Re: [Ayatana] progress window chrome

2010-12-07 Thread frederik.nn...@gmail.com
Hi Spike,

On Tue, Dec 7, 2010 at 06:39, Spike Burch  wrote:

> the purpose is probably following the gnome HIG, which says that those
> windows must have a titlebar
>

I'm familiar with that part of the HIG.
( http://library.gnome.org/devel/hig-book/stable/windows-progress.html.en )
It doesn't specify title bars, it says "window title". It also focuses on
the content of the title, not on how thick the chrome should be..

I think this here is also interesting:
http://live.gnome.org/UsabilityProject/HIG/ThreeZero/LondonHackfestNotes
see: "What the HIG isn't" ;)

The indication of progress is receiving some attention in the design
community, which is of essential importance imo.
There's nothing less appropriate than to keep a lady waiting with no
notice..
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Re: [Ayatana] progress window chrome

2010-12-07 Thread Conscious User


Discussions about an eventual "progress indicator" aside, I think
this is the kind of thing modal dialogs are meant to eliminate.

http://people.freedesktop.org/~david/gnome-shell-modal-dialogs.png


-Original Message-
From: frederik.nnaji 
To: Ayatana List 
Sent: Mon, Dec 6, 2010 6:43 pm
Subject: [Ayatana] progress window chrome


what purpose has the titlebar in the attached image?
I can only imagine that it is meant as a drag handle..


anybody?

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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User

Finally, it would be really nice if Gwibber pulled in my most current
status update from Identi.ca and placed it into the Me menu, so I
could see what my current status is when I go to update it.


Interestingly enough, this has already been part of the specification 
for a

long time now:

https://wiki.edubuntu.org/MeMenu#Broadcast field

"The default contents of the field depends on what your last posting 
was to each of the set up broadcast accounts.


- If the last posting was the same to all broadcast accounts (for 
example, if you have only one broadcast account item set up), the 
default contents of the field should be the text of that last posting.
- In all other cases, the default contents of the field should be 
nothing."


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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User


I use Gwibber a lot.

One thing I didn't like about the Gwibber integration with the 
Messaging Menu
was how it showed message-specific entries instead of box entries with 
unread
counts like the Evolution integration does. Ken Van Dine recently fixed 
that and

I'm very happy for that.

As for the entry in the Messaging Menu, if it had character counting 
and url
shortening I'd be using it a lot more, because it makes sense: I 
shouldn't need
to explicitly open Gwibber to post a message, just like I shouldn't 
need to

explicitly open my contact list just to change my status.

I like the idea of the Messaging Menu being an app-independent inbox and
the Me Menu being an app-independent outbox. That's why I'd prefer that
the evolution "compose" entry was in the Me Menu.


-Original Message-
From: frederik.nnaji 
To: Ayatana List 
Sent: Mon, Dec 6, 2010 5:59 pm
Subject: [Ayatana] Do You Use Gwibber?


esteemed readers,

Do you use Gwibber?

It would be quite gratifying if this thread could produce some 
statistics or opinions.

I'm currently evaluating the role of Gwibber in the Ayatana subsystem.

We currently have Mail and IM portrayed by two seperate icons in the 
panel:

1) the envelope -> Mail -> Messaging Menu
2) the speech bubble -> IM -> Me Menu

Please respond, if you have the time...
I'd welcome opinions, symbolic icons for Gwibber or simply a boolean 
response ;)



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Re: [Ayatana] Launcher' icons size to big

2010-12-07 Thread Conscious User

Jason, while we're at this subject, could you please tell if Unity is going to
follow the WM_CLASS "emergency fallback" that Docky currently uses?


Since Unity is going to use those big icons, I'm particularly worried
whether it will always ensure overriding small icons with large enough ones,
even when the window is not directly associated to a .desktop file.




-Original Message-
From: Jason Smith 
To: Martín "A. Casco" 
Cc: ayatana 
Sent: Sun, Dec 5, 2010 7:05 pm
Subject: Re: [Ayatana] Launcher' icons size to big


On Sun, 2010-12-05 at 21:47 -0300, Martín A. Casco wrote:
> I understand your point. But just an example, since I use Ubuntu (from
> Hardy), I always used AWN and 32 x 32 pixels for icon's launchers and
> never have fuzzy problems... Even with Cairo and Docky.

I wrote docky, trust me, it happens :)

> 
> But, if we use 52 x 52 small screens will loose to much space on
> launcher, and auto-hide can't be the solutions, for many users like
> me, auto-hide is not used..

Compared to the old launcher you lose an extra 2-4 pixels horizontally.
I understand then point about horizontal space. I believe a better
hiding mode may be useful for you. I hope to have intellihide ready
soon.

> 
> Even more, with 52 x 52 icon's size, we can't add more apps to the
> launcher, I know the option  arrange icons when we have a lot of apps
> on launcher or to many apps open, but this option is very unusable,
> it's look nice, but it's unusably..

52x52 vs 48x48 makes no difference in terms of number of vertical
applications on the launcher in a standard netbook screen. The last once
folds a tiny bit sooner is all.

I should note the code is completely flexible in icon sizing so we can
do resolution independent UI in the future.

