[Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jorge Ortega
I find Unity approach to multiple virtual desktops extremely half-hearted:
it just provides the option to used them and an icon which you can't remove
from the bar.

Unity could use virtual desktop in a transparent way:

1-Don't show icon if only a desktop is being used.
2-*Apps. should open in a new virtual desktop each. (by default)*
3-When more than one app. is open then the icon to switch desktops appears
in the bar (it has to be very prominent)
4-Exceptions should be made, probably for configuration tools. For instance,
when you open pulseaudio sound preferences this window should appear in the
active dektop. The understanding is you are just checking on something or
carrying out a very transitory task and close the app straight away. A case
could be made for multiple isntances of the file manger as well: most of the
time we are transferring files between windows.
5-The transitions between desktops (apps. in fact) should be very smooth and
not sight-tiring.

In short:
current behaviour: apps open in the same space and the user has to put them
in different deskops.
suggested behaviour: apps open in their own space and the user has to put
put them manually in the same desktops if they want to do it.

Which such a behaviour the concept of virtual desktops becomes transparent:
people would use them without actually realizing, you don't decide to use
the feature or not, the feature is at the core of how your computer
works.The way to do this doesn't have to be the traditional zoom out/drag
and drop/zoon in: drag an icon onto other icon to move apps to the same
space/desktop and gain focus on this desktop immediately.

In this context minimizing seems to loose any sense: why do you wan to
minimize an app that is not sharing its space with anything else?

The above proposal has far reaching consecuences but would go a very long
way towards simplifying how people use their computers.


Failing to implement the above then please, get rid of the desktop-switcher
icon and  bring back the possibility to minimize windows from the launcher.


Jorge
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Re: [Ayatana] Alt-Tab and switching - 1 level or 2?

2011-04-14 Thread Pippa Kyle

We're thinking maybe:

Step 1: Alt-Tab-Tab-Tab to relevant app.
Step 2: Either a) Release Alt to access mostly recent viewed window for 
that app (or only window if there's only 1 window open for that app).
or b} Pause - spread of windows for that app is displayed.  
Tab to one you want, then release Alt to go to it.


OK or not?

On 13/04/11 18:32, Paul Sladen wrote:

On Wed, 13 Apr 2011, Pippa Kyle wrote:

When using Alt-Tab for switching between windows, would you like windows
of a particular app grouped under that app?

Thank you Pippa!  Could you describe how a second-level selection
might work?

For instance, if I have fifteen full-screen terminals open, how would
the selection process work if I wanted to switch to the
third-to-most-recent Terminal, from:

   a. Already being in a Terminal (currently Alt-tab-tab-tab)
   b. Needing to switch from a Firefox window? (Alt-tab-tab-tab-tab)

-Paul




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[Ayatana] Overlay scrollbars

2011-04-14 Thread Marco Rofei
New scroll bars look and behaviour as it is in natty today are extremely
hard to use in touchscreen devices were you cannot use mouse-hover
functionality. 

I suggest to extend delay time they use to disappear when mouse isn't
close enough.

Regards
MR
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Re: [Ayatana] Alt-Tab and switching - 1 level or 2?

2011-04-14 Thread Paul Sladen
On Thu, 14 Apr 2011, Pippa Kyle wrote:
> >a. Already being in a Terminal (currently Alt-tab-tab-tab)
> >b. Needing to switch from a Firefox window? (Alt-tab-tab-tab-tab)
> We're thinking maybe:
> ...

If I understand correctly?

  a. From another Terminal  Alt-*long pause*-tab-tab-tab
  b. From a Firefox window  Alt-Tab-*long pause*-tab-tab-tab

-Paul


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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Marco Rofei
> There's a plugin for touch screens called 'Unity Grab Handles' which
> makes it easy ti resize and move windows.:)


Problem isn't in resize windows :)
Problem is in scrolling within a document. In Evince, for example, we
have an icon that let you jump to next page, but in other software or
dialogue there aren't such a buttons (for instance in System Config
window). Using touchscreen is quite impossible scrolling down.

MR
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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Mark Curtis

There would need to be some user testing, but I don't think people just use one 
full-screened app at a time. This, coupled with your own admission of 
exceptions to be made for application would I think cause more confusion and 
inconsistency than the current implementation.


On the other note, if (presumably left clicking an icon in ther launcher) 
minimizes it, how would you propose managing multiple windows of the same 
application?

From: jorge.ortega...@gmail.com
Date: Thu, 14 Apr 2011 10:18:03 +0100
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Multiple virtual desktops in Unity

I find Unity approach to multiple virtual desktops extremely half-hearted: it 
just provides the option to used them and an icon which you can't remove from 
the bar.

Unity could use virtual desktop in a transparent way:



1-Don't show icon if only a desktop is being used.
2-Apps. should open in a new virtual desktop each. (by default)
3-When more than one app. is open then the icon to switch desktops appears in 
the bar (it has to be very prominent)


4-Exceptions should be made, probably for configuration tools. For instance, 
when you open pulseaudio sound preferences this window should appear in the 
active dektop. The understanding is you are just checking on something or 
carrying out a very transitory task and close the app straight away. A case 
could be made for multiple isntances of the file manger as well: most of the 
time we are transferring files between windows.


5-The transitions between desktops (apps. in fact) should be very smooth and 
not sight-tiring.

In short: 
current behaviour: apps open in the same space and the user has to put them in 
different deskops.
suggested behaviour: apps open in their own space and the user has to put put 
them manually in the same desktops if they want to do it.



Which such a behaviour the concept of virtual desktops becomes transparent: 
people would use them without actually realizing, you don't decide to use the 
feature or not, the feature is at the core of how your computer works.The way 
to do this doesn't have to be the traditional zoom out/drag and drop/zoon in: 
drag an icon onto other icon to move apps to the same space/desktop and gain 
focus on this desktop immediately.



In this context minimizing seems to loose any sense: why do you wan to minimize 
an app that is not sharing its space with anything else?

The above proposal has far reaching consecuences but would go a very long way 
towards simplifying how people use their computers.




