On Dec 20, 9:43 am, Jonathan <gu...@uwosh.edu> wrote:

> > Another thing that comes to mind is that if you move beyond three
> > dimensions, you will have to give up your triangle based meshes and
> > move to higher-dimensional equivalents. ...
>
> yeah...I haven't thought too hard about that...still I think it
> wouldn't be too hard to generalize the triangles. I think the key is
> to connect nearest neighbor points.  Distance is just as easy to
> calculate in multiple dimensions as 2 or 3.
>
Actually for display purposes I think this may be easy (said without
trying to code it :)).  We just generate the triangles as needed on
the selected triple

Jonathan

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