Re: OMTC on Windows

2014-05-22 Thread Bas Schouten
Hi Gijs,

None of those things are true in my opinion. For what it's worth, the expected 
regression in CART was more around 20% than around 40%. The number surprises me 
a little, and we'll look into what makes CART so bad off (on our test servers) 
specifically. We haven't looked specifically at CART as we mostly looked into 
TART and Tsvgr while investigating.

I'll address each point individually:

a) Extremely hacky work for a 1% gain seems like a bad idea. Depending on how 
hacky, maintainable, etc, that seems like it might have been the wrong decision 
:-). But 1% gains can still accumulate, so I certainly wouldn't call them 
useless.
b) You have to look at what the tests are meant to do, Avi knows more about the 
tests than I do and has already supplied some information, but there's a 
difference in tweaking the UI, or a specific portion of rendering, or radically 
changing the way we draw things. The tests might not be a good reflection of 
the average user experience, but they help us catch situations where we 
unwittingly harm performance, or where we want proof that a change in some core 
algorithm does indeed make things run faster. That makes them very useful, just 
not for radical architectural changes. Fwiw, in what CART or TART is testing 
I'm not claiming it will be a net performance improvement, there are however 
other interactions that improve that are inherently linked to this one and 
cannot be decoupled (because of it being an architectural change). Similarly we 
only run our tests on one hardware configuration, this in my mind again 
stresses their purpose as a relative regression test as opposed to 
 being representative of perceived UX.
c) A couple of things here, first of all we consulted with people outside of 
the gfx team about this, and we were in agreement with the people we talked to. 
When it comes to moving forward architecturally we should always be ready to 
accept something regressing, that has nothing to do with what team is doing the 
regression, that is related to what we're trying to accomplish. I can guarantee 
you for example, e10s will cause at least some significant regressions in some 
situations, yet we might very well have to accept those regressions to offer 
our users big improvements in other areas, as well as to pave the way for 
future improvements. With OMTA for example, several aspects of our (UI) 
performance can be improved in a way that no amount of TART improvements in the 
old architecture ever could.

Now I don't want to repeat too much of what I've already said, but I'd like to 
reiterate on the fact that if there are 'real' regressions in the overall user 
experience, we will of course attempt to address those issues, but we are also 
only a pref change away from going back to on-main-thread compositing.

The focus should, in my opinion be, what has actually been affected by this in 
a way that it has a strong, negative impact on user experience. Considering the 
scope of this change I am certain those things exist and they will need to be 
fixed. Perhaps the CART regression -is- a sign of some real unacceptable 
perceived performance, I'm not ruling that out, but we have not identified an 
interaction which significantly regressed. This is all extremely hardware 
dependent though (i.e. on most of my machines TART and CART both improve with 
OMTC), so if someone -has- seen this cause a significant performance regression 
in some sort of interaction, do let us know.

Best regards,
Bas


- Original Message -
From: "Gijs Kruitbosch" 
To: "Bas Schouten" , "Gavin Sharp" 
Cc: dev-tech-...@lists.mozilla.org, "mozilla.dev.platform group" 
, "release-drivers" 

Sent: Thursday, May 22, 2014 8:46:29 AM
Subject: Re: OMTC on Windows

Looking on from m.d.tree-management, on Fx-Team, the merge from this 
change caused a >40% CART regression, too, which wasn't listed in the 
original email. Was this unforeseeen, and if not, why was this 
considered acceptable?

As gavin noted, considering how hard we fought for 2% improvements (one 
of the Australis folks said yesterday "1% was like Christmas!") despite 
our reasons of why things were really OK because of some of the same 
reasons you gave (e.g. running in ASAP mode isn't realistic, "TART is 
complicated", ...), this hurts - it makes it seem like (a) our 
(sometimes extremely hacky) work was done for no good reason, or (b) the 
test is fundamentally flawed and we're better off without it, or (c) 
when the gfx team decides it's OK to regress it, it's fine, but not when 
it happens to other people, quite irrespective of reasons given.

All/any of those being true would give me the sad feelings. Certainly it 
feels to me like (b) is true if this is really meant to be a net 
perceived improvement despite causing a 40% performance regression in 
our automated tests.

