[Bug 496055] [NEW] freecell crashes without pattern

2009-12-12 Thread Robert A. Kocis
Public bug reported:

Binary package hint: gnome-games

Karmic Koala, Asus 1000 HE, external monitor (LG W2252TQ).

No obvious pattern except that it happens while I'm moving a card; could
be early in game, could be late.  Doesn't seem to depend upon memory
usage or time of day.  Sometimes a card will move slowly, other times no
apparent warning.

In the middle of the move, the screen blanks and the system restarts (as
it would after a cntrl/alt/backspace) as if restarting X windowing
system.  Frequency:  3-4 times/day.

ProblemType: Bug
Architecture: i386
CheckboxSubmission: ac63d2c7672fcb9202bf30ff0f3c9423
CheckboxSystem: b62ae224500b03a9fc2c9b6caf3feb14
Date: Sat Dec 12 20:47:05 2009
DistroRelease: Ubuntu 9.10
Package: gnome-games 1:2.28.0-0ubuntu1
PackageArchitecture: all
ProcEnviron:
 LANG=en_US.UTF-8
 SHELL=/bin/bash
ProcVersionSignature: Ubuntu 2.6.31-16.52-generic
SourcePackage: gnome-games
Uname: Linux 2.6.31-16-generic i686
XsessionErrors:
 (gnome-settings-daemon:9591): GLib-CRITICAL **: g_propagate_error: assertion 
`src != NULL' failed
 (nautilus:9624): Eel-CRITICAL **: eel_preferences_get_boolean: assertion 
`preferences_is_initialized ()' failed
 (polkit-gnome-authentication-agent-1:9651): GLib-CRITICAL **: 
g_once_init_leave: assertion `initialization_value != 0' failed
 (gnome-panel:9621): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to 
allocate widget with width -1 and height 24
 (gnome-panel:9621): Gdk-CRITICAL **: gdk_x11_colormap_foreign_new: assertion 
`GDK_IS_VISUAL (visual)' failed

** Affects: gnome-games (Ubuntu)
 Importance: Undecided
 Status: New


** Tags: apport-bug i386

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freecell crashes without pattern
https://bugs.launchpad.net/bugs/496055
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[Bug 496055] Re: freecell crashes without pattern

2009-12-12 Thread Robert A. Kocis

** Attachment added: "Dependencies.txt"
   http://launchpadlibrarian.net/36734859/Dependencies.txt

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freecell crashes without pattern
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Re: [Bug 483698] Re: AisleRiot spider game slows down then it aborts causing user to re log-in.

2009-12-21 Thread Robert A. Kocis
Ray,

Most of the time, my machines do the same as your reported.  Other 
times, I can tell the crash is coming because the card I'm moving starts 
to slow down, and even stopping the mouse does not prevent the crash.  
I've got Karmic Koala on several different machines and it does the same 
thing on all of them.  So far, it's been little more than an annoyance, 
but I've started saving my work before "taking a break."

Have you found any work around??

Bob

raymond house wrote:
> In my case the game does not slow down before crashing, it just crashes
> after about 45 minutes of play and it does it every time. Ray
>
>

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AisleRiot spider game slows down then it aborts causing user to re log-in.
https://bugs.launchpad.net/bugs/483698
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Re: [Bug 483698] Re: AisleRiot spider game slows down then it aborts causing user to re log-in.

2009-12-22 Thread Robert A. Kocis
I've also checked other Aisleriot games and found the same thing.  The 
majority of the machines I use have the Intel chipset similar to the one 
integrated into the Atom N280.  (I'd have to check to see what chipset 
is in my old Compaq laptop...)  Any similarities that can be tracked to 
the video chipsets?  It also doesn't seem to be related to the number of 
programs or windows that are open, so I don't immediately suspect a 
memory shortage.

Bob

J E Moren wrote:
> Bob & Ray, I have found that other AisleRiot games also crash. 
> When dragging card(s) begins to slow I've tried bringing up an 
> app from the sys tray and it is very slow to change, continuing 
> to switch apps finally gets back to normal speed & I can 
> continue with Spider till card movement slows down again. Since 
> the last updates the crash may happen soon after the first 
> slowing is noticed.  I tried completely removing AisleRiot & 
> re-installing with no change in behavior. My Lucid Alpha 
> installation on a dell laptop does not seem to have this 
> problem. Joe
> Robert A. Kocis wrote:
>   
>> Ray,
>>
>> Most of the time, my machines do the same as your reported.  Other 
>> times, I can tell the crash is coming because the card I'm moving starts 
>> to slow down, and even stopping the mouse does not prevent the crash.  
>> I've got Karmic Koala on several different machines and it does the same 
>> thing on all of them.  So far, it's been little more than an annoyance, 
>> but I've started saving my work before "taking a break."
>>
>> Have you found any work around??
>>
>> Bob
>>
>> raymond house wrote:
>> 
>>> In my case the game does not slow down before crashing, it just crashes
>>> after about 45 minutes of play and it does it every time. Ray
>>>
>>>
>>>   
>
>

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AisleRiot spider game slows down then it aborts causing user to re log-in.
https://bugs.launchpad.net/bugs/483698
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[Bug 310907] Re: [Intrepid] Dragging in Freecell Crashes XWindows

2010-01-30 Thread Robert A. Kocis
This is a frequent problem, occurring several times a day.  I'm running
the latest version of Karmic Koala.

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[Intrepid] Dragging in Freecell Crashes XWindows
https://bugs.launchpad.net/bugs/310907
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