I've created a proof-of-concept WebGL backend for Sage plot3d in the notebook; if you have a WebGL-enabled browser, see http://sagenb.org/home/pub/2263/ . And if you don't have a WebGL-enabled browser, you should get one; see http://learningwebgl.com/blog/?p=11 .
WebGL is an emerging standard for doing hardware-accelerated 3D graphics directly in the browser (no plugins). Firefox 4 beta 1 and the latest version of Chrome both support it on Linux, OSX, and Windows, if you have sufficiently good OpenGL support. (People are working on a Direct3D backend for use in the web browsers; hopefully in a few months, WebGL will work on Windows without OpenGL.) For both Firefox and Chrome, you need to explicitly enable WebGL; see the above link for details. I'm excited about WebGL; I think it has promise to be the primary Sage graphics interface in the notebook (although not this year, and maybe not next year). My current code is buggy, ugly, and limited. I plan to keep working on it (well, basically rewrite it from scratch); if people are interested in collaborating, let me know. I'm sending this email to both sage-notebook and sage-devel. Presumably any technical discussion should be on sage-notebook. Carl -- To post to this group, send an email to sage-devel@googlegroups.com To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URL: http://www.sagemath.org