Failing to implement the above then please, get rid of the desktop-switcher 
icon and  bring back the possibility to minimize windows from the launcher.

 
Jorge
-


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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Remco
On Thu, Apr 14, 2011 at 14:51, Marco Rofei  wrote:
>
> There's a plugin for touch screens called 'Unity Grab Handles' which makes it 
> easy ti resize and move windows.:)
>
> Problem isn't in resize windows
> Problem is in scrolling within a document. In Evince, for example, we have an 
> icon that let you jump to next page, but in other software or dialogue there 
> aren't such a buttons (for instance in System Config window). Using 
> touchscreen is quite impossible scrolling down.
>
> MR

Aren't you supposed to swipe your fingers across the screen to scroll
in Evince? An interactive scrollbar is the worst way to scroll in
touch UIs.

--
Remco

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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Mark Curtis

Unity doesn't support single (multi?) touch scrolling like that found on phones?

From: marco.ro...@gmail.com
To: virtualspect...@googlemail.com
Date: Thu, 14 Apr 2011 14:51:48 +0200
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Overlay scrollbars






  
  



There's a plugin for touch screens called 'Unity Grab Handles' which makes 
it easy ti resize and move windows.:)




Problem isn't in resize windows 

Problem is in scrolling within a document. In Evince, for example, we have an 
icon that let you jump to next page, but in other software or dialogue there 
aren't such a buttons (for instance in System Config window). Using touchscreen 
is quite impossible scrolling down.



MR



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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Marco Rofei
Il giorno gio, 14/04/2011 alle 15.15 +0200, Remco ha scritto:

> Aren't you supposed to swipe your fingers across the screen to scroll
> in Evince? An interactive scrollbar is the worst way to scroll in
> touch UIs. 

Of course, but ubuntu support for touch screen devices is not so good
right today. I have a multitouch screen, but if i put 2 fingers on it I
get device to be blocked at all and i have to restart session in order
to use it again. Using scroll bar is the only way I have to scroll pages
right now. (Me and many other people).

MR
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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Mark Curtis

Then wouldn't it be better to file a bug that it's not working properly 
(presumably with that hardware) rather than coming up with another way of 
scrolling?

From: marco.ro...@gmail.com
To: remc...@gmail.com
Date: Thu, 14 Apr 2011 15:24:08 +0200
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Overlay scrollbars






  
  


Il giorno gio, 14/04/2011 alle 15.15 +0200, Remco ha scritto:


Aren't you supposed to swipe your fingers across the screen to scroll

in Evince? An interactive scrollbar is the worst way to scroll in

touch UIs. 


Of course, but ubuntu support for touch screen devices is not so good right 
today. I have a multitouch screen, but if i put 2 fingers on it I get device to 
be blocked at all and i have to restart session in order to use it again. Using 
scroll bar is the only way I have to scroll pages right now. (Me and many other 
people).



MR



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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Ian Santopietro
I played around with this idea myself when I was working on my own shell.
The issue is that since end users don't really tend to use multiple
desktops, they were confused as to where their apps had gone. Power users
didn't like it because it felt like the system was trying to do their work
for them.

It was also difficult at the technical level to figure out which windows
should go on a new desktop, and which shouldn't (which may or may not be a
problem here). Also, what to do when the number of new apps opened
outnumbers the number of virtual desktops available. Mind you, we had a
system for doing nine desktops, at that had to be fixed at nine, but the
same difficulty can be applied here too.

On Thu, Apr 14, 2011 at 03:18, Jorge Ortega wrote:

> I find Unity approach to multiple virtual desktops extremely half-hearted:
> it just provides the option to used them and an icon which you can't remove
> from the bar.
>
> Unity could use virtual desktop in a transparent way:
>
> 1-Don't show icon if only a desktop is being used.
> 2-*Apps. should open in a new virtual desktop each. (by default)*
> 3-When more than one app. is open then the icon to switch desktops appears
> in the bar (it has to be very prominent)
> 4-Exceptions should be made, probably for configuration tools. For
> instance, when you open pulseaudio sound preferences this window should
> appear in the active dektop. The understanding is you are just checking on
> something or carrying out a very transitory task and close the app straight
> away. A case could be made for multiple isntances of the file manger as
> well: most of the time we are transferring files between windows.
> 5-The transitions between desktops (apps. in fact) should be very smooth
> and not sight-tiring.
>
> In short:
> current behaviour: apps open in the same space and the user has to put them
> in different deskops.
> suggested behaviour: apps open in their own space and the user has to put
> put them manually in the same desktops if they want to do it.
>
> Which such a behaviour the concept of virtual desktops becomes transparent:
> people would use them without actually realizing, you don't decide to use
> the feature or not, the feature is at the core of how your computer
> works.The way to do this doesn't have to be the traditional zoom out/drag
> and drop/zoon in: drag an icon onto other icon to move apps to the same
> space/desktop and gain focus on this desktop immediately.
>
> In this context minimizing seems to loose any sense: why do you wan to
> minimize an app that is not sharing its space with anything else?
>
> The above proposal has far reaching consecuences but would go a very long
> way towards simplifying how people use their computers.
>
>
> Failing to implement the above then please, get rid of the desktop-switcher
> icon and  bring back the possibility to minimize windows from the launcher.
>
>
> Jorge
> -
>
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>


-- 
Ian Santopietro

"Eala Earendel enlga beorohtast
 Ofer middangeard monnum sended"

Pa gur yv y porthaur?

Public GPG key (RSA):
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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Mark Curtis

Inconsistency where some open in the new workspace others don't

You still didn't answer how one would manage windows if the launcher icon 
minimized it (I think that's probably better in a separate thread though)

From: jorge.ortega...@gmail.com
Date: Thu, 14 Apr 2011 16:16:00 +0100
Subject: Re: [Ayatana] Multiple virtual desktops in Unity
To: merkin...@hotmail.com

There would need to be some user testing, but I don't think people just 
use one full-screened app at a time. This, coupled with your own 
admission of exceptions to be made for application would I think cause 
more confusion and inconsistency than the current implementation

It doesn't have to be a maximized apps and don't really see the inconsistency: 
I just see a very clean screen. I think is a reasonable solution to the problem 
of clutter and multitasking. 







