Bug#293647: ITP: avida -- Auto-adaptive genetic system for Artificial Life research

2005-02-04 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: avida
  Version : 2.0b7
  Upstream Author : California Institute of Technology <[EMAIL PROTECTED]>
* URL : http://dllab.caltech.edu/avida/
* License : GPL v2
  Description : Auto-adaptive genetic system for Artificial Life research

Avida is an auto-adaptive genetic system designed
primarily for use as a platform in Digital or
Artificial Life research. In lay terms, Avida is a
digital world in which simple computer programs
mutate and evolve.

Avida allows us to study questions and perform
experiments in evolutionalry dynamics and
theoretical biology that are intractable in real
biological system. 

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Bug#294845: ITP: holotz-castle -- platform game with high dosis of mistery

2005-02-11 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: holotz-castle
  Version : 1.3.1
  Upstream Author : Juan Carlos Seijo Pérez <[EMAIL PROTECTED]>
* URL : http://www.mainreactor.net/en/index_en.html
* License : GPL v2
  Description : platform game with high dosis of mistery

It is a platform game with different screens in which you must use your
skills to be able to get all the items. It is described as:
"A great mistery is hidden beyond the walls of Holotz's Castle. Will
you be able to help Ybelle and Ludar to scape alive from the castle?
Test your dexterity with this tremendously exciting platform game!"

The package is already done, after some weeks solving many bugs in
coordination with upstream, which resulted in a new version released. It
is available at: http://156.35.156.136/inniyah/holotz-castle

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Bug#297487: ITP: eleven -- programming language for creating reliable, scalable web applications

2005-02-28 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: eleven
  Version : 1.0
  Upstream Author : Joseph Morrison <[EMAIL PROTECTED]>
* URL : http://eleven.sourceforge.net/
* License : GPL
  Description : programming language for creating reliable, scalable web 
applications

Eleven is a programming language for creating reliable, scalable web 
applications.
Applications are expressed in a high-level language with a simple, C-like 
syntax,
from which the Eleven compiler generates complete, ready-to-run implementions 
in PHP
or mod_perl.

Eleven is designed for applications in which rapid development, high 
performance, and
stability are critical - but total control over the look and feel is not (since 
Eleven
generates most of the user interface automatically). Good examples are online 
exams and
surveys, electronic voting, and business workflow applications.

The program is already packaged and is temporarily at 
http://156.35.156.136/inniyah/eleven/

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Bug#343729: ITP: libjingle -- components to interoperate with Google Talk's P2P and voice calling capabilities

2005-12-17 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>

[B
* Package name: libjingle
  Version : 0.1.0
  Upstream Author : Google Inc.
* URL : http://sourceforge.net/projects/libjingle/
* License : BSD
  Description : components to interoperate with Google Talk's P2P and voice 
calling capabilities

Libjingle is a set of components provided by Google to interoperate with
Google Talk's peer-to-peer and voice calling capabilities. The package
includes source code for Google's implementation of Jingle and Jingle-Audio,
two proposed extensions to the XMPP standard that are currently available in
experimental draft form.

In addition to enabling interoperability with Google Talk, there are several
general purpose components in the library such as the P2P stack which can be
used to build a variety of communication and collaboration applications.

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Bug#343830: ITP: toycars -- physics based 2-D racer

2005-12-17 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: toycars
  Version : 0.2.5
  Upstream Author : Ruben Zilibowitz <[EMAIL PROTECTED]>
* URL : Web Page: http://sourceforge.net/projects/toycars
* License : GPL
  Description : physics based 2-D racer

 Toy Cars is a physics based 2-D racer. The graphics and the interface use
 SDL and OpenGL.

 Toy Cars is partly inspired by Micromachines and partly by the old Atari ST
 game called Jupiter's Masterdrive.

-- System Information:
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  APT prefers unstable
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Shell:  /bin/sh linked to /bin/bash
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RE: libecw

2006-01-12 Thread Miriam Ruiz
I'm not sure if it's license (
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=293346 ) can be considered
free enough to be in main:

Use of the ECW SDK with Unlimited Decompressing and Unlimited Compression for
applications licensed under a GNU General Public style license ("GPL") is
governed by the "ECW SDK PUBLIC USE LICENSE AGREEMENT".


* About modifications:

b)  You may make modifications to the Software and distribute your
modifications, in a form that is separate from the Software, such as 
patches. The following restrictions apply to modifications: 
i)  Modifications must not alter or remove any copyright notices in the
Software. 
ii) When modifications to the Software are released under this license, a
non-exclusive royalty-free right is granted to the initial 
developer of the Software to distribute your modification in future versions
of the Software provided such versions remain available under 
these terms in addition to any other license(s) of the initial developer. 
iii)You are not permitted to change the ECW file format.
iv) You are not permitted to use Software Product for development or
distribution of "Server Software" that provides services or 
functionality on a computer acting as a server.


* About restriction of use (I just don't know DFARS 252.227-7013 so I have no
idea what's said in here)

3)  U.S. GOVERNMENT RESTRICTED RIGHTS. 
The SOFTWARE PRODUCT and documentation are provided with RESTRICTED RIGHTS.
Use, duplication, or disclosure by the US Government is subject 
to restrictions as set forth in subparagraph (c)(1)(ii) of The Rights in
Technical Data and Computer Software clause at DFARS 252.227-7013 
or subparagraphs (c)(1) and (2) of the Commercial Computer Software -
Restricted Rights at 48 CFR 52.227-19, as applicable. Manufacturer is 
Earth Resource Mapping Limited.

4)  DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS. 
a)  Rental. You may not rent, lease or lend the SOFTWARE PRODUCT. 


I find it to be quite an obscure license, does anyone know for sure?

Greetings,
Miry


 --- Jorge Garcia <[EMAIL PROTECTED]> escribió:

> Hello!
> Dou you know when will be available libecw in Debian repository?
> Thanks!
> Jorge.




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Debian Games Team

2006-01-12 Thread Miriam Ruiz
Hi,

We've been recently talking about creating a group to maintain games in Debian
in a collaborative way. As a starting point, I've created a mailing list in
alioth for coordination, and also for create discussion threads about the main
problems related to game development and games packages in Debian. You can
join that list at:

http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel

Here are some points that might be addressed by this group if there is
interested in it:

- Maintaining games collaboratively, as they tend to share many points in
common.
- "Scale economy" benefits: maintaining more packages, quicker an with less
effort.
- Open a way towards a larger involvement in Debian project to people
maintaining just one or few games.
- Quick-fixing of security issues common to games.
- Discussion of problems and facts relative to game packaging.
- Discussion of how to DFGS might be interpreted regarding multimedia contents
and artwork in games.
- Identify important games that are not packaged yet and package them.
- Identify games that we were only maintainig out of inertia, and consider
dropping them
- Make it easier for users to know the games available in Debian, maybe with
some game selector interface, a web page, screenshots or whatever.

You're welcome to join the group, or say whatever you think about this
project.

Greetings,
Miry




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Re: Debian Games Team

2006-01-13 Thread Miriam Ruiz

 --- Eddy Petriºor <[EMAIL PROTECTED]> escribió:

> Can ome packaging can be done for non-free games? (I am thinking about
> a wrapper over the pristine installers/data/ to make the games
> installable through apt-get).

To be honest, I'm not particulary interested in non-free software at all,
including games, but I have nothing against it if we decide as a group to do
so. In my oppinion there's so much work to do about free games that I don't
think it's a good idea giving away our time to non-free projects. Of course,
there's the usual balance to consider between freeness and users-friendliness,
but, as it has happened to other kinds of programs in more critical areas, I
think it might better to concentrate in improving free games than in packaging
non-free stuff, and in the long term it might give better results.

Greetings,
Miry






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Re: Size matters. 7zip. Again.

2006-02-15 Thread Miriam Ruiz

 --- Jari Aalto <[EMAIL PROTECTED]> escribió:

> There are more alternatives:  http://rzip.samba.org/

>From the same web page:

"rzip is not for everyone! The two biggest disadvantages are that you can't
pipeline rzip (so it can't read from standard input or write to standard
output), and that it uses lots of memory. A typical compression run on a large
file might use a couple of hundred MB of ram. If you have ram to burn and want
the best possible compression rate then rzip is probably for you, otherwise
stick with bzip2 or gzip."

I'm not sure whether not being able to pipeline it might be a problem, but
needing that huge amount of RAM might, at least in my oppinion. I'm not sure
if they're refering just to compression or both to compression and
decompression anyway.

Greetings,
Miry




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Bug#355488: ITP: bcpp -- C(++) beautifier

2006-03-05 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: bcpp
  Version : 0.0.20050725
  Upstream Author : Steven De Toni <[EMAIL PROTECTED]>
* URL : http://www.invisible-island.net/bcpp/
* License : BSD
  Description : C(++) beautifier

 bcpp indents C/C++ source programs, replacing tabs with spaces or the
 reverse. Unlike indent, it does (by design) not attempt to wrap long
 statements.

 This version improves the parsing algorithm by marking the state of all
 characters, recognizes a wider range of indention structures, and implements
 a simple algorithm for indenting embedded SQL.


-- System Information:
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  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
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Bug#292813: ITP: construo -- 2D construction toy using wireframe objects and physical forces

2005-01-29 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: construo
  Version : x.y.z
  Upstream Author : Name <[EMAIL PROTECTED]>
* URL : http://www.example.org/
* License : (GPL, LGPL, BSD, MIT/X, etc.)
  Description : 2D construction toy using wireframe objects and physical 
forces

Construo is a program for constructing wire-frame objects and let them
react on physical forces, its neither a real simulation nor a real game,
its just a little toy app which can be a nice way to waste time.

The original web page of the game is at http://www.nongnu.org/construo/
and it is distributed under the GNU GPL v2 license.

