Hmmmmm...... Well, there is no way of knowing for sure unless you actually 
actually try it out!  But it is noteworthy that students have no trouble 
motivating themselves to take an interest in computer games and internet media 
technologies and these are by no means just the "gifted" students.  In my 
experience it has been something of a general phenomenon.  I think it is well 
worth a true and dubious to assume you know what the results will ber in 
advance.
Sorry for replyiing so late, i had health issues to deal with.
Cheers,
Math Bear



________________________________
 From: kcrisman <kcris...@gmail.com>
To: sage-edu@googlegroups.com 
Sent: Saturday, October 27, 2012 9:34 PM
Subject: Re: [sage-edu] Sigh!
 

Hi Math Bear!



>A good point,  but the richness of the virtual enviroinment requires that you 
>invest a significant amount of time to learn its many features on even a   
>basic level.   Still, the first time I got on Second Life  I did invest a 
>significant amount of time doing the various erxercises on Orientation Island 
>and by the time I got to the MainLand I could get around and manage the 
>environment. Learning to master Second Life is pretty much identical to 
>learning to master an online video game such as World of Warcraft, an 
>environment which is fairly similar.   It may be a little scary for mature 
>adults to 
do this but kids will take to it as naturaly as ducks to water.  They won't 
need extra motivation.  in practice, most


That may be true if they want to play, but once it becomes a "teaching 
environment" I think you'll find that the ones who wouldn't already be doing 
stuff like WoW or SL will be ... less inspired, shall we say.  Along these 
lines, you may be interested in Keith Devlin's book, "Mathematics Education for 
a New Era: Video Games As a Medium for Learning" on this subject - I suspect 
you would resonate with a lot of what he says, though I think it would not work 
for all students, any more than current pedagogy does.

the extra effort to help out the total newbie (or "noob").  Most young people 
have no trouble socializing and are flexible and inquisitive anyway and usually 
quickly get up to speed.  Older people are more likely to be standoffish and 
may experience great difficulties and frustration and are likely to give up if 
they don't adequately pepare on Orientation and Help Islands.  I don't think 
you fully realize what a huge part of the whole learning experiece the Second 
Life environment is.  How long does it take for a  student to learn the in's 
and out's of a new school?  I don't 

Right, but again this is for the *motivated* student.  Or faculty member.  One 
does have limited time.

One of the big shames about education is that one is often stuck in a local 
minimum with respect to (potentially useful or even ground-breaking) new ideas; 
the amount of time needed to not just get acquainted with Sage or IBL or Second 
Life or online grading systems or whatever, but also to become a truly 
excellent teacher in this new pedagogy (whichever it is) is often large enough 
that one would have to severely neglect one's current duties to do so.  I could 
totally imagine someone taking a sabbatical to learn how to do a whole course 
in SL, but for most people that is probably not the wisest use of their time 
unless they are truly passionate about it (and at the university level, unless 
they can make at least a small pedagogical article out of it - which you may 
find interesting for a journal like PRIMUS).   I have colleagues who will never 
use a computer in the classroom, not because it's not a good idea, but because 
they are extremely effective
 teachers who would likely suffer for many semesters until they grew accustomed 
to it.

However, don't stop updating us, either!  Perhaps with more paragraph breaks 
for readability, though :) There are lots of people who read these messages who 
never respond, but definitely read them nonetheless, and ideally we want 
someone *already using SL for teaching* (which there certainly are out there) 
who wants to use mathematics software in it to think of Sage, and to find these 
discussions; your experience will be extremely valuable for them.
 
most active in Second life) have full sims and virtual schools set up. There 
are lots of educational institutions involved in one way or another on Second 
Life. Sage Math works perfectly in Second Life with the sole exception of 
interactive 3D JMOL graphics.  But you can work around even that easily by 
clicking on a gadget that opens 

By the way, see some recent posts on sage-notebook for HTML5 versions - 
like https://groups.google.com/forum/?fromgroups=#!topic/sage-notebook/kkkSIBDMpvs

- kcrisman
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