On the other note, if (presumably left clicking an icon in ther 
launcher) minimizes it, how would you propose managing multiple windows 
of the same application?

This is my pet hate with Unity: A solution of a problem shouldn't create other 
previously nonexistent problem (unable to minimize from icons). As for managing 
multiple windows there are different options but none should involve renouncing 
to well tested usability.



Think of the upper-right of your screen: soundmenu and all the other applets. 
You click and bring the thing, click again and hide it. 

On 14 April 2011 14:15, Mark Curtis  wrote:









There would need to be some user testing, but I don't think people just use one 
full-screened app at a time. This, coupled with your own admission of 
exceptions to be made for application would I think cause more confusion and 
inconsistency than the current implementation.






On the other note, if (presumably left clicking an icon in ther launcher) 
minimizes it, how would you propose managing multiple windows of the same 
application?

From: jorge.ortega...@gmail.com




Date: Thu, 14 Apr 2011 10:18:03 +0100
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Multiple virtual desktops in Unity


I find Unity approach to multiple virtual desktops extremely half-hearted: it 
just provides the option to used them and an icon which you can't remove from 
the bar.

Unity could use virtual desktop in a transparent way:







1-Don't show icon if only a desktop is being used.
2-Apps. should open in a new virtual desktop each. (by default)
3-When more than one app. is open then the icon to switch desktops appears in 
the bar (it has to be very prominent)






4-Exceptions should be made, probably for configuration tools. For instance, 
when you open pulseaudio sound preferences this window should appear in the 
active dektop. The understanding is you are just checking on something or 
carrying out a very transitory task and close the app straight away. A case 
could be made for multiple isntances of the file manger as well: most of the 
time we are transferring files between windows.






5-The transitions between desktops (apps. in fact) should be very smooth and 
not sight-tiring.

In short: 
current behaviour: apps open in the same space and the user has to put them in 
different deskops.
suggested behaviour: apps open in their own space and the user has to put put 
them manually in the same desktops if they want to do it.







Which such a behaviour the concept of virtual desktops becomes transparent: 
people would use them without actually realizing, you don't decide to use the 
feature or not, the feature is at the core of how your computer works.The way 
to do this doesn't have to be the traditional zoom out/drag and drop/zoon in: 
drag an icon onto other icon to move apps to the same space/desktop and gain 
focus on this desktop immediately.







In this context minimizing seems to loose any sense: why do you wan to minimize 
an app that is not sharing its space with anything else?

The above proposal has far reaching consecuences but would go a very long way 
towards simplifying how people use their computers.








Failing to implement the above then please, get rid of the desktop-switcher 
icon and  bring back the possibility to minimize windows from the launcher.

 
Jorge
-


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Re: [Ayatana] Music Lens

2011-04-14 Thread Michael Stephenson
On Tue, 2011-04-12 at 16:01 -0300, Sebastian Porta wrote:
> Hello, everybody.
> First let me tell you that I've been testing Ubuntu 11.04 Beta for a
> week now, and I really like Unity and the potential that it has.
> Second, I love the Lenses and I think it would be really great if you
> include a Music Lens. I made a mockup with my idea
> here, http://ubuntuone.com/p/mIU/ that shows songs, albums and
> artists, but it could include playlist and Ubuntu Music Store results.
> Let me know what you think.
> Regards.

Someone posted a music lens on the banshee list
http://mail.gnome.org/archives/banshee-list/2011-April/msg00142.html




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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jamu Kakar
Hi Jorge,

On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
 wrote:
> I find Unity approach to multiple virtual desktops extremely half-hearted:
> it just provides the option to used them and an icon which you can't remove
> from the bar.
>
> Unity could use virtual desktop in a transparent way:
>
> 1-Don't show icon if only a desktop is being used.
> 2-Apps. should open in a new virtual desktop each. (by default)

I want to choose how I use workspaces.  I don't want the shell to make
arbitrary decisions for me.  My impression is that workspaces are used
primarily by power users who know what they want.  Putting a default
in place that gets in the way of that sounds like a bad idea.

> 3-When more than one app. is open then the icon to switch desktops appears
> in the bar (it has to be very prominent)

This is a bit like the pattern used to stick an icons in the launcher.
You first have to start an application and only then can you make it
sticky.  I find this behaviour in the launcher confusing.  When I
started using Unity I expected to be able to drag applications from
the application dash and stick them in the Launcher.

I suspect having to do something before you know that workspaces exist
would be similarly confusing.  Also, for those users that aren't
familiar with them, they'd probably be confused as to why two icons
appear in the launcher when they start an application instead of one
(the desktop switcher and the application icon).

Also, how will workspace focus behave?  If I have Firefox running on
workspace one and I then start Evolution, will it magically take me to
workspace two?  If so, I won't be able to Alt-Tab back to Firefox.  If
not, Evolution will appear not to have started.  In the first case,
this will force me to either (a) use the mouse to click on the Firefox
icon or (b) know about Alt-Shift-Tab (which I think is not well
known).  In the second case, I'll have to know that Evolution started
somewhere else and figure out where and how to get there.

> 4-Exceptions should be made, probably for configuration tools. For instance,
> when you open pulseaudio sound preferences this window should appear in the
> active dektop. The understanding is you are just checking on something or
> carrying out a very transitory task and close the app straight away. A case
> could be made for multiple isntances of the file manger as well: most of the
> time we are transferring files between windows.

This sounds tricky to get right.

> 5-The transitions between desktops (apps. in fact) should be very smooth and
> not sight-tiring.

Agreed.

> In short:
> current behaviour: apps open in the same space and the user has to put them
> in different deskops.

I usually move to the workspace I want before opening an application,
if I want it to be on a different workspace than the one I'm on.