~ Gijs

On 18/05/2014 19:47, Bas Schouten wrote:
> Hi Gavin,
>
> There have been several e-mails on different lists, and some communication 

Re: OMTC on Windows

2014-05-22 Thread Gijs Kruitbosch
Looking on from m.d.tree-management, on Fx-Team, the merge from this 
change caused a >40% CART regression, too, which wasn't listed in the 
original email. Was this unforeseeen, and if not, why was this 
considered acceptable?


As gavin noted, considering how hard we fought for 2% improvements (one 
of the Australis folks said yesterday "1% was like Christmas!") despite 
our reasons of why things were really OK because of some of the same 
reasons you gave (e.g. running in ASAP mode isn't realistic, "TART is 
complicated", ...), this hurts - it makes it seem like (a) our 
(sometimes extremely hacky) work was done for no good reason, or (b) the 
test is fundamentally flawed and we're better off without it, or (c) 
when the gfx team decides it's OK to regress it, it's fine, but not when 
it happens to other people, quite irrespective of reasons given.


All/any of those being true would give me the sad feelings. Certainly it 
feels to me like (b) is true if this is really meant to be a net 
perceived improvement despite causing a 40% performance regression in 
our automated tests.


~ Gijs

On 18/05/2014 19:47, Bas Schouten wrote:

Hi Gavin,

There have been several e-mails on different lists, and some communication on 
some bugs. Sadly the story is at this point not anywhere in a condensed form, 
but I will try to highlight a couple of core points, some of these will be 
updated further as the investigation continues. The official bug is bug 946567 
but the numbers and the discussion there are far outdated (there's no 400% 
regression ;)):

- What OMTC does to tart scores differs wildly per machine, on some machines we 
saw up to 10% improvements, on others up to 20% regressions. There also seems 
to be somewhat more of a regression on Win7 than there is on Win8. What the 
average is for our users is very hard to say, frankly I have no idea.
- One core cause of the regression is that we're now dealing with two D3D 
devices when using Direct2D since we're doing D2D drawing on one thread, and 
D3D11 composition on the other. This means we have DXGI locking overhead to 
synchronize the two. This is unavoidable.
- Another cause is that we're now having two surfaces in order to do double 
buffering, this means we need to initialize more resources when new layers come 
into play. This again, is unavoidable.
- Yet another cause is that for some tests we composite 'ASAP' to get 
interesting numbers, but this causes some contention scenario's which are less 
likely to occur in real-life usage. Since the double buffer might copy the area 
validated in the last frame from the front buffer to the backbuffer in order to 
prevent having to redraw much more. If the compositor is compositing all the 
time this can block the main thread's rasterization. I have some ideas on how 
to improve this, but I don't know how much they'll help TART, in any case, some 
cost here will be unavoidable as a natural additional consequence of double 
buffering.
- The TART number story is complicated, sometimes it's hard to know what 
exactly they do, and don't measure (which might be different with and without 
OMTC) and how that affects practical performance. I've been told this by Avi 
and it matches my practical experience with the numbers. I don't know the exact 
reasons and Avi is probably a better person to talk about this than I am :-).

These are the core reasons that we were able to identify from profiling. Other 
than that the things I said in my previous e-mail still apply. We believe we're 
offering significant UX improvements with async video and are enabling more 
significant improvements in the future. Once we've fixed the obvious problems 
we will continue to see if there's something that can be done, either through 
tiling or through other improvements, particularly in the last point I 
mentioned there might be some, not 'too' complex things we can do to offer some 
small improvement.

If we want to have a more detailed discussion we should probably pick a list to 
have this on and try not to spam people too much :-).

Bas

- Original Message -
From: "Gavin Sharp" 
To: "Bas Schouten" 
Cc: "dev-tree-management" , dev-tech-...@lists.mozilla.org, 
"release-drivers" , "mozilla.dev.platform group" 

Sent: Sunday, May 18, 2014 6:23:58 PM
Subject: Re: OMTC on Windows


but tart will regress by ~20%, and several other suites will regress as well.
We've investigated this extensively and we believe the majority of these
regressions are due to the nature of OMTC and the fact that we have to do
more work.


