[Gimp-user] blur between images

2009-05-04 Thread shay t.
hello i  want to create a texture for 
a 3d model 
so i took couple pictures of my face 
from different angels 
and i tried to blur where the images connects 
using clone tool 

i used the clone tool more then an hour
and the result is not close to what i want 

my question is:

is there is any way i can get result faster 

you can see the image here

http://blenderartists.org/forum/showthread.php?t=154621


thank you

 


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[Gimp-user] blur between images

2009-05-04 Thread shay t.
thank you david 
i was searching the net before posting the question
first time i eared of hugin for make a face texture 
 
can hugin make the blur look really clear ?
(ill try it when ill get home 
hope wont take me a month to learn a new program)

here is one for example of using gimp to do so
http://wiki.cgsociety.org/index.php/Portrait?thumbnail

if i will chose gimp ,cause i know it a bit.
what will be the best and fast way to do it ?

thanks again




>On Mon, May 4, 2009 at 5:57 PM, shay t.  wrote:
>> hello i  want to create a texture for
>> a 3d model
>> so i took couple pictures of my face
>> from different angels
>> and i tried to blur where the images connects
>> using clone tool
>>
>> i used the clone tool more then an hour
>> and the result is not close to what i want
>>
>> my question is:
>>
>> is there is any way i can get result faster
>Use Hugin to merge the images in a smart way. IMO there is no reason
>to use GIMP to build the texture (except perhaps tiny cosmetic
>touchups of the result of Hugin)
>

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[Gimp-user] blur between images

2009-05-04 Thread shay t.
any one can help me to do it with gimp?

>thank you david 
>i was searching the net before posting the question
>first time i eared of hugin for make a face texture 
> 
>can hugin make the blur look really clear ?
>(ill try it when ill get home 
>hope wont take me a month to learn a new program)
>
>here is one for example of using gimp to do so
>http://wiki.cgsociety.org/index.php/Portrait?thumbnail
>
>if i will chose gimp ,cause i know it a bit.
>what will be the best and fast way to do it ?
>
>thanks again
>
>
>
>
>>On Mon, May 4, 2009 at 5:57 PM, shay t.  wrote:
>>> hello i  want to create a texture for
>>> a 3d model
>>> so i took couple pictures of my face
>>> from different angels
>>> and i tried to blur where the images connects
>>> using clone tool
>>>
>>> i used the clone tool more then an hour
>>> and the result is not close to what i want
>>>
>>> my question is:
>>>
>>> is there is any way i can get result faster
>>Use Hugin to merge the images in a smart way. IMO there is no reason
>>to use GIMP to build the texture (except perhaps tiny cosmetic
>>touchups of the result of Hugin)
>>
>
>

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[Gimp-user] blur between images

2009-05-05 Thread shay t.
thank you ill give it a try
you know any good tutorials for using the resynthesizer plugin

>
>> hello i ?want to create a texture for
>> > a 3d model
>> > so i took couple pictures of my face
>> > from different angels
>> > and i tried to blur where the images connects
>> > using clone tool
>> >
>> > i used the clone tool more then an hour
>> > and the result is not close to what i want
>> >
>> > my question is:
>> >
>> > is there is any way i can get result faster:
>
>Yes with the resynthesizer plugin.
>
>(or with hugin but, if only for that hugin may be a overkill )
>
>
>  
>

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[Gimp-user] blur between images

2009-05-05 Thread shay t.
ok not allot of options ,
i played with is a bit .
it could do  a nice job 

>thank you ill give it a try
>you know any good tutorials for using the resynthesizer plugin
>
>>
>>> hello i ?want to create a texture for
>>> > a 3d model
>>> > so i took couple pictures of my face
>>> > from different angels
>>> > and i tried to blur where the images connects
>>> > using clone tool
>>> >
>>> > i used the clone tool more then an hour
>>> > and the result is not close to what i want
>>> >
>>> > my question is:
>>> >
>>> > is there is any way i can get result faster:
>>
>>Yes with the resynthesizer plugin.
>>
>>(or with hugin but, if only for that hugin may be a overkill )
>>
>>
>>  
>>
>
>

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[Gimp-user] creating a texture

2009-11-24 Thread shay t.
hello there i am a blender user 
i i wanted to create a texture for bumomap/normal map
in gimp 
i tryed the noise filter but this is not what i need

i am modeling a camera 
see camera real image here 
http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
u can see that the camera material have little bumps
with different shapes in each little bump
how can i generate a texture like this in gimp

black and white will be also greate 

thank you

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[Gimp-user] creating a texture

