Background:
I've been looking at our legacy defaults for window management and came
across the handle_surface_created() method.
This is used to set the focus to a session after a surface has been
supplied to the client but before that surface has had a frame posted.
Hence, in a lot of cases we ar
On 09/03/15 09:58, Alan Griffiths wrote:
> Background:
>
> I've been looking at our legacy defaults for window management and came
> across the handle_surface_created() method.
>
> This is used to set the focus to a session after a surface has been
> supplied to the client but before that surface
scene::Surface::visible() does the first-frame check for you. Although
you probably know that already.
Be aware however; surfaces go into the Scene (SurfaceStack) immediately.
Long before they are visible().
On 09/03/15 18:10, Gerry Boland wrote:
On 09/03/15 09:58, Alan Griffiths wrote:
Ba
Hi all,
The evidence of Intel driver bugs causing frame skipping is slowly
mounting. If you experience this, please join in:
Modern systems: https://bugs.freedesktop.org/show_bug.cgi?id=86366
Atom or similar: https://bugs.launchpad.net/mir/+bug/1388490
- Daniel
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