Where can I read more about the TART investigations? I'd like to
understand why it is seen as inevitable, and get some of the details
of the regression. OMTC is important, and I'm excited to see it land
on Windows, but the Firefox and Performance teams have just come off a
months-long effort to make significant wins in TART, and the thought
of taking a 20% regression (huge compared to some of the improvements
we fought for

Re: OMTC on Windows

2014-05-22 Thread Ehsan Akhgari

On 2014-05-22, 5:18 AM, Bas Schouten wrote:

Hi Gijs,

None of those things are true in my opinion. For what it's worth, the expected 
regression in CART was more around 20% than around 40%. The number surprises me 
a little, and we'll look into what makes CART so bad off (on our test servers) 
specifically. We haven't looked specifically at CART as we mostly looked into 
TART and Tsvgr while investigating.

I'll address each point individually:

a) Extremely hacky work for a 1% gain seems like a bad idea. Depending on how 
hacky, maintainable, etc, that seems like it might have been the wrong decision 
:-). But 1% gains can still accumulate, so I certainly wouldn't call them 
useless.
b) You have to look at what the tests are meant to do, Avi knows more about the 
tests than I do and has already supplied some information, but there's a 
difference in tweaking the UI, or a specific portion of rendering, or radically 
changing the way we draw things. The tests might not be a good reflection of 
the average user experience, but they help us catch situations where we 
unwittingly harm performance, or where we want proof that a change in some core 
algorithm does indeed make things run faster. That makes them very useful, just 
not for radical architectural changes. Fwiw, in what CART or TART is testing 
I'm not claiming it will be a net performance improvement, there are however 
other interactions that improve that are inherently linked to this one and 
cannot be decoupled (because of it being an architectural change). Similarly we 
only run our tests on one hardware configuration, this in my mind again 
stresses their purpose as a relative regression test as opposed t

o

  being representative of perceived UX.
c) A couple of things here, first of all we consulted with people outside of 
the gfx team about this, and we were in agreement with the people we talked to. 
When it comes to moving forward architecturally we should always be ready to 
accept something regressing, that has nothing to do with what team is doing the 
regression, that is related to what we're trying to accomplish. I can guarantee 
you for example, e10s will cause at least some significant regressions in some 
situations, yet we might very well have to accept those regressions to offer 
our users big improvements in other areas, as well as to pave the way for 
future improvements. With OMTA for example, several aspects of our (UI) 
performance can be improved in a way that no amount of TART improvements in the 
old architecture ever could.

Now I don't want to repeat too much of what I've already said, but I'd like to 
reiterate on the fact that if there are 'real' regressions in the overall user 
experience, we will of course attempt to address those issues, but we are also 
only a pref change away from going back to on-main-thread compositing.

The focus should, in my opinion be, what has actually been affected by this in 
a way that it has a strong, negative impact on user experience. Considering the 
scope of this change I am certain those things exist and they will need to be 
fixed. Perhaps the CART regression -is- a sign of some real unacceptable 
perceived performance, I'm not ruling that out, but we have not identified an 
interaction which significantly regressed. This is all extremely hardware 
dependent though (i.e. on most of my machines TART and CART both improve with 
OMTC), so if someone -has- seen this cause a significant performance regression 
in some sort of interaction, do let us know.


Have you tried to test those interactions on the same Talos machines 
that the CART regressions happened on?  I think that would definitively 
answer the question of whether these regressions affect an interaction 
we care about.


(Also, out of curiosity, what is the list of those interactions?)

Cheers,
Ehsan

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error running mochitest-browser

2014-05-22 Thread thills

Hi All,

I'm facing an error when downloading the latest code from mercurial, 
doing a build and then trying to run the mochitest-browser tests.


I face the following error about 6 minutes into the test run.
console.error:
 6:30.14   [CustomizableUI]
 6:30.14   TypeError: realNode is null -- 
chrome://browser/content/customizableui/toolbar.xml:184


Again, I haven't made any changes to the code base.  I did not see 
anything in Bugzilla like this and before I post anything there was 
curious if anyone had seen anything like this -- maybe a configuration 
problem?  The ./mach build did succeed.


Thanks,

-tamara
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Re: error running mochitest-browser

2014-05-22 Thread Gijs Kruitbosch

Some questions:

What platform is this on?
How are you invoking the test suite?
Which test is running when this error happens?
Are you using mozilla-central, fx-team, mozilla-inbound, ...?
Can you paste a copy of your .mozconfig configuration?