2009-11-24 Thread shay t.
>
>> hello there i am a blender user
>> i i wanted to create a texture for bumomap/normal map
>> in gimp
>> i tryed the noise filter but this is not what i need
>>
>> i am modeling a camera
>> see camera real image here
>> http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
>> u can see that the camera material have little bumps
>> with different shapes in each little bump
>> how can i generate a texture like this in gimp
>>
>> black and white will be also greate
>
>
>
>I would try
>
>Convert image to grayscale
>
>Copy out a small section and save as a .pat file
>
>
i dont understand how grayscale can help
thank u

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[Gimp-user] creating a texture

2009-11-25 Thread shay t.
>Hi,
>for...@gimpusers.com (2009-11-24 at 2113.32 +0100):
>> hello there i am a blender user 
>> i i wanted to create a texture for bumomap/normal map
>> in gimp 
>> i tryed the noise filter but this is not what i need
>
>You have to combine it with other things. ;]
>
>> i am modeling a camera 
>> see camera real image here 
>> http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
>> u can see that the camera material have little bumps
>> with different shapes in each little bump
>> how can i generate a texture like this in gimp
>
>You can probably do it in Blender too, using clouds texture, custom
>colour gradients, etc. But in Gimp:
>
>- new white image.
>
>- rgb noise filter, move sliders to max so you get lots of dots.
>
>- desaturate (lightness one is fine, try others if you want).
>
>- blur (normal one will do here).
>
>- curves, make a _/ curve , the histogram should show a sharp spike on
>  the right side like /\, I placed the curve parallel to the left side
>  of spike (x 162, y 0 and x 183, y 255, approx). This leaves you with
>  some random black spots.
>
>- guassian blur, 1-2 pixels to smooth.
>
>- invert if you need the bump map that way.
>
>As last note, I decided the dot density was too low, so before invert
>I duplicated the layer, offset it, and put it in multiply mode. Next
>would be making the result tileable (plenty of tutorials about this,
>most just forget that you should use offset multiple times different
>values, otherwise you will have zones that are hard to touch up).
>
>GSR
> 
>

)-:
no luck there doing that

for start noise was creating noise with different colors 

on curves , changing the line _/ 
wont effect the histogram on the background
any way i can share my result on this page ?

sotty i am no expert on gimp 

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[Gimp-user] creating a texture

2009-11-25 Thread shay t.
also i like to have a big distance from each bump 
everything i try is to close

>>Hi,
>>for...@gimpusers.com (2009-11-24 at 2113.32 +0100):
>>> hello there i am a blender user 
>>> i i wanted to create a texture for bumomap/normal map
>>> in gimp 
>>> i tryed the noise filter but this is not what i need
>>
>>You have to combine it with other things. ;]
>>
>>> i am modeling a camera 
>>> see camera real image here 
>>> http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg
>>> u can see that the camera material have little bumps
>>> with different shapes in each little bump
>>> how can i generate a texture like this in gimp
>>
>>You can probably do it in Blender too, using clouds texture, custom
>>colour gradients, etc. But in Gimp:
>>
>>- new white image.
>>
>>- rgb noise filter, move sliders to max so you get lots of dots.
>>
>>- desaturate (lightness one is fine, try others if you want).
>>
>>- blur (normal one will do here).
>>
>>- curves, make a _/ curve , the histogram should show a sharp spike on
>>  the right side like /\, I placed the curve parallel to the left side
>>  of spike (x 162, y 0 and x 183, y 255, approx). This leaves you with
>>  some random black spots.
>>
>>- guassian blur, 1-2 pixels to smooth.
>>
>>- invert if you need the bump map that way.
>>
>>As last note, I decided the dot density was too low, so before invert
>>I duplicated the layer, offset it, and put it in multiply mode. Next
>>would be making the result tileable (plenty of tutorials about this,
>>most just forget that you should use offset multiple times different
>>values, otherwise you will have zones that are hard to touch up).
>>
>>GSR
>> 
>>
>
>)-:
>no luck there doing that
>
>for start noise was creating noise with different colors 
>
>on curves , changing the line _/ 
>wont effect the histogram on the background
>any way i can share my result on this page ?
>
>sotty i am no expert on gimp 
>
>

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