Re: [computer-go] rave and patterns

2009-09-21 Thread Petr Baudis
On Sun, Sep 20, 2009 at 10:06:01PM -0700, David Fotland wrote:
> Depends on what you mean by basic UCT.  I think I had no UCT priors then,
> just a 1.1 or 1.2 K.  The playouts included no self atari, no eye filling,
> no retake ko, and some simple rules for saving group adjacent to last move
> if it was in atari.  I don't have time to dig up the old source so I'm just
> going by my test notes.

Ah, thanks for all the details! I'm sure they will be very useful for
all the future bot writers too, to know what to expect. Just last question,
what is "1.1 or 1.2 K"?

I'm personally getting around 30% success rate only with 50k playouts
(and RAVE makes no difference for me, still)... I guess I have some
grave bug to hunt.

-- 
Petr "Pasky" Baudis
A lot of people have my books on their bookshelves.
That's the problem, they need to read them. -- Don Knuth
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RE: [computer-go] rave and patterns

2009-09-21 Thread David Fotland
In the original Mogo paper it's the initial value for the children, rather
than try every child once.

> -Original Message-
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Petr Baudis
> Sent: Monday, September 21, 2009 1:43 AM
> To: computer-go
> Subject: Re: [computer-go] rave and patterns
> 
> On Sun, Sep 20, 2009 at 10:06:01PM -0700, David Fotland wrote:
> > Depends on what you mean by basic UCT.  I think I had no UCT priors
> then,
> > just a 1.1 or 1.2 K.  The playouts included no self atari, no eye
> filling,
> > no retake ko, and some simple rules for saving group adjacent to last
> move
> > if it was in atari.  I don't have time to dig up the old source so I'm
> just
> > going by my test notes.
> 
> Ah, thanks for all the details! I'm sure they will be very useful for
> all the future bot writers too, to know what to expect. Just last
> question,
> what is "1.1 or 1.2 K"?
> 
> I'm personally getting around 30% success rate only with 50k playouts
> (and RAVE makes no difference for me, still)... I guess I have some
> grave bug to hunt.
> 
> --
>   Petr "Pasky" Baudis
> A lot of people have my books on their bookshelves.
> That's the problem, they need to read them. -- Don Knuth
> ___
> computer-go mailing list
> computer-go@computer-go.org
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Re: [computer-go] Orego 6.09 posted

2009-09-21 Thread Peter Drake
I don't have a spare machine for that, but if someone else wants to  
run one, I have no objection.


Peter Drake
http://www.lclark.edu/~drake/



On Sep 19, 2009, at 5:01 AM, Folkert van Heusden wrote:


Great!
Will you let it play on cgos?

On Fri, Sep 18, 2009 at 10:57:12AM -0700, Peter Drake wrote:

By far the strongest, cleanest code yet. If you're looking to get
started in computer Go and prefer to work in Java, this is the code  
for

you!

See command-line-options.txt in the doc directory.

http://legacy.lclark.edu/~drake/Orego.html

Enjoy!

Peter Drake
http://www.lclark.edu/~drake/



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Folkert van Heusden

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OpenSSL/0.9.8k mod_perl/2.0.4 Perl/v5.10.0 Server at 192.168.64.1 
Port 80, temperature livingroom:

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[computer-go] Congratulations to MoGoTW!

2009-09-21 Thread Nick Wedd

Congratulations to MoGoTW, winner of yesterday's KGS bot tournament.

My report is at http://www.weddslist.com/kgs/past/51/index.html. It is 
longer than usual - perhaps because I found this event, with a very 
strong entry and a fast format, particularly interesting.


As usual, I am sure there are errors, and I look forward to receiving 
your corrections.


Nick
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Re: [computer-go] Congratulations to MoGoTW!

