Re: [mono-android] 4.2.2 Samsung Galaxy SII Turns off at runtime

2012-06-13 Thread SweetLou
Thanks for your reply jon. I indeed get GC_EXTERNAL_ALLOC on my Samsung and
after checking heap size i found out that the XOOM has 256mb compared to
only 64 on the Samsung. Guess i got some cleaning up to do!

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[mono-android] SQLite and shared rountime

2012-06-13 Thread Dariusz Sroka

Hi,

In my project I'm using SQLite database 
(http://code.google.com/p/sqlite-net/). Everything works ok when I'm 
using it on my development machine (debug mode + shared rountime tourned 
on).


Problem occurs when I'm trying to create a package for a client - I'm 
turning off shared rountime to create an .apk package and then my 
database stops working (I'm performing Insert to database with 
auto-increment PK and I always get 0 and information that tables doesnt 
have any primary key auto-inc columns).


What can I check?

Best regards
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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread l0nestar
Spoke too soon.. :(

However i think i can create a very similar issue in the default android
opengl app.

If you create a new monodroid opengl project and then put these lines in
GLView#.cs  OnRenderFrame,  underneath GL.DrawArrays():

for (int i = 0; i < 50; i++)
GC.Collect(0);

For me it exits after a few seconds. However if I run the app without the
debugger it runs fine.



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Re: [mono-android] Intel Emulator with maps?

2012-06-13 Thread Marek Habersack

On 2012-06-12 16:55, Jonathan Pryor wrote:

On Jun 12, 2012, at 10:22 AM, Stuart Lodge wrote:

However, I don't seem to be able to get an Intel x86 emulator image with Google 
maps also installed.

Does anyone know how to achieve this?


You don't, as far as I can tell. If you open the AVD manager, create a New 
device, and select a Target of Google APIs (Google Inc.) - API Level 15, the 
CPU/ABI drop-down is ARM (armeabi-v7a) and cannot be changed to Intel Atom 
(x86). This suggests that x86 isn't a valid Google APIs target at this time.
You can try the steps described in http://38911bytes.blogspot.de/2012/03/how-to-use-google-maps-api-in-android.html, I 
haven't tested it personally so ymmv


marek


Thanks,
  - Jon

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Re: [mono-android] Install location with monodevelop

2012-06-13 Thread keith
Thanks Jon

I was missing the setting on the mono develop settings > build > general tab 
that is obviously used for compilation.  I had already tried the other two 
settings both on api 8.


Keith Raven
Buzz Interactive
25 Trenance Road, Newquay, Cornwall UK TR7 2LT
t: +44 (0)1637 839173
m: +44 (0)7971 699127
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On 7 Jun 2012, at 15:42, Jonathan Pryor-2 [via Mono for Android] wrote:

> On Jun 7, 2012, at 6:15 AM, Keith Raven wrote: 
> > I was under the impression that external installation was available since 
> > api 7 however mono develop required a target of 8 for this to work, hence 
> > the min version. 
> 
> Your impression is incorrect. Android states that the 
> /manifest/@android:installLocation was added in API 8: 
> 
> 
> http://developer.android.com/guide/topics/manifest/manifest-element.html#install
> 
> If you need to have  target API 7 (e.g. for sane 
> code completion), you can edit your Properties\AndroidManifest.xml and set 
> the /manifest/uses-sdk/@android:targetSdkVersion attribute to 8. This should 
> cause Mono for Android to use the API 7 Mono.Android.dll (for code 
> completion) and the API 8 android.jar (for AndroidManifest.xml processing), 
> allowing you to use the /manifest/@android:installLocation attribute. 
> 
>  - Jon 
> 
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[mono-android] change to a Java cast after 4.2.2

2012-06-13 Thread John Murray
Since installing 4.2.2 I now get an unhandled exc on this code 

Which I've probably been lucky to get away with before... trouble is I don't
know what to do next to solve it 

Its a dialog click method 

 

public void garlistclick(object sender, DialogClickEventArgs ee)

{

AlertDialog send = (AlertDialog)sender;



JavaList selitem3 =
(JavaList)send.ListView.GetItemAtPosition(ee.Which);

 

The unhandled happens on the third line and say 'invalid cast' cannot cast
from source...