The program is already packaged at http://156.35.156.136/inniyah/construo/

-- System Information:
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Bug#303667: ITP: cycle -- calendar program for women

2005-04-07 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: cycle
  Version : 0.3.0
  Upstream Author : Oleg S. Gints <[EMAIL PROTECTED]>
* URL : http://cycle.sf.net/
* License : GPL
  Description : calendar program for women

Cycle is a calendar program for women. Given a cycle length or statistics
for several periods, it can calculate the days until menstruation, the days
of "safe" sex, the fertile period, and the days to ovulations, and define
the d.o.b. of a child. It allows the user to write notes and helps to
supervise the reception of hormonal contraceptive tablets.

Possibilities of the program:
  - Calculate days of menstruation, based on the length of the cycle or on
statistics of previous periods.
  - Calculate days of "safe" sex, fertile period and day to ovulations.
  - Definition of D.O.B. (Date Of Birth) of a child
  - Allows to write notes.
  - Helps to supervise reception of hormonal contraceptive tablets.

-- System Information:
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Re: Bug#303667: ITP: cycle -- calendar program for women

2005-04-08 Thread Miriam Ruiz

--- David Pashley <[EMAIL PROTECTED]> wrote:
> On Apr 08, 2005 at 01:20, Miriam Ruiz praised the
> llamas by saying:
> > Package: wnpp
> > Severity: wishlist
> > Owner: Miriam Ruiz <[EMAIL PROTECTED]>
> > 
> > 
> > * Package name: cycle
> >   Version : 0.3.0
> >   Upstream Author : Oleg S. Gints
> <[EMAIL PROTECTED]>
> > * URL : http://cycle.sf.net/
> > * License : GPL
> >   Description : calendar program for women
> > 
> Does cycle have any features over mencal[0] or
> periodic-calendar[1]?
> 
> [0] apt-cache show mencal
> [1]
>
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=283655

mencal[0] is quite limited, it does not allow any
statistics and if you don't have a regular cycle is
not very useful.

periodic-calendar seems to be part of a bigger project
called Linux Organizer which is a PIM (Personal
Information Manager) that is described to cover all
needs of the regular user. Periodic Calendar is a GUI
utility which assists in women menstrual cycles
tracking and fertility periods prediction. This
information can be used either to became pregnant or
to prevent pregnancy.

Cycle's features are:
- Calculation of the days of menstruation, based on
length of the cycle or on statistics of a period.
- Calculation of the "safe" sex days, fertile period
and day to ovulations
- Definition of D.O.B. (Date Of Birth) of a child
- Allows to write notes
- Helps to supervise reception of hormonal
contraceptive tablets

[0] http://kyberdigi.cz/projects/mencal/english.htm




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Bug#304295: ITP: pdnmesh -- automatic mesh generator and solver for Finite Element problems

2005-04-12 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: pdnmesh
  Version : 0.2.1
  Upstream Author : Sarod Yatawatta <[EMAIL PROTECTED]>
* URL : http://pdnmesh.sourceforge.net/
* License : GPL
  Description : automatic mesh generator and solver for Finite Element 
problems

 pdnMesh is a program that can solve 2D potential problems (Poisson Equation)
 and eigenvalue problems (Helmholtz Equation) using the Finite Element
 Method. Common applications occur in electromagnetics, heat flow and fluid
 dynamics. It can solve problems using both Nodal Based Formulation and Edge
 Based (Vector) Formulation.

 It will also do post-processing to generate contour plots and Postscript
 printouts. GUI support using GTK is available. The problem definition can
 be done in any form and given to pdnMesh as an input data file. Drawing
 Exchange Format (DXF) files can be directly imported to pdnmesh. The
 quality and the coarseness of the mesh can be controlled by giving input
 parameters.

-- System Information:
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Bug#311080: ITP: kball -- game of skill and reflexes for all the family

2005-05-28 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: kball
  Version : 0.0.20041216
  Upstream Author : Bruno Diaz <[EMAIL PROTECTED]>
* URL : http://kball.sourceforge.net/
* License : MIT License
  Description : game of skill and reflexes for all the family

A game of skill and reflexes, non violent, suitable for all ages. The idea
is to move the ball around the map, without falling, without running out of
time, and getting the prizes, in order to reach the exit. The main feature
of the game is the built-in map editor, so anybody can make their own maps.

-- System Information:
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  APT policy: (900, 'unstable')
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Bug#311104: ITP: kraptor -- Classic shoot 'em up scroller game

2005-05-28 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: kraptor
  Version : 0.0.20040403
  Upstream Author : Bruno Diaz <[EMAIL PROTECTED]>
* URL : http://kraptor.sourceforge.net/
* License : MIT License
  Description : Classic shoot 'em up scroller game

Kraptor is a classic shoot 'em up scroller game, where you must fight
against tons of bad dudes. The game offers high speed action, with massive
destruction and lots of fun. Kraptor features a powerful engine for 2D
shooter scroller games.

After years of oppression, the slaved people of the world have raised against
their masters. You, has a mercenary pilot, has been contacted by the popular
rebellion to fight against the forces of oppression. In the morning, you jump
into your cockpit and start up the engines. It's time to get airborne and start
the attack. Get ready to scramble the scum hired by the masters. Murder for
freedom is the only way, you're on a mission, don't defraud us...

-- System Information:
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Bug#381631: ITP: pangzero -- action game that involves popping balloons with a harpoon

2006-08-05 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: pangzero
  Version : 0.12
  Upstream Author : UPi <[EMAIL PROTECTED]>
* URL : http://apocalypse.rulez.org/pangzero
* License : GPL
  Programming Lang: Perl
  Description : action game that involves popping balloons with a harpoon

 Pang Zero is a clone and enhancement of Super Pang, a fast-paced action
 game that involves popping balloons with a harpoon.

 The intention is to create a fun, open-source game that many (currently
 up to 6) people can play together. You can play Pang Zero alone, but it's
 a lot more fun to play with your friends.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Bug#381745: ITP: ceferino -- action game similar to Super Pang

2006-08-06 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: ceferino
  Version : 0.97.5
  Upstream Author : Hugo Ruscitti <[EMAIL PROTECTED]>
* URL : http://www.losersjuegos.com.ar/juegos/ceferino/ceferino.php
* License : GPL
  Programming Lang: C++
  Description : action game similar to Super Pang

 A game similar to 'Super Pang'. You are attacked by little green balls which
 are bouncing around and which you have to kill with your knife. Your knife
 however is limited to being thrown upwards, thus you have to get under
 the balls to kill them. Even worse, if you 'kill' a large ball, it doesn't
 just vanish, but breaks apart into two smaller balls. Levels consist of little
 platforms connected by ladders, so you can go up and down or find cover
 if needed.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Re: Bug#381745: ITP: ceferino -- action game similar to Super Pang

2006-08-06 Thread Miriam Ruiz
> Is this one better or worse than pangzero? 

It's diferent. Pang Zero is much simpler. Anyway, after talking with Pang
Zero's upstream, it'll have to wait, as some of the graphics have to be
replaced.

Pang Zero is simpler, but it's designed for multiple players, whereas ceferino
is more complex but doesn't have this multiplayer orientation.

Miry




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Re: Bug#381568: ITP: med-fichier -- Library to exchange meshed data

2006-08-08 Thread Miriam Ruiz

 --- Miles Bader <[EMAIL PROTECTED]> escribió:

> Andreas Tille <[EMAIL PROTECTED]> writes:
> > but some kind of strange feeling continues if I hear this name (and
> > the translation of it).  It's just misleading.
> 
> Er, just because you have a "strange feeling" doesn't mean the name is
> misleading.
> 
> "Med" is pretty ambiguous.  _I_ certainly don't have any immediate
> reaction that it contains "medical software," and I don't think it's a
> generally used abbreviation for medical in the wider population --
> indeed I'm not sure even the long phrase "medical software" has much
> meaning in the abstract; what would a user think it is??

When I saw the ITP, I was totally convinced it was medical-related software. I
don't think it's that unusual to think that.

Just my 2 cents,
Miry






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Bug#383316: ITP: fretsonfire -- game of musical skill and fast fingers

2006-08-16 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: fretsonfire
  Version : 1.0.192
  Upstream Author : Sami Kyostila <[EMAIL PROTECTED]>
* URL : http://www.unrealvoodoo.org/
* License : GPL
  Description : game of musical skill and fast fingers

Frets on Fire is a game of musical skill and fast fingers. The aim of
the game is to play guitar with the keyboard as accurately as possible.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.14
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)


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Bug#383550: ITP: aubio -- library for audio labelling

2006-08-17 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: aubio
  Version : 0.3.1
  Upstream Author : Paul Brossier <[EMAIL PROTECTED]>
* URL : http://aubio.piem.org/
* License : GPL
  Programming Lang: C
  Description : library for audio labelling

aubio is a library for audio labelling. Its features include segmenting a
sound file before each of its attacks, performing pitch detection, tapping
the beat and producing midi streams from live audio. The name aubio comes
from 'audio' with a typo: several transcription errors are likely to be
found in the results too.

The aim of the project is to provide these automatic labelling features to
other audio softwares. Functions can be used offline in sound editors and
software samplers, or online in audio effects and virtual instruments.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Re: Problems with security updates

2006-08-18 Thread Miriam Ruiz

 --- "Mgr. Peter Tuharsky" <[EMAIL PROTECTED]> escribió:

> I just encountered another crash upon saving .sxw
> Lucky that I don't use OpenOffice.org daily...
> 
>   Peter

You should send a bug report to the BTS. Is there any point in publishing
every bug in this list?

BTW, What's the real purpose of using sentences like "Lucky that I don't use
OpenOffice.org daily"? It doesn't seem to add any value to your complaint and
it just gives a bad impression of your mail.

Miry




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Bug#383735: ITP: renpy -- framework for developing visual-novel type games

2006-08-18 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: renpy
  Version : 5.5.4
  Upstream Author : PyTom <[EMAIL PROTECTED]>
* URL : http://www.bishoujo.us/renpy/
* License : BSD
  Programming Lang: Python, C
  Description : framework for developing visual-novel type games

Ren'Py is a programming language and runtime, intended to ease the creation
of visual-novel type games. It contains features that make it easy to
display thoughts, dialogue, and menus; to display images to the user; to
write game logic; and to support the saving and loading of games.

