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Jeff Read <[EMAIL PROTECTED]> described the package as follows:
License: gpl
Other License: 
Package: Sprite32
System name: sprite32
Type: non-GNU

Description:
This project is intended to be a portable, compact, object-oriented library written in 
C++ for sprite-based games and 2D interactive graphics. The eventual goal is to 
provide a thin object-oriented abstraction layer over the underlying window system or 
framebuffer hardware driver, so that software using the library will be 
source-compatible across free operating systems like GNU/Linux running free window 
systems like XFree86; proprietary operating systems with their own GUIs like Microsoft 
Windows; or systems without an underlying window system, like PDAs and hand-held game 
devices.



The library is quite small, and does only one thing (support for things like 3D 
graphics and sound is not included); as a result, it is uniquely suited to areas where 
space is at a premium, like the abovementioned handheld devices. Some rather 
sophisticated games and other diversions can be written in a very small amount of code.



It's a little labor of love of mine that I've been working on in stops and starts, and 
have very recently committed to starting again.



Source code is available at the following URL:

http://i-0-i.com/parodycheck/software/sprite32/sprite32-0.6.tar.gz



Other Software Required:
X11 and optionally OpenGL

Other Comments:



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