> When I do animations with tachyon, I use the tachyon object interface
> (i.e. Tachyon()).  With this you can control everything.

Great! Thank you, I did not know about this.

And do you have a suggestion to transform a (sum of many) Sage 3D
graphic object into the Tachyon object interface? I saw that the
tachyon object interface allows to create primitives like spheres and
triangles...

I still believe the interface for doing this kind of thing in Sage
could be improved...

Sébastien

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