Ren'Py tries to be like an executable script, allowing you to get a working
game without much more effort than is required to type the game script into
the computer.

Ren'Py is implemented on top of python, and that python heritage shows
through in many places. Many Ren'Py statements allow python expressions
to be used, and there are also Ren'Py statements that allow for the
execution of arbitrary python code. Many of the less-used features of
Ren'Py are exposed to the user by way of python. By only requiring use of
the simplest features of python, it's hoped that Ren'Py will be usable by
all game authors.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Re: Free flash player for your browser

2006-09-27 Thread Miriam Ruiz

 --- Ben Finney <[EMAIL PROTECTED]> escribió:

> When you do, the 'reportbug' tool (which you can install via aptitude
> if you don't already have it) will make it easy to report a bug to the
> Debian bug tracking system.

Jonas has already filed some bugs against gnash. To be honest, I don't know
the reason for your words, and if there's some kind of irony behind them.

Thanks Jonas.

Greetings,
Miry






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Re: Free flash player for your browser

2006-09-28 Thread Miriam Ruiz

 --- Jonas Meurer <[EMAIL PROTECTED]> escribió:

> it seems like gnash puts heavy load on my system, if a flash animation
> at www.myspace.com is started. and as i was not able to reproduce the
> Xserver crash later, i believe that it was related to other heavy
> applications running the first time.
> 
> maybe gnash simply ate all the cpu load, or to much memory, or whatever.
> in this case the bug would not be in the Xserver.

Are you using some kind of OpenGL acceleration? It seems that CPU gets too
loaded if not, upstream is working in that.

Greetings,
Miry




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Bug#390073: ITP: nikwi -- platform game where your goal is to collect candies

2006-09-28 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: nikwi
  Version : 0.0.20060823
  Upstream Author : Kostas Michalopoulos <[EMAIL PROTECTED]>
* URL : http://www.slashstone.com/more/nikwi
* License : GPL
  Programming Lang: C / C++
  Description : platform game where your goal is to collect candies

 You play the role of a 9 year old boy in his absolute dream: a world made
 of sweets! Guide Nikwi through his dream to eat everything in each of the 30
 levels, while you avoid the monsters who try to turn Nikwi's dream into a
 nightmare.

 Nikwi features hours of gameplay in 30 sweet-themed levels made of five
 candy themes, more than 10 different monsters and obstacles -each one with
 it's own unique behaviour- and new gameplay elements in every theme.


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RE: Experiment: orphanining some of my packages

2006-10-02 Thread Miriam Ruiz

 --- Aurelien Jarno <[EMAIL PROTECTED]> escribió:

> Here is the list of packages I have orphaned in a first round, please 
> feel free to adopt them:

>   * xwelltris (priority goes to the pkg-games team)

The Games Team will take care of that game, thanks Aurelien :)

Greetings,
Miry





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Bug#391526: ITP: kidbasic -- easy to use version of BASIC designed to teach young children

2006-10-06 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: kidbasic
  Version : 0.3
  Upstream Author : Ian Paul Larsen <[EMAIL PROTECTED]>
* URL : http://kidbasic.sourceforge.net/
* License : GPL
  Programming Lang: C++
  Description : easy to use version of BASIC designed to teach young 
children

KidBASIC is an easy to use version of BASIC designed to teach young
children the basics of computer programming. It's a strictly line-oriented
language, which helps kids easily see how program flow-control works.
It has a built-in graphics mode which lets them draw pictures on screen in 
minutes.


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Re: Debian GNU/Minix?

2006-10-10 Thread Miriam Ruiz

 --- Marco d'Itri <[EMAIL PROTECTED]> escribió:

> On Oct 10, HXC <[EMAIL PROTECTED]> wrote:
> 
> > I am wondering if it is possible to use the Minix kernel in Debian. If 
> No.

Why?




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Re: Experiment: orphanining some of my packages (fourth round)

2006-10-15 Thread Miriam Ruiz

 --- Aurelien Jarno <[EMAIL PROTECTED]> escribió:

> On Sun, Oct 15, 2006 at 02:56:56AM +0200, Aurelien Jarno wrote:
> The following packages are also available:

> - sdcc

If you're serious about all this, I might be interested in sdcc.

Miry




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Re: Bug mass filling

2006-10-20 Thread Miriam Ruiz
Why don't we all try to calm down and get less paranoid?

I don't think anyone's trying to piss off anyone, so I think we should all try
to take it less personal. We probably all have different priorities, different
goals and different ideas on how to achieve them, and I don't think anyone's
making proposals, asking questions or giving anwers with the purpose of making
anyone feel bad, that would be too presumptuous to think.

I'm lately seeing too many people getting so upset as to orphan their
packages, leave the project, too many insults everywhere or getting paranoid
about every single suggestion it is made. I think most of that is just caused
by the nerves, and after the release everythink will calm down.

Most of us are nice people with just strong feelings about their ideas, but I
guess it might be nice for all of us to learn how to empathyse and respect
other's ideas, and think for a moment that other people might also good
reasons for them, as not everything is black or white.

Miry




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Bug#394585: ITP: hoz -- file splitter that uses the hacha file format

2006-10-21 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: hoz
  Version : 1.65
  Upstream Author : Gustavo Picon <[EMAIL PROTECTED]>
* URL : http://hoz.sourceforge.net/
* License : GPL
  Programming Lang: C
  Description : file splitter that uses the hacha file format

 HOZ is a file splitter, which uses the same file format as the popular
 'Hacha' program.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (500, 'testing'), (50, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.17-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)


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Bug#404069: ITP: otf2bdf -- command line utility to generate BDF bitmap fonts from OpenType outline fonts

2006-12-21 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: otf2bdf
  Version : 3.0
  Upstream Author : Mark Leisher <[EMAIL PROTECTED]>
* URL : http://crl.nmsu.edu/~mleisher/ttf2bdf.html
* License : BSD
  Programming Lang: C
  Description : command line utility to generate BDF bitmap fonts from 
OpenType outline fonts

otf2bdf is a command line utility that uses the FreeType 2 font
rendering library to generate BDF bitmap fonts from OpenType outline
fonts at different sizes and resolutions.

-- System Information:
Debian Release: 4.0
  APT prefers unstable
  APT policy: (990, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-3-k7
Locale: LANG=en_US.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8) (ignored: LC_ALL 
set to en_US.UTF-8)


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Re: db.debian.org (and related infrastructure) updates

2006-12-31 Thread Miriam Ruiz

--- Kevin Mark <[EMAIL PROTECTED]> escribió:

> Whats the use for such data? for postal mail? For gift giving? I've yet
> to see anyone in cyberspace address someone as 'genderqueer' or
> 'male',YMMV.
> feliz ano nuevo,
> Kev

Maybe that question would be a good starting point: What's the use for a
gender field there?

If you are able to answer that question, and depending on what the purpose of
adding a gender field is, then maybe we could know if it's relevant or not.

Greetings and Happy New Year,
Miry


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Re: db.debian.org (and related infrastructure) updates

2006-12-31 Thread Miriam Ruiz

--- Kevin Mark <[EMAIL PROTECTED]> escribió:

> Hi Amaya,
> I was considering: sex & gender options and realized that the only
> reasonably non-changing question would be 'sex chromosomes'[0] which can be
> XX or XY (unless gravity or any person with relevant info can add to
> this). 'Men' can add and remove 'parts' as 'women' can, so 'organs' are
> not fixed in this age, unless you count 'original parts' and some folks
> like to use 'temporary' parts. 
> cherio,
> Kev
> [0] http://biology.about.com/library/weekly/aa091103a.htm

I don't think neither genotype nor which "parts" you have or not can be
relevant in any way for DD database. The only important thing could be the
social relevance of it, and that means gender. Any other solution seems more
trying to justify that field than anything really useful.

Greetings,
Miry


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Re: db.debian.org (and related infrastructure) updates

2006-12-31 Thread Miriam Ruiz

--- Kevin Mark <[EMAIL PROTECTED]> escribió:

> Hi Miry,
> 
> > social relevance of it, and that means gender. Any other solution seems
> more
> > trying to justify that field than anything really useful.
> When you specify 'social' relevance, does that mean 'the larger society'
> or 'the Debian society'? And relevant to what? Dancing partners at
> Debconf? Free software has both social and technical elements. The
> techincal bits have no gender, AFIACT. In regards to the social bits, I
> see FLOSS as moving towards a sphere where people define who and what
> they are, regardless of their XX or XY bits. The distinction is made
> when interfacing with the outside world when folks need insurance,
> health care, or drivers license and must check a box.YMMV.
> feliz ano nuevo!
> Kev
> ps. that does not mean that peoples attributes should be forgotten, for
> the world would be boring otherwise.

I'm sorry I haven't explained myself more clearly. I'll try to make my point a
bit more explicit:

1) I don't see any relevance in having a gender field. The only exception I
might find is for genderifying the texts in web pages and mails, or maybe for
statistics.

2) I see even less relevance in having medical data, such as the genotype (XX,
XY or whatever), genital data, etc.

Miry


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Re: db.debian.org (and related infrastructure) updates

2007-01-04 Thread Miriam Ruiz
--- Kevin Mark <[EMAIL PROTECTED]> escribió:

> I found a document for DICOM that includes more options
> cheers,
> Kev
> [0] http://medical.nema.org/Dicom/CP/CPack_23/cp373_lb.pdf

Thanks a lot for the reference, it's a good one :)

Anyway, I don't think that classification will fit Debian's needs. It's self
described as "sex of a subject for clinical purposes, such as the selection of
sex-based grown metrics". To start with, it talks about sex, and not gender.
Even more, I don't think medical or clinical data should go into Debian's
LDAP.

