Re: [Ayatana] Fitts Law

2011-04-23 Thread Mitja Pagon

- "Matthew Paul Thomas"  wrote: 
> -BEGIN PGP SIGNED MESSAGE- 
> 
> It does. In the videos I watched of Charline Poirier's user test two 
> weeks ago, of the eight out of ten people who could find the hidden 
> menus at all, seven of them discovered the menus while mousing over the 
> close/minimize/unmaximize buttons in a maximized window. 
> 
> They then concluded that the way to access menus was to hover over the 
> close/minimize/unmaximize buttons, and then move sideways. This was very 
> slow, and didn't work at all in unmaximized windows. 
> 
> People were much faster at using LibreOffice's menus, which are not yet 
> integrated into the global menu bar by default. 
> 

http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/ 

Is this the testing you were referring to? If so, how come there is no mention 
of the issues you raised above? 

Cheers, 

Mitja 

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Re: [Ayatana] New Unity lens - Contact lens

2011-04-23 Thread Thibaut Brandscheid
2011/4/19 frederik.nn...@gmail.com :
>
> it's quite sexy, indeed!
> why not add a mockup for the maximized dash? in that one, you could make it
> show search results as large thumbs or "cards", just as Ian suggests above,
> and still have the actions on the right.
> i'd also swap the positions of "received messages" and "chat", and then
> probably think about renaming "received messages" into "history".
> thanks for an excellent thread


Hi Frederik

Thanks for your thought impulses. ‘History’ seems to be the right
terminology, and indeed the chat button should be faster to reach.
Sorry for the delayed response.

It took me some time to think and shape up the idea to fit different
screen sizes/dash stats. Also I thought about how Contact Lens could
be integrated into Unity in a more typical way -> icon wall.

New Contact Lens behavior

1a - non-maximized/small screen size - contact by icon wall:
When starting Contact Lens, an icon wall is displayed with typical
Unity categories (‘Recent’, ‘Most’, ‘All’), powered by Zeitgeist.
Categories are collapsed by default and only showing some entries
(less optical clutter). When selecting an icon, the contact
information fades/slides in from right to left, taking all screen
space.

1b - non-maximized/small screen size - contact by keyboard search:
1b behaves as 1a, except that the contact information will have a
‘search result area’ on the left as long as the search output has more
than one result.
Mock-up - http://goo.gl/UB64L

2 - maximized dash:
If the screen size is big enough I suggest to merge the search and result part.
Mock-up - http://goo.gl/Kh1Qm

In the end, it’s a mix of Seif Lotfy's original idea and typical
contact information - with some useful further action buttons.

Thibaut

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[Ayatana] What are the advantages of an application-centric interface?

2011-04-23 Thread Ed Lin
In Unity applications and windows largely behave more like OS X while
the "classic" desktop is more like Windows.
There is a dock which represents applications as opposed to windows.
It focuses windows of a running application instead of launching a new
window and there is a single menubar per application, not per window.
This is what I call the application-centric interface.
I wonder why it was chosen as the preferred interface design because I
can only come up with reasons why the "old" window-centric model works
better:

Multiple Desktops:
The window-centric interface is a simpler mental model for the user as
it is more predictable. No matter what applications are running on
other workspaces or monitors a taskbar based interface will always
behave the same way. It's less noisy and disruptive because you never
get automatically switched to another workspace just because
coincidentally another instance of an application is already running
there. This particularly applies to such applications as file
managers, terminals and text editors that are opened frequently and
are used in different "work-flow contexts" say your "admin", "coding"
or "personal" workspace.

Window Management:
The taskbar requires one click to switch to any window in the current
desktop, in Unity switching to another window usually requires at
least two clicks.

Opening a new terminal/file manager window
Again, takes more clicks if launcher icon and active application icon
are the same. Keyboard shortcuts alleviate this for me but many people
never use those.

Menubar:
The menubar "outside" of windows is probably the most visible aspect
of the application-centric design. The main  problem here is that 3rd
party Linux applications are all written for the "classic" model. It's
not just LibreOffice and similar cases though. GIMP and Firefox
already have integration in Unity yet it's not perfect: If the toolbox
or download window is focused the menubar is empty and keyboard
shortcuts don't work. This is nothing that can't be solved as native
OS X applications show but my question here, is it worth it? Apart
from the netbook user case with maximized windows I can't see any
advantage of the global menubar. (If it was speed of access you
wouldn't have made hover only.)

My question to you: What are the reasons behind moving Ubuntu from a
window-centric to an application-centric interface? What are the
advantages and are they worth the trade-offs?

I want to like Unity, there is much to like about it, the launcher
keyboard shortcuts, the compiz integration, the dash, lenses and more
but please help me understand why app-centric should be better for me.

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Re: [Ayatana] Overlay scrollbars

2011-04-23 Thread Christian Giordano
Hi Marco, on touch interfaces, to drag, you are supposed interact directly
with the page content. You are not supposed to see the thumb, and hence
interact with it.

