Does anyone have a plan for how to represent Renderables (or
SceneElement) that don't have a buffer()? I'm thinking about dynamically
generated elements that don't have buffer streams and are not fixed
resolution. Such elements are either pre-generated (once) or even
produced entirely on the GP
On 15/12/14 17:35, Daniel van Vugt wrote:
Does anyone have a plan for how to represent Renderables (or
SceneElement) that don't have a buffer()? I'm thinking about dynamically
generated elements that don't have buffer streams and are not fixed
resolution. Such elements are either pre-generated (o
I think RenderType is what I would gravitate for (not sure if titlebar
would be a type though}, described by the scene, rendered by the
compositor, i.e. a scene graph :)
On Mon, Dec 15, 2014 at 3:45 AM, Daniel van Vugt <
daniel.van.v...@canonical.com> wrote:
>
> On 15/12/14 17:35, Daniel van Vug
That option (and the first one) also raises an additional question:
Who and when do these non-buffer renderables get inserted? I think it's
usually by the shell, and I think it's on surface creation/modification
(e.g. state/type changes modify titlebar appearance). So my presently
proposed man