>
> 0) take a connected random graph (call graphs.RandomGNP in a loop, until 
> you get something connected)
> 1) take a random ordering of vertices, say v1,v2,...,vn.
>
2) orient each edge (vi,vj) in the direction j>i.
>

This last step is actually a good idea, I didn't think of this way of 
getting a somewhat random acyclic orientation -- I'll try playing, thanks! 

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