 

Seemed to work just fine before 

 

Any suggestions ?

 

Thanks in advance

 

JM 

 

 

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Re: [mono-android] change to a Java cast after 4.2.2

2012-06-13 Thread Jonathan Pryor
On Jun 13, 2012, at 11:00 AM, John Murray wrote:
> Since installing 4.2.2 I now get an unhandled exc on this code

What is the runtime type of your `sender` parameter?

What release were you using prior to 4.2.2? If you were on 4.0.x previously, 
you're probably hitting:


http://docs.xamarin.com/android/Releases/Mono_For_Android_4/Mono_for_Android_4.2#Breaking_Changes

The various FooEventArgs.V properties have been removed, and their 
value is now the sender parameter of the EventHandler delegate.

> Which I’ve probably been lucky to get away with before... trouble is I don’t 
> know what to do next to solve it Its a dialog click method

What code are you using garlistclick() with? For example, if I do:

var builder = new Android.App.AlertDialog.Builder (this);
builder.SetItems (new[]{"one", "two", "three"}, (o, e) => {
Console.WriteLine ("Handler invoked! sender.GetType()={0}", 
o.GetType ().FullName);
});
builder.Create ().Show ();

`o.GetType()` is Android.App.AlertDialog. Presumably you're not using 
AlertDialog.Builder.SetItems(); what are you using?

Thanks,
 - Jon

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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread Jonathan Pryor
Could you file a test case at bugzilla.xamarin.com? We haven't been able to 
reproduce this issue.

Thanks!
 - Jon

On Jun 13, 2012, at 4:19 AM, l0nestar wrote:

> Spoke too soon.. :(
> 
> However i think i can create a very similar issue in the default android
> opengl app.
> 
> If you create a new monodroid opengl project and then put these lines in
> GLView#.cs  OnRenderFrame,  underneath GL.DrawArrays():
> 
>   for (int i = 0; i < 50; i++)
>   GC.Collect(0);
> 
> For me it exits after a few seconds. However if I run the app without the
> debugger it runs fine.
> 
> 
> 
> --
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Re: [mono-android] SQLite and shared rountime

2012-06-13 Thread Jonathan Pryor
On Jun 13, 2012, at 4:14 AM, Dariusz Sroka wrote:
> Problem occurs when I'm trying to create a package for a client - I'm turning 
> off shared rountime to create an .apk package and then my database stops 
> working.

Does the Release .apk fail on your device or only on the client's device? If it 
works on your device and fails on the client's device, are you running the same 
Android version and/or same manufacturer? What Android version?

Thanks,
 - Jon

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Re: [mono-android] SQLite and shared rountime

2012-06-13 Thread dariusz_sroka
Hi,

It was not working on both devices (client and mine). 

I solved my problem by merging two projects (data project and main project)
into one - now when my solution have only one project everything is working
correct.. Weird.

Best regards

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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread Jonathan Pryor
On Jun 13, 2012, at 2:55 PM, Jonathan Pryor wrote:
> Could you file a test case at bugzilla.xamarin.com? We haven't been able to 
> reproduce this issue.

My bad, we already have a bug filed:

https://bugzilla.xamarin.com/show_bug.cgi?id=4725

Even better, we're now able to reproduce...

 - Jon

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[mono-android] What's up with 4.2.3 debugging?

2012-06-13 Thread devbuzz
Apologies in advance - perhaps this isn't the most constructive feedback
but...

WTH is up with the debugging 4.2.3? The debugger seems to have a mind of
it's own.

It's slow and doesn't seem to hit all the breakpoints.

I rolled back to 4.2.1 (without a reboot either - and using exactly the same
code) and suddenly the debugging is hundreds!

I really dig the designer in 4.2.3 - it is a huge time saver - but I want
the rock solid debugging of ver 4.2.1.