~ Gijs


On 22/05/2014 14:40, thills wrote:

Hi All,

I'm facing an error when downloading the latest code from mercurial,
doing a build and then trying to run the mochitest-browser tests.

I face the following error about 6 minutes into the test run.
console.error:
  6:30.14   [CustomizableUI]
  6:30.14   TypeError: realNode is null --
chrome://browser/content/customizableui/toolbar.xml:184

Again, I haven't made any changes to the code base.  I did not see
anything in Bugzilla like this and before I post anything there was
curious if anyone had seen anything like this -- maybe a configuration
problem?  The ./mach build did succeed.

Thanks,

-tamara


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Re: [DEPRECATED] Apple OSX QTkit API dependencies

2014-05-22 Thread Syd Polk

On May 21, 2014, at 4:52 PM, Mike Hommey  wrote:
> On Wed, May 21, 2014 at 10:22:44PM +0200, Emmanuel Engelhart wrote:
>> On 21.05.2014 21:59, Ralph Giles wrote:
>>> On 2014-05-21 9:56 AM, Emmanuel Engelhart wrote:
>>> 
 checker. But it seems the Mozilla codes uses this API for many things
 linked to video stuff:
 https://mxr.mozilla.org/mozilla-central/search?find=%2F&string=QTKit
>>> 
>>> This is all video capture code for WebRTC. What API does Apple recommend
>>> instead?
>>> 
>>> It's also worth reporting this upstream at webrtc.org, since that
>>> codebase *is* used in a number of iOS applications.
>> 
>> More Details are given about the deprecated API in 10.9 here (see
>> "Deprecated Frameworks" paragraph)
>> https://developer.apple.com/library/mac/releasenotes/MacOSX/WhatsNewInOSX/Articles/MacOSX10_9.html
>> 
>> Extract "The QuickTime and QTKit frameworks are superseded by AV Kit and AV
>> Foundation."
>> 
>> More information about transitioning code:
>> https://developer.apple.com/library/mac/technotes/tn2300/_index.html#//apple_ref/doc/uid/DTS40012852
> 
> "Introduced in OS X 10.7"
> 
> You can't make a 10.6-compatible build with this.
> 
> Mike

You can, but you have to use the SDK feature correctly, and you have to leave 
in code that detects whether or not the new API is available, and fall back on 
the old API if it is not. It's tricky.

Syd Polk
sp...@mozilla.com
+1-512-905-9904



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Re: OMTC on Windows

2014-05-22 Thread Bas Schouten




- Original Message -
> From: "Ehsan Akhgari" 
> To: "Bas Schouten" , "Gijs Kruitbosch" 
> 
> Cc: "Gavin Sharp" , dev-tech-...@lists.mozilla.org, 
> "mozilla.dev.platform group"
> , "release-drivers" 
> 
> Sent: Thursday, May 22, 2014 12:56:26 PM
> Subject: Re: OMTC on Windows
> 
> On 2014-05-22, 5:18 AM, Bas Schouten wrote:
> > The focus should, in my opinion be, what has actually been affected by this
> > in a way that it has a strong, negative impact on user experience.
> > Considering the scope of this change I am certain those things exist and
> > they will need to be fixed. Perhaps the CART regression -is- a sign of
> > some real unacceptable perceived performance, I'm not ruling that out, but
> > we have not identified an interaction which significantly regressed. This
> > is all extremely hardware dependent though (i.e. on most of my machines
> > TART and CART both improve with OMTC), so if someone -has- seen this cause
> > a significant performance regression in some sort of interaction, do let
> > us know.
> 
> Have you tried to test those interactions on the same Talos machines
> that the CART regressions happened on?  I think that would definitively
> answer the question of whether these regressions affect an interaction
> we care about.
> 
> (Also, out of curiosity, what is the list of those interactions?)
> 
> Cheers,
> Ehsan

We have, but it should be noted CART does some special things I believe to draw 
'as fast as possible', so even a 40% regression, could still be 'fast enough' 
and we still wouldn't see an affect we cared about.

As I said, I didn't look at CART specifically but more at TART. One interaction 
that was particularly bad there in the numbers, was 'tab-close' that looked 
fine to me on the machines I looked at, but it probably deserves some specific 
attention on some other, slower machines.

Thanks!