Best, chr

On Thu, Apr 14, 2011 at 1:05 PM, Marco Rofei  wrote:

>  New scroll bars look and behaviour as it is in natty today are extremely
> hard to use in touchscreen devices were you cannot use mouse-hover
> functionality.
>
> I suggest to extend delay time they use to disappear when mouse isn't close
> enough.
>
> Regards
> MR
>
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Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-23 Thread Biturica
For me it would be more intuitive, less cluttered, et al, if the dock 
had a "system" lens, a "favorite applications" lens, and a "current open 
windows" lens (adjacent to, or combined with, the workspaces lens) 
...and then dispensed with the paradigm of instead placing individual 
launchers for /n/ applications on the dock. For applications I interact 
with less frequently, I would then go to the applications lens, and for 
what I use most often I would go to the favorite apps lens (much like I 
do with the Mint Menu applet right now -- the Linux Mint devs have a 
much simpler and more usable concept here IMHO).


Take the above on its own merits.

Now that you've taken the above on its own merits, consider the 
following ...


This would also make room for migrating "system tray" sort of stuff to 
the instead and getting rid of the top panel entirely, and putting 
window controls, window titles, and menu bars back into the application 
windows where they are far more intuitive and usable at any state of 
window resizing / positioning.




On 04/22/2011 08:04 PM, Evan Huus wrote:

On Fri, Apr 22, 2011 at 7:12 PM, Ian Santopietro  wrote:

Welcome to the list!

On Apr 22, 2011 4:18 PM, "Evan Huus"  wrote:

Hi, I'm new to this list so please let me know if I'm out of turn
somehow, but I have a few ideas for future incarnations of Unity.

I was reading the Canonical Design blog post at [1], and two
particular problems caught my eye:

-

First, many users seemed to have difficulty finding settings.
Currently these are accessed through the Applications lens or through
the top-right shutdown menu. Neither of these are particularly
intuitive, since users don't consider settings dialogues to be
applications (even though they *technically* are). The solution that
makes the most sense to me is to add a third lens to the default
Applications and Files lenses, a System Settings lens. The icon can be
the default magnifying glass with a stylized gear in the middle.

I'm not sure the best way of implementing it, but it ought to be
fairly simple to have it search only those .desktop files which would
appear in the System->Preferences or System->Admin menus in previous
incarnations. Another question is whether we leave those .desktop
files in the Applications lens or take them out: I'm not sure which
would be best. The obvious keyboard shortcut is Super-S, which
conflicts with the workspace launcher, that would also have to be
dealt with somehow.

Still, details aside this seems like an intuitive and obvious solution
to the problem.

-

I feel like this solution is on the right track, but it should be developed
better. Adding a new lens at the bottom wouldn't solve all of the problems
people had with the current system.

Which problems wouldn't it solve? The big one I found from reading the
blog was that people were hesitant to search for settings in the
Applications launcher. I can't imagine them having this problem in a
Settings launcher. I feel like I'm missing something obvious here...


This is probably one of the areas where
Unity is significantly different from the competition. Maybe the best thing
to do would be to simply add System Settings to the launcher. If we kept the
current system in place, we would keep the supposed benefits of having it
that way, and adding the launcher would help people discover them.

To be honest, I don't find the System Settings window useful. It lists
almost fifty different subcategories in only a couple of major groups,
and while the search tool is handy, it's not smart: searching for
"wallpaper" or "background" lists no results because the Appearance
dialogue doesn't use those words in its name.

I would much rather have Settings as a lens rather than a simple
launcher to take advantage of Unity's smart searching. Admittedly,
searching the dash for those keywords doesn't return the Appearance
window right now either, but it would be easy to add many more
task-specific launchers to a Settings lens (things like 'wallpaper'
which links to Appearance, or 'battery settings' which links to Power
Management).

Adding all of these right now would clutter the System Settings window
beyond any semblance of usability, but with Unity's smart searching
and a separate Settings lens I think this would be both discoverable
and efficient.


The second idea I had was for the bfb and launcher, since there are
several usability problems the study revealed with it:
- mousing over the bfb to reveal the launcher is unintuitive
- clicking the bfb to reveal the dash is unintuitive
- people mistook the nautilus launcher as something more, since it has
a 'home' logo and is the first launcher by default.

I think all of these problems can be solved by a single slightly
different design.

By default, I believe that the bfb should be just another launcher
item with a mono ubuntu logo, fixed at the top like the trash is fixed
at the bottom. The launcher bar should extend all the way to the top
of the screen (whe

Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post (correction)

2011-04-23 Thread Biturica
"This would also make room for migrating "system tray" sort of stuff to 
the *dock* instead, and getting rid of the top panel entirely, and 
putting window controls, window titles, and menu bars back into the 
application windows where they are far more intuitive and usable at any 
state of window resizing / positioning.
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Re: [Ayatana] Overlay scrollbars

2011-04-23 Thread cmaglothin
Actually on Android there are some instances where an overlay scroll bar IS
used. For example, when moving through contacts or music albums. This makes
it easier to jump to the appropriate entry as quickly as possible.
On Apr 23, 2011 12:13 PM, "Christian Giordano" <
christian.giord...@canonical.com> wrote:
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