Re: [opensource-dev] Snowglobe 1.3 RC1
>> Here are the bugs fixed since RC0 (build 3119): >> * SNOW-196 Deadlock in LLTextureFetchWorker::lockWorkMutex / >> LLThread::lockData / LLTextureFetch::lockQueue >> * SNOW-462 Double-Click Auto-Pilot and Double-Click Teleport menu >> options should be mutualy exclusive > > uhm maybe i'm in a too lagged sim but i have a large number of > avatar grey, zooming very close them force viewer to begin to rez, > somebody else or is a particular condition without any repro? I'm very keen to know if anyone else is seeing grey textures that are talking longer/never loading WRT previous snowglobe versions or if anyone is seeing any unusal entries in the log/console due to textures. My part of SNOW-196 in theory if things are not working as i expected could potentially cause some texture issues, hence the testing here. I also want to know about hard lockup deads locks, if anyone was finding snowglobe freezing solid before and now its fine for them, please also let me know here, or directly via email/in world etc. Thanks Robin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
Robin, I've been using it since its release and haven't had one lockup. N.B. this hasn't been any sort of regression testing, just normal use. Larry -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Robin Cornelius Sent: Monday, February 08, 2010 5:23 AM To: Tayra Dagostino Cc: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Snowglobe 1.3 RC1 >> Here are the bugs fixed since RC0 (build 3119): >> * SNOW-196 Deadlock in LLTextureFetchWorker::lockWorkMutex / >> LLThread::lockData / LLTextureFetch::lockQueue >> * SNOW-462 Double-Click Auto-Pilot and Double-Click Teleport menu >> options should be mutualy exclusive > > uhm maybe i'm in a too lagged sim but i have a large number of > avatar grey, zooming very close them force viewer to begin to rez, > somebody else or is a particular condition without any repro? I'm very keen to know if anyone else is seeing grey textures that are talking longer/never loading WRT previous snowglobe versions or if anyone is seeing any unusal entries in the log/console due to textures. My part of SNOW-196 in theory if things are not working as i expected could potentially cause some texture issues, hence the testing here. I also want to know about hard lockup deads locks, if anyone was finding snowglobe freezing solid before and now its fine for them, please also let me know here, or directly via email/in world etc. Thanks Robin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges __ Information from ESET Smart Security, version of virus signature database 4847 (20100208) __ The message was checked by ESET Smart Security. http://www.eset.com ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Through the which function is possible to stop revoking pieMenu
Believe it or not, but it has a pretty obvious name: lltoolpie.cpp For specific objects, via uuid or name? If via name, it may not be easily available. - Nexii On Mon, Feb 8, 2010 at 7:23 AM, Rustam Rakhimov wrote: > Through the which function is possible to stop revoking pieMenu. > > I wanna turn off pieMenu on some specific objects, how can I do it, I'm > searching for that almost three days, and still didn't find anything. > The problem is, there are a lot of handleRightMouseDown() functions, almost > every class has implementation of that virtual function. > > IS there anyone who know how to turn off PieMenu which appearing with > pushing right button of mouse > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] edit appearance dialog where is the code??