Bas
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Re: OMTC on Windows

2014-05-22 Thread Girish Sharma
I don't know if everyone is noticing this or not, but I am noticing a lot
of misplaced paint blocks while scrolling/animation etc. Sometimes even the
complete tab won't refresh on a tab change.


On Thu, May 22, 2014 at 8:26 PM, Bas Schouten  wrote:

>
>
>
>
> - Original Message -
> > From: "Ehsan Akhgari" 
> > To: "Bas Schouten" , "Gijs Kruitbosch" <
> gijskruitbo...@gmail.com>
> > Cc: "Gavin Sharp" , dev-tech-...@lists.mozilla.org,
> "mozilla.dev.platform group"
> > , "release-drivers" <
> release-driv...@mozilla.org>
> > Sent: Thursday, May 22, 2014 12:56:26 PM
> > Subject: Re: OMTC on Windows
> >
> > On 2014-05-22, 5:18 AM, Bas Schouten wrote:
> > > The focus should, in my opinion be, what has actually been affected by
> this
> > > in a way that it has a strong, negative impact on user experience.
> > > Considering the scope of this change I am certain those things exist
> and
> > > they will need to be fixed. Perhaps the CART regression -is- a sign of
> > > some real unacceptable perceived performance, I'm not ruling that out,
> but
> > > we have not identified an interaction which significantly regressed.
> This
> > > is all extremely hardware dependent though (i.e. on most of my machines
> > > TART and CART both improve with OMTC), so if someone -has- seen this
> cause
> > > a significant performance regression in some sort of interaction, do
> let
> > > us know.
> >
> > Have you tried to test those interactions on the same Talos machines
> > that the CART regressions happened on?  I think that would definitively
> > answer the question of whether these regressions affect an interaction
> > we care about.
> >
> > (Also, out of curiosity, what is the list of those interactions?)
> >
> > Cheers,
> > Ehsan
>
> We have, but it should be noted CART does some special things I believe to
> draw 'as fast as possible', so even a 40% regression, could still be 'fast
> enough' and we still wouldn't see an affect we cared about.
>
> As I said, I didn't look at CART specifically but more at TART. One
> interaction that was particularly bad there in the numbers, was 'tab-close'
> that looked fine to me on the machines I looked at, but it probably
> deserves some specific attention on some other, slower machines.
>
> Thanks!
>
> Bas
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>



-- 
Girish Sharma
B.Tech(H), Civil Engineering,
Indian Institute of Technology, Kharagpur
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Re: OMTC on Windows

2014-05-22 Thread Bas Schouten
Hi Girish,

This sounds like bug 1012213. We're aware of this bug and are working on it!

Best regards,
Bas

- Original Message -
From: "Girish Sharma" 
To: "Bas Schouten" , "mozilla.dev.platform group" 
, dev-tech-...@lists.mozilla.org, 
"release-drivers" 
Sent: Thursday, May 22, 2014 8:15:18 PM
Subject: Re: OMTC on Windows

I don't know if everyone is noticing this or not, but I am noticing a lot
of misplaced paint blocks while scrolling/animation etc. Sometimes even the
complete tab won't refresh on a tab change.


On Thu, May 22, 2014 at 8:26 PM, Bas Schouten  wrote:

>
>
>
>
> - Original Message -
> > From: "Ehsan Akhgari" 
> > To: "Bas Schouten" , "Gijs Kruitbosch" <
> gijskruitbo...@gmail.com>
> > Cc: "Gavin Sharp" , dev-tech-...@lists.mozilla.org,
> "mozilla.dev.platform group"
> > , "release-drivers" <
> release-driv...@mozilla.org>
> > Sent: Thursday, May 22, 2014 12:56:26 PM
> > Subject: Re: OMTC on Windows
> >
> > On 2014-05-22, 5:18 AM, Bas Schouten wrote:
> > > The focus should, in my opinion be, what has actually been affected by
> this
> > > in a way that it has a strong, negative impact on user experience.
> > > Considering the scope of this change I am certain those things exist
> and
> > > they will need to be fixed. Perhaps the CART regression -is- a sign of
> > > some real unacceptable perceived performance, I'm not ruling that out,
> but
> > > we have not identified an interaction which significantly regressed.
> This
> > > is all extremely hardware dependent though (i.e. on most of my machines
> > > TART and CART both improve with OMTC), so if someone -has- seen this
> cause
> > > a significant performance regression in some sort of interaction, do
> let
> > > us know.
> >
> > Have you tried to test those interactions on the same Talos machines
> > that the CART regressions happened on?  I think that would definitively
> > answer the question of whether these regressions affect an interaction
> > we care about.
> >
> > (Also, out of curiosity, what is the list of those interactions?)
> >
> > Cheers,
> > Ehsan
>
> We have, but it should be noted CART does some special things I believe to
> draw 'as fast as possible', so even a 40% regression, could still be 'fast
> enough' and we still wouldn't see an affect we cared about.
>
> As I said, I didn't look at CART specifically but more at TART. One
> interaction that was particularly bad there in the numbers, was 'tab-close'
> that looked fine to me on the machines I looked at, but it probably
> deserves some specific attention on some other, slower machines.
>
> Thanks!
>
> Bas
> ___
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>



-- 
Girish Sharma
B.Tech(H), Civil Engineering,
Indian Institute of Technology, Kharagpur
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Re: OMTC on Windows

2014-05-22 Thread Girish Sharma
On Fri, May 23, 2014 at 1:51 AM, Bas Schouten  wrote:

> bug 1012213


Yup, looks like that only. Thanks for the bug.


-- 
Girish Sharma
B.Tech(H), Civil Engineering,
Indian Institute of Technology, Kharagpur
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Intent to implement: CSSOM-View scroll-behavior property

2014-05-22 Thread Kip Gilbert

Summary:

CSSOM-View defines a new css property, 'scroll-behavior'. When set to 
'smooth', scrolling boxes will be scrolled in a smooth fashion using a 
user-agent-defined function.


Implementing this property will enable more fluid scrolling interfaces 
consistent with modern UI paradigms without needing to update the 
position manually on a frame-by-frame basis in Javascript.  In much the 
same way as APZ's fling gestures, the fluid scrolling will take over the 
scroll position updates when CSSOM methods or navigation set the scroll 
position.


Other effects such as smooth-scroll-snapping can be built upon this 
property by setting the scroll position for a smooth scrolling box at 
the end of a dragging event.  This is beneficial to applications such as 
the B2G home screen and image carousels.


Bug:

https://bugzilla.mozilla.org/show_bug.cgi?id=1010538

Link to standard:

http://dev.w3.org/csswg/cssom-view/#smooth-scrolling:-the-%27scroll-behavior%27-property

Platform coverage:

Android, Desktop, Firefox OS

This functionality is beneficial on all platforms.  The implementation 
fits naturally within the APZ classes; however, APZ may not be available 
for some time outside of B2G.  I would like to gauge the demand for this 
functionality outside of B2G to determine if it should be implemented 
independently of APZ and land earlier on other platforms.


Estimated or target release:

TBD

Preference behind which this will be implemented:

layout.css.scroll-behavior.enabled


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Follow up on clang-format

2014-05-22 Thread Anthony Jones
Some of you may remember the discussion on clang-format and the `mach
clang-format` command. What we have in place right now is very temporary
but it is functional enough to give it a try. I have not put the effort
into upstreaming my changes. Depending on the feedback I receive I will
either:

* Finish my existing changes and upstream them
* Remove the `mach clang-format` command altogether
* Do nothing

I have personally found it useful. However I would like to hear from
other people who have tried it to help me decide what to do next.

Anthony
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Re: B2G emulator issues

2014-05-22 Thread JW Wang
On Tuesday, April 8, 2014 11:45:15 PM UTC+8, Mike Habicher wrote:
> In my experience running tests locally, a single mochitest run on the 
> ARM emulator (hardware: Thinkpad X220, 16GB RAM, SSD) where everything 
> was built with 'B2G_DEBUG=0 B2G_NOOPT=0' will run in 2 to 3 minutes. The 
> same test, run with 'B2G_DEBUG=1 B2G_NOOPT=0' will take 7 to 10 minutes.

> --m.

It could be the same problem as Bug 1012516. test_media_selection.html can take 
up to 1025454ms on B2G ICS Emulator Debug. MediaManager will GC after finishing 
each token and this test has 90 tokens. It takes 10s * 90 = 900s in GC.
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