> suggested behaviour: apps open in their own space and the user has to put
> put them manually in the same desktops if they want to do it.
>
> Which such a behaviour the concept of virtual desktops becomes transparent:
> people would use them without actually realizing, you don't decide to use
> the feature or not, the feature is at the core of how your computer
> works.The way to do this doesn't have to be the traditional zoom out/drag
> and drop/zoon in: drag an icon onto other icon to move apps to the same
> space/desktop and gain focus on this desktop immediately.
>
> In this context minimizing seems to loose any sense: why do you wan to
> minimize an app that is not sharing its space with anything else?

I minimize applications that are doing something useful, but that I
don't want to deal with.  For example, I often use Movie Player to
play a stream of the internet.  I minimize it so that it doesn't show
up when I hit Super-w to get a view of all the active windows (and I
like this behaviour).

Removing the "get out of my way" behaviour that minimizing provides
would result in useful functionality being lost.

> The above proposal has far reaching consecuences but would go a very long
> way towards simplifying how people use their computers.

I disagree.  The suggestions above would go a very long way to making
my computer harder to use and harder to reason about.

Thanks,
J.

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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jorge Ortega
Hi jamur,

 I don't want the shell to make arbitrary decisions for me
>

the decision to open apps on the same workspace is as arbitrary  as the
decision to give them their own workspace.

Now, I don't have hard data to support this but there it goes anyway: most
of the times, when people work with one app. they work with (focus on) just
one app at a time. This is even if they have several open: torrent client
downloading in the background, the music player playing in the background,
the browser open and ready for next time you check facebook or what not. I
know that the occasions when you actually need to interact with more than
one app at a time are not rare: but I would argue that they are the
minority.

You are right to say  that just now mainly power users use multiple
workspaces. But this is mainly down to how badly designed this feature is.
There is nothing advanced in working in an orderly and and uncluttered way:
this is how it should be by default, no by hard-won skills.

>From a personal (and anecdotal) point of view: over the years every now and
again I've tried to incorporate the use of multiple workspaces in my
workflow. I was obviously trying to improve the clutter on the desktop like
everyone else. It's never worked for me in the current form.

All the other stuff: what to do with multiple instances of an app. how to
switch between apps, etc is really just a matter of detail, meaning that
they can be worked out.

On 14 April 2011 18:14, Jamu Kakar  wrote:

> Hi Jorge,
>
> On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
>  wrote:
> > I find Unity approach to multiple virtual desktops extremely
> half-hearted:
> > it just provides the option to used them and an icon which you can't
> remove
> > from the bar.
> >
> > Unity could use virtual desktop in a transparent way:
> >
> > 1-Don't show icon if only a desktop is being used.
> > 2-Apps. should open in a new virtual desktop each. (by default)
>
> I want to choose how I use workspaces.  I don't want the shell to make
> arbitrary decisions for me.  My impression is that workspaces are used
> primarily by power users who know what they want.  Putting a default
> in place that gets in the way of that sounds like a bad idea.
>
> > 3-When more than one app. is open then the icon to switch desktops
> appears
> > in the bar (it has to be very prominent)
>
> This is a bit like the pattern used to stick an icons in the launcher.
> You first have to start an application and only then can you make it
> sticky.  I find this behaviour in the launcher confusing.  When I
> started using Unity I expected to be able to drag applications from
> the application dash and stick them in the Launcher.
>
> I suspect having to do something before you know that workspaces exist
> would be similarly confusing.  Also, for those users that aren't
> familiar with them, they'd probably be confused as to why two icons
> appear in the launcher when they start an application instead of one
> (the desktop switcher and the application icon).
>
> Also, how will workspace focus behave?  If I have Firefox running on
> workspace one and I then start Evolution, will it magically take me to
> workspace two?  If so, I won't be able to Alt-Tab back to Firefox.  If
> not, Evolution will appear not to have started.  In the first case,
> this will force me to either (a) use the mouse to click on the Firefox
> icon or (b) know about Alt-Shift-Tab (which I think is not well
> known).  In the second case, I'll have to know that Evolution started
> somewhere else and figure out where and how to get there.
>
> > 4-Exceptions should be made, probably for configuration tools. For
> instance,
> > when you open pulseaudio sound preferences this window should appear in
> the
> > active dektop. The understanding is you are just checking on something or
> > carrying out a very transitory task and close the app straight away. A
> case
> > could be made for multiple isntances of the file manger as well: most of
> the
> > time we are transferring files between windows.
>
> This sounds tricky to get right.
>
> > 5-The transitions between desktops (apps. in fact) should be very smooth
> and
> > not sight-tiring.
>
> Agreed.
>
> > In short:
> > current behaviour: apps open in the same space and the user has to put
> them
> > in different deskops.
>
> I usually move to the workspace I want before opening an application,
> if I want it to be on a different workspace than the one I'm on.
>
> > suggested behaviour: apps open in their own space and the user has to put
> > put them manually in the same desktops if they want to do it.
> >
> > Which such a behaviour the concept of virtual desktops becomes
> transparent:
> > people would use them without actually realizing, you don't decide to use
> > the feature or not, the feature is at the core of how your computer
> > works.The way to do this doesn't have to be the traditional zoom out/drag
> > and drop/zoon in: drag an icon onto other icon to move apps to the s

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Christopher Kahn
Hello Ayatana mailing list.

This would cause a lot of confusion for users. When you're on a viewport and
you click an icon you expect the program to open right in front of you.
Whisking the user around to different viewports when he opens programs will
cause confusion and frustration... it is not intuitive behaviour. And if I
have 4 workspaces and open 5 programs, where does the 5th program open and
why?

My suggestion is to add an item to launchers' right-click menus: "Open in
workspace X", when you click it you'd be be moved to that workspace with the
new window open.