Miry


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Re: db.debian.org (and related infrastructure) updates

2007-01-04 Thread Miriam Ruiz
--- Manoj Srivastava <[EMAIL PROTECTED]> escribió:

> On Thu, 4 Jan 2007 10:02:16 +0100 (CET), Miriam Ruiz
> <[EMAIL PROTECTED]> said:  
> 
> > Anyway, I don't think that classification will fit Debian's
> > needs. It's self described as "sex of a subject for clinical
> > purposes, such as the selection of sex-based grown metrics". To
> > start with, it talks about sex, and not gender.  Even more, I don't
> > think medical or clinical data should go into Debian's LDAP.
> 
> Err, so now the specification of a binary gender field is
>  unacceptable and confidential medical information that should be
>  expunged from db.d.o?

Sorry? I guess you misundestood my mail. I was answering kev's suggestion
about the standard described at
http://medical.nema.org/Dicom/CP/CPack_23/cp373_lb.pdf

Miry


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RE: RFC: Proposal for official screenshot repo

2007-01-04 Thread Miriam Ruiz

--- "Roberto C. Sanchez" <[EMAIL PROTECTED]> escribió:

> I would really appreciate any comments and suggestions on this.

We discussed that idea in the Debian Games Team some time ago, and we're very
interested in it. At least for games, having screenshots is something very
important.

Greetings,
Miry

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Re: Kernel bootsplash without recompiling

2006-06-14 Thread Miriam Ruiz
gensplash and fbsplash might be an option to consider too:

http://gentoo-wiki.com/HOWTO_fbsplash

Miry


 --- Paul Wise <[EMAIL PROTECTED]> escribió:

> On Wed, 2006-06-14 at 13:41 +0200, Paul van der Vlis wrote:
> 
> > I don't like the fact that I need to recompile the kernel to get a
> > bootsplash. I don't ask for a bootsplash by default, but I would like a
> > way to enable it with a standard kernel.
> 
> splashy is a better alternative to the kernel-patch:
> 
> http://splashy.alioth.debian.org
> 
> It is only in experimental, but it works nicely.
> 
> Your other questions were answered by Jérôme Warnier.


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Re: ITP: openwatcom -- C/C++ compiler and IDE that produce efficient, portable code

2006-07-03 Thread Miriam Ruiz
>From DFSG FAQ Draft ( http://people.debian.org/~bap/dfsg-faq.html ):

Q: How can I tell if a license is a free software license, by Debian's
standards?

A: The process involves human judgement. The DFSG is an attempt to articulate
our criteria. But the DFSG is not a contract. This means that if you think
you've found a "loophole" in the DFSG then you don't quite understand how this
works. The DFSG is a potentially imperfect attempt to express what "freeness"
in software means to Debian. It is not something whose letter we argue about.
It is not a law. Rather, it is a set of guidelines. 

Miry


 --- Marco d'Itri <[EMAIL PROTECTED]> escribió:

> On Jul 03, Jacobo Tarrio <[EMAIL PROTECTED]> wrote:
> 
> >  Not the only criteria. People are very inventive when it comes to
> creating
> > new software licenses with new restrictions which fit the letter of the
> DFSG
> > because, hey, the DFSG say nothing about licenses that make you cut off a
> > part of your own body every time you download the software!
> Bullshit. The only criteria for defining freedom for the purposes of
> Debian *is* the DFSG.
> It's this attitude of "DFSG is not restrictive enough, let's invent a
> few new restrictions which we like" that is screwing Debian (and our
> users).




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Bug#378996: ITP: vulcan -- chess variant inspired by a certain well-known science fiction TV series

2006-07-20 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: vulcan
  Version : 0.2
  Upstream Author : Mauro Persano <[EMAIL PROTECTED]>
* URL : http://www.fzort.org/mpr/projects/vulcan/
* License : GPL
  Description : chess variant inspired by a certain well-known science 
fiction TV series

  vulcan lets you play against the computer a chess variant inspired by a
  certain well-known science fiction TV series.

  The rules implemented by this program were created by Jens Meder, and
  are described here: http://private.addcom.de/meder/3dschach/chess3d.htm

  In a nutshell, here's the idea:

* viewing the board from above, you'll notice that some squares overlap.
* from that view, piece moves are the same as in regular chess, except
  that you may choose which of the overlapping squares the piece will land 
at.
* the movement of a sliding piece (bishop, rook or queen) is blocked by
  a piece in any of the overlapping squares; the sliding piece may
  land above or below the blocking piece.
* the small 2x2 boards (the "attack boards") can be moved to an adjacent
  corner at the same level if they're holding just one piece, or to a corner
  of a different level if they're empty.

  The 3D models used in the program were originally created by Renzo del
  Fabbro, and downloaded from the site www.3dcafe.com. As far as the game
  author knows, they're in the public domain, but that must be clarified.

  The game is going to be packaged inside the Debian Games Team.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.14
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)


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Bug#379663: ITP: bincmp -- utility to compare two binary files

2006-07-24 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: bincmp
  Version : 1.6
  Upstream Author : Guralp Systems <[EMAIL PROTECTED]>
* URL : http://www.guralp.net/software/tools/bincmp/
* License : GPL
  Programming Lang: C
  Description : utility to compare two binary files

 bincmp allows to quickly compare two binary files printing the offset and
 the bytes where the files differ. It should run on just about anything and
 it might even support large files (> 4GB) if your system does LFS properly.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Bug#379676: ITP: vbindiff -- visual binary diff, visually compare binary files

2006-07-24 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: vbindiff
  Version : 3.0 beta 1
  Upstream Author : Christopher J. Madsen <[EMAIL PROTECTED]>
* URL : http://home.comcast.net/~chris-madsen/vbindiff/
* License : GPL
  Programming Lang: C
  Description : visual binary diff, visually compare binary files

 Visual Binary Diff (VBinDiff) displays files in hexadecimal and ASCII (or
 EBCDIC). It can also display two files at once, and highlight the
 differences between them. Unlike diff, it works well with large files (up
 to 4 GB)

 VBinDiff was inspired by the Compare Files function of the ProSel utilities
 by Glen Bredon, for the Apple II. The single-file mode was inspired by the
 LIST utility of 4DOS and friends.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16-2-686
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)


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Re: New Naming Convention

2006-07-26 Thread Miriam Ruiz

 --- Adrian von Bidder <[EMAIL PROTECTED]> escribió:

> (Hmmm.  Model/Actress names are now available for use, now that the scripts 
> have been renamed.  Yay Debian Noemi 4.1!)

I don't want to start a flame, but I think this was out of place.

Miry




__ 
LLama Gratis a cualquier PC del Mundo. 
Llamadas a fijos y móviles desde 1 céntimo por minuto. 
http://es.voice.yahoo.com


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Bug#334429: ITP: transcend -- retro-style, abstract, 2D shooter

2005-10-17 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: transcend
  Version : 0.3
  Upstream Author : Jason Rohrer <[EMAIL PROTECTED]>
* URL : http://transcend.sourceforge.net/
* License : GPL
  Description : retro-style, abstract, 2D shooter

 Transcend can best be described as retro-style, abstract, 2D shooter. The
 graphics are geometrical, and the pace is sometimes frenzied.

 Two features set Transcend apart from other games. First, its dynamic
 graphical engine, which can smoothly morph from one complex shape to
 another, produces striking displays. Combining these dynamic shapes with
 subtle randomizations makes each play through a Transcend level visually
 different from the last. The second novel feature is Transcend's musical
 power-up system. As you play through a level, you are simultaneously
 assembling an abstract visual collage and arranging a unique piece of
 music. Transcend merges video games with pure art---it can be viewed either
 as a game or as a multimedia sculpture.


-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)


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Bug#466664: ITP: boolstuff -- library for operating on boolean expression binary trees

2008-02-20 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz  <[EMAIL PROTECTED]>


* Package name: boolstuff
  Version : 0.1.11
  Upstream Author : Pierre Sarrazin <[EMAIL PROTECTED]>
* URL : http://perso.b2b2c.ca/sarrazip/dev/boolstuff.html
* License : GPL
  Programming Lang: C++
  Description : library for operating on boolean expression binary trees

 BoolStuff is a C++ library that supports a few operations on boolean
  expression binary trees. The main features are:
* a simple boolean expression parser (supports operators AND, OR and
  NOT, as well as parentheses)
* an algorithm to convert a boolean expression binary tree into its
  Disjunctive Normal Form (this algorithm supports the NOT operator)
* a function that determines if an expression tree is in DNF.



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Re: Idea of Debian mascot

2008-02-25 Thread Miriam Ruiz
2008/2/25, Raphael Hertzog <[EMAIL PROTECTED]>:
> Hi,
>
>  On Mon, 25 Feb 2008, nic wrote:
>  > to cut the longway short: I'm iterested, but don't know how it works or
>  > how I could contribute.
>
>  I don't know what needs to be explained... you don't need any special
>  status to contribue a mascot, just find the idea, create the picture, send
>  it to us and wait feedback. Maybe try several variants.

It would be great to have a mascot!! :)

Miry


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Re: Extending fortunes-debian-hints package

2008-02-25 Thread Miriam Ruiz
2008/2/25, Kartik Mistry <[EMAIL PROTECTED]>:
> Hi all,
>
>  I have adopted package fortunes-debian-hints (#465936). The package
>  contains various 'hints' regarding Debian system as name of package
>  suggested.
>
>  I therefore request to send 'hints' you encountered during your
>  experience with Debian till now which can be helpful to our users and
>  developers. Feel free to pass it to me for adding your hints into
>  package.

Would it make sense to make a page in the wiki about it? That might
make it easier for people to add hints :)

Miry


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Re: Idea of Debian mascot

2008-02-26 Thread Miriam Ruiz
2008/2/26, David Given <[EMAIL PROTECTED]>:
> Lars Wirzenius wrote:
>
> > I'd really rather see something nicer than an ant as a mascot. :)
>
> How about a cockroach? Beautifully engineered, indestructable, and
>  they're *everywhere*...