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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread Stuart Lodge
I'm seeing a few of these events too in 4.2.3 - and seeing these errors
during the detach
http://mono-for-android.1047100.n5.nabble.com/file/n5710267/monodebugexception.png

Glad to hear you are already on it :)

On 13 June 2012 20:12, Jonathan Pryor  wrote:

> On Jun 13, 2012, at 2:55 PM, Jonathan Pryor wrote:
> > Could you file a test case at bugzilla.xamarin.com? We haven't been
> able to reproduce this issue.
>
> My bad, we already have a bug filed:
>
>https://bugzilla.xamarin.com/show_bug.cgi?id=4725
>
> Even better, we're now able to reproduce...
>
>  - Jon
>
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Re: [mono-android] Tow mapviews

2012-06-13 Thread Sayed Arian Kooshesh
not sure of your questions but if you are looking for a thread.. I
would use background worker (unless there is a known problem) and use
a handler to update your ui thread. If you feel it's more complicated
than that, send over your code so I can try it.

if you are just looking for a solution to do work in another thread,
here is a small example:


public ienumerable getItems()   <--- your function should use
yield return. You can process a list as you get it, not a whole list
at a time. (consider which is faster and less memory consumptive)





System.ComponentModel,backgroundworker bg = new ...Backgroundworker();
  <--- not gonna babysit you through how to use this. Make sure you
catch errors and finished, too.

Handler hndler = new Handler () ;  <--- this will make sure you don't
have any cross thread problems updating your ui from another thread/


If this doesn't apply to your problem please send the code.









On Sun, Jun 10, 2012 at 6:41 AM, Sloot  wrote:
> Hello,
>
> I'm working on an Monodroid app which uses two mapviews. The first mapview
> is for showing all kind of POI's and Polygons (water) and the second Mapview
> is used for inserting a new POI by clicking on the that Mapview. My problem
> is (and it's a known problem for Android) that the Mapviews behave strange.
> The solution which I've found is to open the second screen (with the second
> Mapview) in a new process. Can anybode tell me how this has to be done in
> Monodroid?
>
>
>
> When I fill in the AndroidManifest it doesn't work out:
>  
> ...and also [Activity(Label = "ActivityPOINew", Theme =
> "@style/CustomTheme", Process = "nl.test.p2", NoHistory = true,
> ScreenOrientation = ScreenOrientation.Portrait)] is not resulting...
>
> Can anybody help me further?
>
> Kindly regards,
> Wouter Slotegraaf
>
>
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Re: [mono-android] problem deploying 4.2.2

2012-06-13 Thread Sayed Arian Kooshesh
try parsing a query string

On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor  wrote:
> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>> You should also never use httputility as the static constructor causes a 
>> whole meg of memory to vainsh.
>
> How pray-tell did you come to this conclusion? My (really stupid) test shows 
> that it only uses 26k:
>
>        protected override void OnCreate (Bundle bundle)
>        {
>                base.OnCreate (bundle);
>                GC.Collect ();
>                var start = GC.GetTotalMemory (false);
>                Console.WriteLine ("Start memory: {0}", start);
>                Foo ();
>                GC.Collect ();
>                var end = GC.GetTotalMemory (false);
>                Console.WriteLine ("End memory: {0}; diff={1}", end, 
> (end-start).ToString ());
>        }
>
>        static void Foo ()
>        {
>                var ignore = new System.Web.HttpUtility ();
>        }
>
> The memory diff is 26520, which is a far cry from 1MB...
>
>  - Jon
>
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Re: [mono-android] problem deploying 4.2.2

2012-06-13 Thread Sayed Arian Kooshesh
btw
i said
STATIC CONSTRUCTOR ;)

