[opensource-dev] Latest Linux Mesh Development build = ~200 MB
I'm downloading right now the latest Linux Mesh Development build, and it amounts to 198 MB, while Win and Mac versions seem to have 'normal' weight (~25 and ~50 MB) Is this expected? build filename is SecondLife-i686-2.4.0.214802.tar.bz2 Opensource Obscure ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Latest Linux Mesh Development build = ~200 MB
Its known, but not desired. I need to look into what libraries we're linking in that are causing the bloat and if we can slim them down. Created a task for next sprint to investigate. -Nyx On 11/17/2010 09:10 AM, Opensource Obscure wrote: > I'm downloading right now the latest Linux Mesh Development build, > and it amounts to 198 MB, while Win and Mac versions seem to have > 'normal' weight (~25 and ~50 MB) > > Is this expected? > > build filename is SecondLife-i686-2.4.0.214802.tar.bz2 > > > Opensource Obscure > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] STORM-288 follow-up fix
https://jira.secondlife.com/browse/STORM-288 The net effect of the changeset http://hg.secondlife.com/viewer-development/changeset/415c77b6eacf is that mFloater->dirty(); will never be called anymore since it's comparing the item UUIDs with an object UUID which isn't applicable when dealing with agent inventory items (and it will just be the NULL UUID anyway). Repro: * open item profile sidepanel for an inventory item * open an inventory floater (Ctrl-Shift-I) * rename the item => sidepanel does not update anymore It also breaks being able to set the next owner permissions from "no copy, transfer" to "copy, no transfer" on agent inventory items. Kitty STORM-288.patch Description: Binary data ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Snowglobe 2 and strange sound issue
I'm having a strange problem on a home-built snowglobe 2 with sound... or rather lack thereof: scripted sounds don't result in any audible output. Environmental sounds work find (footsteps, wind, etc), streaming works (radio), and voice works... but if I click that bell, nothing happens. The thing that is really baffling me is that if I select a sound from inventory and "play locally" it plays fine, but "play in world" does nothing. Any hints or thoughts would be most welcome. I'm running a slightly modified variation of Snowglobe 2 on windowsxp (32bit), compiled with VS8/2005. Ring any bells? Thanks much, Vex ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] What is the license status of UI sounds ?
On Tue, Nov 16, 2010 at 2:17 PM, Oz Linden (Scott Lawrence) wrote: > Don't get me wrong ... I think that Henri posted a very good analysis > and it seems to me that the whole idea is worth looking at more > closely. My note was intended to answer the immediate question of what > the license on those particular sounds is right now - nothing more. So, how should we get the ball rolling on (hopefully) getting the UI sounds released under the same CC-BY-SA-3.0 license as the UI artwork? File a JIRA? Poke a certain Linden? Bribe with chocolate? :) - Jacek ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] SL Browsification
Hey, Y'all, the mail below is a copy of a msg i got from SL this afternoon. Is it some kinda sign that the viewer is in danger of going extinct? i can't tell you how much i wouldn't like it if my SL experience was doomed to be boxed up in a browser! For real, i think i see a big deficit in the functionality available with a browser and the functionality available with a real viewer. But i also realize there's an awful lot i don't know. So i would like to express as much shock, horror, disgust, and black disappointment as possible as soon as possible just in case the idea is to trade the viewer for a browser window somewhere a few releases down the way? Thanks! Have an awesome day, - AK P.S. My computer failed the test, whatever it is. i got the "Join" button instead of the "Explore" button. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Help Us Test the SL Web Viewer Beta Hello, As we explore ways to make the Second Life experience faster, easier, and more fun, we are testing a number of approaches to bring new users closer to the richness of our virtual world. Yesterday, we quietly launched a beta test of a new technology that opens up Second Life to new users like never before: Second Life on the Web! The SL Web Viewer allows new users to become Second Life "guests" through the Web and enjoy basic SL functionality while exploring exciting destinations in Second Life -- all without downloading a Viewer. We need your help to test the SL Web Viewer! Just follow these simple steps: 1. Visit the SL Web Viewer Beta >> 2. There is a 45-second video that will run while the system loads and then you’ll either be offered an "Explore Now" button -- which means that you have successfully qualified -- or a "Join Now" button -- which means that you do not qualify for the test at this time*. 3. If you qualify, you’ll be asked to share your email address to create a temporary guest account to use the SL Web Viewer. We’ll be running tests like this from time to time, and we may ultimately choose to further pursue some or none of these approaches, depending on what we learn from our testing, but we’re very excited to make SL an easier experience for guests and look forward to hearing what you think. Best regards, Kim Salzer VP of Marketing Linden Lab *Note: We’re in the early stages of testing this technology, and not everyone who navigates to the link will be able to access the SL Web Viewer. You are receiving this announcement because you have agreed to receive messages relating to services offered by Linden Lab. For more information refer to our Terms of Service and our Privacy Policy. If you wish to be removed from future mailings please safely unsubscribe or use the Unsubscribe button in subsequent promotional mailings. Please note that you may still receive some e-mails for transactions, instant messages from friends and/or customer service responses. Copyright 2010 Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] SL Browsification
On Wed, Nov 17, 2010 at 6:29 PM, wrote: > Hey, Y'all, > > the mail below is a copy of a msg i got from SL this afternoon. Is it > some kinda sign that the viewer is in danger of going extinct? > > No, it would just be yet another way to get to the same experience. The key audience would be: people who dont want a casual browsing experience without the download/install step. LL is not about to take away the standalone viewer. I did hear a rumour that new usernames created after January 1 can only be made up of vowels and even numbers. Daniel -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] SL Browsification
I heard a rumour that usernames must contain baka in them after Jan 1 to cater for the Japanese market :) On Thu, Nov 18, 2010 at 1:35 PM, Daniel Smith wrote: > > I did hear a rumour that new usernames created after January 1 can only be > made up of vowels and even numbers. > > Daniel > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] SL Browsification
Am Donnerstag 18 November 2010 schrieb Simon Quinnell: > I heard a rumour that usernames must contain baka in them after Jan > 1 to cater for the Japanese market :) heh, if there was a jira for that i would vote for it. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges