Build-Recommends?
Is there such a thing as a Build-Recommends? Or a workaround that would give you its equivalent? The problem is that darcs can be compiled either with or without libcurl2-dev. The configure script will nicely notice if libcurl isn't available, in which case it just uses an external program (either wget or curl) if one is available. So I'd like to remove the Build-Depends, so I won't have to use a modified control file for woody, and yet can get by without backporting libcurl2. Is there a solution for this? Oh yeah, and if anyone's interested in sponsoring darcs, I think it might be ready to go debian in a few weeks--actually make that a month, since I'll be going on vacation in a week. The last release had some serious bugs, but this time I hope to test it better, plus it's stabilized a lot in the last month. -- David Roundy http://www.abridgegame.org/darcs
looking for sponsor for bridge game
Hello everyone. I have written a cross-platform online bridge game, and would be like to get it into debian. You can check it out at: deb http://http.abridgegame.org/debian/ unstable main deb-src http://http.abridgegame.org/debian/ unstable main Or look at the web page at www.abridgegame.org. The web page is rather sparse, since I don't really like making web pages. I should probably put some screenshots up or something... -- David Roundy http://civet.berkeley.edu/droundy/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: user for getting files
On Fri, Nov 22, 2002 at 11:04:27AM -0800, Blars Blarson wrote: > > One of the things I'd like the debian package to do is download a > couple of files (when changed) with wget on a regular basis. Having > root do the download is using a sledgehammer on a finishing nail, (it > works, but you have to be realy careful to avoid damage), and none of > the other standard users seem correct, but is it realy appropriate for > a package to create a new user for a weekly download? I'm planning a > medium-priority debconf question to enable this, and the actual use > will be in a conffile. I'm far from an expert, but I would have thought that 'nobody' would be appropriate for this. Have nobody download the files to /tmp, and them mv them somewhere else as root (or whatever user). As long as you don't trust the content of those files, this seems safe to me. -- David Roundy http://civet.berkeley.edu/droundy/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: [OT] A question for programmers - Inspiration
On Thu, Mar 20, 2003 at 09:30:49PM -0800, Barry deFreese wrote: > > I will definetely check into the books and such you have suggested. > However, two of my fundamental problems are thus: I don't learn a great > deal from reading unfortunately. I am pretty much a hands on guy with a > background in networking and infrastructure stuff. I am of a similar temperment. I never read a non-fiction book if I can avoid it (with the exception of ancient historians and philosophers). I get by quite well just picking up a little at a time, and what I do pick up I really understand. > Two ( too Chad's point ) the problem is, is that when I have an > enlightenment, I guess I get intimidated because the things that I want > to do are well above my skillsets. I want to write kernel level stuff > when I'm lucky to write my name!! :-) (Somewhat of a chicken before the > egg type of syndrome I suppose). I don't want to walk into flying, I > want to fly into flying!! :-) As the angel Gabriel said: Fear not! First of all, you mustn't be afraid of throwing away code. Write it, and if it sucks, rewrite it. Again and again. Every time you do this, you'll learn something, at least, if you pay attention to what you're doing. And don't worry about This doesn't mean you shouldn't think before you code (you should), but that you shouldn't _not_ code because you aren't sure that you're doing it right. Rewriting something is almost always easier than writing it the first time was (says I, who just rewrote the card display code in my bridge game twice in the last week--maybe two weeks). Secondly don't worry about wasting time on a project that you drop later. You will have learned from it. I spent three or four months a couple years back working on a recipe database program, which I later decided was crud (it really was, although I did use it for a few months to print out my shopping lists). This wasn't a waste of time, as I gained an understanding of writing GUIs and learned a bit of SQL, and more importantly learned more about databases. Thirdly, don't be afraid to start a project that you don't know enough to finish. Learn as you go. The best way to learn to do anything (well, almost anything--don't try this with airplane piloting), is to do it. With most of the projects I've worked on, I started out by learning either a language or a GUI library (or something else equally complicated) just for that project. Finally, I want to reiterate what someone else said, which is that you need to work on a project that you want to use. -- David Roundy http://www.abridgegame.org -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Build-Recommends?