On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
 wrote:
> try parsing a query string
>
> On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor  wrote:
>> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>>> You should also never use httputility as the static constructor causes a 
>>> whole meg of memory to vainsh.
>>
>> How pray-tell did you come to this conclusion? My (really stupid) test shows 
>> that it only uses 26k:
>>
>>        protected override void OnCreate (Bundle bundle)
>>        {
>>                base.OnCreate (bundle);
>>                GC.Collect ();
>>                var start = GC.GetTotalMemory (false);
>>                Console.WriteLine ("Start memory: {0}", start);
>>                Foo ();
>>                GC.Collect ();
>>                var end = GC.GetTotalMemory (false);
>>                Console.WriteLine ("End memory: {0}; diff={1}", end, 
>> (end-start).ToString ());
>>        }
>>
>>        static void Foo ()
>>        {
>>                var ignore = new System.Web.HttpUtility ();
>>        }
>>
>> The memory diff is 26520, which is a far cry from 1MB...
>>
>>  - Jon
>>
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> --
> Extreme Knowledge is not something for which he programs a computer
> but for which his computer is programming him.
>
> -Wozniak



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Re: [mono-android] problem deploying 4.2.2

2012-06-13 Thread Sayed Arian Kooshesh
is the .net world just full of idiots? I'm going back to pure c.


You should also never use httputility as the* static constructor causes*
a whole meg of memory to vainsh

On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh 
wrote:
> btw
> i said
> STATIC CONSTRUCTOR ;)
>
> On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
>  wrote:
>> try parsing a query string
>>
>> On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor  wrote:
>>> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
 You should also never use httputility as the static constructor causes
a whole meg of memory to vainsh.
>>>
>>> How pray-tell did you come to this conclusion? My (really stupid) test
shows that it only uses 26k:
>>>
>>>protected override void OnCreate (Bundle bundle)
>>>{
>>>base.OnCreate (bundle);
>>>GC.Collect ();
>>>var start = GC.GetTotalMemory (false);
>>>Console.WriteLine ("Start memory: {0}", start);
>>>Foo ();
>>>GC.Collect ();
>>>var end = GC.GetTotalMemory (false);
>>>Console.WriteLine ("End memory: {0}; diff={1}", end,
(end-start).ToString ());
>>>}
>>>
>>>static void Foo ()
>>>{
>>>var ignore = new System.Web.HttpUtility ();
>>>}
>>>
>>> The memory diff is 26520, which is a far cry from 1MB...
>>>
>>>  - Jon
>>>
>>> ___
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>>
>>
>> --
>> Extreme Knowledge is not something for which he programs a computer
>> but for which his computer is programming him.
>>
>> -Wozniak
>
>
>
> --
> Extreme Knowledge is not something for which he programs a computer
> but for which his computer is programming him.
>
> -Wozniak



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Re: [mono-android] problem deploying 4.2.2

2012-06-13 Thread Sayed Arian Kooshesh
actually, jon, I'm gonna take back my words. You're not idiot and I
appreciate your previous help

On Mon, Jun 11, 2012 at 4:12 PM, Sayed Arian Kooshesh wrote:

> is the .net world just full of idiots? I'm going back to pure c.
>
>
> You should also never use httputility as the* static constructor causes*
> a whole meg of memory to vainsh
>
> On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh 
> wrote:
> > btw
> > i said
> > STATIC CONSTRUCTOR ;)
> >
> > On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
> >  wrote:
> >> try parsing a query string
> >>
> >> On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor 
> wrote:
> >>> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>  You should also never use httputility as the static constructor
> causes a whole meg of memory to vainsh.
> >>>
> >>> How pray-tell did you come to this conclusion? My (really stupid) test
> shows that it only uses 26k:
> >>>
> >>>protected override void OnCreate (Bundle bundle)
> >>>{
> >>>base.OnCreate (bundle);
> >>>GC.Collect ();
> >>>var start = GC.GetTotalMemory (false);
> >>>Console.WriteLine ("Start memory: {0}", start);
> >>>Foo ();
> >>>GC.Collect ();
> >>>var end = GC.GetTotalMemory (false);
> >>>Console.WriteLine ("End memory: {0}; diff={1}", end,
> (end-start).ToString ());
> >>>}
> >>>
> >>>static void Foo ()
> >>>{
> >>>var ignore = new System.Web.HttpUtility ();
> >>>}
> >>>
> >>> The memory diff is 26520, which is a far cry from 1MB...
> >>>
> >>>  - Jon
> >>>
> >>> ___
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> >>> Monodroid@lists.ximian.com
> >>>
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> >>
> >>
> >>
> >> --
> >> Extreme Knowledge is not something for which he programs a computer
> >> but for which his computer is programming him.
> >>
> >> -Wozniak
> >
> >
> >
> > --
> > Extreme Knowledge is not something for which he programs a computer
> > but for which his computer is programming him.
> >
> > -Wozniak
>
>
>
> --
> Extreme Knowledge is not something for which he programs a computer but
> for which his computer is programming him.
>
> -Wozniak
>