--Chris



On Thu, Apr 14, 2011 at 2:07 PM, Jorge Ortega wrote:

> Hi jamur,
>
>
>  I don't want the shell to make arbitrary decisions for me
>>
>
> the decision to open apps on the same workspace is as arbitrary  as the
> decision to give them their own workspace.
>
> Now, I don't have hard data to support this but there it goes anyway: most
> of the times, when people work with one app. they work with (focus on) just
> one app at a time. This is even if they have several open: torrent client
> downloading in the background, the music player playing in the background,
> the browser open and ready for next time you check facebook or what not. I
> know that the occasions when you actually need to interact with more than
> one app at a time are not rare: but I would argue that they are the
> minority.
>
> You are right to say  that just now mainly power users use multiple
> workspaces. But this is mainly down to how badly designed this feature is.
> There is nothing advanced in working in an orderly and and uncluttered way:
> this is how it should be by default, no by hard-won skills.
>
> From a personal (and anecdotal) point of view: over the years every now and
> again I've tried to incorporate the use of multiple workspaces in my
> workflow. I was obviously trying to improve the clutter on the desktop like
> everyone else. It's never worked for me in the current form.
>
> All the other stuff: what to do with multiple instances of an app. how to
> switch between apps, etc is really just a matter of detail, meaning that
> they can be worked out.
>
> On 14 April 2011 18:14, Jamu Kakar  wrote:
>
>> Hi Jorge,
>>
>> On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
>>  wrote:
>> > I find Unity approach to multiple virtual desktops extremely
>> half-hearted:
>> > it just provides the option to used them and an icon which you can't
>> remove
>> > from the bar.
>> >
>> > Unity could use virtual desktop in a transparent way:
>> >
>> > 1-Don't show icon if only a desktop is being used.
>> > 2-Apps. should open in a new virtual desktop each. (by default)
>>
>> I want to choose how I use workspaces.  I don't want the shell to make
>> arbitrary decisions for me.  My impression is that workspaces are used
>> primarily by power users who know what they want.  Putting a default
>> in place that gets in the way of that sounds like a bad idea.
>>
>> > 3-When more than one app. is open then the icon to switch desktops
>> appears
>> > in the bar (it has to be very prominent)
>>
>> This is a bit like the pattern used to stick an icons in the launcher.
>> You first have to start an application and only then can you make it
>> sticky.  I find this behaviour in the launcher confusing.  When I
>> started using Unity I expected to be able to drag applications from
>> the application dash and stick them in the Launcher.
>>
>> I suspect having to do something before you know that workspaces exist
>> would be similarly confusing.  Also, for those users that aren't
>> familiar with them, they'd probably be confused as to why two icons
>> appear in the launcher when they start an application instead of one
>> (the desktop switcher and the application icon).
>>
>> Also, how will workspace focus behave?  If I have Firefox running on
>> workspace one and I then start Evolution, will it magically take me to
>> workspace two?  If so, I won't be able to Alt-Tab back to Firefox.  If
>> not, Evolution will appear not to have started.  In the first case,
>> this will force me to either (a) use the mouse to click on the Firefox
>> icon or (b) know about Alt-Shift-Tab (which I think is not well
>> known).  In the second case, I'll have to know that Evolution started
>> somewhere else and figure out where and how to get there.
>>
>> > 4-Exceptions should be made, probably for configuration tools. For
>> instance,
>> > when you open pulseaudio sound preferences this window should appear in
>> the
>> > active dektop. The understanding is you are just checking on something
>> or
>> > carrying out a very transitory task and close the app straight away. A
>> case
>> > could be made for multiple isntances of the file manger as well: most of
>> the
>> > time we are transferring files between windows.
>>
>> This sounds tricky to get right.
>>
>> > 5-The transitions between desktops (apps. in fact) should be very smooth
>> and
>> > not sight-tiring.
>>
>> Agreed.
>>
>> > In short:
>> > curren

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jorge Ortega
Christopher,

But the new app would open right in front of you...

The way I see it is: there wouldn't be any defined number of desktops, and
definitely you shouldn't be able to see several empty desktops. The point is
that a new desktop is created every time you start a new app.

A compromise would be to make it action-dependent: clicking on the icon
would open in new desktop and draging and droping the icon would open it in
a new dektop (or viceverse). But this is probably far too much of a
compromise...

On 14 April 2011 20:15, Christopher Kahn  wrote:

> Hello Ayatana mailing list.
>
> This would cause a lot of confusion for users. When you're on a viewport
> and you click an icon you expect the program to open right in front of you.
> Whisking the user around to different viewports when he opens programs will
> cause confusion and frustration... it is not intuitive behaviour. And if I
> have 4 workspaces and open 5 programs, where does the 5th program open and
> why?
>
> My suggestion is to add an item to launchers' right-click menus: "Open in
> workspace X", when you click it you'd be be moved to that workspace with the
> new window open.
>
> --Chris
>
>
>
> On Thu, Apr 14, 2011 at 2:07 PM, Jorge Ortega 
> wrote:
>
>> Hi jamur,
>>
>>
>>  I don't want the shell to make arbitrary decisions for me
>>>
>>
>> the decision to open apps on the same workspace is as arbitrary  as the
>> decision to give them their own workspace.
>>
>> Now, I don't have hard data to support this but there it goes anyway: most
>> of the times, when people work with one app. they work with (focus on) just
>> one app at a time. This is even if they have several open: torrent client
>> downloading in the background, the music player playing in the background,
>> the browser open and ready for next time you check facebook or what not. I
>> know that the occasions when you actually need to interact with more than
>> one app at a time are not rare: but I would argue that they are the
>> minority.
>>
>> You are right to say  that just now mainly power users use multiple
>> workspaces. But this is mainly down to how badly designed this feature is.
>> There is nothing advanced in working in an orderly and and uncluttered way:
>> this is how it should be by default, no by hard-won skills.
>>
>> From a personal (and anecdotal) point of view: over the years every now
>> and again I've tried to incorporate the use of multiple workspaces in my
>> workflow. I was obviously trying to improve the clutter on the desktop like
>> everyone else. It's never worked for me in the current form.
>>
>> All the other stuff: what to do with multiple instances of an app. how to
>> switch between apps, etc is really just a matter of detail, meaning that
>> they can be worked out.
>>
>> On 14 April 2011 18:14, Jamu Kakar  wrote:
>>
>>> Hi Jorge,
>>>
>>> On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
>>>  wrote:
>>> > I find Unity approach to multiple virtual desktops extremely
>>> half-hearted:
>>> > it just provides the option to used them and an icon which you can't
>>> remove
>>> > from the bar.
>>> >
>>> > Unity could use virtual desktop in a transparent way:
>>> >
>>> > 1-Don't show icon if only a desktop is being used.
>>> > 2-Apps. should open in a new virtual desktop each. (by default)
>>>
>>> I want to choose how I use workspaces.  I don't want the shell to make
>>> arbitrary decisions for me.  My impression is that workspaces are used
>>> primarily by power users who know what they want.  Putting a default
>>> in place that gets in the way of that sounds like a bad idea.
>>>
>>> > 3-When more than one app. is open then the icon to switch desktops
>>> appears
>>> > in the bar (it has to be very prominent)
>>>
>>> This is a bit like the pattern used to stick an icons in the launcher.
>>> You first have to start an application and only then can you make it
>>> sticky.  I find this behaviour in the launcher confusing.  When I
>>> started using Unity I expected to be able to drag applications from
>>> the application dash and stick them in the Launcher.
>>>
>>> I suspect having to do something before you know that workspaces exist
>>> would be similarly confusing.  Also, for those users that aren't
>>> familiar with them, they'd probably be confused as to why two icons
>>> appear in the launcher when they start an application instead of one
>>> (the desktop switcher and the application icon).
>>>
>>> Also, how will workspace focus behave?  If I have Firefox running on
>>> workspace one and I then start Evolution, will it magically take me to
>>> workspace two?  If so, I won't be able to Alt-Tab back to Firefox.  If
>>> not, Evolution will appear not to have started.  In the first case,
>>> this will force me to either (a) use the mouse to click on the Firefox
>>> icon or (b) know about Alt-Shift-Tab (which I think is not well
>>> known).  In the second case, I'll have to know that Evolution started
>>> somewhere else and figure out where and how to get t

