Update of bug #27061 (project screen): Priority: 5 - Normal => 7 - High Status: Fixed => Ready For Test Open/Closed: Closed => Open
_______________________________________________________ Follow-up Comment #3: When zombie resurrects quickly, remove possible legacy "destroy event". Problem example: 1. Enable zombie mode. 2. Terminate the program running in a window (i.e. make the window a zombie) [1] 3. Within 10 seconds, resurrect the window 4. Observe: once the 10s is up, the window (and any new processes in it!) are killed. [2] Solution: See enclosed patch, resurrection now removes the destroy event. [1] if the zombie does not say 'Command detached...', then try again until it does ('Command terminated normally...' may not trigger the bug) [2] resurrecting the destroyed window will probably cause it to be killed again, after a delay (file #22179) _______________________________________________________ Additional Item Attachment: File name: 0001-bug-27061-remove-possible-destroy-event-when-zombie-.patch Size:0 KB _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?27061> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/