> 
> Bets,
> 
> El dom, 05-12-2010 a las 18:53 -0500, Jason Smith escribió:
> > There are unfortunate limitations on icon sizing in Linux. We are
> > stuck
> > with 24px, 32px, 48px, and 64px icons. We can interpolate in
> > between,
> > however this will make it fuzzy. Further 32x32 is not a good option
> > since a lot of applications only ship a 24, 48, 64 set of icons.
> > Further, svg's while scalable, do not scale all that well either.
> > What
> > are designed to be 1px lines end up being fractions of pixels,
> > making
> > them fuzzy as well.
> > 
> > For the compiz version of Unity it was then decided to use 48x48
> > icons,
> > with a 2 pixel border in the tile. This represents a growth in tile
> > size
> > from mavericks 48x48 to Natty's 52x52. The icons do *look* a lot
> > bigger
> > though because the icon fills a lot more of the tile now. In reality
> > however, the icons are only 8% bigger. Some of this loss can be made
> > up
> > for by a smaller padding on each side of the launcher.
> > 
> > If you look at the launcher in Maverick you will see the icons are
> > fuzzy. Be warned though, once you notice this, you can never
> > un-notice!
> > 
> > To be truly scalable, Icon authors need to make svg's, and svg needs
> > a
> > way to denote a line has a fix pixel size. Until this is both
> > possible
> > and completed, we are stuck in the world of fixed icon sizes... or
> > shipping lots of icons. 

-- 
Jason Smith | Desktop Experience Team
GNOME Developer
Canonical USA Inc.
T. +1.248.756.6266 | jason.sm...@canonical.com
Ubuntu - Linux for human beings | www.ubuntu.com


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Re: [Ayatana] More complete Applications view

2010-12-07 Thread Christian Giordano
Hi Vincent, thanks a lot for sharing your idea!

The home of the Dash can definitely be a good place for more sophisticated
activity launchers and for surfacing content in general. We are exploring
different possibilities around this, so it's great to see that people here
are liking it that much!


Thanks, chr

On Fri, Dec 3, 2010 at 10:04 AM, Vincent Moulin  wrote:

> Hi,
>
> Here are my ideas about the Unity applications view. This is not perfect
> and finished, but my goal was just to show other options and inspire.
>
> http://dropbox.nilux.org/unity-app-view.pdf
>
> Feel free to comment! I can provide the original SVGs if needed.
>
> Cheers,
>
> Vincent Moulin 
>
>
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Re: [Ayatana] Seeking feedback on professional video import UX design

2010-12-07 Thread Jason DeRose
On Mon, Dec 6, 2010 at 2:49 AM, Matthew Paul Thomas  wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Jason DeRose wrote on 02/12/10 12:15:
>>...
>> https://wiki.ubuntu.com/AyatanaDmediaLovefest
>>
>> If you wish to give me feedback, I have a giant favor to ask: if you
>> find yourself critical of this design and don't yourself have
>> experience with a high-volume pro use-case like this, please first ask
>> yourself whether you're truly empathizing with the pro user in this
>> scenario.
>
> That might be why you've received no feedback here so far. The
> intersection of Ubuntu design enthusiasts and professional photographers
> is rather small.
>
>>            A misunderstanding here is a totally innocent mistake, but
>> it happens often and unfortunately never leads to the feedback I need
>> to improve this design for the pro user in question.
>>...

Thanks for taking the time to respond, both here and on #ayatana.

> To reiterate what I said on IRC, I think using either notification
> bubbles or a status menu for this is inappropriate. A notification
> bubble is inappropriate because the moment at which you want to know how
> many photos you've imported so far is not necessarily during the brief
> period that the bubble is visible. And a menu is inappropriate because
> you can't do anything else while you're viewing the things inside it.

It's not so much that the user needs to know, it's that they need to
be reassured... which will help them relax, reduce mental workload.
Which might sound silly, but pro users are truly paranoid and delicate
creatures.  I've experienced it myself and you don't need that high of
a workload before you start to get "the data crazies".

I didn't make it clear, but in my scenario there will very likely be a
person editing at the workstation.  Several takes are made of a shot,
then cards are imported and someone will do a rough edit as subsequent
takes are in progress.  The director and DP can then watch the rough
edits... if there are problems and they want to make adjustments, they
can do so while the scene is still setup, while it's as cost effective
as possible.  There might be dozens of these iterations in a single
day of shooting.

When someone is there editing, I think NotifyOSD strikes a wonderful
balance between reliably capturing the user's attention yet not
distracting them.  It's all because the notifications are
non-interactive.  They're strangely soothing, IHMO.  (Mad props to
those who designed them so well.)

The notification is only displayed when the final card in the parallel
batch completes, when all, say, 4 cards can be removed and 4 new onces
inserted.

Granted the details of what's inside the RenderMenu are a bit half
baked at this stage, but I feel setting the RenderMenu to
STATUS_ATTENTION when there are active imports is very important...
importing is critical operation that the user must not physically
interrupt till complete.  When in doubt, a quick glance at the
top-left corner is all it takes to check if there is an active import.

I also think it's very important that there *not* be progress bars
visible.  There's a  "tug" to them that is just too distracting, IHMO.
 We want the user to get work done, not watch files be imported.  And
we don't want the user jumping the gun at 99.9%.  I think there is
serious advantage to not giving the user any warning that an import is
about to complete

Anyway...

> I suggest instead investigating layouts for a window that lists import
> sessions, with columns for time, number of photos imported, size, and
> number of duplicates found.

My problem with this is that assuming the user is using a maximized
application, they wont see this window.  I also think the window is a
bit invasive, captures too attention.  I feel the sweet spot is
capturing *just* enough attention to accomplish what is needed.  And
to me NotifyOSD and and application indicator seem a good fit.

All the same, it would be a small effort to try both approaches, get
feedback from the users.  If you ever have a mockup of what you had in
mind for said window, I'd love to see it.

I know this is a very specialized use case and it might seem like I'm
splitting hairs, but it's also a use case where small improvements can
make a big difference to the user.

Thanks again for your input!  I'll add your suggestion to the wiki page.

> - --
> Matthew Paul Thomas
> http://mpt.net.nz/
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