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Carlos AtaĆ­de
Hi all,

If the end user is the target audience, then the default settings for Unity
should be the ones most familiar to everyone, which is windows opening in
the current Workspace.

That being said, for those that use the Workspaces, there should be an
option to map certain applications to Workspaces. Then you'd have all you
Internet apps put together, another Workspace for Office like apps, etc.

A nice idea would be to have each Workspace with it's own wallpaper, or any
other visual indicator for when the dock is not visible.

2011/4/14 Jorge Ortega 

> Hi jamur,
>
>
>  I don't want the shell to make arbitrary decisions for me
>>
>
> the decision to open apps on the same workspace is as arbitrary  as the
> decision to give them their own workspace.
>
> Now, I don't have hard data to support this but there it goes anyway: most
> of the times, when people work with one app. they work with (focus on) just
> one app at a time. This is even if they have several open: torrent client
> downloading in the background, the music player playing in the background,
> the browser open and ready for next time you check facebook or what not. I
> know that the occasions when you actually need to interact with more than
> one app at a time are not rare: but I would argue that they are the
> minority.
>
> You are right to say  that just now mainly power users use multiple
> workspaces. But this is mainly down to how badly designed this feature is.
> There is nothing advanced in working in an orderly and and uncluttered way:
> this is how it should be by default, no by hard-won skills.
>
> From a personal (and anecdotal) point of view: over the years every now and
> again I've tried to incorporate the use of multiple workspaces in my
> workflow. I was obviously trying to improve the clutter on the desktop like
> everyone else. It's never worked for me in the current form.
>
> All the other stuff: what to do with multiple instances of an app. how to
> switch between apps, etc is really just a matter of detail, meaning that
> they can be worked out.
>
> On 14 April 2011 18:14, Jamu Kakar  wrote:
>
>> Hi Jorge,
>>
>> On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
>>  wrote:
>> > I find Unity approach to multiple virtual desktops extremely
>> half-hearted:
>> > it just provides the option to used them and an icon which you can't
>> remove
>> > from the bar.
>> >
>> > Unity could use virtual desktop in a transparent way:
>> >
>> > 1-Don't show icon if only a desktop is being used.
>> > 2-Apps. should open in a new virtual desktop each. (by default)
>>
>> I want to choose how I use workspaces.  I don't want the shell to make
>> arbitrary decisions for me.  My impression is that workspaces are used
>> primarily by power users who know what they want.  Putting a default
>> in place that gets in the way of that sounds like a bad idea.
>>
>> > 3-When more than one app. is open then the icon to switch desktops
>> appears
>> > in the bar (it has to be very prominent)
>>
>> This is a bit like the pattern used to stick an icons in the launcher.
>> You first have to start an application and only then can you make it
>> sticky.  I find this behaviour in the launcher confusing.  When I
>> started using Unity I expected to be able to drag applications from
>> the application dash and stick them in the Launcher.
>>
>> I suspect having to do something before you know that workspaces exist
>> would be similarly confusing.  Also, for those users that aren't
>> familiar with them, they'd probably be confused as to why two icons
>> appear in the launcher when they start an application instead of one
>> (the desktop switcher and the application icon).
>>
>> Also, how will workspace focus behave?  If I have Firefox running on
>> workspace one and I then start Evolution, will it magically take me to
>> workspace two?  If so, I won't be able to Alt-Tab back to Firefox.  If
>> not, Evolution will appear not to have started.  In the first case,
>> this will force me to either (a) use the mouse to click on the Firefox
>> icon or (b) know about Alt-Shift-Tab (which I think is not well
>> known).  In the second case, I'll have to know that Evolution started
>> somewhere else and figure out where and how to get there.
>>
>> > 4-Exceptions should be made, probably for configuration tools. For
>> instance,
>> > when you open pulseaudio sound preferences this window should appear in
>> the
>> > active dektop. The understanding is you are just checking on something
>> or
>> > carrying out a very transitory task and close the app straight away. A
>> case
>> > could be made for multiple isntances of the file manger as well: most of
>> the
>> > time we are transferring files between windows.
>>
>> This sounds tricky to get right.
>>
>> > 5-The transitions between desktops (apps. in fact) should be very smooth
>> and
>> > not sight-tiring.
>>
>> Agreed.
>>
>> > In short:
>> > current behaviour: apps open in the same space and the user has to put
>> them
>> > in di

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Christopher Kahn
What I mean by that is, when you click the launcher you expect one thing to
happen: the program to open. Opening it anywhere else but right in front of
me-*-on the viewport I'm currently looking at*--is adding unnecessary
complexity and confusion to what should be a dead simple procedure. Whisking
the user to another workspace and having him say "hey! why'd all my other
windows disappear? why do I have to go to another workspace just to get my
browser back?" is confusing.

