On Dec 24, 2008, at 1:59 PM, mabshoff wrote:

>
>
>
> On Dec 24, 1:18 pm, adam <ahauskne...@umassd.edu> wrote:
>> Hi all,
>
> Hi Adam,
>
>> It is easy to create an AppleScript applet that will launch "sage".
>> Assuming the sage
>> folder is within the Mac OS X Applications folder, the script is
>>
>>     tell application "Terminal"
>>        do script "/Applications/sage/sage"
>>    end tell
>>
>> This script can be saved as a double-clickable application with its
>> own icon.
>> Let me know if you would like a copy of the version I created with an
>> icon
>> based on the sage logo.
>
> See http://trac.sagemath.org/sage_trac/ticket/4817 for something very
> similar that can handle moving Sage around gracefully.
>
>> Adam
>
> Cheers,
>
> Michael

I was looking at this and the explanation in the bug seems a little  
complicated.

One can create a project (of almost any kind) in Xcode and build it. I  
called mine "sage" and got a "sage.app" from the build. Delete the  
Resources directory. Take a /bin/sh script that calls "open -f  
Terminal.app $location/sage" and move it to sage.app/Contents/MacOS/ 
sage.

This turns "sage.app" into a double-clickable app that launches sage  
and shuts down.

The icon is just gravy.

- ray


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