No thanks, I preferred the Weasel idea to this :P

Miry


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Bug#476247: ITP: biniax2 -- logic game with arcade and tactics modes

2008-04-15 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: biniax2
  Version : 0.0.20080410
  Upstream Author : Jordan Tuzsuzov <[EMAIL PROTECTED]>
* URL : http://biniax.com/index2.html
* License : ZLIB + CC-by 3.0
  Programming Lang: C
  Description : logic game with arcade and tactics modes

 Biniax-2 is original and entertaining game. Takes a minute to learn and
 gives you hours and hours of gameplay. There are three game modes (two
 singleplayer and one multiplayer), hall of fame, dynamic music and
 nice cartoon look. 



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Re: Is openssl actually safe now? (was: debian infrastructure ssh key logins disabled, passwords reset)

2008-05-14 Thread Miriam Ruiz
2008/5/14 BALLABIO GERARDO <[EMAIL PROTECTED]>:

>  However I wonder, is the pristine behavior correct? As far as I know, it
>  is NOT justified at all to rely on the assumption that uninitialized
>  memory contains random data. I read that many architectures reset it to
>  some magic number, e.g., 0xdeadbeef. Is that correct?
>
>  If so, and if that was the ONLY entropy source used in generating keys,
>  then upstream openssl is (and has always been) just as broken as the
>  patched Debian package. While if it was only used in addition to other
>  sources, all this is probably a non-issue.

I wonder if there could be some tool that created a big amount of
random keys and statistically check that the system was working
propely. Any chance of a tool like that can exist?

Miry


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Re: changing subjects when discussion becomes slightly off-topic - Was: Re: ssl security desaster (was: Re: SSH keys: DSA vs RSA)

2008-05-16 Thread Miriam Ruiz
2008/5/16 Thibaut Paumard <[EMAIL PROTECTED]>:

> the topic has already been changed to "ssl security desaster", and in my
> opinion this is precisely what my post is about: what can we learn from this
> disaster. (More precisely, I'm giving my 2c on what level of patching is
> acceptable in a Debian package. Since the disaster allegedly originates in
> "abusive" patching, this is relevant).

I disagree. The cause of the disaster was not that Debian does its own
patching, but the fact that that patch was buggy. On the whole I think
that Debian benefits a lot from custom patches, and in fact many
packages would be severely buggy and/or wouldn't integrate properly
with the rest of the system without them. It's not a secret that many
projects benefit from Debian patches, so there might be something good
with them. Also, I don't think we should always wait for upstream's
new releases for adding them if we have them available. It might
depend on every case.

Maybe there's a problem with the fact that some of those patches are
just reviewed by just one person, but then again, I seriously think
that it would have been quite difficult to discover that there was a
problem with this one. The proof that it wasn't evident is not only
that upstream didn't see the problem either, nor any other developer
or derivative distribution or independent reviewers in 2 years.

I think that defending the position of using pristine upstream source
code are just a conservative position to guarantee that we can blame
upstream or someone else if something like this happens again, not
that bugs won't happen. Only those who don't do anything don't make
mistakes. The point is to try to avoid mistakes, not to be able to
blame upstream. Of course, the development and checking of the patches
should be done as cooperatively with upstream as possible, as upstream
might see something we're not seeing, but the way to the solution, in
my opinion, is not to avoid patching but to develop a way to check
them as extensively as possible. Maybe there should also be a
clasification of packages according to how bad would a bug be in them
for the whole system, so that patches in those could be more carefully
reviewed.

Greetings,
Miry


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Re: How to handle Debian patches

2008-05-16 Thread Miriam Ruiz
2008/5/16 martin f krafft <[EMAIL PROTECTED]>:
> Please Cc [EMAIL PROTECTED] on this thread!

Done.

> also sprach Raphael Hertzog <[EMAIL PROTECTED]> [2008.05.16.1654 +0100]:

>> Add to this that each patch should have some standardized header on top
>> stating:
>> - a description of the patch and its purpose
>> - the associated bug number
>> - who wrote the patch
>> - where it has been forwarded upstream
>> - sign-off by reviewers maybe
>>
>> Someone recently posted an example of this. IMO we should write a DEP
>> on patch management and standardize those headers. And probably enforce
>> their usage for patches on sensitive packages (lintian checks?).

Just for the record, I totally agree with Raphael. I guess this would
be something very useful to have and quite an improvement on the
situation.

Greetings,
Miry


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Re: How to handle Debian patches

2008-05-16 Thread Miriam Ruiz
2008/5/16 martin f krafft <[EMAIL PROTECTED]>:

> Lucas Nussbaum threw the idea of having a webpage with posisbly
> annotated patches for each Debian package on *.debian.org at me the
> other day, in response to the OpenSSL debacle. I really liked it!

I think it would be a great Idea, but the point would be to be able to
automate the process of uploading the patches there somehow from the
package source. Combined with the idea of anotating the patches in the
source packages, the result might be quite useful. I'm quite afraid
that if the process is not automatic, but manual, the amount of extra
work and redundancy of uploading the patches twice (once for the
package, another one for the patches alone) will lead to very few
developers participating, and also to desynchronization between the
patches being uploaded and the real patches in the packages.

Greetings,
Miry


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Re: Which problem are we trying to solve? (Was: divergence from upstream as a bug)

2008-05-18 Thread Miriam Ruiz
2008/5/18 Lucas Nussbaum <[EMAIL PROTECTED]>:
> The problem I am interested in solving is:
>  It is currently difficult for people not involved in Debian
>  development (upstream, other distros, users) to know which patches we
>  applied, the reason for the patch, and whether they should be
>  interested in that patch or not.

I agree there too. That's the problem I'm interested in solving too,
and I think that the proposed solution of having some pseudoheaders
added to the patches and an automated system to fetch those patches
and publish them automatically would be the best solution. This would
allow an easy inspection, not only from upstream, but also from people
from other distros, third parties and Debian collaborators.

Miry


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Re: How to handle Debian patches

2008-05-19 Thread Miriam Ruiz
2008/5/19 Goswin von Brederlow <[EMAIL PROTECTED]>:

> Because the git format is imho conceptualy broken and the
> implementation is far from completely thought out. The strongest
> point against it is that the user has to learn git to use it.

I'm curious about this. Why is it conceptualy broken and badly
implemented? Is there any public URL about that?

> The quilt format on the other hand can be used transparently instead
> of v1 format. The user does not need to learn quilt to use it. That
> aspect can be totally ignored unless you want to use it.
>
> The maintainer can use whatever he likes. It is trivial to generate a
> quilt format package from git/arch/hg/svn and I'm sure there will be a
> RCS-build-package soon enough that does that. The maintainer can also
> import the quilt patches a NMU would add to the deb to the RCS
> repository. There is no real drawback in using quilt format even if
> you use git.

I agree with you in this.

Miry


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Re: what about an special QA package priority?

2008-05-20 Thread Miriam Ruiz
2008/5/20 Luciano Bello <[EMAIL PROTECTED]>:
> But I mainly want to know your opinion.

I think it would be a good idea to have something like that :)

Greetings,
Miry


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Re: what about an special QA package priority?

2008-05-21 Thread Miriam Ruiz
2008/5/20 Luciano Bello <[EMAIL PROTECTED]>:
> Hi list,
>I was thinking about the Debian/OpenSSL debacle. Clearly it not easy to
> manage a hard meticulous QA process in all packages. In the other hand, there
> are packages more critical than others, which are more delicate to security.
>Sometimes, those packages have different priorities in the policy 
> meaning.
> Maybe we can implement this as an Optional header in the control.

Thinking about it again, I wonder if that could be implemented using
Enrico's DebTags. I think they would be perfect for this.

Miry


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Re: A dream of the Debian-logo

2008-06-07 Thread Miriam Ruiz
It's a very nice picture, but I guess maybe it would belong more to
somewhere like DebianArt [1] than to this mailing list.

Greetings,
Miry

[1] http://www.debianart.org


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Re: Bug#485553: ITP: charybdis -- fast, scalable irc server

2008-06-10 Thread Miriam Ruiz
2008/6/10 Guus Sliepen <[EMAIL PROTECTED]>:
> On Mon, Jun 09, 2008 at 11:43:53PM -0500, William Pitcock wrote:
>
>> * URL : http://www.ircd-charybdis.net
>> * License : GPL
>>
>> Like oftc-hybrid, I intend to link this to OpenSSL. Since nobody
>> seems to care about that, I'm going to assume that it's OK.
>
> People DO care, and it is not OK. Linking with OpenSSL is only allowed
> if there is an exemption to the license of charybdis that explicitly
> allows linking to the OpenSSL. See for example this page which gives a
> nice summary and links to some related debian-legal emails:
>
> http://www.gnome.org/~markmc/openssl-and-the-gpl.html

I don't know if it's possible, but you might want to try to link it to
GNUTLS [1] instead.

Greetings,
Miry

[1] http://www.gnu.org/software/gnutls/


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Bug#487216: ITP: ultrastardx -- singing competition game

2008-06-20 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: ultrastardx
  Version : 1.1 (SVN)
  Upstream Authors: http://www.ohloh.net/projects/usdx/contributors
* URL : http://ultrastardx.sourceforge.net/
* License : GPL2+
  Programming Lang: Pascal
  Description : Ultrastar Deluxe singing competition game

 Karaoke Software for PC like Singstar for PS2.
 It evaluates your singing by analyzing your voice pitch.
 Songs can be created with integrated Editor.
 .
 This is a Fork of the UltraStar Project with many massive improvements.


See:
http://ultrastardeluxe.xtremeweb-hosting.net/viewtopic.php?f=17&t=76&st=0&sk=t&sd=a&start=20#p768

Tip:
There might be issues about mixing GPL and MPL1.0 in the code, that should
be further investigated:
http://www.ohloh.net/projects/usdx?ref=WidgetProjectPartnerBadge



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Bug#536867: ITP: libtuxcap -- framework for developing 2D games

2009-07-14 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz 


* Package name: libtuxcap
  Version : 1.4.0
  Upstream Author : W.P. van Paassen 
* URL : http://sourceforge.net/projects/tuxcap
* License : BSD-4
  Programming Lang: C++
  Description : framework for developing 2D games

 The TuxCap Games Framework is a GNU/Linux port of the PopCap Games Framework,
 used for professional 2D game development. It comes with PyCap bindings for
 Python, a fast 2D physics engine, a particle engine, widgets and many
 documented examples.