So if I open 8 different programs I'd end up with 8 virtual workspaces? And
then I'd have to go manually consolidating them if I only wanted them on one
or two? Or take extra steps to get it to open on the current viewport?
What's the limit to the number of virtual workspaces that can be open? Does
this affect performance?

I agree that workspaces need more accessible default behaviour but I don't
think this is it.

--Chris


On Thu, Apr 14, 2011 at 3:23 PM, Jorge Ortega wrote:

> Christopher,
>
> But the new app would open right in front of you...
>
> The way I see it is: there wouldn't be any defined number of desktops, and
> definitely you shouldn't be able to see several empty desktops. The point is
> that a new desktop is created every time you start a new app.
>
> A compromise would be to make it action-dependent: clicking on the icon
> would open in new desktop and draging and droping the icon would open it in
> a new dektop (or viceverse). But this is probably far too much of a
> compromise...
>
>
> On 14 April 2011 20:15, Christopher Kahn wrote:
>
>> Hello Ayatana mailing list.
>>
>> This would cause a lot of confusion for users. When you're on a viewport
>> and you click an icon you expect the program to open right in front of you.
>> Whisking the user around to different viewports when he opens programs will
>> cause confusion and frustration... it is not intuitive behaviour. And if I
>> have 4 workspaces and open 5 programs, where does the 5th program open and
>> why?
>>
>> My suggestion is to add an item to launchers' right-click menus: "Open in
>> workspace X", when you click it you'd be be moved to that workspace with the
>> new window open.
>>
>> --Chris
>>
>>
>>
>> On Thu, Apr 14, 2011 at 2:07 PM, Jorge Ortega 
>> wrote:
>>
>>> Hi jamur,
>>>
>>>
>>>  I don't want the shell to make arbitrary decisions for me

>>>
>>> the decision to open apps on the same workspace is as arbitrary  as the
>>> decision to give them their own workspace.
>>>
>>> Now, I don't have hard data to support this but there it goes anyway:
>>> most of the times, when people work with one app. they work with (focus on)
>>> just one app at a time. This is even if they have several open: torrent
>>> client downloading in the background, the music player playing in the
>>> background, the browser open and ready for next time you check facebook or
>>> what not. I know that the occasions when you actually need to interact with
>>> more than one app at a time are not rare: but I would argue that they are
>>> the minority.
>>>
>>> You are right to say  that just now mainly power users use multiple
>>> workspaces. But this is mainly down to how badly designed this feature is.
>>> There is nothing advanced in working in an orderly and and uncluttered way:
>>> this is how it should be by default, no by hard-won skills.
>>>
>>> From a personal (and anecdotal) point of view: over the years every now
>>> and again I've tried to incorporate the use of multiple workspaces in my
>>> workflow. I was obviously trying to improve the clutter on the desktop like
>>> everyone else. It's never worked for me in the current form.
>>>
>>> All the other stuff: what to do with multiple instances of an app. how to
>>> switch between apps, etc is really just a matter of detail, meaning that
>>> they can be worked out.
>>>
>>> On 14 April 2011 18:14, Jamu Kakar  wrote:
>>>
 Hi Jorge,

 On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
  wrote:
 > I find Unity approach to multiple virtual desktops extremely
 half-hearted:
 > it just provides the option to used them and an icon which you can't
 remove
 > from the bar.
 >
 > Unity could use virtual desktop in a transparent way:
 >
 > 1-Don't show icon if only a desktop is being used.
 > 2-Apps. should open in a new virtual desktop each. (by default)

 I want to choose how I use workspaces.  I don't want the shell to make
 arbitrary decisions for me.  My impression is that workspaces are used
 primarily by power users who know what they want.  Putting a default
 in place that gets in the way of that sounds like a bad idea.

 > 3-When more than one app. is open then the icon to switch desktops
 appears
 > in the bar (it has to be very prominent)

 This is a bit like the pattern used to stick an icons in the launcher.
 You first have to start an application and only then can you make it
 sticky.  I find this behaviour in the launch

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jorge Ortega
I think from now own I'm repeating myself but I'll try again.

If I call them virtual desktops is because they are not real, in the sense
that Gimp open and running is real. There is not system overhead there. I
really don't see the extra layer of complexity, quite the opposite. This is
simple: one running app-one dektop/workspace/background. In this respect
changing between workspaces is not any different than changing between
running apps: an icon-click or shortcut away.

To be honest, this wouldn't be very different from saying: every time the
user opens a new app the others get minimize instantly.

The process should be transparent in the sense that you don't have to
connect to the internet, find out the address of some server in USA, send a
request for some information, deal with proxies, etc. every time you launch
the browser to look up something in Google: this is all done for you when
you trigger an action.

To make it short: if people understand that I'm suggesting and extra layer
of complexity, then a)didn't understand my point b)didn't explain myself
well c) My suggestion is plain wrong.



