Re: [computer-go] Test position set for MC programs

2008-04-25 Thread John Fan
You are right. B2 does not work.

On Thu, Apr 24, 2008 at 11:23 PM, Yamato <[EMAIL PROTECTED]> wrote:

> John Fan wrote:
> >On Problem 125, sounds like B2 is also a right move.
>
> B:B2, W:B1, B:C1, W:A2, B:A1, W:C2, B:A3, W:D1.
>
> Black seems to cannot win this ko.
>
> --
> Yamato
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Re: [computer-go] Test position set for MC programs

2008-04-25 Thread Magnus Persson
I have now debugged Valkyria with the test positions, 5 bugs was found  
directly in the move generation preventing some tesujis to be played.  
2 bugs was also found for moves deeper in the search tree. Some bugs  
affected more than one position.


With the new version Valkyria does:

100035 correct
1   41 correct
100k 46 correct

out of 50 test positions.

These results are the strongest we have seen sofar. This is because  
Valkyria has very heavy playouts. On my 1.4GHz Pentium M 100k takes  
about 90 seconds, which means that in real games with a clock it will  
not be able to search as deep as other competitors.


Valkyria prunes bad tactical moves with respect to eyshape heavily,  
and this was the reason I had so many bugs initially. Some of the  
pruning bugs was such that it was correct at least 99% of the time and  
would have been very hard to catch without these tests. So once again  
thanks to Yamato for the hard work creating the test suit. It confirms  
that the strength of Valkyria is tactical fighting at the expense of  
positional judgment.


In two of the remaining positions, 127 and 134 I think Valkyria cannot  
find the correct move because of a strong bias in the AMAF  
implementation. So maybe I can benefit even more from looking closely  
at those positions.


Note that the bugs corrected were real bugs. I would have have changed  
the move generation also in positions where these moves were not the  
correct moves.


-Magnus

--
Magnus Persson
Berlin, Germany
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