Re: [computer-go] Human-computer showdown

2008-07-22 Thread David Doshay

The cluster is in Amsterdam, not France.

Cheers,
David



On 21, Jul 2008, at 2:54 PM, Peter Drake wrote:


Pacific time.

We'll do this in the Computer Go room. We'll announce the usernames  
when the time comes.


On Jul 21, 2008, at 2:28 PM, Jason House wrote:


1pm in which timezone? Which room & user name(s) will be used on KGS?

Sent from my iPhone

On Jul 21, 2008, at 5:04 PM, Peter Drake <[EMAIL PROTECTED]> wrote:


(This is from the US Go Congress to be held in Portland, Oregon.)

On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on  
MoGo, the world’s strongest computer Go program. MoGo will connect  
remotely from France, where it will be running on a supercomputer  
boasting over 3,000 processor cores. The game will be broadcast on  
KGS.


Peter Drake
http://www.lclark.edu/~drake/

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Peter Drake
http://www.lclark.edu/~drake/



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[computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Jason House

Additionally, I noticed the update time is labeled UCT instead of UTC

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Re: [computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Don Dailey
I don't know why all of a sudden there are problems with this.  But 
I need to take a look when I get a chance.  


- Don


Jason House wrote:

Additionally, I noticed the update time is labeled UCT instead of UTC

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Re: [computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Don Dailey
I see the problem - I just looked at the log file. I think I can fix 
it but right now I don't have the time.


Right now I force the server to restart once every 24 hours - so at 
least it won't more than a day out of date.


- Don


Jason House wrote:

Additionally, I noticed the update time is labeled UCT instead of UTC

Sent from my iPhone
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Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-07-22 Thread Erik van der Werf
On Thu, Jul 17, 2008 at 6:39 PM, Erik van der Werf
<[EMAIL PROTECTED]> wrote:
> On Thu, Jul 17, 2008 at 6:18 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
>> Did you know that you can create your own linux environment without having
>> to "touch" the machine you will be using?
>
> I have DSL-N (Damn Small Linux) on a USB stick so I can probably make
> something that boots. However I'm woried about the hardware support
> and network configuration (it has to connect to KGS). Also I think I
> would have to upgrade the kernel, but I don't know how easy that will
> be with DSL (and if I have time for it). Anyway, simply using an ssh
> connection to my machine at home would have been *much* easier...

FYI

Installing Ubuntu 8.04 on a USB stick solved the problem on all
hardware I tested on (6 different Machines, of which 5 are Dell's).

Erik
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Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-07-22 Thread Don Dailey



Erik van der Werf wrote:

On Thu, Jul 17, 2008 at 6:39 PM, Erik van der Werf
<[EMAIL PROTECTED]> wrote:
  

On Thu, Jul 17, 2008 at 6:18 PM, Don Dailey <[EMAIL PROTECTED]> wrote:


Did you know that you can create your own linux environment without having
to "touch" the machine you will be using?
  

I have DSL-N (Damn Small Linux) on a USB stick so I can probably make
something that boots. However I'm woried about the hardware support
and network configuration (it has to connect to KGS). Also I think I
would have to upgrade the kernel, but I don't know how easy that will
be with DSL (and if I have time for it). Anyway, simply using an ssh
connection to my machine at home would have been *much* easier...



FYI

Installing Ubuntu 8.04 on a USB stick solved the problem on all
hardware I tested on (6 different Machines, of which 5 are Dell's).
  


How big is the memory stick?   I have a fast 4 gig stick that I want to 
put to use but I'm not sure I could get a very comfortable Ubuntu 
installation working on it.I guess for this purpose you don't need 
much software installed.


- Don


Erik
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[computer-go] Super ko in random playouts

2008-07-22 Thread Jason House
I now tracked down another super ko bug.  I'm curious if anyone has
worked out which infinite cyles can occur in random playouts that avoid
eye-fills and suicides.  Additionally, how do people handle this type of
situation in playouts?  I believe libego checks game length and assigns
"no result" if the game is too long.  This certainly seems simple enough
to do...

A single ko will either be a capture when one side takes it or else
it'll be legal to fill the ko when the other side passes from no legal
moves left.

A double ko can end up with one side owning both ko's, so either the ko
will naturally do a capture, or filling a ko will be legal.

A triple ko occurred in the attached game.  It's 3 ko's between two
eyeless groups.  Each time a color can move, it owns 1 out of 3 ko's,
and has only one legal move option, take the only legal ko (according to
simple ko rules)

Can any other triple ko situations occur?  What about more complex ko
situations?  I think the triple ko is the only case, but I have not
rigorously proven it.  


superko.sgf
Description: application/go-sgf
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RE: [computer-go] Super ko in random playouts

2008-07-22 Thread David Fotland
There can be more than 3 kos in a cycle.  There are some pathological cases
of loops involving captures of two-stone groups, but I've never seen this in
a real game.

Here are some example odd positions:
http://www.cs.cmu.edu/~wjh/go/rules/bestiary.html
http://www.goban.demon.co.uk/go/bestiary/molasses_ko.html

David

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Jason House
> Sent: Tuesday, July 22, 2008 8:19 PM
> To: computer-go@computer-go.org
> Subject: [computer-go] Super ko in random playouts
> 
> I now tracked down another super ko bug.  I'm curious if anyone has
> worked out which infinite cyles can occur in random playouts that avoid
> eye-fills and suicides.  Additionally, how do people handle this type
> of situation in playouts?  I believe libego checks game length and
> assigns "no result" if the game is too long.  This certainly seems
> simple enough to do...
> 
> A single ko will either be a capture when one side takes it or else
> it'll be legal to fill the ko when the other side passes from no legal
> moves left.
> 
> A double ko can end up with one side owning both ko's, so either the ko
> will naturally do a capture, or filling a ko will be legal.
> 
> A triple ko occurred in the attached game.  It's 3 ko's between two
> eyeless groups.  Each time a color can move, it owns 1 out of 3 ko's,
> and has only one legal move option, take the only legal ko (according
> to simple ko rules)
> 
> Can any other triple ko situations occur?  What about more complex ko
> situations?  I think the triple ko is the only case, but I have not
> rigorously proven it.

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