Is there such a thing as a Build-Recommends? Or a workaround that would give you its equivalent? The problem is that darcs can be compiled either with or without libcurl2-dev. The configure script will nicely notice if libcurl isn't available, in which case it just uses an external program (either wget or curl) if one is available. So I'd like to remove the Build-Depends, so I won't have to use a modified control file for woody, and yet can get by without backporting libcurl2. Is there a solution for this? Oh yeah, and if anyone's interested in sponsoring darcs, I think it might be ready to go debian in a few weeks--actually make that a month, since I'll be going on vacation in a week. The last release had some serious bugs, but this time I hope to test it better, plus it's stabilized a lot in the last month. -- David Roundy http://www.abridgegame.org/darcs -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
looking for sponsor for bridge game
Hello everyone. I have written a cross-platform online bridge game, and would be like to get it into debian. You can check it out at: deb http://http.abridgegame.org/debian/ unstable main deb-src http://http.abridgegame.org/debian/ unstable main Or look at the web page at www.abridgegame.org. The web page is rather sparse, since I don't really like making web pages. I should probably put some screenshots up or something... -- David Roundy http://civet.berkeley.edu/droundy/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: user for getting files
On Fri, Nov 22, 2002 at 11:04:27AM -0800, Blars Blarson wrote: > > One of the things I'd like the debian package to do is download a > couple of files (when changed) with wget on a regular basis. Having > root do the download is using a sledgehammer on a finishing nail, (it > works, but you have to be realy careful to avoid damage), and none of > the other standard users seem correct, but is it realy appropriate for > a package to create a new user for a weekly download? I'm planning a > medium-priority debconf question to enable this, and the actual use > will be in a conffile. I'm far from an expert, but I would have thought that 'nobody' would be appropriate for this. Have nobody download the files to /tmp, and them mv them somewhere else as root (or whatever user). As long as you don't trust the content of those files, this seems safe to me. -- David Roundy http://civet.berkeley.edu/droundy/
Re: [OT] A question for programmers - Inspiration
On Thu, Mar 20, 2003 at 09:30:49PM -0800, Barry deFreese wrote: > > I will definetely check into the books and such you have suggested. > However, two of my fundamental problems are thus: I don't learn a great > deal from reading unfortunately. I am pretty much a hands on guy with a > background in networking and infrastructure stuff. I am of a similar temperment. I never read a non-fiction book if I can avoid it (with the exception of ancient historians and philosophers). I get by quite well just picking up a little at a time, and what I do pick up I really understand. > Two ( too Chad's point ) the problem is, is that when I have an > enlightenment, I guess I get intimidated because the things that I want > to do are well above my skillsets. I want to write kernel level stuff > when I'm lucky to write my name!! :-) (Somewhat of a chicken before the > egg type of syndrome I suppose). I don't want to walk into flying, I > want to fly into flying!! :-) As the angel Gabriel said: Fear not! First of all, you mustn't be afraid of throwing away code. Write it, and if it sucks, rewrite it. Again and again. Every time you do this, you'll learn something, at least, if you pay attention to what you're doing. And don't worry about This doesn't mean you shouldn't think before you code (you should), but that you shouldn't _not_ code because you aren't sure that you're doing it right. Rewriting something is almost always easier than writing it the first time was (says I, who just rewrote the card display code in my bridge game twice in the last week--maybe two weeks). Secondly don't worry about wasting time on a project that you drop later. You will have learned from it. I spent three or four months a couple years back working on a recipe database program, which I later decided was crud (it really was, although I did use it for a few months to print out my shopping lists). This wasn't a waste of time, as I gained an understanding of writing GUIs and learned a bit of SQL, and more importantly learned more about databases. Thirdly, don't be afraid to start a project that you don't know enough to finish. Learn as you go. The best way to learn to do anything (well, almost anything--don't try this with airplane piloting), is to do it. With most of the projects I've worked on, I started out by learning either a language or a GUI library (or something else equally complicated) just for that project. Finally, I want to reiterate what someone else said, which is that you need to work on a project that you want to use. -- David Roundy http://www.abridgegame.org
Re: Correct version numbering for pre-Versions?
On Wed, Apr 30, 2003 at 03:05:05PM +0200, Simon Richter wrote: > > So, as long as upstream hasn't agreed to change this (or even stated > > they never will), what should I do? In the special case where I came > > across this, it's even worse: The development versions for to-be 1.2 are > > numbered 1.2-1 to 1.2-4, and I fear the release will be just 1.2. > > The usual way is using "pre1", "pre2", ..., "rc1", ..., "rel". As a > matter of fact, this sorts nicely. Doesn't this have the problem that debian considers 1.2pre1 to be a later version than 1.2? -- David Roundy http://www.abridgegame.org pgpEMFqUE5yxv.pgp Description: PGP signature