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Re: [mono-android] problem deploying 4.2.2

2012-06-13 Thread Sayed Arian Kooshesh
static void Main(string[] args)
{
GC.Collect();
var start = GC.GetTotalMemory(false);
Console.WriteLine("Start memory: {0}", start);

System.Web.HttpUtility.ParseQueryString("
http://www.yahoo.com?q=1";);
GC.Collect();
var end = GC.GetTotalMemory(false);
Console.WriteLine("End memory: {0}; diff={1}", end, (end -
start).ToString());
}

Memory diff on a normal c# project was 100k  here.



Code I use in that same example was 2k.


This is the stuff I was flaming about. We have people taking jobs from
americans and crapping out stuff like that.  I was fired for my last job
for confronting a programmer about his memory leaks. I guess no one cares,
oh well. Once you get to the market and you get like 40 1 star reviews
you'll care. My apps have almost a 98 percent 5 star :P But I give a shit
about my code. That's the difference. Tired of preaching to deaf ears...



On Mon, Jun 11, 2012 at 4:13 PM, Sayed Arian Kooshesh wrote:

> actually, jon, I'm gonna take back my words. You're not idiot and I
> appreciate your previous help
>
>
> On Mon, Jun 11, 2012 at 4:12 PM, Sayed Arian Kooshesh 
> wrote:
>
>> is the .net world just full of idiots? I'm going back to pure c.
>>
>>
>> You should also never use httputility as the* static constructor causes*
>> a whole meg of memory to vainsh
>>
>> On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh 
>> wrote:
>> > btw
>> > i said
>> > STATIC CONSTRUCTOR ;)
>> >
>> > On Mon, Jun 11, 2012 at 4:10 PM, Sayed Arian Kooshesh
>> >  wrote:
>> >> try parsing a query string
>> >>
>> >> On Mon, Jun 11, 2012 at 4:07 PM, Jonathan Pryor 
>> wrote:
>> >>> On Jun 11, 2012, at 1:00 PM, Sayed Arian Kooshesh wrote:
>>  You should also never use httputility as the static constructor
>> causes a whole meg of memory to vainsh.
>> >>>
>> >>> How pray-tell did you come to this conclusion? My (really stupid)
>> test shows that it only uses 26k:
>> >>>
>> >>>protected override void OnCreate (Bundle bundle)
>> >>>{
>> >>>base.OnCreate (bundle);
>> >>>GC.Collect ();
>> >>>var start = GC.GetTotalMemory (false);
>> >>>Console.WriteLine ("Start memory: {0}", start);
>> >>>Foo ();
>> >>>GC.Collect ();
>> >>>var end = GC.GetTotalMemory (false);
>> >>>Console.WriteLine ("End memory: {0}; diff={1}", end,
>> (end-start).ToString ());
>> >>>}
>> >>>
>> >>>static void Foo ()
>> >>>{
>> >>>var ignore = new System.Web.HttpUtility ();
>> >>>}
>> >>>
>> >>> The memory diff is 26520, which is a far cry from 1MB...
>> >>>
>> >>>  - Jon
>> >>>
>> >>> ___
>> >>> Monodroid mailing list
>> >>> Monodroid@lists.ximian.com
>> >>>
>> >>> UNSUBSCRIBE INFORMATION:
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>> >>
>> >>
>> >>
>> >> --
>> >> Extreme Knowledge is not something for which he programs a computer
>> >> but for which his computer is programming him.
>> >>
>> >> -Wozniak
>> >
>> >
>> >
>> > --
>> > Extreme Knowledge is not something for which he programs a computer
>> > but for which his computer is programming him.
>> >
>> > -Wozniak
>>
>>
>>
>> --
>> Extreme Knowledge is not something for which he programs a computer but
>> for which his computer is programming him.
>>
>> -Wozniak
>>
>
>
>
> --
> Extreme Knowledge is not something for which he programs a computer but
> for which his computer is programming him.
>
> -Wozniak
>



