Re: [opensource-dev] Looking for a PJIRA entry about build grid UI bug with deferred rendering enabled
Opensource Obscure wrote: > When Deferred Rendering is enabled and you're in > building mode, the RGB arrows that you use to move > prims don't "stop" at the prim surface anymore. > > Deferred Rendering OFF: > http://m.friendfeed-media.com/948b6fc14d7ec63ec01a1f8f253a48869c6cbcd0 > > Deferred Rendering ON: > http://m.friendfeed-media.com/206e6a7e4a14518e27f084d30c9cec0d58873520 > > If I recall correctly, a PJIRA entry already exists > for this bug - but unfortunately I can't find it. > > Can you help me to find it please? I'd like to update it. > > Opensource Obscure I don't think I've run across a pjira for this, but I'd be interested to hear. If it takes too long to find an existing one, please do file a new one, IMHO it's better to have a few dupes than fail to have a bug filed at all. :) Deferred Rendering is a good example of something that LL has no near-term plans to put more work into (AFAIK), so if some people outside LL want to keep it somewhat warm/maintained that'd be great (I love it, but we pretty much have to put our personal time into it to make progress, it's just not on a LL roadmap right now I think). For anyone interested, here's my guess as to why this issue (and a few like it) are happening - deferred rendering uses an off-screen FBO depth buffer for drawing the world, but some of our hud overlays (like the arrow-drawing) assume that they can use immediate-mode drawing to the back-buffer (the next frame we're assembling for display with the world, UI, HUDs and everything) at any point and get correct depth-testing - however, the world depth buffer in the FBO hasn't necessarily been transferred to the back-buffer, even though the rendered color data has. The two optional solutions I see, if this is so, are: 1. (probably fastest, more complicated) - make the tool/hud/overlay routines bind the FBOs that we've done our deferred world rendering to, so they're depth-testing against (and drawing to) the FBOs instead of the depthless back-buffer. 2. (slightly slower, probably much simpler) - copy the FBO depth buffer to the back-buffer's depth-buffer at the same time we copy the color data. -Tofu ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about the Too Many Open Files problem
For anyone interested, https://jira.secondlife.com/browse/SH-173 Ponzu wrote: > I have been pursuing this for awhile. I am wondering if I am the only one > experiencing it? Could others with the same problem let me know so that I > don't feel so lonely 8-) > > Problem: > >- On Mac, open Console and then open the system.log. >- Open Viewer2 Dev (any version since Beta). Viewer2 Release does not >show this problem for me. >- Go to some area where there are a lot of textures (e.g. not a barren >wasteland like Brilliant). After a few minutes, the viewer freezes (the >mouse pointer becomes the spinner) and errors start appearing in syslog.log >about Too Many Files. > > > You can also open a Terminal window and use lsof to see the open files. > > $ lsof -c Second > > or you can count them with > > $ lsof -c Second | wc -l > > Whenever I get to 235 UDP and TCP connections, I freeze. > > > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Anti-aliasing problem
I've added this info to: https://jira.secondlife.com/browse/VWR-17436 Generally pjira is a better place to note forensics than the mailing list. :) Thanks for digging! Ponzu wrote: > FYI. > > >> Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an >> assertion is failing. Maybe it is not needed or backwards or something >> (easy fix). >> >> >> So, I looked at the code. The assertion occurs three times in > llimagegl.cpp. it sort of looked like the assertions don't do much useful, > except cause the abort, so as an experiment I commented them out and built > my own version. > > Now, setting AA does not crash immediately, and so far I see no issues it > might be causing. > > > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Frustum on the world map acting up on v2
Hello all, For those who are interested, here is a trivial fix (but not a trivial hunt) to a bug on the world map, that I am surprised nobody has ever written a JIRA on, because it has been there since v2.0 beta. https://jira.secondlife.com/browse/VWR-23105 Marine ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about the Too Many Open Files problem
On 9/19/2010 4:18 PM, Vex Streeter wrote: >HTTP textures seems to make an already bad situation worse. A very > large number of the open files I see on Linux are fonts: I've seen up > to 20 FDs pointing to the same font file - I typically run under linux > with a ulimit of 2048 to avoid the issue. I see similar things on > Windows (7) but it is neither quite as bad (fewer fonts maybe?) nor > happens to hit whatever fd limit windows has. One of the problems with > running out of FDs is that the viewer can fail in all sorts of bizarre > ways and will often not be able to dump a useful log. This might be worth a Jira, at least to start feeding in tracking information. On Linux, I'd expect this to at least generate a strerror() message for ENFILE or EMFILE ('Too many open files in system' and 'Too many open files') with similar messages on Mac. Full 'lsof' output before or after a problem might be interesting, too. Something in Ponzu's Problem has me looking in the direction of plugins as well. But a rigorous test with HTTP Textures enabled and disabled would also be useful... m -- Monty Brandenberg mo...@lindenlab.com ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about the Too Many Open Files problem
On 9/20/2010 5:45 AM, Tofu Linden wrote: > For anyone interested, https://jira.secondlife.com/browse/SH-173 Oh, and there's the strerror message. :-) -- Monty Brandenberg mo...@lindenlab.com ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Possibility to revert UI changes on snowstorm?
