonecutter
On 2011-06-17, at 11:41, Hitomi Tiponi wrote:
> Please no automatic DD - there are two many variables and differing 
> circumstances for it ever to work.  Much better to work on other ways of 
> improving fps e.g. selective updating of avatar movement.

Me too.

At the very least, make it a non-default option. I adjust DD based on network 
traffic and rez times more than FPS.

Also, that "DD" logo someone suggested... isn't that TM Marvel or whoever owns 
Daredevil? :)
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Re: [opensource-dev] Question about DD philosophy.

2011-06-19 Thread Argent Stonecutter

On 2011-06-18, at 13:00, Robert Martin wrote:
> 
> one thing that i don't understand is why you can be at 4000 meters in
> an untextured skybox and still within seconds get GROUND TEXTURES and
> other objects on the sim before the contents of the skybox or
> attachments on the client avatar (this even happens with a very short
> draw distances).

https://jira.secondlife.com/browse/SVC-2413?

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Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-19 Thread Trilo Byte
Sorry for the late response, I've just gotten the chance to test this as well.  
Looks and works great, seems intuitive.  I love the popup notification (as well 
as the ability to choose not to see it again next time).  I also experienced a 
short delay on the Mac client, though the delay was only a few seconds.

TriloByte Zanzibar

On Jun 18, 2011, at 6:06 AM, Jonathan Welch wrote:

> There is an updated version of the draw distance review viewer here:
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-1/rev/233253/index.html
> 
> Changes include slightly better artwork, re-repositioning of the
> icon's location, and if you exceed 280m a notification (which you can
> suppress) appears alerting you that your performance may suffer.
> Notification processing is done after you move your mouse away from
> the slider.
> 
> The only other tester than myself (Oz) reported that this notification
> appeared minutes after it should have.  Why this would be the case is
> a mystery to me.  If you would like to test this and have this issue
> please report it here.
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