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Bug#543146: ITP: zaz -- arcade action puzzle game

2009-08-22 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz 


* Package name: zaz
  Version : 0.2.6
  Upstream Author : Remigiusz Dybka 
* URL : http://sourceforge.net/projects/zaz/
* License : GPL3+
  Programming Lang: C++
  Description : arcade action puzzle game

 Zaz is an arcade action puzzle game where the goal is to get rid of
 all incoming balls by rearranging their order and making triplets.
 It currently includes 6 different levels. The game's name is recursive
 and stands for "Zaz ain't Z".
 .
 A 3D accelerator is needed for decent gameplay.



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Bug#411708: ITP: ultrastar-ng -- free C++ Linux based clone of UltraStar

2007-02-20 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: ultrastar-ng
  Version : 0.1.1
  Upstream Author : [EMAIL PROTECTED]
* URL : http://sourceforge.net/projects/ultrastar-ng/
* License : GPL
  Programming Lang: C++
  Description : free C++ Linux based clone of UltraStar

Karaoke program which is based off and looks similar to
Singstar for PS2. UltraStar-NG is based on UltraStar and allows
you to add your own songs in the forms of mp3s along with a text file.

The game is gonna be packaged inside the Debian Games Team


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Re: Use bz2 not gz for orig.tar ?

2007-04-12 Thread Miriam Ruiz

According to the benchmarks in http://www.linuks.mine.nu/sizematters/ , the
size of the archive would be nearly 30% smaller, but the decompression would
be 5 times slower, meaning that it would take 500% the time it takes now to
uncompress the archives. Compression time would be 10 times more (1000% the
time it takes now). I wonder if that would be suitable for smaller systems.

Greetings,
Miry

2007/4/12, Robert Millan <[EMAIL PROTECTED]>:


On Thu, Apr 12, 2007 at 12:12:00PM +1000, Drew Parsons wrote:
> Do we have plans for lenny to enable the use of bzip2 instead of gzip
> for the upstream orig.tar source tarballs?  Does dpkg/apt support this
> already or has this already been thought about?
>
> This would reduce our archive size by some 20% if all packages moved to
> bzip2.

Why not lzma?  It reduces size even more and doesn't suffer from the "all
our
code belongs to propietary programs" licensing curse.

  http://www.linuks.mine.nu/sizematters/

  (look for p7zip here; same algorithm, different implementation)

It can be used for data.tar as well.  The dpkg shipped in etch had support
for
unpacking it, so technicaly we can do it.



Re: Liability protection project - call for participants

2007-05-15 Thread Miriam Ruiz

Does all this project involve only proper Debian Developers, or also people
who are maintaining Debian packages without being full Debian Developers?

Also, we're only talking about Developers who live in the USA, or that have
that nationality, aren't we?

Greetings,
Miry


Bug#426777: ITP: bouncy -- eat the yummy veggies in the garden - game for small kids

2007-05-30 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: bouncy
  Version : 0.0.20060925
  Upstream Author : Richard Jones <[EMAIL PROTECTED]>
* URL : http://www.pyweek.org/e/bouncy/
* License : GPL
  Programming Lang: Python
  Description : eat the yummy veggies in the garden - game for small kids

You play Bouncy the Hungry Rabbit. You're in a garden with yummy veggies and
a farmer who's not keen on you eating them. You can hide (and move
around) under the ground.

Bouncy was written so it could be enjoyed by the author's daughter, who was
about to turn 3, and by older gamers. Hence it's not a violent game and "easy"
is really, really easy, and "hard" is challenging.


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Creative Commons 3.0 Attribution license

2007-05-31 Thread Miriam Ruiz

Hi,

I plan to file an ITP and package a cute small game called "Which Way Is
Up?" ( http://hectigo.net/puskutraktori/whichwayisup/ ) and maintain it.

All the game code is licensed under the GPL 2.0. All the game content,
sounds and graphics are licensed under Creative Commons 3.0 Attribution
license ( http://creativecommons.org/licenses/by/3.0/ ).

As I understand, CC-by 3.0 is DFSG-free. The only potentially DFSG-freeness
problem I can see is the DRM limitation, and then again GNU FDL also has it
and is perfectly DFSG according to the last GR about it.

Anyway, I prefer to ask about it first: Does anyone know if CC-by 3.0 is
DFSG-free or not for sure, shall I go ahead and put it in the repositories?

Greetings and thanks,
Miry


Bug#427029: ITP: whichwayisup -- 2D platform game with a slight rotational twist

2007-06-01 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: whichwayisup
  Version : 0.7.0
  Upstream Author : Olli "Hectigo" Etuaho <[EMAIL PROTECTED]>
* URL : http://hectigo.net/puskutraktori/whichwayisup/
* License : GPL 2.0, Creative Commons 3.0 Attribution license
  Programming Lang: Python
  Description : 2D platform game with a slight rotational twist

Which Way Is Up, a traditional and challenging 2D platform game with a
slight rotational twist. Help a mysterious big-eared salaryman named
Guy find his keys in a labyrinth of dangers and bad dialogue.


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Bug#427297: ITP: sturmbahnfahrer -- simulated obstacle course for automobiles

2007-06-02 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: sturmbahnfahrer
  Version : 1.3
  Upstream Author : Bram Stolk <[EMAIL PROTECTED]>
* URL : http://www.sturmbahnfahrer.com/
* License : GPL
  Programming Lang: C++
  Description : simulated obstacle course for automobiles

 Your objective is to drive your car along an obstacle course. Success
 depends on total control of the car. If you want to master it, try to
 have the laws of physics work with you, not against you.


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RE: Bug#427297: ITP: sturmbahnfahrer -- simulated obstacle course for automobiles

2007-06-03 Thread Miriam Ruiz

--- Charles Plessy <[EMAIL PROTECTED]> escribió:

> Le Sun, Jun 03, 2007 at 02:30:43AM +0200, Miriam Ruiz a écrit :
> > Package: wnpp
> > * Package name: sturmbahnfahrer
> 
> Dear Miriam,
> 
> I have very bad feelings when I read the name of this game. It is a very
> bad taste play on the word "sturmbahnführer", which is a rank which was
> only awarded in the SS divisions when Germany was ruled by the nazis. If
> you google with "sturmbahnfahrer", you will not find any page which is
> not related to the game: this word does not exist in German.
> 
> Maybe you could ask the upstream authors if they could consider renaming
> their game before including it in Debian? Otherwise, well, do what you
> want. But this name is really disgusting.

Oh!

Sorry :( I didn't have a clue on what the program meant. I won't package it
with such a name then, if it's neccesary I'll rename it myself.

Thanks, really thanks for the advice!

Greetings,
Miry




__ 
LLama Gratis a cualquier PC del Mundo. 
Llamadas a fijos y móviles desde 1 céntimo por minuto. 
http://es.voice.yahoo.com


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Re: Bug#427297: ITP: sturmbahnfahrer -- simulated obstacle course for automobiles

2007-06-04 Thread Miriam Ruiz

2007/6/4, Alexander Reelsen <[EMAIL PROTECTED]>:


Hi

> On Sun, 2007-06-03 at 12:49 +0200, Andreas Tille wrote:
>> I'm not really picky about names and would be quite relaxed if the
>> official
>> homepage http://www.sturmbahnfahrer.com/ would not support the
suspicion
>> by using a font that at least supports the ill feeling.  So even if I
>> don't
>> want to spekulate about lawyers opinions - it seems to show at least
bad
>> taste of the authors.
> Isn't this just a standard blackletter font?
Apart from that gothic fonts were forbidden by law in 1941 and replaced by
latin type of lettering. So the feeling is really nothing more than a
feeling in this case.



I can't believe that... gothic fonts are forbidden in Germany by law!!!???

Greetings,
Miry


Re: Bug#427297: ITP: sturmbahnfahrer -- simulated obstacle course for automobiles

2007-06-04 Thread Miriam Ruiz

Then, would simply "sturmbahn" be a suitable name for the package?

Greetings,
Miry

2007/6/4, Michael Koch <[EMAIL PROTECTED]>:


On Mon, Jun 04, 2007 at 02:20:46PM +0200, Frank Küster wrote:
> Michael Welle <[EMAIL PROTECTED]> wrote:
>
> > The german term 'Sturmbahn' as in 'Sturmbahnfahrer' describes a trail
> > were you have to vanquish some barriers to train your physical
> > fitness. This is often used in military lingo. But I also know it from
> > places, where you can train your dog.
>
> Do you have references for that?  I've never heard that word[1], but
> then I didn't do military service, nor do I keep a dog...  Google gives
> some hits that point to what you describe (the fitness trail), but also
> to online games and actually a photo album by a SS officer.  Well.

http://de.wikipedia.org/wiki/Hindernisbahn



Bug#427558: ITP: fenix0.92 -- development environment for making 2D games

2007-06-04 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: fenix0.92
  Version : 0.92a
  Upstream Author : Fenix Team <[EMAIL PROTECTED]>
* URL : http://fenix.divsite.net/
* URL : http://sourceforge.net/projects/fenix
* License : GPL
  Programming Lang: C
  Description : development environment for making 2D games

 Fenix is an interpreted script programming language, especially designed to
 developing and running 2D games. It has a full graphic library, sound engine
 and full featured 2D game engine, making game development extremely
 easy.


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Re: Reasonable maximum package size ?

2007-06-05 Thread Miriam Ruiz

2007/6/5, Michael Hanke <[EMAIL PROTECTED]>:


Hi,

I'm packaging some neuroimaging tools that come with datasets that
are required for those tools to work properly. The size of these
datasets is up to 400 MB (some others at least well over 100 MB).