Is it possible to revert the 2.x UI changes? I mean is it possible to keep the functionality of 2.x yet use the visual style of 1.x? -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Possibility to revert UI changes on snowstorm?
Malachi, what a wonderful question! i know a lot of us would like to have a positive answer to that question. i think right now the status is "almost, sorta". Please do keep me on your list and share any info you get? Thx! - AK ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Possibility to revert UI changes on snowstorm?
Sorry everyone! i pushed the wrong button and didn't get Malachi's msg quoted. Pls forgive the excess traffic? But i thought i'd better redo my msg or the lack of context would make it (more) nonsensical. Thx! - AK (retransmitting...) Malachi, what a wonderful question! i know a lot of us would like to have a positive answer to that question. i think right now the status is "almost, sorta". Please do keep me on your list and share any info you get? Thx! - AK Is it possible to revert the 2.x UI changes? I mean is it possible to keep the functionality of 2.x yet use the visual style of 1.x? -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Possibility to revert UI changes on snowstorm?
The answer is no. LL is firm on this point. HOWEVER, there are people working to backport 2.x functionality (not UI) to the 1.x codebase, as well as some who are working to put the 1.x UI on the 2.x code. From what I've read of LL's stance on this, see the list logs, these are likely never going to be included in the official LL viewer. However, you might be able to get the patches to do this from those who are developing them, and then release your own TPV. Remember, Snowstorm is a LL team, not a viewer. The viewer the Snowstorm team is working on is the development edition of the main SecondLife viewer. Nothing more, nothing less. Ricky Cron Stardust On Mon, Sep 20, 2010 at 4:51 PM, wrote: > Sorry everyone! i pushed the wrong button and didn't get Malachi's msg > quoted. Pls forgive the excess traffic? But i thought i'd better redo my > msg or the lack of context would make it (more) nonsensical. > > Thx! > > - AK > > (retransmitting...) > Malachi, > > what a wonderful question! i know a lot of us would like to have a > positive answer to that question. i think right now the status is > "almost, sorta". Please do keep me on your list and share any info you > get? > > Thx! > > - AK > > > Is it possible to revert the 2.x UI changes? I mean is it possible to keep > the functionality of 2.x yet use the visual style of 1.x? > > > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > ___ Policies and (un)subscribe > information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Possibility to revert UI changes on snowstorm?
See response to Aklo... On Mon, Sep 20, 2010 at 4:28 PM, malachi wrote: > Is it possible to revert the 2.x UI changes? I mean is it possible to keep > the functionality of 2.x yet use the visual style of 1.x? > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Possibility to revert UI changes on snowstorm?
On 20 September 2010 16:28, malachi wrote: > Is it possible to revert the 2.x UI changes? I mean is it possible to keep > the functionality of 2.x yet use the visual style of 1.x? > If you're asking about doing this in your own viewer project based on 2.x, go for it. There are plenty of people who say they want it, and you'd probably get some help. There should be no technical blockers. If you're asking about reverting the design of individual UI elements to the 1.x design in the official Linden Lab viewer, then - as we've discussed several times on this list - we're open to considering and implementing well-argued proposals. We've already done this kind of reversion for several UI elements and there will likely be others. However, we ask that UI change proposals take the time to explore whether there is a third design option better than either existing one. If you're asking about reverting the entire viewer UI to 1.x: in short, no. In less short, we'd need an objective, well-reasoned argument against each and every one of the several hundred UI changes between 1.x and 2.x. See above. We know that the current Viewer 2 UI is not popular amongst a large percentage of residents. It'd be hard to miss that. That's why we're working on fixing it. When people are asked to explain why they don't like it, they focus on a small but high-profile set of these changes, such as the sidebar, and those are the changes we're already planning to work on (if not working already). If you have ideas for how those specific changes should work, we welcome them. If there are other areas you want to fix or revert, and have a good objective argument for them, we welcome those too. -- Yoz ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] UI Map
Hello, I am working on a new skin for Viewer 2.XX. I noticed that some of the textures aren't even used and I am having difficulty finding the referencing commands to apply them. Example would be the bottom panel background image, which doesn't appear to be referenced in any of the xmls. Is there a UI map or list of appropriate commands to apply the images? I have made many changes but none seem to take effect. Thank you Miss ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges