Re: [Gimp-user] Scaling a foto

2009-08-19 Thread Marc Carson

On 08/17/2009 08:33 AM, Monika Himpelmann wrote:

Dear all,
I have a question and maybe it is easy to answer and has been answered 
before although I didn't find it in the FAQ's.


When I try to scale a foto in order to get it passport photo size it 
looses quality.


Seems like a confusion about the scaling process. Your printer probably 
prints color at 300 or 600 dpi. When you work on that size of an image 
on your computer screen, your computer monitor probably only displays 
about 96 dots per inch (pixels per inch). That means that at 100% size, 
the photo will look HUGE on your computer screen at 100% zoom. That is 
how it is supposed to be. At 100% size on a printout from your printer, 
the photo will be much smaller, because your printer uses smaller dots 
to print the image.


It's like a mosaic made of tiles. If I give you tiles that are the size 
of your fingernail, and tell you to create a smiley-face mosaic with 
those tiles, you'll have a fairly small mosaic. But if I give you the 
same number of tiles that are the size of dinner plates, your mosaic 
will be much bigger. But both mosaics have the same amount of detail, 
because you're working with the same number of tiles.


Printer = small tiles (dots)
Monitor = big tiles (pixels)

If you use the scale image command to resize your image in GIMP before 
printing, you are losing quality and will print an inferior quality image.


This may help you: Some people prefer to save the "huge" image from GIMP 
in PNG format, then import that photo into e.g. OpenOffice and scale the 
photo to size (in inches or cm) there. When you print, you'll have a 
nice high-res photo.
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Re: [Gimp-user] WHat are my options, here

2009-09-21 Thread Marc Carson
That is a tough one. I've done this sort of thing before, but in 3D 
software, and I already had a displacement (black to white) map to use 
for extruding the 3D surface. I then used a procedural texture color 
gradient on the Y axis of the model to apply my chosen colors to the 
model's contours, which could be controlled by editing the spacing of 
colors within the gradient texture itself. The final step was to render 
the image from the top view in a parallel camera mode, producing a flat 
2D image with no perspective distortion. This could then be composited 
with the original topo map.

I don't see any easy way to automate part of this in GIMP, other than 
perhaps using a blur filter to help with the blending between contours 
(doubtful if that will even give great results). It's also hard to try 
without seeing an example map, because some topo maps are a pain this 
way - they often have things like numbers overlaid on the lines, which 
creates many little gaps that must be compensated for when selecting a 
specific area.

Hope you find a way.

Marc
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Re: [Gimp-user] meetthegimp.org needs help: Mirrors for the video archive

2009-11-15 Thread Marc Carson
Hi Rolf,
> A lot of Open Source is mirrored at Universities and other 
> institutions. I would love to get a home for the old episodes there 
> too and then spread the load with a round robin system.
>
> Any ideas how to achieve this?
>
> Rolf
Try the Internet Archive at http://www.archive.org. They freely host 
many other video podcasts, including some about open source software. 
When you visit the site, there is a green "Upload" button on the 
upper-right part of the page.

Good luck,

Marc
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[Gimp-user] How to apply rotation to a pattern?

2009-12-09 Thread Marc Carson
Is there a way to apply rotation to a pattern when it is used? For 
example, if I like a pattern but need to rotate it 30 degrees or so when 
it is applied to the selection.

Any help here would be appreciated.

Marc
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Re: [Gimp-user] How to apply rotation to a pattern?

2009-12-09 Thread Marc Carson
  When you select your pattern, press SHIFT+R. Then you can rotale the 
pattern either clockwise
or counterclockwise. You can choose between adjusting the angle by 
hand, or by numeric value.
Do you mean when I select the pattern in the Patterns palette? Shift+R 
there doesn't seem to do anything.


I tried it on a selection within an image, but this is the normal 
rotation tool. How would that work for a pattern anyway? Can you 
demonstrate?


