I've created a proof-of-concept WebGL backend for Sage plot3d in the
notebook; if you have a WebGL-enabled browser, see
http://sagenb.org/home/pub/2263/ .  And if you don't have a
WebGL-enabled browser, you should get one; see
http://learningwebgl.com/blog/?p=11 .

WebGL is an emerging standard for doing hardware-accelerated 3D
graphics directly in the browser (no plugins).  Firefox 4 beta 1 and
the latest version of Chrome both support it on Linux, OSX, and
Windows, if you have sufficiently good OpenGL support.  (People are
working on a Direct3D backend for use in the web browsers; hopefully
in a few months, WebGL will work on Windows without OpenGL.)  For both
Firefox and Chrome, you need to explicitly enable WebGL; see the above
link for details.

I'm excited about WebGL; I think it has promise to be the primary Sage
graphics interface in the notebook (although not this year, and maybe
not next year).

My current code is buggy, ugly, and limited.  I plan to keep working
on it (well, basically rewrite it from scratch); if people are
interested in collaborating, let me know.

I'm sending this email to both sage-notebook and sage-devel.
Presumably any technical discussion should be on sage-notebook.

Carl

-- 
To post to this group, send an email to sage-devel@googlegroups.com
To unsubscribe from this group, send an email to 
sage-devel+unsubscr...@googlegroups.com
For more options, visit this group at http://groups.google.com/group/sage-devel
URL: http://www.sagemath.org

Reply via email to