On 14 April 2011 20:45, Christopher Kahn  wrote:

> What I mean by that is, when you click the launcher you expect one thing to
> happen: the program to open. Opening it anywhere else but right in front of
> me-*-on the viewport I'm currently looking at*--is adding unnecessary
> complexity and confusion to what should be a dead simple procedure. Whisking
> the user to another workspace and having him say "hey! why'd all my other
> windows disappear? why do I have to go to another workspace just to get my
> browser back?" is confusing.
>
> So if I open 8 different programs I'd end up with 8 virtual workspaces? And
> then I'd have to go manually consolidating them if I only wanted them on one
> or two? Or take extra steps to get it to open on the current viewport?
> What's the limit to the number of virtual workspaces that can be open? Does
> this affect performance?
>
> I agree that workspaces need more accessible default behaviour but I don't
> think this is it.
>
> --Chris
>
>
> On Thu, Apr 14, 2011 at 3:23 PM, Jorge Ortega 
> wrote:
>
>> Christopher,
>>
>> But the new app would open right in front of you...
>>
>> The way I see it is: there wouldn't be any defined number of desktops, and
>> definitely you shouldn't be able to see several empty desktops. The point is
>> that a new desktop is created every time you start a new app.
>>
>> A compromise would be to make it action-dependent: clicking on the icon
>> would open in new desktop and draging and droping the icon would open it in
>> a new dektop (or viceverse). But this is probably far too much of a
>> compromise...
>>
>>
>> On 14 April 2011 20:15, Christopher Kahn wrote:
>>
>>> Hello Ayatana mailing list.
>>>
>>> This would cause a lot of confusion for users. When you're on a viewport
>>> and you click an icon you expect the program to open right in front of you.
>>> Whisking the user around to different viewports when he opens programs will
>>> cause confusion and frustration... it is not intuitive behaviour. And if I
>>> have 4 workspaces and open 5 programs, where does the 5th program open and
>>> why?
>>>
>>> My suggestion is to add an item to launchers' right-click menus: "Open in
>>> workspace X", when you click it you'd be be moved to that workspace with the
>>> new window open.
>>>
>>> --Chris
>>>
>>>
>>>
>>> On Thu, Apr 14, 2011 at 2:07 PM, Jorge Ortega >> > wrote:
>>>
 Hi jamur,


  I don't want the shell to make arbitrary decisions for me
>

 the decision to open apps on the same workspace is as arbitrary  as the
 decision to give them their own workspace.

 Now, I don't have hard data to support this but there it goes anyway:
 most of the times, when people work with one app. they work with (focus on)
 just one app at a time. This is even if they have several open: torrent
 client downloading in the background, the music player playing in the
 background, the browser open and ready for next time you check facebook or
 what not. I know that the occasions when you actually need to interact with
 more than one app at a time are not rare: but I would argue that they are
 the minority.

 You are right to say  that just now mainly power users use multiple
 workspaces. But this is mainly down to how badly designed this feature is.
 There is nothing advanced in working in an orderly and and uncluttered way:
 this is how it should be by default, no by hard-won skills.

 From a personal (and anecdotal) point of view: over the years every now
 and again I've tried to incorporate the use of multiple workspaces in my
 workflow. I was obviously trying to improve the clutter on the desktop like
 everyone else. It's never worked for me in the current form.

 All the other stuff: what to do with multiple instances of an app. how
 to switch 

Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Jorge Ortega
>
> What if I want to use two applications at once?
> I prefer an environment in which I decide where windows are placed and when
> they're minimized, and given the ubiquity of such a convention I'd be very
> surprised if user testing could demonstrate that others don't.
> I may be referring to a web page as I take notes in a word processor, or
> copying parts of scripts a friend sent me in an email into GIMP.  All sorts
> of combinations of simultaneous use are easily imaginable.
>

For example: drag word processor icon onto Firefox icon. For example: give
the option to "lock" a workspace with corresponding icon -say- at the bottom
of the unity bar.

I prefer an environment in which I decide where windows are placed and when
> they're minimized, and given the ubiquity of such a convention I'd be very
> surprised if user testing could demonstrate that others don't.


But you don't work in an environment in which you decide that all windows
are open in the same workspace: this is just the default behaviour and you
had to adapt to it.
I could argue that the ubiquity of such convention has created the ubiquity
of "how the hell do I find my way through this mess of 10 open windows in
the same workspace". This is the problem I was trying to address.

How many time have you seen it (or suffered it)? some one trying to find
that app varied between many other windows...
On 14 April 2011 22:10, Richard Gaskin  wrote:

> On 4/14/11 1:48 PM, Jorge Ortega wrote:
>
>> I think from now own I'm repeating myself but I'll try again.
>>
>> If I call them virtual desktops is because they are not real, in the sense
>> that Gimp open and running is real. There is not system overhead there. I
>> really don't see the extra layer of complexity, quite the opposite. This
>> is
>> simple: one running app-one dektop/workspace/background. In this respect
>> changing between workspaces is not any different than changing between
>> running apps: an icon-click or shortcut away.
>>
>> To be honest, this wouldn't be very different from saying: every time the
>> user opens a new app the others get minimize instantly.
>>
>
> I still can't post to the Ayatana List (neither the list admin nor anyone
> else I've tried writing to can figure out why), so please forgive me for
> writing to you directly but I must ask:
>
> What if I want to use two applications at once?
>
> I may be referring to a web page as I take notes in a word processor, or
> copying parts of scripts a friend sent me in an email into GIMP.  All sorts
> of combinations of simultaneous use are easily imaginable.
>
> I prefer an environment in which I decide where windows are placed and when
> they're minimized, and given the ubiquity of such a convention I'd be very
> surprised if user testing could demonstrate that others don't.
>
> That assumes, of course, that user testing of such important and pervasive
> design decisions is being done with A/B prototypes.
>
> If not, then perhaps that's the meta-problem that needs to be solved before
> any other design problem can be addressed by more than a hunch. Heuristics
> only go so far, and with something as bold as Unity they can be difficult to
> apply without prejudice.
>
> I spoke with Ted Gould at SCaLE about the possibility of drafting user
> testing guidelines to allow distributed testing by the community with
> minimal cost to Canonical.
>
> If this sort of thing is of interest I'd be happy to contribute in any way
> I can, even if it's just to help set up the logistics to deliver raw data to
> the usability professionals at Canonical in a way that avoids potentially
> poor interpretation by contributors.
>
> --
>  Richard Gaskin
>  ___
>  ambassa...@fourthworld.com   http://www.FourthWorld.com
>
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