2008/9/20 mhampton <[EMAIL PROTECTED]>:
>
> OK, well I have plenty of projects so I won't work too hard on that
> right now and see what you come up with.  I need something that works
> for a talk I am giving in about a month, but if necessary I can use
> the "bandaid" code I already have, which works about 98% of the time
> for the stuff I care about, and I know how to make it a little
> better.  I am happy to review code in this area or discuss it further.

About this, I have encountered behaviour which I find strange (and
also breaks the current code), but it may just be because I am not
familiar enough with polytopes

sage: p2 = Polyhedron([[0,0,0], [0,0,10], [10,0,10], [10,0,0]])

This should just be a square on the y plane right?

sage: p2.facial_incidences()
[[0, [0, 3]], [1, [0, 1]], [2, [1, 2]], [3, [2, 3]]]

But this says to me it's actually four segments with the center empty.

So I have two questions:

1. Is the polyheron above actually a square?
2. Is the facial incidence list describing a square or four edges
along the side of one?

If 1 is yes, I think I found a bug.

If 2 is yes, my new code works!

Arnaud

> Cheers,
> Marshall Hampton
>
> On Sep 20, 11:35 am, "Arnaud Bergeron" <[EMAIL PROTECTED]> wrote:
>> 2008/9/20 mhampton <[EMAIL PROTECTED]>:
>>
>>
>>
>>
>>
>> > Hi everybody,
>>
>> > This is mainly about making the lrs optional package standard to
>> > improve some polytope-related calculations.
>>
>> > My original motivation for lrs (linear reverse search) is that is a
>> > very different algorithm/implementation for computing exact convex
>> > hulls in arbitrary dimensions.  Currently the default for this in Sage
>> > is cddlib, which uses the "double description" method.  There are
>> > classes of polytopes for which lrs is much faster than cddlib,
>> > although in my experience cddlib does better most of the time.  lrs is
>> > also nice in that it doesn't use much memory.  Polymake also uses
>> > these two methods, plus a third, the "beneath and beyond" method.  I
>> > still need to modify the Polyhedron class to make use of lrs if it is
>> > present.
>>
>> > I am now thinking more about nice renderings of polytopes, and for
>> > that I need better triangulation code.  I have a really bad algorithm
>> > in polyhedra.py right now that needs to be improved or replaced.  I
>> > see at least three options for this:
>>
>> > 1) I could just improve the code I already have.  I've actually
>> > already done this, and I guess I will submit a ticket soon.   But I am
>> > not an expert in this area and I don't think even my improved versions
>> > would be good enough for serious users.
>>
>> > 2) The option I like best in the short term is to make lrs standard
>> > and use it for computing triangulations.  The lrs algorithm computes a
>> > triangulation anyway, and its probably one of the faster methods
>> > available for doing so.  lrs is small (spkg is 120kb) and compiles
>> > quickly.  Its mature code, its been maintained and improved for about
>> > 10 years.
>>
>> > 3) Eventually it would be good to add TOPCOM.  Apparently it is what
>> > people use who do research that involves triangulations.  But this is
>> > a bigger task than I can take on right now.  Its a much larger piece
>> > of code than lrs, but it would add more functionality.
>>
>> > So I can do option (1) very soon, and option (2) in the next month or
>> > so unless people have objections.
>>
>> I am beginning to work on the triangularization code just now, since
>> it was on the list of requested items when I asked for thing to do in
>> graphics.  It should be ready in about a week if all goes well.
>>
>> Arnaud
>>
>> > To help,  install the optional package and test it by downloading:
>> >http://www.d.umn.edu/~mhampton/lrs_test.ext
>> > and run $SAGE_ROOT/local/bin/lrs your_path_to_lrs_test/lrs_test.ext
>> > where of course you replace "your_path_to_lrs_test" with the path to
>> > the file.  I've done this on a couple of intel macs (10.4 and 10.5), I
>> > don't expect any problems on linux and I have no idea about Solaris.
>>
>> > Cheers,
>> > Marshall Hampton
>>
>> --
>> La brigade SnW veut vous recruter -http://brigade.snw.googlepages.com
> >
>



-- 
La brigade SnW veut vous recruter - http://brigade.snw.googlepages.com

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