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Re: [mono-android] Does anybody know a way to type and validate at the same time in a WebView

2012-06-13 Thread Sayed Arian Kooshesh
le sigh. The deign is horrible but I will help you.



ok what you need to do is put call backs on your textboxes

$(".input").keyup(function (e) {

var resp =
Android.SomeValidationCallBack($(e.target).val(),$(e.target).attr('name'));
var jObj = JSON.parse(resp);  //just turned a json object into a javascript
object. Oh wait, does Javascript object not.. yeah. this is how you pass
complex objects :P

});


jon post the fucking thing where I proved you wrong. Stop ego trippin like
the losers do. You ain't one.




On Mon, Jun 11, 2012 at 7:09 PM, Terry151151  wrote:

> I need to be able to type and validate at the same time in a WebView. The
> typing accesses either a local Sqlite cache or and online database if
> available.
>
> I can't use loadUrl as it always hides the soft keyboard on every key
> stroke.
> I also can't use a Javascript interface as it can't take callbacks to the
> Javascript ( only takes primitive data types ).
>
> I'm now having to look at a really messy solution to solve the problem.
> ie.  Place a request through the Javascript interface and then setup a
> polling timer in Javascript and check the result back through the
> Javascript
> interface. Unfortunately I'll have to set up timers for every input field
> that needs to go back to the database, and also find some way to interlock
> similar requests on diferent input fields (Yuck).
>
> Does anybody know of another way to do this?
>
> Thanks in advance.
> Terry.
>
>
>
>
> --
> View this message in context:
> http://mono-for-android.1047100.n5.nabble.com/Does-anybody-know-a-way-to-type-and-validate-at-the-same-time-in-a-WebView-tp5710289.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread Sayed Arian Kooshesh
 The OutOfMemoryException can sometimes be predicted in advance with
special code that uses the MemoryFailPoint class in the .NET Framework.
http://msdn.microsoft.com/en-us/library/system.runtime.memoryfailpoint.aspx
You may also want to look at lazy initialization to help some of that
memory issue



though you found your problem, this might be helpful in the future.


if you get this email twice, it's because jon is not letting my emails
through so I will be emailing directly then. I proved him wrong and he is
now sulking or some shit.
On Tue, Jun 12, 2012 at 10:33 AM, l0nestar wrote:

> I think I may of found the cause,
>
> In my inner render loop I had:
>
> float[] m = new float[]
> {
> tm.M11, tm.M12, tm.M13, tm.M14,
> tm.M21, tm.M22, tm.M23, tm.M24,
> tm.M31, tm.M32, tm.M33, tm.M34,
> tm.M41, tm.M42, tm.M43, tm.M44,
> };
> GLES11.GlLoadMatrixf(m, 0);
>
> I now allocate m once and reuse it and the debugger stays connected. w00t!
>
> Of course allocating a new float[16] for every single draw is very poor,
> but
> the question is why do I not get an out of memory error or equivalent
> though?
>
> (incidentally this probably explains why enabling tracing didn't reveal any
> clues as the frequency of the allocations dropped accordingly)
>
> --
> View this message in context:
> http://mono-for-android.1047100.n5.nabble.com/debugger-constantly-detaches-tp5710262p5710304.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
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[mono-android] Enterprise licensing question

2012-06-13 Thread Ken Lavigne
I have searched and can't find an answer to this one. When I purchase the
enterprise version of the software, does the software change in any way or
is there additional software or somthing like that? Or is it just a
licensing difference?

Thanks in advance.


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Re: [mono-android] debugger constantly detaches

2012-06-13 Thread Sayed Arian Kooshesh
this is an idea but since I don't know your design, I don't know if it will
fit.


make a

[Application]
public class myGlApp: Application
{

public void onCreate()
{
//create a pool of float bytes here that you can reuse

}

~myGlApp()
{
//MAKE SURE TO DESTROY POOL PROPERLY
}




}


also the I ran opengl apps in the most minimal emulator with the debugger.
I'd show you but I signed an NDA so we know it's your code.
}

On Wed, Jun 13, 2012 at 3:19 AM, l0nestar wrote:

> Spoke too soon.. :(
>
> However i think i can create a very similar issue in the default android
> opengl app.
>
> If you create a new monodroid opengl project and then put these lines in
> GLView#.cs  OnRenderFrame,  underneath GL.DrawArrays():
>
>for (int i = 0; i < 50; i++)
>GC.Collect(0);
>
> For me it exits after a few seconds. However if I run the app without the
> debugger it runs fine.
>
>
>
> --
> View this message in context:
> http://mono-for-android.1047100.n5.nabble.com/debugger-constantly-detaches-tp5710262p5710313.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
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[mono-android] Dynamic Table View

2012-06-13 Thread Meera
Hi Mono,

I am new to Mono for andriod development. I am using monodevelop 3.0.2 c#
compatable tool to design Android App for my company.

I have created WCF Service and registed to Monodevelop app, its working
fine. This service will return a DataTable which i have show in *Table
format Dynamically*. When user click on Button I ahve to bind this DataTable
to Table View dynamically. Like 4 columns and 10 rows. 

Could you please let me know how I can design this dynamic Table View using
monodevelop 3.0.2?

Its very urgent for me. Please help me.

Appreciate your help.


Thanks in Advance


Thanks
Meera

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[mono-android] Dynamic Binding for datatable to Table View

2012-06-13 Thread Meera
Hi Mono, 

I am new to Mono for andriod development. I am using monodevelop 3.0.2 c#
compatable tool to design Android App for my company.
 
I have created WCF Service and registed to Monodevelop app, its working
fine. This service will return a DataTable which i have show in Table format
Dynamically. When user click on Button I ahve to bind this DataTable to
Table View dynamically. Like 4 columns and 10 rows.
 
Could you please let me know how I can design this dynamic Table View using
monodevelop 3.0.2?
 
Its very urgent for me. Please help me. 

Appreciate your help. 


Thanks in Advance 


Thanks 
Meera 

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Re: [mono-android] Does anybody know a way to type and validate at the same time in a WebView

2012-06-13 Thread Terry151151
Passing complex objects using Json isn't the problem. The problem is I need
to be able to run the callbacks into the Javascript asynchronously. The
Javascript calls the routine in the interface. C# then sets up a thread to
talk to the server on the internet or a local Sqlite database. When the
result is found it then needs to invoke the success/fail callback in the
Javascript.

Thanks anyway.
Terry.
 

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Re: [mono-android] Dynamic Binding for datatable to Table View

2012-06-13 Thread Miha Markic
In short, I'd go with ListView. You would have to create a custom adapter and 
create each row there (either inflate an layout or create it dynamically).
See demos and samples on ListView, it shouldn't be hard.

Miha

-Original Message-
From: monodroid-boun...@lists.ximian.com 
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Meera
Sent: Thursday, June 14, 2012 12:12 AM
To: monodroid@lists.ximian.com
Subject: [mono-android] Dynamic Binding for datatable to Table View

Hi Mono, 

I am new to Mono for andriod development. I am using monodevelop 3.0.2 c# 
compatable tool to design Android App for my company.
 
I have created WCF Service and registed to Monodevelop app, its working fine. 
This service will return a DataTable which i have show in Table format 
Dynamically. When user click on Button I ahve to bind this DataTable to Table 
View dynamically. Like 4 columns and 10 rows.
 
Could you please let me know how I can design this dynamic Table View using 
monodevelop 3.0.2?
 
Its very urgent for me. Please help me. 

Appreciate your help. 


Thanks in Advance 


Thanks
Meera 

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