Thank you,

Marc
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Re: [Gimp-user] GIMP, UFraw and the NIKON NRW raw file format [OT]

2010-01-11 Thread Marc Carson
OT: Paul, just wanted to say that this is the most astoundingly
over-the-top use of an HTML email I have ever seen, and seeing it on
this list in particular is almost like some sort of a gift to those of
us with a dark sense of humor. :-) Bravo


On Mon, Jan 11, 2010 at 11:46 PM, Paul Naude  wrote:
>
> Home | Training | Support | Contact Us
>
> I use Nikon's NEF raw format without problem (NIKON D5000). I am not sure why 
> you have a NRW format. What camera do you have?
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Re: [Gimp-user] Pixelation of text

2010-01-13 Thread Marc Carson
Larry,

At what physical dimensions are you trying to print the text? The document
should be at least above 200 DPI @ whatever physical dimension, to avoid
obvious pixelation (assuming you do have antialiasing enabled).

If you want to email the XCF to me, I can take a quick look at it.

Marc

Marc Carson
Email: m...@marccarson.com


On Wed, Jan 13, 2010 at 1:06 PM, Larry H.  wrote:

>  >On 01/12/2010 02:33 PM, Larry H. wrote:
> >> When I use the text tool, the output is noticeably pixelated.  How can I
> >> prevent that?
> >>
> >> I am learning to use GIMP 2.6 on a Windows XP professional machine, a
> Dell.
> >>
> >
> >
> >It'd be helpful if you could post the file online somewhere and send us a
> >link, so we can see it.  But as a guess: have you checked the
> "Antialiasing"
>
> >checkbox, in the Text toolbox/palette?  And, is your zoom level (on the
> >image's "View" menu) set to ~100%?  If you're zoomed way in it may look
> >pixelated, even though at the actual size (100%) it really is smooth.
>  Also,
>
> >if the image mode (on the image's "Image" menu) is set to something other
> than
> >RGB, changing it to RGB may help.
> >
> >If none of that helps, post the file online, and/or give us some more
> details.
> >
> >
>
> -- Thanks for your quick response!  I checked on the things you mentioned:
> 1) Antialiasing is checked.  What is
>  "Force auto-hinter"?
> 2) Zoom level is set to 100%  And the pixilation shows up in prints as
> well.
> I export to JPEG and print, because when I try to print from GIMP it just
> gives me a tiny thumbnail.
> 3) The image mode is set to RGB.
> 4) Do you have a suggestion what URL I could post this online.  I'll do
> that
> very happily to get your feedback on the file.
>
> Thanks.
> Larry H. (via www.gimpusers.com)
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[Gimp-user] Smoothing inked lines?

2010-07-14 Thread Marc Carson
I've been scanning inks into GIMP, then moving them over to Inkscape for
tracing to make the lines smoother. Is there a way to do this in GIMP alone?
I don't mean vector tracing, just getting rid of the smaller abnormalities
or fuzziness around my inked lines. I already scan at 600 dpi.

Here's an example:
http://www.friendlyskies.net/projects/comics/before-after.png

Thanks!
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Re: [Gimp-user] Smoothing inked lines?

2010-07-14 Thread Marc Carson
>
> Is there somewhere we can see one of the scans you're working with?
>

Sure. Here's an original panel straight from the scanner:
http://friendlyskies.net/projects/comics/originalpanel.png

I tried unsharp mask and selective gaussian blur, but no luck either way
(converted to RGB).
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Re: [Gimp-user] Smoothing inked lines?

2010-07-20 Thread Marc Carson
> Here's what I'd do. Gaussian blur, by 8 pixels radius. Then do COLOURS >
> BRIGHTNESS-CONTRAST, increase the contrast slider to 70.
>

Thanks for that (and everyone else for the other great ideas). I'm using
this trick for now until I get a direct potrace solution working. I also
noticed that G'MIC has a "XSmooth Comic Lines" or something like
that...sounded awesome but I wasn't able to get a good result from it. Maybe
it's for a different purpose. Too many sliders to tell... :-)
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