My question is now: Is it reasonable to provide this rather huge amount
of data in a package in the archive?

An alternative to a dedicated package would be to provide a
download/install script for the data (like the msttcorefonts package)
that is called at package postinst.

Another alternative would be to provide a package like the
(googleearth-package)-package. This would have the advantage that the
users could easily build packages, that they can distribute themselves.


Arguments for download wrappers/package-maker would be:

- only the datasets fill yet another CD
- only very few people actually benefit from this package (it is a rather
   very-special-interest-package)
- datasets change infrequently
- saves a lot of diskspace in archive and mirrors

Arguments for a package:

- much easier to handle for users (thinking of offline machines)
- if upstream goes offline, the relevant software package in the archive
are
   basically useless as the required datasets are not distributed anymore
- diskspace is rather cheap and bandwith should be no problem as the
   number of downloads will remain relatively low.

There was already a little discussion about this, starting from here:

http://lists.debian.org/debian-devel/2007/05/msg00207.html


I'd like to hear you comments about this.



Some games, and number increasing, are in the same situation that you
describe. I do not have a proper solution to it, but I'm very interested in
possible ways to go, as the number of packages in this situation will keep
increasing.

Greetings,
Miry


Bug#427976: ITP: vodovod -- lead the water from the house to the storage tank

2007-06-07 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: vodovod
  Version : 1.05
  Upstream Author : Milan Babus¡kov <[EMAIL PROTECTED]>
* URL : http://home.gna.org/vodovod/
* License : GPL
  Programming Lang: C++
  Description : lead the water from the house to the storage tank

You get a limited number of pipes on each level and need to combine them
to lead the water from the house at the top of the screen to the storage
tan  at the bottom. Similar to commercial games Pipe Mania and Pipe
Dream. Has joystick/joypad support.



Bug#428078: ITP: cultivation -- game about the interactions within a gardening community

2007-06-08 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: cultivation
  Version : 7
  Upstream Author : Jason Rohrer <[EMAIL PROTECTED]>
* URL : http://cultivation.sourceforge.net/
* License : Public domain
  Programming Lang: C++
  Description : game about the interactions within a gardening community

 Cultivation is a game about a community of gardeners growing food for
 themselves in a shared space.

 Cultivation is quite different from most other games. It is a social
 simulation, and the primary form of conflict is over land and plant
 resources. There is no shooting, but there are plenty of angry looks. It
 is also an evolution simulation. Within the world of Cultivation, you
 can explore a virtually infinite spectrum of different plant and
 gardener varieties.


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Bug#428328: ITP: pixbros -- 2D game inspired in Bubble Bobble, Snow Bros and Tumble Pop

2007-06-10 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: pixbros
  Version : 0.5
  Upstream Author : Pablo Navarro <[EMAIL PROTECTED]>
* URL : http://www.pixjuegos.com/?q=node/54
* License : GPL
  Programming Lang: Fenix
  Description : 2D game inspired in Bubble Bobble, Snow Bros and Tumble Pop

PIX Bros is a platform game inspired in three different historical
arcade games: Bubble Bobble, Snow Bros and Tumble Pop. Three siblings
end up transformed into their favourite videogame heroes inside the
computer. The game allows 3 players simultaneously.


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Bug#428676: ITP: snowballz -- fun RTS game featuring snowball fights with penguins

2007-06-13 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: snowballz
  Version : 0.9.3
  Upstream Author : Joey Marshall <[EMAIL PROTECTED]>
  Upstream Author : Matthew Marshall <[EMAIL PROTECTED]>
* URL : http://joey101.net/snowballz/
* License : GPL
  Programming Lang: Python
  Description : fun RTS game featuring snowball fights with penguins

Take command of your army of penguins as you blaze your path to victory!

March through snow laden forests to conqueror new frontears and grow
your small army. Ambush enemy lines with blasts of freezing snowballs.
But don't neglect your home, invaders are just over the next snow drift!
 
Gather fish for your cold penguins to munch on as they warm up in your
cozy igloo.

It's a snowy world you don't want to miss!


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Bug#429547: ITP: dominoblast -- physics-based driving/demolition game

2007-06-18 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: dominoblast
  Version : 0.1
  Upstream Author : Chris Lord <[EMAIL PROTECTED]>
  Upstream Author : Heather Packer <[EMAIL PROTECTED]>
* URL : http://chrislord.net/blog/Software/my-lost-dog.essay
* License : GPL 
  Programming Lang: C
  Description : physics-based driving/demolition game

Domino Blast is a hybrid driving and destruction game with a children's
toys theme, in which you drive a toy car among buildings made of domino
tiles.

The game-play is simplistic, yet satisfying; similar to the satisfaction
gained from watching a tumbling Jenga tower, except the objective is to
tumble the tower, rather than slowly deconstruct it. As the game
progresses, levels become more dense and the buildings that inhabit them
become larger and more complex. The goal of the game is to wreak as much
havoc as possible, within a time limit.


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Bug#431912: ITP: hex-a-hop -- puzzle game based on hexagonal tiles

2007-07-05 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz  <[EMAIL PROTECTED]>


* Package name: hex-a-hop
  Version : 0.0.20070705
  Upstream Author : Tom Beaumont <[EMAIL PROTECTED]>
* URL : http://www.aceinternet.co.uk/~mokona/
* License : GPL
  Programming Lang: C++
  Description : puzzle game based on hexagonal tiles

Hex-a-hop is a puzzle game based on hexagonal tiles. There is no
time limit and no real-time elements.

The objective is simply to destroy all the green hexagonal tiles
on each of the 100 levels. As you progress through the game,
more types of tiles are introduced which make things more
difficult and interesting.


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Bug#432747: ITP: python-rabbyt -- sprite library for Python with game development in mind

2007-07-11 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz  <[EMAIL PROTECTED]>


* Package name: python-rabbyt
  Version : 0.0.2
  Upstream Author : Matthew Marshall <[EMAIL PROTECTED]>
* URL : http://cheeseshop.python.org/pypi/Rabbyt/0.0.2
* License : LGPL 2.1 or any later version
  Programming Lang: C, Python
  Description : sprite library for Python with game development in mind

 Rabbyt is a sprite library for Python. It has two goals:
  - To be fast, without sacrificing ease of use.
  - To be easy to use, without sacrificing speed.
  Rabbyt makes it very easy to create lots of sprites very fast that
  run very fast with little code.


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Re: Policy restriction to depend on font packages

2008-07-15 Thread Miriam Ruiz
2008/7/15 Eugene V. Lyubimkin <[EMAIL PROTECTED]>:

> Then I searched the Debian archive (in case of TrueType fonts):
>
> $ grep-aptavail -F Depends "ttf-" -s Package | wc -l
> 93
>
> $ grep-aptavail \( -F Recommends "ttf-" --or -F Suggests "ttf-" \)
> - --and ! -F Depends "ttf-" -s Package | wc -l
> 101
>
> So, there are 93 packages that violate "must" directive of policy.
> Some of them: fontconfig-config, blender, openjdk-6-jre,
> openoffice.org-core, vlc. And, as I understand, it leads to 93 bugs of
> "serious" severity and yet another pain for release team.

Many games depend on ttf fonts being available, and they are a MUST
(without them, the game just won't work). Shall we remove the depend
on them and duplicate the fonts inside the game package?

Greetings,
Miry


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Bug#493387: ITP: libxdg-basedir -- implementation of the XDG Base Directory Specifications

2008-08-02 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: libxdg-basedir
  Version : 0.1.4
  Upstream Author : Mark Nevill <[EMAIL PROTECTED]>
* URL :
* http://n.ethz.ch/student/nevillm/download/libxdg-basedir
* License : MIT
  Programming Lang: C
  Description : implementation of the XDG Base Directory Specifications

The XDG Base Directory Specification defines where should user files be
looked for by defining one or more base directories relative in with they
should be located.

This library implements functions to list the directories according to the
specification and provides a few higher-level functions.

[1] http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html



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Re: RFA: The Debian Jr. project

2008-08-07 Thread Miriam Ruiz
2008/8/7 Ben Armstrong <[EMAIL PROTECTED]>:
> The time has come for me to give up the [0]Debian Jr. project for
> someone else to lead. While I still have a clear vision for it, my heart
> has not been in the work for some time. It has been in "maintenance
> mode" for some years with no forward motion.

Whoever takes the lead of this project, count on me for whatever help
you might need from me. I'm very interested in it too.

Greetings,
Miry


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Bug#494955: ITP: love -- easy game development framework based in Lua and OpenGL

2008-08-13 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: love
  Version : 0.3.2
  Upstream Authors: Michael Enger <[EMAIL PROTECTED]>
Anders Ruud <[EMAIL PROTECTED]>
Tommy Nguyen <[EMAIL PROTECTED]>
* URL : http://love.sourceforge.net/
* License : ZLib
  Programming Lang: C++
  Description : easy game development framework based in Lua and OpenGL

 LÖVE was created to be a user-friendly engine in which simple (or
 complicated) games could be made without having extensive knowledge
 of system or graphics functions and without having to dedicate time
 towards developing the same engine features time and time again.
 
 Developed with cross-platform implementation in mind, it utilizes the
 latest open source libraries to deliver a similar game experience,
 independent of operating system. By relying on the Lua scripting
 language for game-specific programming, it allows even the novice game
 creator to quickly and efficiently develop an idea into a fully working
 game.



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Bug#495172: ITP: pysoy -- high-level 3D game engine for Python

2008-08-14 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: pysoy
  Version : 1.0~beta2
  Upstream Author : Arc Riley <[EMAIL PROTECTED]> and others
* URL : http://www.pysoy.org/
* License : GPL 3 or above
  Programming Lang: C, Python
  Description : high-level 3D game engine for Python

PySoy is a 3D game engine written as a Python module. It has tightly
integrated physics support (motion, collision detection, joints, etc), a
threaded render cycle for high FPS, an intuitive API, and many other
features. The project was born as a fork from fork of Soya3D and is
targeted primarily at rapid development of games.