I have an idea for a program that would just about need to reimplement the edit appearance dialog and i was wondering how self contained is the code for the dialog (bonus round question what files are used?)? I would need just the settings sliders not the thumbnails or any of the rendered views. As part of SL 2.0 is anybody doing a "White Rabbits Guide to the Codebase"? -- Robert L Martin btw im also looking for a programmer since i can barely script myself ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
On Mon, 8 Feb 2010 10:22:47 +, Robin Cornelius wrote: > I also want to know about hard lockup deads locks, if anyone was > finding snowglobe freezing solid before and now its fine for them, > please also let me know here, or directly via email/in world etc. I'm using Snowglobe 1.3 RC1 since today (Linux) - I crashed 3 times in 4 sessions, with wiewer suddenly freezing. Need to kill -9 the process to exit. This is quite new in my experience, meaning that crashes happen to me with almost any viewer, but I rarely saw freezes. I'm using official drivers from Nvidia, and I didn't change hardware recently, but I often update my system and sometimes I use experimental software - so this is not a 100% vanilla environment. I'm going to waiting for comments and more testing before filing this one. More details about viewer follow below. bye open -- http://www.avatarsunited.com/avatars/opensource-obscure Snowglobe 1.3.1 (3125) Feb 5 2010 09:41:34 (Snowglobe Release) Built with GCC version 40102 Sei a 233826.3, 335438.9, 32.1 in LOL located at sim2133.agni.lindenlab.com (216.82.56.138:13000) Second Life Server 1.34.3.143038 Note sulla versione CPU: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz Memory: 3276 MB OS Version: Linux 2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 16:20:31 UTC 2009 i686 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9600 GT/PCI/SSE2 OpenGL Version: 3.0.0 NVIDIA 185.18.36 libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0 J2C Decoder Version: KDU Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.10.622 / OpenAL Community / OpenAL Soft: PulseAudio Software Qt Webkit Version: 4.5.2 Packets Lost: 43/55053 (0.1%) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
Opensource Obscure wrote: > I'm using Snowglobe 1.3 RC1 since today (Linux) - I crashed 3 times > in 4 sessions, with wiewer suddenly freezing. Need to kill -9 the > process to exit. Just checking that your viewer is indeed 1.3.1.3125, February 5, 2010? Certainly sounds like there is still a dead lock present, i've had a bit of feedback since saying some people have running fine now and was hoping we had cracked this for the minute, but 3 lockups does not look good. Do you do your own builds? the only way for certain to know whats up is to run the viewer under gdb (but for useful results this required your own build with debug symbols), and then when a lock up occurs to break the debugger then print the back traces of the threads involved. ;-/ Robin signature.asc Description: OpenPGP digital signature ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
On 08.02.2010 11:22, Robin Cornelius wrote: > I'm very keen to know if anyone else is seeing grey textures that are > talking longer/never loading WRT previous snowglobe versions or if > anyone is seeing any unusal entries in the log/console due to > textures. My part of SNOW-196 in theory if things are not working as i > expected could potentially cause some texture issues, hence the > testing here. > > I also want to know about hard lockup deads locks, if anyone was > finding snowglobe freezing solid before and now its fine for them, > please also let me know here, or directly via email/in world etc. I had a very long fashion show yesterday with 38+ people in the model sim and 50-65 people in the visitor sim. I had no deadlock at all, and all the textures on the model sim (where i were too rezzed well). I only had serious trouble to get most of the textures in the visitor sim loaded, but I guess that was not related to the client version but the heavy lag on that sim. What is still a problem, but not related to the mentioned fixes, is the crash when the client has loaded a given amount of stuff. You sooner or later crash, somewhere around 1,3 GB of used memory (Win 7 64bit, but that happened on Vista 64bit and XP 32bit, too). What I see often in the log is WARNING: LLVOAvatar::getTargetAttachmentPoint: Object attachment point invalid: 128 but probably related to some avatar using Emerald with additional attachment points There are several INFO: LLSDXMLParser::Impl::parse: LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:Internal Server Error too and I see many INFO: LLCircuitData::dumpResendCountAndReset: Circuit: :12035 resent packets in the log. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
On Mon, 08 Feb 2010 19:53:55 +, Robin Cornelius wrote: > Just checking that your viewer is indeed 1.3.1.3125, February 5, 2010? yes. > Do you do your own builds? the only way for certain to know whats up is > to run the viewer under gdb (but for useful results this required your > own build with debug symbols), and then when a lock up occurs to break > the debugger then print the back traces of the threads involved. I can build the viewer, but I never did the gdb+debug build thing yet. I'll grab last sources, look at the docs and try - some wiki pages are a mess, so tips about how to do this would be appreciated. thanks! bye open ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Snowglobe 1.3 RC1
On Mon, 8 Feb 2010 10:22:47 + Robin Cornelius wrote: > I'm very keen to know if anyone else is seeing grey textures that are > talking longer/never loading WRT previous snowglobe versions or if > anyone is seeing any unusal entries in the log/console due to > textures. My part of SNOW-196 in theory if things are not working as i > expected could potentially cause some texture issues, hence the > testing here. no deadlock for me, 0 crash, no other "bad" hang/freeze, just slow to rendering textures. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges