Update of bug #27061 (project screen):

                Priority:              5 - Normal => 7 - High               
                  Status:                   Fixed => Ready For Test         
             Open/Closed:                  Closed => Open                   

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Follow-up Comment #3:

When zombie resurrects quickly, remove possible legacy "destroy event".

Problem example:

1.  Enable zombie mode.
2.  Terminate the program running in a window (i.e. make the window a zombie)
[1]
3.  Within 10 seconds, resurrect the window
4.  Observe:  once the 10s is up, the window (and any new processes in it!)
are killed. [2]

Solution:  See enclosed patch, resurrection now removes the destroy event.

[1] if the zombie does not say 'Command detached...', then try again until it
does ('Command terminated normally...' may not trigger the bug)

[2] resurrecting the destroyed window will probably cause it to be killed
again, after a delay

(file #22179)
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Additional Item Attachment:

File name: 0001-bug-27061-remove-possible-destroy-event-when-zombie-.patch
Size:0 KB


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  <http://savannah.gnu.org/bugs/?27061>

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