Em Sex, 2008-11-21 às 16:38 -0800, mhampton escreveu: > > Ronan Paixão <[EMAIL PROTECTED]> wrote: > >Hey, that's much more awesome! It lacks some antialiasing, though. > > That image was actually made with anti-aliasing turned on in tachyon, > but there are some other funny things going on. In a sense it was a > mistake, I was trying to do something else and I made that as a kind > of debugging tool, and it looked neat enough that I put it on my blog. Well, it does have a sense of non-antialiased or of too sharp edges. Maybe they're some kind of artifact, I don't know, but it doesn't look good in all the awesomeness of the picture itself. Maybe some blur could correct it. > > One of these days I'd like to delve into tachyon more and improve our > interface, there are definitely things that could be improved. It > would also be interesting to have a competent person in computer > graphics give some comparisons with tachyon and any other options that > are out there (I think Blender uses a different open-source renderer > that can raytrace).
Blender has two main approaches to raytracing: The first is by using its own internal renderer, which has quite many features usable from inside Blender. The second one is by using Yafray (Yet Another Free Raytracer), which must be installed externally. Also, there are other, less common approaches, which usually involve exporting to a file and using that in an external program, like POV or some commercial renderer like Brazil. > > -M. Hampton --~--~---------~--~----~------------~-------~--~----~ To post to this group, send email to sage-devel@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/sage-devel URLs: http://www.sagemath.org -~----------~----~----~----~------~----~------~--~---