[opensource-dev] Latest Linux Mesh Development build = ~200 MB

2010-11-17 Thread Opensource Obscure
 I'm downloading right now the latest Linux Mesh Development build,
 and it amounts to 198 MB, while Win and Mac versions seem to have
 'normal' weight (~25 and ~50 MB)

 Is this expected?

 build filename is SecondLife-i686-2.4.0.214802.tar.bz2


 Opensource Obscure
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Re: [opensource-dev] Latest Linux Mesh Development build = ~200 MB

2010-11-17 Thread Nyx Linden
Its known, but not desired. I need to look into what libraries we're 
linking in that are causing the bloat and if we can slim them down.

Created a task for next sprint to investigate.

  -Nyx

On 11/17/2010 09:10 AM, Opensource Obscure wrote:
>   I'm downloading right now the latest Linux Mesh Development build,
>   and it amounts to 198 MB, while Win and Mac versions seem to have
>   'normal' weight (~25 and ~50 MB)
>
>   Is this expected?
>
>   build filename is SecondLife-i686-2.4.0.214802.tar.bz2
>
>
>   Opensource Obscure
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[opensource-dev] STORM-288 follow-up fix

2010-11-17 Thread Kitty
https://jira.secondlife.com/browse/STORM-288

The net effect of the changeset
http://hg.secondlife.com/viewer-development/changeset/415c77b6eacf is that
mFloater->dirty(); will never be called anymore since it's comparing the
item UUIDs with an object UUID which isn't applicable when dealing with
agent inventory items (and it will just be the NULL UUID anyway).

Repro:
* open item profile sidepanel for an inventory item
* open an inventory floater (Ctrl-Shift-I)
* rename the item
=> sidepanel does not update anymore

It also breaks being able to set the next owner permissions from "no copy,
transfer" to "copy, no transfer" on agent inventory items.

Kitty


STORM-288.patch
Description: Binary data
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[opensource-dev] Snowglobe 2 and strange sound issue

2010-11-17 Thread Vex Streeter
I'm having a strange problem on a home-built snowglobe 2 with sound... 
or rather lack thereof:  scripted sounds don't result in any audible 
output.  Environmental sounds work find (footsteps, wind, etc), 
streaming works (radio), and voice works... but if I click that bell, 
nothing happens.  The thing that is really baffling me is that if I 
select a sound from inventory and "play locally" it plays fine, but 
"play in world" does nothing.

Any hints or thoughts would be most welcome.  I'm running a slightly 
modified variation of Snowglobe 2 on windowsxp (32bit), compiled with 
VS8/2005.  Ring any bells?

Thanks much,
 Vex
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Re: [opensource-dev] What is the license status of UI sounds ?

2010-11-17 Thread Jacek Antonelli
On Tue, Nov 16, 2010 at 2:17 PM, Oz Linden (Scott Lawrence)
 wrote:
> Don't get me wrong ... I think that Henri posted a very good analysis
> and it seems to me that the whole idea is worth looking at more
> closely.   My note was intended to answer the immediate question of what
> the license on those particular sounds is right now - nothing more.

So, how should we get the ball rolling on (hopefully) getting the UI
sounds released under the same CC-BY-SA-3.0 license as the UI artwork?
File a JIRA? Poke a certain Linden? Bribe with chocolate? :)

- Jacek
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[opensource-dev] SL Browsification

2010-11-17 Thread aklo
Hey, Y'all,

the mail below is a copy of a msg i got from SL this afternoon.  Is it
some kinda sign that the viewer is in danger of going extinct?  i can't
tell you how much i wouldn't like it if my SL experience was doomed to be
boxed up in a browser!  For real, i think i see a big deficit in the
functionality available with a browser and the functionality available
with a real viewer.  But i also realize there's an awful lot i don't know.
 So i would like to express as much shock, horror, disgust, and black
disappointment as possible as soon as possible just in case the idea is to
trade the viewer for a browser window somewhere a few releases down the
way?

Thanks!  Have an awesome day,

- AK

P.S.  My computer failed the test, whatever it is.  i got the "Join"
button instead of the "Explore" button.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Help Us Test the SL Web Viewer Beta

Hello,

As we explore ways to make the Second Life experience faster, easier, and
more fun, we are testing a number of approaches to bring new users closer
to the richness of our virtual world. Yesterday, we quietly launched a
beta test of a new technology that opens up Second Life to new users like
never before: Second Life on the Web! The SL Web Viewer allows new users
to become Second Life "guests" through the Web and enjoy basic SL
functionality while exploring exciting destinations in Second Life -- all
without downloading a Viewer. We need your help to test the SL Web Viewer!

Just follow these simple steps:
1. Visit the SL Web Viewer Beta >>

2. There is a 45-second video that will run while the system loads and
then you’ll either be offered an "Explore Now" button -- which means
that you have successfully qualified -- or a "Join Now" button -- which
means that you do not qualify for the test at this time*.

3. If you qualify, you’ll be asked to share your email address to
create a temporary guest account to use the SL Web Viewer.

We’ll be running tests like this from time to time, and we may
ultimately choose to further pursue some or none of these approaches,
depending on what we learn from our testing, but we’re very excited
to make SL an easier experience for guests and look forward to hearing
what you think.

Best regards,

Kim Salzer

VP of Marketing
Linden Lab

*Note: We’re in the early stages of testing this technology, and not
everyone who navigates to the link will be able to access the SL Web
Viewer.

You are receiving this announcement because you have agreed to receive
messages relating to services offered by Linden Lab. For more information
refer to our Terms of Service and our Privacy Policy.

If you wish to be removed from future mailings please safely unsubscribe
or use the Unsubscribe button in subsequent promotional mailings. Please
note that you may still receive some e-mails for transactions, instant
messages from friends and/or customer service responses.

Copyright 2010 Linden Research, Inc., 945 Battery Street, San Francisco,
CA 94111

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Re: [opensource-dev] SL Browsification

2010-11-17 Thread Daniel Smith
On Wed, Nov 17, 2010 at 6:29 PM,  wrote:

> Hey, Y'all,
>
> the mail below is a copy of a msg i got from SL this afternoon.  Is it
> some kinda sign that the viewer is in danger of going extinct?
>
>
No, it would just be yet another way to get to the same experience.  The key
audience would be: people who dont want a casual browsing experience without
the download/install step.

LL is not about to take away the standalone viewer.

I did hear a rumour that new usernames created after January 1 can only be
made up of vowels and even numbers.

Daniel

-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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Re: [opensource-dev] SL Browsification

2010-11-17 Thread Simon Quinnell
I heard a rumour that usernames must contain baka in them after Jan 1 to
cater for the Japanese market :)

On Thu, Nov 18, 2010 at 1:35 PM, Daniel Smith  wrote:

>
> I did hear a rumour that new usernames created after January 1 can only be
> made up of vowels and even numbers.
>
> Daniel
>
>
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Re: [opensource-dev] SL Browsification

2010-11-17 Thread Lance Corrimal
Am Donnerstag 18 November 2010 schrieb Simon Quinnell:
> I heard a rumour that usernames must contain baka in them after Jan
> 1 to cater for the Japanese market :)


heh, if there was a jira for that i would vote for it.
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