With the most computation-heavy parts of OpenGL and Physics processing
in C, PySoy remains efficient while offering a high level object-oriented
Python API. An optimized background thread takes care of the low-level
processing leaving the main Python code free to focus on higher level
processing.

The goal is to target the video hardware available to everyday computer
users focusing on CPU-side game features and keeping  3D graphics
requirements to a minimum, thus working without problem on graphic cards
like AMD/ATI Radeon 9000, Intel i915 or nVidia geForce2.



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Re: bitmap fonts: Can they be rejected by default instead of with manual intervention?

2008-08-21 Thread Miriam Ruiz
2008/8/22 Daniel Dickinson <[EMAIL PROTECTED]>:
> On Thu, 21 Aug 2008 22:39:29 -0700
> Steve Langasek <[EMAIL PROTECTED]> wrote:
>
>> > Is there any reason this isn't the default behaviour?
>>
>> It is the default.
>>
>
> Hmmm...I don't know how mine got to this state then.  Probably did
> dpkg-reconfigure and forgot I had done so.
>
> Anyway it's cool that it's the default.

I don't have the symlink to /etc/fonts/conf.avail/70-no-bitmaps.conf
in /etc/fonts/conf.d that you mention in my computer either, and I
didn't modify anything there myself. Are you sure it's the default?

Greetings,
Miry


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Re: RFA: The Debian Jr. project

2008-08-25 Thread Miriam Ruiz
2008/8/25 Ben Armstrong <[EMAIL PROTECTED]>:

> While I would not have any problem with that if Edu cared for the
> project and preserved the vision I described above, I have always
> felt my own ideas for Jr had nothing to do with school and might indeed
> by swallowed up by school concerns if we were an arm of the Debian Edu
> project.  That is why I kept it a distinct project.  But we're in poor
> shape right now, and the most important thing is that the project go
> forward.  How would you propose the distinctiveness of Jr be kept?  How
> do you think children would view Jr if it were an arm of the Edu
> project?  In Debian Jr, our focus is the child and the fun of
> discovery.  While some progressive educationists claim to hold to these
> values, I worry about how kids would view the Jr project if it were
> absorbed into Edu.

Hi,

I have different plans for Debian Jr than those in from Debian-Edu if
I was to adopt that project. It would be nice to talk about it. I'll
try to find time to write a text on my view about the future of the
Debian Jr Project as soon as I can.

Greetings,
Miry


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Re: RFA: The Debian Jr. project

2008-08-25 Thread Miriam Ruiz
2008/8/25 Andreas Tille <[EMAIL PROTECTED]>:

> Miriam, good luck at the revitalisation front!  I'm willing to support
> your effort by sharing experiences and technically with the DIS tools
> (formerly known as CDD tools).

Thanks a lot!! I will gladly take your word and be able to benefit
from your experience! :)

Greetings,
Miry


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Re: Anyone looked at Chromium for Debian yet?

2008-09-03 Thread Miriam Ruiz
2008/9/3 Noah Slater <[EMAIL PROTECTED]>:
> Hey,
>
> Has anyone looked at packaging Chromium for Debian yet?
>
>  http://code.google.com/chromium/
>  http://dev.chromium.org/developers/
>  http://src.chromium.org/svn/trunk/src/chrome/
>
> Looks like a 3-clause BSD, was going to check out the code and scour it for
> potential DFSG issues but my downlink was slow.

I've downloaded it and started to play with the code. It doesn't work
yet neither in Linux, nor in 64 bits.

Greetings,
Miry

[1] http://dev.chromium.org/developers/how-tos/build-instructions-linux
[2] http://dev.chromium.org/developers/design-documents/64-bit-support


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Bug#498762: ITP: sdlbasic -- BASIC interpreter for game development

2008-09-12 Thread Miriam Ruiz
Package: wnpp
Severity: wishlist
Owner: Miriam Ruiz <[EMAIL PROTECTED]>


* Package name: sdlbasic
  Version : 0.0.20070714
  Upstream Author : Paulo Silva <[EMAIL PROTECTED]>
and others
* URL : http://sourceforge.net/projects/sdlbasic/
* License : GPL2+
  Programming Lang: C, C++
  Description : BASIC interpreter for game development

sdlBasic is a small, efficient and multiplatform BASIC interpreter for
creating games using the power of SDL library. It was inspired by the
old and glorious AMOS.



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Re: EULA as well: xsane

2008-09-19 Thread Miriam Ruiz
2008/9/19 Michael Banck <[EMAIL PROTECTED]>:

>> The GPL version 2 permits it to display copyright notices and warranty
>> disclaimers, without being allowed to patch them away.  This can be made
>> more obnoxious than one-time click-through EULAs, I fear.
>
> That doesn't mean we should accept those in our distribution.  We can
> make a policy decision that end-users should not have to deal with
> those.

It makes sense. The same way that we're not allowing GFDL packages
with invariant sections, we might not want this feature/bug of GPL to
be used for that either. I would support making such a decision.

Greetings,
Miry


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Re: RFA: The Debian Jr. project

2008-10-01 Thread Miriam Ruiz
2008/10/1 Ben Armstrong <[EMAIL PROTECTED]>:
> On Tue, 30 Sep 2008 16:30:40 +0200
> Holger Levsen <[EMAIL PROTECTED]> wrote:
>> Yup. Has something happened on this in the last month?
>
> Miriam Ruiz has some ideas, but since our initial contact on the
> matter, I have not seen any action on them.

I have some ideas and I plan to do work on this. I just didn't have
time until now because this weeks have been really exahusting at work,
and also due to some personal matters involving someone in my close
family and the hospital. I might be a bit away these days, but I'm
definitely not giving up the project :)

>> Hm. Honestly, I have no idea how kids see Debian Jr. now, maybe I wonder if
>> they can see it, as currently afaik its "only" a packaging effort within
>> Debian, so I dont think it's visible to them. Do you agree? ;)
>
> Probably.  But it doesn't stop me from wishing this were not so.  I
> didn't want Debian Jr. to be *only* a packaging effort.  I wanted a
> living, breathing relationship between children, their caretakers and
> developers.  We've fallen far short of this lofty ideal, but that
> doesn't mean it can't or shouldn't be kept alive.  That's the
> distinctiveness that is at risk to be lost if we're just absorbed by
> Debian Edu.

I don't have the time nor the mood to fully explain my ideas right
now, but I will. I want to have children and teenagers somehow
involved in the development of what would be their distribution too,
and I think I know how to achieve that.

>> Basically, to keep Debian Jr. distinct, I would suggest branding :)
>
> Not a bad technical solution, as I said.  Let's just see what comes of
> the alternate proposal by Miriam to have youth lead this project as a
> group before going down that road, though.

Whatever I do, I don't plan to have separate repositories of any kind,
but to use Debian's, so my plan would lead to effectively create a
Debian branding targeted to kids.

Greetings,
Miry

PS: I'm sorry for not beint more verbose right now. I'm a bit
overloaded due to some things outside Debian.


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Re: RFA: The Debian Jr. project

2008-10-01 Thread Miriam Ruiz
2008/10/1 Andreas Tille <[EMAIL PROTECTED]>:
> On Wed, 1 Oct 2008, Ben Armstrong wrote:
>> Not a bad technical solution, as I said.  Let's just see what comes of
>> the alternate proposal by Miriam to have youth lead this project as a
>> group before going down that road, though.
>
> That would be ideal.  Miriam?

That has been my plan since I said I was going to take care of the
project. I want us to make a distro for children and teens made by
youth themselves (of course, with the necessary technical assistance
from our side), in which they can get involved, they can control its
evolution and that they can feel it as their own (and not as
externally imposed to them). I seriously think the best way of making
it work is by having the kids themselves giving feedback and taking as
much decisions as possible and my roadplan goes along those lines. The
first step will be to design and develop the infrastructure needed for
kids to get involved, and that's the point where I'm currently at. I
plan to write more extensively on this when I have some time, but if
anyone who likes kids or is a kid her/himself has time and is willing
to get involved in helping push a project like this and wants to
contact me, I'll be willing to get some time out of nowhere to explain
my vision, to listen to alternative proposals to things I might be
considering, and to coordinate.

Greetings,
Miry


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Re: Announcement: Debian Pure Blends news

2008-11-10 Thread Miriam Ruiz
2008/11/10 Andreas Tille <[EMAIL PROTECTED]>:
> On Mon, 10 Nov 2008, Miriam Ruiz wrote:
>
>> I'm not exactly sure that I like the new name, to be honest.
>
> Well, the renaming was announced on debian-custom list and all lists
> of existing CDDs (also for instance on Debian Junior list[1]).  And,
> yes, you are not the only one who is not really happy, but this name
> has won the poll and I also asked[2] whether "people insist on a
> condorset voting".  So there was a chance to take some influence for
> people who are involved.

I know, I've been extremelly busy these last weeks and I couldn't join
the discussion. Please don't take my comment as an active opposition
to that name, it is not. In fact it doesn't bother me too much how we
call them, but it's the concept I'm interested in. All I was saying is
that I don't particurally like the game, but if it has been voted and
the rest of the people likes it, I can live with it :)

Greetings,
Miry


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Re: Announcement: Debian Pure Blends news

2008-11-10 Thread Miriam Ruiz
2008/11/10 Miriam Ruiz <[EMAIL PROTECTED]>:

> that I don't particurally like the game, but if it has been voted and

s/game/name/

Sorry,
Miry


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Re: Announcement: Debian Pure Blends news

2008-11-10 Thread Miriam Ruiz
2008/11/10 Andreas Tille <[EMAIL PROTECTED]>:

> We realised that the old name Custom Debian Distributions just sended
> the wrong message to outsiders: The conclusion that CDDs are something
> else than Debian was to "obvious" if people did not read the relevant
> documentation.  So we finally found a raw consensus for a new name:
>
>Debian Pure Blends

I'm not exactly sure that I like the new name, to be honest.

Greetings,
Miry


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