> When I do animations with tachyon, I use the tachyon object interface > (i.e. Tachyon()). With this you can control everything.
Great! Thank you, I did not know about this. And do you have a suggestion to transform a (sum of many) Sage 3D graphic object into the Tachyon object interface? I saw that the tachyon object interface allows to create primitives like spheres and triangles... I still believe the interface for doing this kind of thing in Sage could be improved... Sébastien -- To post to this group, send an email to sage-devel@googlegroups.com To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URL: http://www.sagemath.org