Re: [mono-android] CodePage 1252 not supported!!
Thanks Dragos, Can you expand a little? Where do I add the default code = 0? -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/CodePage-1252-not-supported-tp5470102p5478509.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] have these areas been bound?
Whenever you are wondering if some android.jar API is bound or not, check out our API documentation page. http://docs.mono-android.net/?link=root:/MonoAndroid-lib Android.AccessibilityServices and Android.Speech.Tts are there, if that's what you meant. Atsushi Eno Wally McClure wrote: After listening to Mike Bluestein's 5 new features of ICS last week, I'm rather excited regarding the features of ICS. I'm wondering if the following areas have been bound into MfA: * Accessibility. I work on a lot of us govt. accessibilty/section 508 areas in web applications. How much support for the explore-by-touch mode been added along with the accessibility services in ICS? * Text to speech support. This includes the engine side as well as building a client application. If you are wondering what I am looking at, its here: http://developer.android.com/sdk/android-4.0.html Wally ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] What i used in Android 4.0.3 for Cairo.Matrix
In Android 4.0.3 Cairo.Matrix is not available so for that what i used instead of it. - Regards Pritish -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/What-i-used-in-Android-4-0-3-for-Cairo-Matrix-tp5478345p5478345.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] CodePage 1252 not supported!!
Try using default code = 0 -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/CodePage-1252-not-supported-tp5470102p5478457.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] JNI Help Please
Jon, Any ideas on this please? I'm using the exact code you provided in the previous posts. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/JNI-Help-Please-tp5144171p5480147.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] JNI Help Please
Sorry for the delay... On Feb 6, 2012, at 5:45 PM, digitalml wrote: > So using the above code that you posted is working for me, but the > constructor to my .java object is being called multiple times and is > producing some strange behavior. How many instances of my java object are > created with the above code? One instance of a Java object should be created for each C# object instance (unless the (IntPtr, JniHandleOwnership) constructor is used, in which case multiple C# objects could refer to the same Java instance). What I'd suggest you do is print out the stack trace within your jni_helper constructor to see what is creating the instance. - Jon ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] How can you learn native Android faster than Monodroid?
All of a sudden I had 4 days to come up with a proof of concept Android app working on device. Only problem is I had never touched Android development. In fact I had never even used an Android device before (typical crazy developer assignment right?). Oh and by the way, I've never coded in Java. So I figure my best shot was Monodroid since I have a C#/.NET background. I spent a full day with M4A, and gave up due to roadblocks. Spent the next day from scratch with only the Android SDK, and actually have all the basics of my app working on device. What's wrong with this picture? If the problem is I'm not smart enough then shouldn't the native option have been harder? Lee ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] How can you learn native Android faster than Monodroid?
We would love to know what 'roadblocks' you hit. Hopefully there is something we can do to fix them! Jonathan On 2/13/2012 2:01 PM, Lee Whitney wrote: All of a sudden I had 4 days to come up with a proof of concept Android app working on device. Only problem is I had never touched Android development. In fact I had never even used an Android device before (typical crazy developer assignment right?). Oh and by the way, I've never coded in Java. So I figure my best shot was Monodroid since I have a C#/.NET background. I spent a full day with M4A, and gave up due to roadblocks. Spent the next day from scratch with only the Android SDK, and actually have all the basics of my app working on device. What's wrong with this picture? If the problem is I'm not smart enough then shouldn't the native option have been harder? Lee ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] How can you learn native Android faster than Monodroid?
Lee, I had the opposite experience. I had (what we thought was) 95% of my iPhone app written in MonoTouch, and they were hassling me about an Android version. I mucked around one Saturday morning, got fed up with the simulator so went out and bought an Android phone, purchased Mono for Android, and by Sunday night I had a fully functional app up and running - only missing things like Badges on the tabs that I can't see an equivalent for. And this was nearly a year ago too, so it's not the most recent and much more bug free version of MfA either. I don't think it's anything to do with being smart or not smart enough - I'm wondering what roadblocks you hit? Some things took me a bit of finding, but I found them in the end. Dino -Original Message- From: monodroid-boun...@lists.ximian.com [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Lee Whitney Sent: Monday, February 13, 2012 2:02 PM To: monodroid@lists.ximian.com Subject: [mono-android] How can you learn native Android faster than Monodroid? All of a sudden I had 4 days to come up with a proof of concept Android app working on device. Only problem is I had never touched Android development. In fact I had never even used an Android device before (typical crazy developer assignment right?). Oh and by the way, I've never coded in Java. So I figure my best shot was Monodroid since I have a C#/.NET background. I spent a full day with M4A, and gave up due to roadblocks. Spent the next day from scratch with only the Android SDK, and actually have all the basics of my app working on device. What's wrong with this picture? If the problem is I'm not smart enough then shouldn't the native option have been harder? Lee ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] Java Android custom view JNI not calling constructors in xml layout
I'm having some difficulty getting correct object types when using a C# class as a managed wrapper for a Java android view. I posted a more detailed question on StackOverflow: http://stackoverflow.com/q/9264487/1028144 Any help would be greatly appreciated! -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Java-Android-custom-view-JNI-not-calling-constructors-in-xml-layout-tp5480245p5480245.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] Question regarding FileCreationMode.WorldReadable
I'm trying to do something simple but I'm always getting an IllegalArgument exception: Context.OpenFileOutput(path, FileCreationMode.WorldReadable) I want my file to be readable by other apps. Does anyone have experience with this? According to the Java documentation I think I'm doing it correctly, but Mono for Android documentation seems lacking in this area. Also is there an easy way to add the WorldReadable flag to an already existing file? I am using WebClient.DownloadFile to download files and would like them to have the WorldReadable flag applied without having to arbitrarily re-create them. I'm trying to do all this from my applications personal directory rather than using an SD card. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Question-regarding-FileCreationMode-WorldReadable-tp5480914p5480914.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] Question regarding FileCreationMode.WorldReadable
I found the answer shortly after I posted. Apparently when using Context.OpenFileOutput you only supply the filename and not a path. I was supplying the full path, in my case /data/data/MCC.Android/files/Test.txt vs. just Test.txt. The file is still written to the same exact directory, you just can't supply a path or it throws an error. So that is fixed and I can move forward now, but I'm still wondering if there is a way to easily add the WorldReadable flag to an already existing file that was not created using Context.OpenFileOutput... in my case the file was created by using the WebClient.DownloadFile method. I suppose I could refactor my code to download the file to memory first and then write it to file using OpenFileOutput but I'd rather avoid this if possible. Also I was hoping to make my code that does the file I/O cross-platform for either Android or iOS, and using Context.OpenFileOutput means my shared class now has Android specific code in it. Any help is appreciated, thanks. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Question-regarding-FileCreationMode-WorldReadable-tp5480914p5480990.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] System.Drawing under m4a?