2009-09-21 Thread Peter Drake

I think I can partially resolve a mystery:

---
The Orego-housebot game got stuck in the position shown to the left. I  
don't know what state it had got into, but neither player moved, and  
neither timed out. Housebot had crashed, so I am surprised that this  
did not cause it to time out. SGF
   Anyway, I needed to assign a result to the game. There is an  
unresolved ko at the top edge. But even assuming it loses the ko,  
White (Orego) has 38 points on the board, and wins with komi. So I  
assigned the win to Orego.
   The way the KGS server works, if I assign a result, it is  
shown as a "forfeit" by the loser. The "forfeit" label on KGS usually  
indicates that the forfeiting player is a habitual escaper. But in bot  
games it merely indicates that some human intervention has occurred,  
and is not a criticism.

---

housebot tried to declare all of the white stones at the top dead, and  
Orego disagreed. A cleanup phase was entered, and I believe housebot  
crashed during the cleanup phase.


I don't know why that left the game alive with no clock ticking...


Peter Drake
http://www.lclark.edu/~drake/



On Sep 21, 2009, at 10:49 AM, Nick Wedd wrote:


Congratulations to MoGoTW, winner of yesterday's KGS bot tournament.

My report is at http://www.weddslist.com/kgs/past/51/index.html. It  
is longer than usual - perhaps because I found this event, with a  
very strong entry and a fast format, particularly interesting.


As usual, I am sure there are errors, and I look forward to  
receiving your corrections.


Nick
--
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Re: [computer-go] Congratulations to MoGoTW!

2009-09-21 Thread Jason House

On Sep 21, 2009, at 3:21 PM, Peter Drake  wrote:



housebot tried to declare all of the white stones at the top dead,  
and Orego disagreed. A cleanup phase was entered, and I believe  
housebot crashed during the cleanup phase.


By the rules of the game end protocol, support for final_status_list  
dead is optional. kgsGtp incorrectly translates that to asserting all  
stones are alive, although I guess the net effect is the same.


HouseBot crashed when the game was resumed because of some kind of  
quirk in how time data is tracked. I still have to investigate that.  
My solution, to avoid having Nick force results throughout the  
tournament was to restart my bot after it crashed.


With luck, I won't crash in the next tournament :)




I don't know why that left the game alive with no clock ticking...



I'm surprised by this as well.





Peter Drake
http://www.lclark.edu/~drake/



On Sep 21, 2009, at 10:49 AM, Nick Wedd wrote:


Congratulations to MoGoTW, winner of yesterday's KGS bot tournament.

My report is at http://www.weddslist.com/kgs/past/51/index.html. It  
is longer than usual - perhaps because I found this event, with a  
very strong entry and a fast format, particularly interesting.


As usual, I am sure there are errors, and I look forward to  
receiving your corrections.


Nick
--
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Re: [computer-go] rave and patterns

2009-09-21 Thread Petr Baudis
On Mon, Sep 21, 2009 at 08:18:37AM -0700, David Fotland wrote:
> In the original Mogo paper it's the initial value for the children, rather
> than try every child once.

Ah, you mean the First Play Urgency! Thanks, I will try that.

Anyway, I'm happier; after fixing many bugs and improving my playouts
just slightly more, with RAVE, I'm getting around 50% performance against
GNUGo even with only 5k playouts.

-- 
Petr "Pasky" Baudis
A lot of people have my books on their bookshelves.
That's the problem, they need to read them. -- Don Knuth
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[computer-go] Re: Congratulations to MoGoTW!

2009-09-21 Thread Hideki Kato
Nick Wedd: :
>Congratulations to MoGoTW, winner of yesterday's KGS bot tournament.
>
>My report is at http://www.weddslist.com/kgs/past/51/index.html. It is 
>longer than usual - perhaps because I found this event, with a very 
>strong entry and a fast format, particularly interesting.
>
>As usual, I am sure there are errors, and I look forward to receiving 
>your corrections.

Thank you for the tournament, Nick.  It's quite interesting and 
exciting with many strong programs.

Correction: In the picture of round 14 (bottom left of the page), it's 
not White turn but Black.

Hideki
--
g...@nue.ci.i.u-tokyo.ac.jp (Kato)
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