On Dec 28, 2007, at 11:20 AM, Miguel wrote:

>>> I suspect that you will encounter other issues with lighting on
>>> very flat
>>> triangles and "cracking" in triangulated surfaces. As I  
>>> understand it,
>>> these are typical problems with graphics engines ... and there was
>>> never
>>> much demand for these kinds of things within Jmol.
>>
>> Java3D seems to handle this kind of thing fine, so I'm sure it can be
>> done with Jmol too (just that no one's needed/noticed it before).
>
> Agreed.

Any ideas?

>> I was thinking about implementing a "binary" pmesh (same exact
>> format), unless someone's already done that. Also, it'd be nice to
>> read in a whole bundle of files at once (I'm thinking a .zip file
>> with a script and all associated resources).
>
> I think that would be fine.
>
> Jmol has support built in for gzip files. Any molecular data file  
> format
> can be gzipped and Jmol will automagically unzip it.
>
> gzip was nicer for this application because I was reading a single  
> file.

Yes. I think the binary -> decimal -> binary conversion eats up a lot  
of overhead though (at least on our side it's a the bulk of the time).

> zip (jar) would be better for sets of files ... although Jmol  
> currently
> doesn't have any mechanism to deal with a directory of files. That  
> is, it
> wouldn't know which of the files you wanted to *open* and what you  
> would
> want to do with the other files.

There'd be a designated script file, and it would just use the load  
command to load other files in that same zip archive.

- Robert



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