Hi, I'm part way through porting an iOS app to Android and have found a large number of references to System.Drawing in the iOS code. When I checked what references I can add, System.Drawing is missing for Android. Is this supposed to be the case and if it is, is there anything similar to System.Drawing that I can use? Target platform is Android 2.2 minimum. Thanks Paul ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] match_parent?
Hi, Is it just that it is currently missing or is there another reason why parent_match isn't recognised with m4a? Thanks Paul ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] System.Drawing under m4a?
I don't think iOS has full System.Drawing either, just some helper classes like Color, Rectangle, and Point. If that's all you need, you can easily pull in the individual classes from: https://github.com/mono/mono/tree/master/mcs/class/System.Drawing Jonathan On 2/13/2012 7:59 PM, Paul Johnson wrote: Hi, I'm part way through porting an iOS app to Android and have found a large number of references to System.Drawing in the iOS code. When I checked what references I can add, System.Drawing is missing for Android. Is this supposed to be the case and if it is, is there anything similar to System.Drawing that I can use? Target platform is Android 2.2 minimum. Thanks Paul ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] match_parent?
Are you targeting Android 2.2 or greater? match_parent was added in Android 2.2 (API Level 8) http://developer.android.com/reference/android/view/ViewGroup.LayoutParams.html#MATCH_PARENT Jonathan On 2/13/2012 8:00 PM, Paul Johnson wrote: Hi, Is it just that it is currently missing or is there another reason why parent_match isn't recognised with m4a? Thanks Paul ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] System.Drawing under m4a?
On Feb 13, 2012, at 8:59 PM, Paul Johnson wrote: > I'm part way through porting an iOS app to Android and have found a large > number of references to System.Drawing in the iOS code. Behold! System.Drawing! http://androidapi.xamarin.com/?link=N%3aSystem.Drawing However, look closely at the documentation, e.g.: http://androidapi.xamarin.com/?link=T%3aSystem.Drawing.Point Note: Assembly: OpenTK (in OpenTK.dll) This is the same as MonoTouch: a (very small) subset of System.Drawing is provided, and it's bundled in the OpenTK.dll assembly. - Jon ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] System.Drawing under m4a?
Override the Draw or OnDraw method of any View inheritor. You will get a Canvas object passed in to that method that has a very similar interface to System.Drawing.Graphics. If you need a finite amount of scrolling, you could write your own inheritor of HorizontalScrollView and override his Draw method. Then add to that an empty View with it's minimum width set for determining the scroll range. Calling Invalidate to cause a redraw is also very GDI-ish. On Mon, Feb 13, 2012 at 6:59 PM, Paul Johnson wrote: > Hi, > > I'm part way through porting an iOS app to Android and have found a > large number of references to System.Drawing in the iOS code. When I > checked what references I can add, System.Drawing is missing for > Android. Is this supposed to be the case and if it is, is there > anything similar to System.Drawing that I can use? > > Target platform is Android 2.2 minimum. > > Thanks > > Paul > ___ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
[mono-android] StartUp Project is ignored?
When setting a different project than the Mono for Android project as the StartUp project, I still get prompted to start a simulator when running/debugging from Visual Studio. I think this is a bug. I don't need any emulators running for my other executable project that targets a different platform. Thoughts? ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
Re: [mono-android] StartUp Project is ignored?
It should be following the solution settings of which projects you want to deploy. If you do not want your MFA project to deploy, go to Configuration Manager and uncheck "Deploy" for that project. Hope this helps! Jonathan On 2/13/2012 11:54 PM, Brannon King wrote: When setting a different project than the Mono for Android project as the StartUp project, I still get prompted to start a simulator when running/debugging from Visual Studio. I think this is a bug. I don't need any emulators running for my other executable project that targets a different platform. Thoughts? ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid