On Dec 20, 9:43 am, Jonathan <gu...@uwosh.edu> wrote:
> > Another thing that comes to mind is that if you move beyond three > > dimensions, you will have to give up your triangle based meshes and > > move to higher-dimensional equivalents. ... > > yeah...I haven't thought too hard about that...still I think it > wouldn't be too hard to generalize the triangles. I think the key is > to connect nearest neighbor points. Distance is just as easy to > calculate in multiple dimensions as 2 or 3. > Actually for display purposes I think this may be easy (said without trying to code it :)). We just generate the triangles as needed on the selected triple Jonathan -- To post to this group, send an email to sage-devel@googlegroups.com To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URL: http://www.sagemath.org